This commit is contained in:
kai-z99 2024-08-07 17:11:41 -07:00
parent 2c6bb8ef56
commit dc882c5fed

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@ -65,28 +65,28 @@ int main(void)
{ {
cameraMode = CAMERA_FREE; cameraMode = CAMERA_FREE;
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
camera.fovy = 60.0f; //camera.fovy = 60.0f;
} }
if (IsKeyPressed(KEY_TWO)) if (IsKeyPressed(KEY_TWO))
{ {
cameraMode = CAMERA_FIRST_PERSON; cameraMode = CAMERA_FIRST_PERSON;
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
camera.fovy = 60.0f; //camera.fovy = 60.0f;
} }
if (IsKeyPressed(KEY_THREE)) if (IsKeyPressed(KEY_THREE))
{ {
cameraMode = CAMERA_THIRD_PERSON; cameraMode = CAMERA_THIRD_PERSON;
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
camera.fovy = 60.0f; //camera.fovy = 60.0f;
} }
if (IsKeyPressed(KEY_FOUR)) if (IsKeyPressed(KEY_FOUR))
{ {
cameraMode = CAMERA_ORBITAL; cameraMode = CAMERA_ORBITAL;
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
camera.fovy = 60.0f; //camera.fovy = 60.0f;
} }
// Switch camera projection // Switch camera projection