view bobbing
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@ -532,7 +532,8 @@ void UpdateCamera(Camera3D *camera)
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}
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}
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if (IsKeyDown(KEY_W)) ViewBobbing(camera);
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// Apply view bobbing when moving around (per default only active in CAMERA_FIRST_PERSON)
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if (IsKeyDown(KEY_W) || IsKeyDown(KEY_A) || IsKeyDown(KEY_S) || IsKeyDown(KEY_D)) CameraViewBobbing(camera);
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}
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#endif // !CAMERA_STANDALONE
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