add GetRandomFloat to public API
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@ -1076,6 +1076,7 @@ RLAPI void WaitTime(double seconds); // Wait for so
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// Random values generation functions
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// Random values generation functions
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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RLAPI float GetRandomFloat(float min, float max); // Get a float value between min and max (both included)
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RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
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RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
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RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
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RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
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@ -1761,6 +1761,14 @@ int GetRandomValue(int min, int max)
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return value;
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return value;
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}
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}
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// Get a random float between min and max included
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float GetRandomFloat(float min, float max)
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{
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float value = min + ((float)GetRandomValue(0, RAND_MAX) / (float)RAND_MAX) * (max - min);
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return value;
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}
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// Load random values sequence, no values repeated, min and max included
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// Load random values sequence, no values repeated, min and max included
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int *LoadRandomSequence(unsigned int count, int min, int max)
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int *LoadRandomSequence(unsigned int count, int min, int max)
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{
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{
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