diff --git a/src/raymath.h b/src/raymath.h index d97c05298..7cebbbd36 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -363,10 +363,10 @@ RMDEF _Bool Vector2SegmentIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 const float xi = ((p3.x - p3.x)*(p1.x * p2.y - p1.y * p2.x) - (p1.x - p2.x)*(p3.x * p4.y - p3.y * p4.x)) / div; const float yi = ((p3.y - p4.y)*(p1.x * p2.y - p1.y * p2.x) - (p1.y - p2.y)*(p3.x * p4.y - p3.y * p4.x)) / div; - if (xi < fminf(x1, x2) || xi > fmaxf(x1, x2)) return false; - if (xi < fminf(x3, x4) || xi > fmaxf(x3, x4)) return false; - if (yi < fminf(y1, y2) || yi > fmaxf(y1, y2)) return false; - if (yi < fminf(y3, y4) || yi > fmaxf(y3, y4)) return false; + if (xi < fminf(p1.x, p2.x) || xi > fmaxf(p1.x, p2.x)) return false; + if (xi < fminf(p3.x, p4.x) || xi > fmaxf(p3.x, p4.x)) return false; + if (yi < fminf(p1.y, p2.y) || yi > fmaxf(p1.y, p2.y)) return false; + if (yi < fminf(p3.y, p4.y) || yi > fmaxf(p3.y, p4.y)) return false; if (pointIntersection) { pointIntersection->x = xi;