Fixed Warning from -Wformat-extra-args from __attribute__(format(printf(...))
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0f25a50449
commit
dc3e711a44
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@ -1989,7 +1989,7 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
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{
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{
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*dataSize = (int)count;
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*dataSize = (int)count;
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if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count);
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if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %zu)", fileName, *dataSize, count);
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else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
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else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
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}
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}
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}
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}
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@ -1779,7 +1779,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f)
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f)
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{
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{
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel);
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX for Texture [ID %i]", (int)RLGL.ExtSupported.maxAnisotropyLevel, id);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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}
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}
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported");
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported");
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@ -1822,7 +1822,7 @@ void rlCubemapParameters(unsigned int id, int param, int value)
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f)
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f)
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{
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{
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel);
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TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX for Texture [ID %i]", (int)RLGL.ExtSupported.maxAnisotropyLevel, id);
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glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
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}
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}
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported");
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else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported");
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@ -4280,7 +4280,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shaderId); break;
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shaderId); break;
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#elif defined(GRAPHICS_API_OPENGL_33)
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#elif defined(GRAPHICS_API_OPENGL_33)
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
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#endif
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#endif
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default: break;
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default: break;
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}
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}
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@ -4312,7 +4312,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shaderId); break;
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shaderId); break;
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#elif defined(GRAPHICS_API_OPENGL_33)
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#elif defined(GRAPHICS_API_OPENGL_33)
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
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case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shaderId); break;
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#endif
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#endif
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default: break;
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default: break;
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}
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}
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@ -5367,7 +5367,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
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{
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{
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image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size);
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image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size);
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}
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}
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else TRACELOG(LOG_WARNING, "MODEL: glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri));
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else TRACELOG(LOG_WARNING, "MODEL: [%s] glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri));
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RL_FREE(data);
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RL_FREE(data);
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}
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}
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@ -5475,11 +5475,11 @@ static Model LoadGLTF(const char *fileName)
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else if (data->file_type == cgltf_file_type_gltf) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glTF) loaded successfully", fileName);
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else if (data->file_type == cgltf_file_type_gltf) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glTF) loaded successfully", fileName);
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Model format not recognized", fileName);
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Model format not recognized", fileName);
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TRACELOG(LOG_INFO, " > Meshes count: %i", data->meshes_count);
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TRACELOG(LOG_INFO, " > Meshes count: %zu", data->meshes_count);
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TRACELOG(LOG_INFO, " > Materials count: %i (+1 default)", data->materials_count);
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TRACELOG(LOG_INFO, " > Materials count: %zu (+1 default)", data->materials_count);
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TRACELOG(LOG_DEBUG, " > Buffers count: %i", data->buffers_count);
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TRACELOG(LOG_DEBUG, " > Buffers count: %zu", data->buffers_count);
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TRACELOG(LOG_DEBUG, " > Images count: %i", data->images_count);
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TRACELOG(LOG_DEBUG, " > Images count: %zu", data->images_count);
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TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count);
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TRACELOG(LOG_DEBUG, " > Textures count: %zu", data->textures_count);
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// Force reading data buffers (fills buffer_view->buffer->data)
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// Force reading data buffers (fills buffer_view->buffer->data)
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// NOTE: If an uri is defined to base64 data or external path, it's automatically loaded
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// NOTE: If an uri is defined to base64 data or external path, it's automatically loaded
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@ -6165,7 +6165,7 @@ static Model LoadGLTF(const char *fileName)
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&(model.skeleton.bindPose[i].scale));
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&(model.skeleton.bindPose[i].scale));
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}
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}
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if (data->skins_count > 1) TRACELOG(LOG_WARNING, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i", fileName, data->skins_count);
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if (data->skins_count > 1) TRACELOG(LOG_WARNING, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %zu", fileName, data->skins_count);
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}
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}
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meshIndex = 0;
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meshIndex = 0;
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@ -6662,7 +6662,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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if (data->skins_count > 1)
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if (data->skins_count > 1)
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{
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{
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TRACELOG(LOG_WARNING, "MODEL: [%s] Expected one unique skin to load animation data from, but found %i", fileName, data->skins_count);
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TRACELOG(LOG_WARNING, "MODEL: [%s] Expected one unique skin to load animation data from, but found %zu", fileName, data->skins_count);
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}
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}
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cgltf_free(data);
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cgltf_free(data);
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@ -7195,7 +7195,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
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animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
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animations[a].keyframePoses = (Transform **)RL_CALLOC(animations[a].keyframeCount, sizeof(Transform *));
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strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name) - 1);
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strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name) - 1);
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TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %fs", fileName, animations[a].name, animations[a].keyframeCount, m3d->action[a].durationmsec);
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TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s | Frames: %d | Duration: %ums", fileName, animations[a].name, animations[a].keyframeCount, m3d->action[a].durationmsec);
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for (i = 0; i < (int)m3d->numbone; i++)
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for (i = 0; i < (int)m3d->numbone; i++)
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{
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{
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@ -2416,7 +2416,7 @@ void ImageMipmaps(Image *image)
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if (i < image->mipmaps) continue;
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if (i < image->mipmaps) continue;
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TRACELOG(LOG_DEBUG, "IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
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TRACELOG(LOG_DEBUG, "IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: %p", i, mipWidth, mipHeight, mipSize, (void *)nextmip);
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ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
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ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
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memcpy(nextmip, imCopy.data, mipSize);
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memcpy(nextmip, imCopy.data, mipSize);
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}
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}
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