Fixed code formatting to follow raylib notation rules
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@ -640,7 +640,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
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{
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for (int x = 0; x < chars[i].image.width; x++)
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{
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((unsigned char*)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char*)chars[i].image.data)[y*chars[i].image.width + x];
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((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
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}
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}
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@ -653,7 +653,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
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// Move atlas position X for next character drawing
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offsetX += (chars[i].image.width + 2*padding);
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if (offsetX >= (atlas.width - chars[i].image.width - 2 * padding))
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if (offsetX >= (atlas.width - chars[i].image.width - 2*padding))
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{
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offsetX = padding;
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