Raylib5.0 with zig >= 12.0 changes and removal of cmake related compilation options and project compilation
This commit is contained in:
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cmake_minimum_required(VERSION 3.0)
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project(raylib)
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# Avoid excessive expansion of variables in conditionals. In particular, if
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# "PLATFORM" is "DRM" than:
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#
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# if (${PLATFORM} MATCHES "DRM")
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#
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# may expand e.g to:
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#
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# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM")
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#
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# See https://cmake.org/cmake/help/latest/policy/CMP0054.html
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cmake_policy(SET CMP0054 NEW)
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# Directory for easier includes
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# Anywhere you see include(...) you can check <root>/cmake for that file
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# RAYLIB_IS_MAIN determines whether the project is being used from root
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# or if it is added as a dependency (through add_subdirectory for example).
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if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
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set(RAYLIB_IS_MAIN TRUE)
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else()
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set(RAYLIB_IS_MAIN FALSE)
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endif()
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# Sets compiler flags and language standard
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include(CompilerFlags)
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# Registers build options that are exposed to cmake
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include(CMakeOptions.txt)
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# Enforces a few environment and compiler configurations
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include(BuildOptions)
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# Main sources directory (the second parameter sets the output directory name to raylib)
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add_subdirectory(src raylib)
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# Uninstall target
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if(NOT TARGET uninstall)
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configure_file(
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"${CMAKE_MODULE_PATH}/Uninstall.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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IMMEDIATE @ONLY)
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add_custom_target(uninstall
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
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endif()
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if (${BUILD_EXAMPLES})
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MESSAGE(STATUS "Building examples is enabled")
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add_subdirectory(examples)
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endif()
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enable_testing()
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103
CMakeOptions.txt
103
CMakeOptions.txt
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### Config options ###
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include(CMakeDependentOption)
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include(EnumOption)
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?")
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# Configuration options
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option(BUILD_EXAMPLES "Build the examples." ${RAYLIB_IS_MAIN})
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option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF)
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option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF)
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option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF)
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option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF)
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# Shared library is always PIC. Static library should be PIC too if linked into a shared library
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option(WITH_PIC "Compile static library as position-independent code" OFF)
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option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF)
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option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF)
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cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON)
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enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one")
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if(UNIX AND NOT APPLE)
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option(USE_WAYLAND "Use Wayland for window creation" OFF)
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endif()
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option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF)
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set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option")
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# raylib modules included
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cmake_dependent_option(SUPPORT_MODULE_RSHAPES "Include module: rshapes" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MODULE_RTEXTURES "Include module: rtextures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MODULE_RTEXT "Include module: rtext" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MODULE_RMODELS "Include module: rmodels" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MODULE_RAUDIO "Include module: raudio" ON CUSTOMIZE_BUILD ON)
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# rcore.c
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cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_RPRAND_GENERATOR "Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_EVENTS_AUTOMATION "Support automatic generated events, loading and recording of those events when required" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_CUSTOM_FRAME_CONTROL "Enabling this flag allows manual control of the frame processes, use at your own risk" OFF CUSTOMIZE_BUILD OFF)
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# rshapes.c
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cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON)
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# rtextures.c
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cmake_dependent_option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PIC "Support loading PIC as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PNM "Support loading PNM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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# rtext.c
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cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FONT_ATLAS_WHITE_REC "Support white rec on font atlas bottom-right corner" ON CUSTOMIZE_BUILD ON)
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# rmodels.c
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cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_OBJ "Support loading OBJ file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_M3D "Support loading M3D file format" ON CUSTOMIZE_BUILD ON)
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# raudio.c
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cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_QOA "Support loading QOA for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF)
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# utils.c
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cmake_dependent_option(SUPPORT_STANDARD_FILEIO "Support standard file io library (stdio.h)" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON CUSTOMIZE_BUILD ON)
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10
build.zig
10
build.zig
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const std = @import("std");
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const std = @import("std");
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const raylib = @import("src/build.zig");
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const raylib = @import("src/build.zig");
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// This has been tested to work with zig 0.11.0
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// This has been tested to work with zig 0.12.0
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.Build) !void {
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raylib.build(b);
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try raylib.build(b);
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}
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}
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// expose helper functions to user's build.zig
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pub const addRaylib = raylib.addRaylib;
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pub const addRaygui = raylib.addRaygui;
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11
build.zig.zon
Normal file
11
build.zig.zon
Normal file
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.{
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.name = "raylib",
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.version = "5.0.0",
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"LICENSE",
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"README.md",
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"src",
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},
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}
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include(CheckCCompilerFlag)
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function(add_if_flag_compiles flag)
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CHECK_C_COMPILER_FLAG("${flag}" COMPILER_HAS_THOSE_TOGGLES)
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set(outcome "Failed")
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if(COMPILER_HAS_THOSE_TOGGLES)
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foreach(var ${ARGN})
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set(${var} "${flag} ${${var}}" PARENT_SCOPE)
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endforeach()
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set(outcome "compiles")
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endif()
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message(STATUS "Testing if ${flag} can be used -- ${outcome}")
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endfunction()
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if(${PLATFORM} MATCHES "Desktop" AND APPLE)
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if(MACOS_FATLIB)
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if (CMAKE_OSX_ARCHITECTURES)
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message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON")
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else()
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set(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
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endif()
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endif()
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endif()
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# This helps support the case where emsdk toolchain file is used
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# either by setting it with -DCMAKE_TOOLCHAIN_FILE=<path_to_emsdk>/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
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# or by using "emcmake cmake -B build -S ." as described in https://emscripten.org/docs/compiling/Building-Projects.html
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if(EMSCRIPTEN)
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SET(PLATFORM Web CACHE STRING "Forcing PLATFORM_WEB because EMSCRIPTEN was detected")
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endif()
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# vim: ft=cmake
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# Adding compile definitions
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target_compile_definitions("raylib" PUBLIC "${PLATFORM_CPP}")
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target_compile_definitions("raylib" PUBLIC "${GRAPHICS}")
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function(define_if target variable)
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if (${${variable}})
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message(STATUS "${variable}=${${variable}}")
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target_compile_definitions(${target} PUBLIC "${variable}")
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endif ()
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endfunction()
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if (${CUSTOMIZE_BUILD})
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target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS)
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define_if("raylib" USE_AUDIO)
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define_if("raylib" SUPPORT_MODULE_RSHAPES)
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define_if("raylib" SUPPORT_MODULE_RTEXTURES)
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define_if("raylib" SUPPORT_MODULE_RTEXT)
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define_if("raylib" SUPPORT_MODULE_RMODELS)
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define_if("raylib" SUPPORT_MODULE_RAUDIO)
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define_if("raylib" SUPPORT_CAMERA_SYSTEM)
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define_if("raylib" SUPPORT_GESTURES_SYSTEM)
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define_if("raylib" SUPPORT_MOUSE_GESTURES)
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define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI)
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define_if("raylib" SUPPORT_DEFAULT_FONT)
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define_if("raylib" SUPPORT_SCREEN_CAPTURE)
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define_if("raylib" SUPPORT_GIF_RECORDING)
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define_if("raylib" SUPPORT_BUSY_WAIT_LOOP)
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define_if("raylib" SUPPORT_EVENTS_WAITING)
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define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
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define_if("raylib" SUPPORT_COMPRESSION_API)
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define_if("raylib" SUPPORT_EVENTS_AUTOMATION)
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define_if("raylib" SUPPORT_CUSTOM_FRAME_CONTROL)
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define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
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define_if("raylib" SUPPORT_IMAGE_EXPORT)
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define_if("raylib" SUPPORT_IMAGE_GENERATION)
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define_if("raylib" SUPPORT_IMAGE_MANIPULATION)
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define_if("raylib" SUPPORT_FILEFORMAT_PNG)
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define_if("raylib" SUPPORT_FILEFORMAT_DDS)
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define_if("raylib" SUPPORT_FILEFORMAT_HDR)
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define_if("raylib" SUPPORT_FILEFORMAT_PIC)
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define_if("raylib" SUPPORT_FILEFORMAT_PNM)
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define_if("raylib" SUPPORT_FILEFORMAT_KTX)
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define_if("raylib" SUPPORT_FILEFORMAT_ASTC)
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define_if("raylib" SUPPORT_FILEFORMAT_BMP)
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define_if("raylib" SUPPORT_FILEFORMAT_TGA)
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define_if("raylib" SUPPORT_FILEFORMAT_JPG)
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define_if("raylib" SUPPORT_FILEFORMAT_GIF)
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define_if("raylib" SUPPORT_FILEFORMAT_QOI)
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define_if("raylib" SUPPORT_FILEFORMAT_PSD)
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define_if("raylib" SUPPORT_FILEFORMAT_PKM)
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define_if("raylib" SUPPORT_FILEFORMAT_PVR)
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define_if("raylib" SUPPORT_FILEFORMAT_SVG)
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define_if("raylib" SUPPORT_FILEFORMAT_FNT)
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define_if("raylib" SUPPORT_FILEFORMAT_TTF)
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define_if("raylib" SUPPORT_TEXT_MANIPULATION)
|
|
||||||
define_if("raylib" SUPPORT_MESH_GENERATION)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_OBJ)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_MTL)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_IQM)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_GLTF)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_VOX)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_M3D)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_WAV)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_OGG)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_XM)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_MOD)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_MP3)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_QOA)
|
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
|
|
||||||
define_if("raylib" SUPPORT_STANDARD_FILEIO)
|
|
||||||
define_if("raylib" SUPPORT_TRACELOG)
|
|
||||||
|
|
||||||
if (UNIX AND NOT APPLE)
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096")
|
|
||||||
else ()
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16")
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64")
|
|
||||||
|
|
||||||
if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192")
|
|
||||||
elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=2048")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_DRAWCALLS=256")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_MATRIX_STACK_SIZE=32")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_SHADER_LOCATIONS=32")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_MATERIAL_MAPS=12")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0")
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"")
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TEXTSPLIT_COUNT=128")
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_FORMAT=ma_format_f32")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_CHANNELS=2")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_SAMPLE_RATE=44100")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_AUDIO_BUFFER_SIZE=4096")
|
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TRACELOG_MSG_LENGTH=128")
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_UWP_MESSAGES=512")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
|
|
@ -1,79 +0,0 @@
|
||||||
include(AddIfFlagCompiles)
|
|
||||||
|
|
||||||
# Makes +/- operations on void pointers be considered an error
|
|
||||||
# https://gcc.gnu.org/onlinedocs/gcc/Pointer-Arith.html
|
|
||||||
add_if_flag_compiles(-Werror=pointer-arith CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# Generates error whenever a function is used before being declared
|
|
||||||
# https://gcc.gnu.org/onlinedocs/gcc-4.0.1/gcc/Warning-Options.html
|
|
||||||
add_if_flag_compiles(-Werror=implicit-function-declaration CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# Allows some casting of pointers without generating a warning
|
|
||||||
add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
if (ENABLE_MSAN AND ENABLE_ASAN)
|
|
||||||
# MSAN and ASAN both work on memory - ASAN does more things
|
|
||||||
MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (ENABLE_ASAN)
|
|
||||||
|
|
||||||
# If enabled it would generate errors/warnings for all kinds of memory errors
|
|
||||||
# (like returning a stack variable by reference)
|
|
||||||
# https://clang.llvm.org/docs/AddressSanitizer.html
|
|
||||||
|
|
||||||
add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
add_if_flag_compiles(-fsanitize=address CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (ENABLE_UBSAN)
|
|
||||||
|
|
||||||
# If enabled this will generate errors for undefined behavior points
|
|
||||||
# (like adding +1 to the maximum int value)
|
|
||||||
# https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html
|
|
||||||
|
|
||||||
add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
add_if_flag_compiles(-fsanitize=undefined CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (ENABLE_MSAN)
|
|
||||||
|
|
||||||
# If enabled this will generate warnings for places where uninitialized memory is used
|
|
||||||
# https://clang.llvm.org/docs/MemorySanitizer.html
|
|
||||||
|
|
||||||
add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
add_if_flag_compiles(-fsanitize=memory CMAKE_C_FLAGS CMAKE_LINKER_FLAGS)
|
|
||||||
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_VERSION VERSION_LESS "3.1")
|
|
||||||
if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
|
|
||||||
add_if_flag_compiles(-std=gnu99 CMAKE_C_FLAGS)
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
set (CMAKE_C_STANDARD 99)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(${PLATFORM} MATCHES "Android")
|
|
||||||
|
|
||||||
# If enabled will remove dead code during the linking process
|
|
||||||
# https://gcc.gnu.org/onlinedocs/gnat_ugn/Compilation-options.html
|
|
||||||
add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# If enabled will generate some exception data (usually disabled for C programs)
|
|
||||||
# https://gcc.gnu.org/onlinedocs/gcc-4.2.4/gcc/Code-Gen-Options.html
|
|
||||||
add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# If enabled adds stack protection guards around functions that allocate memory
|
|
||||||
# https://www.keil.com/support/man/docs/armclang_ref/armclang_ref_cjh1548250046139.htm
|
|
||||||
add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# Marks that the library will not be compiled with an executable stack
|
|
||||||
add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS)
|
|
||||||
|
|
||||||
# Do not expand symbolic links or resolve paths like "/./" or "/../", etc.
|
|
||||||
# https://gcc.gnu.org/onlinedocs/gcc/Directory-Options.html
|
|
||||||
add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS)
|
|
||||||
endif()
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
macro(enum_option var values description)
|
|
||||||
set(${var}_VALUES ${values})
|
|
||||||
list(GET ${var}_VALUES 0 default)
|
|
||||||
set(${var} "${default}" CACHE STRING "${description}")
|
|
||||||
set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES})
|
|
||||||
if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};")
|
|
||||||
message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.")
|
|
||||||
endif()
|
|
||||||
endmacro()
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
||||||
|
|
||||||
if(USE_EXTERNAL_GLFW STREQUAL "ON")
|
|
||||||
find_package(glfw3 3.3.3 REQUIRED)
|
|
||||||
elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
|
|
||||||
find_package(glfw3 3.3.3 QUIET)
|
|
||||||
endif()
|
|
||||||
if (glfw3_FOUND)
|
|
||||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
|
|
||||||
# Also adding only on desktop (web also uses glfw but it is more limited and is added using an emcc linker flag)
|
|
||||||
if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
|
|
||||||
MESSAGE(STATUS "Using raylib's GLFW")
|
|
||||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
|
||||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
|
||||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
|
||||||
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
|
|
||||||
set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
set(WAS_SHARED ${BUILD_SHARED_LIBS})
|
|
||||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE)
|
|
||||||
|
|
||||||
add_subdirectory(external/glfw)
|
|
||||||
|
|
||||||
set(BUILD_SHARED_LIBS ${WAS_SHARED} CACHE BOOL " " FORCE)
|
|
||||||
unset(WAS_SHARED)
|
|
||||||
|
|
||||||
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>)
|
|
||||||
include_directories(BEFORE SYSTEM external/glfw/include)
|
|
||||||
elseif("${PLATFORM}" STREQUAL "DRM")
|
|
||||||
MESSAGE(STATUS "No GLFW required on PLATFORM_DRM")
|
|
||||||
else()
|
|
||||||
MESSAGE(STATUS "Using external GLFW")
|
|
||||||
set(GLFW_PKG_DEPS glfw3)
|
|
||||||
endif()
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
install(
|
|
||||||
TARGETS raylib EXPORT raylib-targets
|
|
||||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
|
||||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
|
||||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
|
||||||
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
|
||||||
)
|
|
||||||
|
|
||||||
# PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in
|
|
||||||
if (NOT BUILD_SHARED_LIBS)
|
|
||||||
include(LibraryPathToLinkerFlags)
|
|
||||||
set(PKG_CONFIG_LIBS_PRIVATE ${GLFW_PKG_LIBS})
|
|
||||||
string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
|
|
||||||
elseif (BUILD_SHARED_LIBS)
|
|
||||||
set(PKG_CONFIG_LIBS_EXTRA "")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
join_paths(libdir_for_pc_file "\${exec_prefix}" "${CMAKE_INSTALL_LIBDIR}")
|
|
||||||
join_paths(includedir_for_pc_file "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}")
|
|
||||||
configure_file(../raylib.pc.in raylib.pc @ONLY)
|
|
||||||
configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY)
|
|
||||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
|
||||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
|
|
||||||
install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
|
|
||||||
|
|
||||||
# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS}
|
|
||||||
include(PopulateConfigVariablesLocally)
|
|
||||||
populate_config_variables_locally(raylib)
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
||||||
# This module provides function for joining paths
|
|
||||||
# known from most languages
|
|
||||||
#
|
|
||||||
# Original license:
|
|
||||||
# SPDX-License-Identifier: (MIT OR CC0-1.0)
|
|
||||||
# Explicit permission given to distribute this module under
|
|
||||||
# the terms of the project as described in /LICENSE.rst.
|
|
||||||
# Copyright 2020 Jan Tojnar
|
|
||||||
# https://github.com/jtojnar/cmake-snips
|
|
||||||
#
|
|
||||||
# Modelled after Python’s os.path.join
|
|
||||||
# https://docs.python.org/3.7/library/os.path.html#os.path.join
|
|
||||||
# Windows not supported
|
|
||||||
function(join_paths joined_path first_path_segment)
|
|
||||||
set(temp_path "${first_path_segment}")
|
|
||||||
foreach(current_segment IN LISTS ARGN)
|
|
||||||
if(NOT ("${current_segment}" STREQUAL ""))
|
|
||||||
if(IS_ABSOLUTE "${current_segment}")
|
|
||||||
set(temp_path "${current_segment}")
|
|
||||||
else()
|
|
||||||
set(temp_path "${temp_path}/${current_segment}")
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
set(${joined_path} "${temp_path}" PARENT_SCOPE)
|
|
||||||
endfunction()
|
|
||||||
|
|
@ -1,124 +0,0 @@
|
||||||
# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and
|
|
||||||
# cmake is <= 3.10
|
|
||||||
#
|
|
||||||
# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more
|
|
||||||
# information.
|
|
||||||
if(POLICY CMP0072)
|
|
||||||
cmake_policy(SET CMP0072 NEW)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (${PLATFORM} MATCHES "Desktop")
|
|
||||||
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
|
||||||
|
|
||||||
if (APPLE)
|
|
||||||
# Need to force OpenGL 3.3 on OS X
|
|
||||||
# See: https://github.com/raysan5/raylib/issues/341
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
|
|
||||||
find_library(OPENGL_LIBRARY OpenGL)
|
|
||||||
set(LIBS_PRIVATE ${OPENGL_LIBRARY})
|
|
||||||
link_libraries("${LIBS_PRIVATE}")
|
|
||||||
if (NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
|
|
||||||
add_definitions(-DGL_SILENCE_DEPRECATION)
|
|
||||||
MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
|
|
||||||
endif ()
|
|
||||||
elseif (WIN32)
|
|
||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
|
||||||
find_package(OpenGL QUIET)
|
|
||||||
set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm)
|
|
||||||
elseif (UNIX)
|
|
||||||
find_library(pthread NAMES pthread)
|
|
||||||
find_package(OpenGL QUIET)
|
|
||||||
if ("${OPENGL_LIBRARIES}" STREQUAL "")
|
|
||||||
set(OPENGL_LIBRARIES "GL")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
|
|
||||||
find_library(OSS_LIBRARY ossaudio)
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
|
||||||
else ()
|
|
||||||
find_library(pthread NAMES pthread)
|
|
||||||
find_package(OpenGL QUIET)
|
|
||||||
if ("${OPENGL_LIBRARIES}" STREQUAL "")
|
|
||||||
set(OPENGL_LIBRARIES "GL")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
|
||||||
|
|
||||||
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
|
|
||||||
find_library(OSS_LIBRARY ossaudio)
|
|
||||||
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO)
|
|
||||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
|
|
||||||
endif ()
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
elseif (${PLATFORM} MATCHES "Web")
|
|
||||||
set(PLATFORM_CPP "PLATFORM_WEB")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
|
|
||||||
set(CMAKE_STATIC_LIBRARY_SUFFIX ".a")
|
|
||||||
|
|
||||||
elseif (${PLATFORM} MATCHES "Android")
|
|
||||||
set(PLATFORM_CPP "PLATFORM_ANDROID")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
|
||||||
list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
|
|
||||||
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
|
|
||||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
|
|
||||||
|
|
||||||
find_library(OPENGL_LIBRARY OpenGL)
|
|
||||||
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
|
|
||||||
|
|
||||||
elseif ("${PLATFORM}" MATCHES "DRM")
|
|
||||||
set(PLATFORM_CPP "PLATFORM_DRM")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
|
|
||||||
add_definitions(-D_DEFAULT_SOURCE)
|
|
||||||
add_definitions(-DEGL_NO_X11)
|
|
||||||
add_definitions(-DPLATFORM_DRM)
|
|
||||||
|
|
||||||
find_library(GLESV2 GLESv2)
|
|
||||||
find_library(EGL EGL)
|
|
||||||
find_library(DRM drm)
|
|
||||||
find_library(GBM gbm)
|
|
||||||
|
|
||||||
if (NOT CMAKE_CROSSCOMPILING)
|
|
||||||
include_directories(/usr/include/libdrm)
|
|
||||||
endif ()
|
|
||||||
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
|
|
||||||
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
|
||||||
set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
|
|
||||||
if (${OPENGL_VERSION} MATCHES "4.3")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
|
|
||||||
elseif (${OPENGL_VERSION} MATCHES "3.3")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
|
|
||||||
elseif (${OPENGL_VERSION} MATCHES "2.1")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_21")
|
|
||||||
elseif (${OPENGL_VERSION} MATCHES "1.1")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_11")
|
|
||||||
elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
elseif (${OPENGL_VERSION} MATCHES "ES 3.0")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
|
|
||||||
endif ()
|
|
||||||
if ("${SUGGESTED_GRAPHICS}" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
|
|
||||||
message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail")
|
|
||||||
endif ()
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
if (NOT GRAPHICS)
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
|
|
||||||
|
|
||||||
if (${PLATFORM} MATCHES "Desktop")
|
|
||||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
|
|
||||||
endif ()
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
function(library_path_to_linker_flags LD_FLAGS LIB_PATHS)
|
|
||||||
foreach(L ${LIB_PATHS})
|
|
||||||
get_filename_component(DIR ${L} PATH)
|
|
||||||
get_filename_component(LIBFILE ${L} NAME_WE)
|
|
||||||
STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE})
|
|
||||||
|
|
||||||
if (${L} MATCHES "[.]framework$")
|
|
||||||
set(FILE_OPT "-framework ${FILE}")
|
|
||||||
set(DIR_OPT "-F${DIR}")
|
|
||||||
else()
|
|
||||||
set(FILE_OPT "-l${FILE}")
|
|
||||||
set(DIR_OPT "-L${DIR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}")
|
|
||||||
set (DIR_OPT "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(LASTDIR ${DIR})
|
|
||||||
|
|
||||||
set(${LD_FLAGS} ${${LD_FLAGS}} ${DIR_OPT} ${FILE_OPT} PARENT_SCOPE)
|
|
||||||
string (REPLACE ";" " " ${LD_FLAGS} "${${LD_FLAGS}}")
|
|
||||||
endforeach()
|
|
||||||
endfunction()
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
# Packaging
|
|
||||||
SET(CPACK_PACKAGE_NAME "raylib")
|
|
||||||
SET(CPACK_PACKAGE_CONTACT "raysan5")
|
|
||||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
|
|
||||||
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
|
|
||||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
|
||||||
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
|
|
||||||
SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
|
|
||||||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
|
|
||||||
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
|
|
||||||
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE")
|
|
||||||
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
|
|
||||||
SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows
|
|
||||||
SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools.
|
|
||||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0")
|
|
||||||
SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev")
|
|
||||||
SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel")
|
|
||||||
include(CPack)
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
macro(populate_config_variables_locally target)
|
|
||||||
get_property(raylib_INCLUDE_DIRS TARGET ${target} PROPERTY INTERFACE_INCLUDE_DIRECTORIES)
|
|
||||||
#get_property(raylib_LIBRARIES TARGET ${target} PROPERTY LOCATION) # only works for SHARED
|
|
||||||
get_property(raylib_LDFLAGS TARGET ${target} PROPERTY INTERFACE_LINK_LIBRARIES)
|
|
||||||
get_property(raylib_DEFINITIONS TARGET ${target} PROPERTY DEFINITIONS)
|
|
||||||
|
|
||||||
set(raylib_INCLUDE_DIRS "${raylib_INCLUDE_DIRS}" PARENT_SCOPE)
|
|
||||||
#set(raylib_LIBRARIES "${raylib_INCLUDE_DIRS}" PARENT_SCOPE)
|
|
||||||
set(raylib_LDFLAGS "${raylib_LDFLAGS}" PARENT_SCOPE)
|
|
||||||
set(raylib_DEFINITIONS "${raylib_DEFINITIONS}" PARENT_SCOPE)
|
|
||||||
endmacro()
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
|
|
||||||
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files)
|
|
||||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
|
||||||
foreach(file ${files})
|
|
||||||
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
|
|
||||||
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
|
|
||||||
exec_program(
|
|
||||||
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
|
||||||
OUTPUT_VARIABLE rm_out
|
|
||||||
RETURN_VALUE rm_retval
|
|
||||||
)
|
|
||||||
if(NOT "${rm_retval}" STREQUAL 0)
|
|
||||||
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
|
|
||||||
endif()
|
|
||||||
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
|
|
||||||
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
set(PACKAGE_VERSION "@PROJECT_VERSION@")
|
|
||||||
|
|
||||||
if(PACKAGE_FIND_VERSION VERSION_EQUAL PACKAGE_VERSION)
|
|
||||||
set(PACKAGE_VERSION_EXACT TRUE)
|
|
||||||
endif()
|
|
||||||
if(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
|
|
||||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
|
||||||
else(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
|
|
||||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
|
||||||
endif(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
|
|
||||||
|
|
||||||
# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it:
|
|
||||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "@CMAKE_SIZEOF_VOID_P@" STREQUAL "")
|
|
||||||
return()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "@CMAKE_SIZEOF_VOID_P@")
|
|
||||||
math(EXPR installedBits "8 * 8")
|
|
||||||
set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)")
|
|
||||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
|
||||||
endif()
|
|
||||||
|
|
@ -1,79 +0,0 @@
|
||||||
# - Try to find raylib
|
|
||||||
# Options:
|
|
||||||
# raylib_USE_STATIC_LIBS - OFF by default
|
|
||||||
# raylib_VERBOSE - OFF by default
|
|
||||||
# Once done, this defines a raylib target that can be passed to
|
|
||||||
# target_link_libraries as well as following variables:
|
|
||||||
#
|
|
||||||
# raylib_FOUND - System has raylib installed
|
|
||||||
# raylib_INCLUDE_DIRS - The include directories for the raylib header(s)
|
|
||||||
# raylib_LIBRARIES - The libraries needed to use raylib
|
|
||||||
# raylib_LDFLAGS - The linker flags needed with raylib
|
|
||||||
# raylib_DEFINITIONS - Compiler switches required for using raylib
|
|
||||||
|
|
||||||
if (NOT TARGET raylib)
|
|
||||||
set(XPREFIX PC_RAYLIB)
|
|
||||||
|
|
||||||
find_package(PkgConfig QUIET)
|
|
||||||
pkg_check_modules(${XPREFIX} QUIET raylib)
|
|
||||||
|
|
||||||
if (raylib_USE_STATIC_LIBS)
|
|
||||||
set(XPREFIX ${XPREFIX}_STATIC)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS})
|
|
||||||
|
|
||||||
find_path(raylib_INCLUDE_DIR
|
|
||||||
NAMES raylib.h
|
|
||||||
HINTS ${${XPREFIX}_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
set(RAYLIB_NAMES raylib)
|
|
||||||
|
|
||||||
if (raylib_USE_STATIC_LIBS)
|
|
||||||
set(RAYLIB_NAMES libraylib.a raylib.lib ${RAYLIB_NAMES})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
find_library(raylib_LIBRARY
|
|
||||||
NAMES ${RAYLIB_NAMES}
|
|
||||||
HINTS ${${XPREFIX}_LIBRARY_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
set(raylib_LIBRARIES ${raylib_LIBRARY})
|
|
||||||
set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS})
|
|
||||||
set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS})
|
|
||||||
set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR})
|
|
||||||
set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS})
|
|
||||||
|
|
||||||
include(FindPackageHandleStandardArgs)
|
|
||||||
find_package_handle_standard_args(raylib DEFAULT_MSG
|
|
||||||
raylib_LIBRARY
|
|
||||||
raylib_INCLUDE_DIR
|
|
||||||
)
|
|
||||||
|
|
||||||
mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR)
|
|
||||||
|
|
||||||
if (raylib_USE_STATIC_LIBS)
|
|
||||||
add_library(raylib STATIC IMPORTED GLOBAL)
|
|
||||||
else()
|
|
||||||
add_library(raylib SHARED IMPORTED GLOBAL)
|
|
||||||
endif()
|
|
||||||
string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}")
|
|
||||||
|
|
||||||
set_target_properties(raylib
|
|
||||||
PROPERTIES
|
|
||||||
IMPORTED_LOCATION "${raylib_LIBRARIES}"
|
|
||||||
IMPORTED_IMPLIB "${raylib_LIBRARIES}"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}"
|
|
||||||
INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}"
|
|
||||||
INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}"
|
|
||||||
)
|
|
||||||
|
|
||||||
if (raylib_VERBOSE)
|
|
||||||
message(STATUS "raylib_FOUND: ${raylib_FOUND}")
|
|
||||||
message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}")
|
|
||||||
message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}")
|
|
||||||
message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}")
|
|
||||||
message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}")
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
@ -1,399 +0,0 @@
|
||||||
#**************************************************************************************************
|
|
||||||
#
|
|
||||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
|
||||||
#
|
|
||||||
# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
|
||||||
#
|
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
|
||||||
#
|
|
||||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
|
||||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
||||||
#
|
|
||||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
||||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
|
||||||
# in the product documentation would be appreciated but is not required.
|
|
||||||
#
|
|
||||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
||||||
# as being the original software.
|
|
||||||
#
|
|
||||||
# 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
#
|
|
||||||
#**************************************************************************************************
|
|
||||||
|
|
||||||
.PHONY: all clean
|
|
||||||
|
|
||||||
# Define required raylib variables
|
|
||||||
PROJECT_NAME ?= game
|
|
||||||
RAYLIB_VERSION ?= 4.2.0
|
|
||||||
RAYLIB_PATH ?= ..\..
|
|
||||||
|
|
||||||
# Define default options
|
|
||||||
|
|
||||||
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
|
||||||
PLATFORM ?= PLATFORM_DESKTOP
|
|
||||||
|
|
||||||
# Locations of your newly installed library and associated headers. See ../src/Makefile
|
|
||||||
# On Linux, if you have installed raylib but cannot compile the examples, check that
|
|
||||||
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
|
|
||||||
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
|
|
||||||
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
|
|
||||||
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
|
|
||||||
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
|
|
||||||
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
|
|
||||||
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
|
|
||||||
DESTDIR ?= /usr/local
|
|
||||||
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
|
|
||||||
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
|
|
||||||
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
|
|
||||||
|
|
||||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
|
||||||
RAYLIB_LIBTYPE ?= STATIC
|
|
||||||
|
|
||||||
# Build mode for project: DEBUG or RELEASE
|
|
||||||
BUILD_MODE ?= RELEASE
|
|
||||||
|
|
||||||
# Use external GLFW library instead of rglfw module
|
|
||||||
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
|
|
||||||
USE_EXTERNAL_GLFW ?= FALSE
|
|
||||||
|
|
||||||
# Use Wayland display server protocol on Linux desktop
|
|
||||||
# by default it uses X11 windowing system
|
|
||||||
USE_WAYLAND_DISPLAY ?= FALSE
|
|
||||||
|
|
||||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
|
||||||
# ifeq ($(UNAME),Msys) -> Windows
|
|
||||||
ifeq ($(OS),Windows_NT)
|
|
||||||
PLATFORM_OS=WINDOWS
|
|
||||||
else
|
|
||||||
UNAMEOS=$(shell uname)
|
|
||||||
ifeq ($(UNAMEOS),Linux)
|
|
||||||
PLATFORM_OS=LINUX
|
|
||||||
endif
|
|
||||||
ifeq ($(UNAMEOS),FreeBSD)
|
|
||||||
PLATFORM_OS=BSD
|
|
||||||
endif
|
|
||||||
ifeq ($(UNAMEOS),OpenBSD)
|
|
||||||
PLATFORM_OS=BSD
|
|
||||||
endif
|
|
||||||
ifeq ($(UNAMEOS),NetBSD)
|
|
||||||
PLATFORM_OS=BSD
|
|
||||||
endif
|
|
||||||
ifeq ($(UNAMEOS),DragonFly)
|
|
||||||
PLATFORM_OS=BSD
|
|
||||||
endif
|
|
||||||
ifeq ($(UNAMEOS),Darwin)
|
|
||||||
PLATFORM_OS=OSX
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
UNAMEOS=$(shell uname)
|
|
||||||
ifeq ($(UNAMEOS),Linux)
|
|
||||||
PLATFORM_OS=LINUX
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
# RAYLIB_PATH adjustment for different platforms.
|
|
||||||
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
|
|
||||||
# Required for ldconfig or other tools that do not perform path expansion.
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
RAYLIB_PREFIX ?= ..
|
|
||||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
|
|
||||||
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
|
|
||||||
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
RAYLIB_PATH ?= /home/pi/raylib
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
||||||
# Emscripten required variables
|
|
||||||
EMSDK_PATH ?= C:/emsdk
|
|
||||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
|
||||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
|
||||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
|
||||||
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
|
||||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define raylib release directory for compiled library.
|
|
||||||
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
|
|
||||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
|
||||||
|
|
||||||
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
|
|
||||||
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
|
|
||||||
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
|
|
||||||
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
|
|
||||||
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
|
|
||||||
# bundle libraylib.so with your game. Change it to your liking.
|
|
||||||
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
|
|
||||||
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
|
|
||||||
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
|
||||||
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
|
|
||||||
# To see which libraries a built example is linking to, ldd core/core_basic_window;
|
|
||||||
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
|
|
||||||
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
|
|
||||||
|
|
||||||
# Define default C compiler: gcc
|
|
||||||
# NOTE: define g++ compiler if using C++
|
|
||||||
CC = gcc
|
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
|
||||||
# OSX default compiler
|
|
||||||
CC = clang
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),BSD)
|
|
||||||
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
|
||||||
CC = clang
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
# Define RPI cross-compiler
|
|
||||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
|
||||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
||||||
# HTML5 emscripten compiler
|
|
||||||
# WARNING: To compile to HTML5, code must be redesigned
|
|
||||||
# to use emscripten.h and emscripten_set_main_loop()
|
|
||||||
CC = emcc
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define default make program: Mingw32-make
|
|
||||||
MAKE = mingw32-make
|
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
MAKE = make
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
|
||||||
MAKE = make
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define compiler flags:
|
|
||||||
# -O1 defines optimization level
|
|
||||||
# -g include debug information on compilation
|
|
||||||
# -s strip unnecessary data from build
|
|
||||||
# -Wall turns on most, but not all, compiler warnings
|
|
||||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
|
||||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
|
||||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
|
||||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
|
||||||
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
|
|
||||||
|
|
||||||
ifeq ($(BUILD_MODE),DEBUG)
|
|
||||||
CFLAGS += -g
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Additional flags for compiler (if desired)
|
|
||||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
||||||
# resource file contains windows executable icon and properties
|
|
||||||
# -Wl,--subsystem,windows hides the console window
|
|
||||||
CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
|
||||||
CFLAGS += -D_DEFAULT_SOURCE
|
|
||||||
endif
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
||||||
# Explicitly enable runtime link to libraylib.so
|
|
||||||
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
CFLAGS += -std=gnu99
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
||||||
# -Os # size optimization
|
|
||||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
|
||||||
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
|
|
||||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
|
||||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
|
||||||
# -s USE_PTHREADS=1 # multithreading support
|
|
||||||
# -s WASM=0 # disable Web Assembly, emitted by default
|
|
||||||
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
|
|
||||||
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
|
|
||||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
|
||||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
|
||||||
# --profiling # include information for code profiling
|
|
||||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
|
||||||
# --preload-file resources # specify a resources folder for data compilation
|
|
||||||
CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
|
|
||||||
ifeq ($(BUILD_MODE), DEBUG)
|
|
||||||
CFLAGS += -s ASSERTIONS=1 --profiling
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define a custom shell .html and output extension
|
|
||||||
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
|
||||||
EXT = .html
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define include paths for required headers
|
|
||||||
# NOTE: Several external required libraries (stb and others)
|
|
||||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
|
||||||
|
|
||||||
# Define additional directories containing required header files
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
# RPI required libraries
|
|
||||||
INCLUDE_PATHS += -I/opt/vc/include
|
|
||||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
|
|
||||||
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),BSD)
|
|
||||||
# Consider -L$(RAYLIB_H_INSTALL_PATH)
|
|
||||||
INCLUDE_PATHS += -I/usr/local/include
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
# Reset everything.
|
|
||||||
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
|
|
||||||
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define library paths containing required libs.
|
|
||||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),BSD)
|
|
||||||
# Consider -L$(RAYLIB_INSTALL_PATH)
|
|
||||||
LDFLAGS += -L. -Lsrc -L/usr/local/lib
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
# Reset everything.
|
|
||||||
# Precedence: immediately local, installed version, raysan5 provided libs
|
|
||||||
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
LDFLAGS += -L/opt/vc/lib
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define any libraries required on linking
|
|
||||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
||||||
# Libraries for Windows desktop compilation
|
|
||||||
# NOTE: WinMM library required to set high-res timer resolution
|
|
||||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
# Libraries for Debian GNU/Linux desktop compiling
|
|
||||||
# NOTE: Required packages: libegl1-mesa-dev
|
|
||||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
|
||||||
|
|
||||||
# On X11 requires also below libraries
|
|
||||||
LDLIBS += -lX11
|
|
||||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
|
||||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
||||||
|
|
||||||
# On Wayland windowing system, additional libraries requires
|
|
||||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
|
||||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
|
||||||
endif
|
|
||||||
# Explicit link to libc
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
||||||
LDLIBS += -lc
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
|
||||||
# Libraries for OSX 10.9 desktop compiling
|
|
||||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
|
||||||
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),BSD)
|
|
||||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
|
||||||
# NOTE: Required packages: mesa-libs
|
|
||||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
|
||||||
|
|
||||||
# On XWindow requires also below libraries
|
|
||||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
||||||
endif
|
|
||||||
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
|
||||||
# NOTE: It could require additional packages installed: libglfw3-dev
|
|
||||||
LDLIBS += -lglfw
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
# Libraries for Raspberry Pi compiling
|
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
|
||||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
||||||
# Libraries for web (HTML5) compiling
|
|
||||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define a recursive wildcard function
|
|
||||||
rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
|
|
||||||
|
|
||||||
# Define all source files required
|
|
||||||
SRC_DIR = src
|
|
||||||
OBJ_DIR = obj
|
|
||||||
|
|
||||||
# Define all object files from source files
|
|
||||||
SRC = $(call rwildcard, *.c, *.h)
|
|
||||||
#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
|
|
||||||
OBJS = main.c
|
|
||||||
|
|
||||||
# For Android platform we call a custom Makefile.Android
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
||||||
MAKEFILE_PARAMS = -f Makefile.Android
|
|
||||||
export PROJECT_NAME
|
|
||||||
export SRC_DIR
|
|
||||||
else
|
|
||||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Default target entry
|
|
||||||
# NOTE: We call this Makefile target or Makefile.Android target
|
|
||||||
all:
|
|
||||||
$(MAKE) $(MAKEFILE_PARAMS)
|
|
||||||
|
|
||||||
# Project target defined by PROJECT_NAME
|
|
||||||
$(PROJECT_NAME): $(OBJS)
|
|
||||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
||||||
|
|
||||||
# Compile source files
|
|
||||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
|
||||||
#%.o: %.c
|
|
||||||
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c
|
|
||||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
|
||||||
|
|
||||||
# Clean everything
|
|
||||||
clean:
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
||||||
del *.o *.exe /s
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
|
||||||
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
|
||||||
find . -type f -perm +ugo+x -delete
|
|
||||||
rm -f *.o
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
find . -type f -executable -delete
|
|
||||||
rm -fv *.o
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
||||||
del *.o *.html *.js
|
|
||||||
endif
|
|
||||||
@echo Cleaning done
|
|
||||||
|
|
||||||
|
|
@ -1,300 +0,0 @@
|
||||||
#**************************************************************************************************
|
|
||||||
#
|
|
||||||
# raylib makefile for Android project (APK building)
|
|
||||||
#
|
|
||||||
# Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
|
||||||
#
|
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
|
||||||
#
|
|
||||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
|
||||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
||||||
#
|
|
||||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
||||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
|
||||||
# in the product documentation would be appreciated but is not required.
|
|
||||||
#
|
|
||||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
||||||
# as being the original software.
|
|
||||||
#
|
|
||||||
# 3. This notice may not be removed or altered from any source distribution.
|
|
||||||
#
|
|
||||||
#**************************************************************************************************
|
|
||||||
|
|
||||||
# Define required raylib variables
|
|
||||||
PLATFORM ?= PLATFORM_ANDROID
|
|
||||||
RAYLIB_PATH ?= ..\..
|
|
||||||
|
|
||||||
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
|
|
||||||
ANDROID_ARCH ?= ARM
|
|
||||||
ANDROID_API_VERSION = 21
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM)
|
|
||||||
ANDROID_ARCH_NAME = armeabi-v7a
|
|
||||||
endif
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM64)
|
|
||||||
ANDROID_ARCH_NAME = arm64-v8a
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Required path variables
|
|
||||||
# NOTE: JAVA_HOME must be set to JDK
|
|
||||||
JAVA_HOME ?= C:/JavaJDK
|
|
||||||
ANDROID_HOME = C:/android-sdk
|
|
||||||
ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
|
|
||||||
ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
|
|
||||||
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
|
|
||||||
|
|
||||||
# Android project configuration variables
|
|
||||||
PROJECT_NAME ?= raylib_game
|
|
||||||
PROJECT_LIBRARY_NAME ?= main
|
|
||||||
PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
|
|
||||||
PROJECT_RESOURCES_PATH ?= resources
|
|
||||||
PROJECT_SOURCE_FILES ?= raylib_game.c
|
|
||||||
|
|
||||||
# Some source files are placed in directories, when compiling to some
|
|
||||||
# output directory other than source, that directory must pre-exist.
|
|
||||||
# Here we get a list of required folders that need to be created on
|
|
||||||
# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
|
|
||||||
PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
|
|
||||||
|
|
||||||
# Android app configuration variables
|
|
||||||
APP_LABEL_NAME ?= rGame
|
|
||||||
APP_COMPANY_NAME ?= raylib
|
|
||||||
APP_PRODUCT_NAME ?= rgame
|
|
||||||
APP_VERSION_CODE ?= 1
|
|
||||||
APP_VERSION_NAME ?= 1.0
|
|
||||||
APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
|
|
||||||
APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
|
|
||||||
APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
|
|
||||||
APP_SCREEN_ORIENTATION ?= landscape
|
|
||||||
APP_KEYSTORE_PASS ?= raylib
|
|
||||||
|
|
||||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
|
||||||
RAYLIB_LIBTYPE ?= STATIC
|
|
||||||
|
|
||||||
# Library path for libraylib.a/libraylib.so
|
|
||||||
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
|
|
||||||
|
|
||||||
# Shared libs must be added to APK if required
|
|
||||||
# NOTE: Generated NativeLoader.java automatically load those libraries
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
||||||
PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Compiler and archiver
|
|
||||||
# NOTE: GCC is being deprecated in Android NDK r16
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM)
|
|
||||||
CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
|
|
||||||
AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
|
|
||||||
endif
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM64)
|
|
||||||
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
|
|
||||||
AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Compiler flags for arquitecture
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM)
|
|
||||||
CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
|
|
||||||
endif
|
|
||||||
ifeq ($(ANDROID_ARCH),ARM64)
|
|
||||||
CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
|
|
||||||
endif
|
|
||||||
# Compilation functions attributes options
|
|
||||||
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
|
|
||||||
# Compiler options for the linker
|
|
||||||
CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
|
|
||||||
# Preprocessor macro definitions
|
|
||||||
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
|
|
||||||
|
|
||||||
# Paths containing required header files
|
|
||||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
|
|
||||||
|
|
||||||
# Linker options
|
|
||||||
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
|
|
||||||
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
|
||||||
# Force linking of library module to define symbol
|
|
||||||
LDFLAGS += -u ANativeActivity_onCreate
|
|
||||||
# Library paths containing required libs
|
|
||||||
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
|
|
||||||
|
|
||||||
# Define any libraries to link into executable
|
|
||||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
||||||
LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
|
|
||||||
|
|
||||||
# Generate target objects list from PROJECT_SOURCE_FILES
|
|
||||||
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
|
|
||||||
|
|
||||||
# Android APK building process... some steps required...
|
|
||||||
# NOTE: typing 'make' will invoke the default target entry called 'all',
|
|
||||||
all: create_temp_project_dirs \
|
|
||||||
copy_project_required_libs \
|
|
||||||
copy_project_resources \
|
|
||||||
generate_loader_script \
|
|
||||||
generate_android_manifest \
|
|
||||||
generate_apk_keystore \
|
|
||||||
config_project_package \
|
|
||||||
compile_project_code \
|
|
||||||
compile_project_class \
|
|
||||||
compile_project_class_dex \
|
|
||||||
create_project_apk_package \
|
|
||||||
sign_project_apk_package \
|
|
||||||
zipalign_project_apk_package
|
|
||||||
|
|
||||||
# Create required temp directories for APK building
|
|
||||||
create_temp_project_dirs:
|
|
||||||
if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
|
|
||||||
$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
|
|
||||||
|
|
||||||
define create_dir
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
|
|
||||||
endef
|
|
||||||
|
|
||||||
# Copy required shared libs for integration into APK
|
|
||||||
# NOTE: If using shared libs they are loaded by generated NativeLoader.java
|
|
||||||
copy_project_required_libs:
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
||||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
|
|
||||||
endif
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
|
||||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Copy project required resources: strings.xml, icon.png, assets
|
|
||||||
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
|
|
||||||
# TODO: Review xcopy usage, it can not be found in some systems!
|
|
||||||
copy_project_resources:
|
|
||||||
copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
|
|
||||||
copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
|
|
||||||
copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
|
|
||||||
@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
|
|
||||||
@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
|
|
||||||
if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
|
|
||||||
|
|
||||||
# Generate NativeLoader.java to load required shared libraries
|
|
||||||
# NOTE: Probably not the bet way to generate this file... but it works.
|
|
||||||
generate_loader_script:
|
|
||||||
@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|
||||||
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
endif
|
|
||||||
@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
|
|
||||||
# Generate AndroidManifest.xml with all the required options
|
|
||||||
# NOTE: Probably not the bet way to generate this file... but it works.
|
|
||||||
generate_android_manifest:
|
|
||||||
@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
|
||||||
|
|
||||||
# Generate storekey for APK signing: $(PROJECT_NAME).keystore
|
|
||||||
# NOTE: Configure here your Distinguished Names (-dname) if required!
|
|
||||||
generate_apk_keystore:
|
|
||||||
if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
|
|
||||||
|
|
||||||
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
|
|
||||||
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
|
|
||||||
config_project_package:
|
|
||||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
|
|
||||||
|
|
||||||
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
|
|
||||||
compile_native_app_glue:
|
|
||||||
$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
|
|
||||||
$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
|
|
||||||
|
|
||||||
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
|
|
||||||
compile_project_code: $(OBJS)
|
|
||||||
$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
|
||||||
|
|
||||||
# Compile all .c files required into object (.o) files
|
|
||||||
# NOTE: Those files will be linked into a shared library
|
|
||||||
$(PROJECT_BUILD_PATH)/obj/%.o:%.c
|
|
||||||
$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
|
||||||
|
|
||||||
# Compile project .java code into .class (Java bytecode)
|
|
||||||
compile_project_class:
|
|
||||||
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
||||||
|
|
||||||
# Compile .class files into Dalvik executable bytecode (.dex)
|
|
||||||
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
|
|
||||||
compile_project_class_dex:
|
|
||||||
$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
|
|
||||||
|
|
||||||
# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
|
|
||||||
# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
|
|
||||||
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
|
||||||
create_project_apk_package:
|
|
||||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
|
|
||||||
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
|
||||||
|
|
||||||
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
|
|
||||||
sign_project_apk_package:
|
|
||||||
$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
|
|
||||||
|
|
||||||
# Create zip-aligned APK package: $(PROJECT_NAME).apk
|
|
||||||
zipalign_project_apk_package:
|
|
||||||
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
|
|
||||||
|
|
||||||
# Install $(PROJECT_NAME).apk to default emulator/device
|
|
||||||
# NOTE: Use -e (emulator) or -d (device) parameters if required
|
|
||||||
install:
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
|
|
||||||
|
|
||||||
# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
|
|
||||||
check_device_abi:
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
|
|
||||||
|
|
||||||
# Monitorize output log coming from device, only raylib tag
|
|
||||||
logcat:
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
|
||||||
|
|
||||||
# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
|
|
||||||
deploy:
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
|
||||||
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
|
||||||
|
|
||||||
#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
|
|
||||||
|
|
||||||
# Clean everything
|
|
||||||
clean:
|
|
||||||
del $(PROJECT_BUILD_PATH)\* /f /s /q
|
|
||||||
rmdir $(PROJECT_BUILD_PATH) /s /q
|
|
||||||
@echo Cleaning done
|
|
||||||
|
|
@ -1,38 +0,0 @@
|
||||||
#include <math.h>
|
|
||||||
#include "raylib.h"
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
int screenWidth = 800;
|
|
||||||
int screenHeight = 450;
|
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib");
|
|
||||||
|
|
||||||
Camera cam;
|
|
||||||
cam.position = (Vector3){ 0.0f, 10.0f, 8.f };
|
|
||||||
cam.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
|
||||||
cam.up = (Vector3){ 0.0f, 1.f, 0.0f };
|
|
||||||
cam.fovy = 60.0f;
|
|
||||||
|
|
||||||
Vector3 cubePos = { 0.0f, 0.0f, 0.0f };
|
|
||||||
|
|
||||||
SetTargetFPS(60);
|
|
||||||
|
|
||||||
while (!WindowShouldClose()) {
|
|
||||||
cam.position.x = sin(GetTime()) * 10.0f;
|
|
||||||
cam.position.z = cos(GetTime()) * 10.0f;
|
|
||||||
|
|
||||||
BeginDrawing();
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
BeginMode3D(cam);
|
|
||||||
DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
|
|
||||||
DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
|
|
||||||
DrawGrid(10, 1.f);
|
|
||||||
EndMode3D();
|
|
||||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
|
||||||
DrawFPS(10, 10);
|
|
||||||
EndDrawing();
|
|
||||||
}
|
|
||||||
|
|
||||||
CloseWindow();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,54 +0,0 @@
|
||||||
version(1);
|
|
||||||
|
|
||||||
project_name = "raylib-example";
|
|
||||||
|
|
||||||
patterns = {
|
|
||||||
"*.cpp",
|
|
||||||
"*.c",
|
|
||||||
"*.h",
|
|
||||||
"*.bat",
|
|
||||||
"*.sh",
|
|
||||||
"*.4coder",
|
|
||||||
"Makefile",
|
|
||||||
};
|
|
||||||
|
|
||||||
blacklist_patterns = {
|
|
||||||
".*",
|
|
||||||
};
|
|
||||||
|
|
||||||
load_paths = {
|
|
||||||
{ { {".", .relative = true, .recursive = true, } }, .os = "win" },
|
|
||||||
{ { {".", .relative = true, .recursive = true, } }, .os = "linux" },
|
|
||||||
{ { {".", .relative = true, .recursive = true, } }, .os = "mac" },
|
|
||||||
};
|
|
||||||
|
|
||||||
command_list = {
|
|
||||||
{ .name = "clean",
|
|
||||||
.out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
|
||||||
.cmd = {
|
|
||||||
{"mingw32-make clean", .os = "win"},
|
|
||||||
{"make clean", .os = "linux"},
|
|
||||||
{"make clean", .os = "mac"},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{ .name = "build",
|
|
||||||
.out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
|
|
||||||
.cmd = {
|
|
||||||
{"mingw32-make", .os = "win"},
|
|
||||||
{"make", .os = "linux"},
|
|
||||||
{"make", .os = "mac"},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{ .name = "run",
|
|
||||||
.out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
|
|
||||||
.cmd = {
|
|
||||||
{".\game.exe", .os = "win"},
|
|
||||||
{"./game", .os = "linux"},
|
|
||||||
{"./game", .os = "mac"},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
fkey_command[3] = "clean";
|
|
||||||
fkey_command[4] = "build";
|
|
||||||
fkey_command[5] = "run";
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
# Builder project template
|
|
||||||
|
|
||||||
This is a project template to be used with [GNOME Builder](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build).
|
|
||||||
It uses the [meson](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build) build system.
|
|
||||||
|
|
||||||
Project can be compiled via the command line using:
|
|
||||||
```
|
|
||||||
meson build
|
|
||||||
cd build
|
|
||||||
ninja
|
|
||||||
ninja install
|
|
||||||
```
|
|
||||||
|
|
||||||
Or it can be opened with Building simply clicking on the `meson.build` file.
|
|
||||||
Alternatively, open Builder first and click on the `open` button at the top-left.
|
|
||||||
|
|
||||||
There are comments to the `meson.build` file to note the values that should be edited.
|
|
||||||
For a full overview of options please check the [meson manual](http://mesonbuild.com/Manual.html).
|
|
||||||
|
|
||||||
In the provided file, it's assumed that the build file is located at the root folder of the project, and that all the sources are in a `src` subfolder.
|
|
||||||
|
|
||||||
Check out the `examples` directory for a simple example on how to use this template.
|
|
||||||
|
|
||||||
You can also look at [raymario](https://github.com/jubalh/raymario) for a slightly more complex example which also installs resource files.
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
Open `meson.build` with Builder or run `meson build; cd build; ninja; ./core_basic_window` on the commandline to launch the example.
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
# This file should be in the main folder of your project
|
|
||||||
|
|
||||||
# Replace 'projectname' with the name of your project
|
|
||||||
# Replace '1.0' with its version
|
|
||||||
project('core_basic_window', 'c', version: '1.0',
|
|
||||||
meson_version: '>= 0.39.1')
|
|
||||||
|
|
||||||
# We want a C Compiler to be present
|
|
||||||
cc = meson.get_compiler('c')
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
gl_dep = dependency('gl')
|
|
||||||
m_dep = cc.find_library('m', required : false)
|
|
||||||
raylib_dep = cc.find_library('raylib', required : false)
|
|
||||||
|
|
||||||
# List your source files here
|
|
||||||
source_c = [
|
|
||||||
'../../../examples/core/core_basic_window.c',
|
|
||||||
]
|
|
||||||
|
|
||||||
# Build executable
|
|
||||||
core_basic_window = executable('core_basic_window',
|
|
||||||
source_c,
|
|
||||||
dependencies : [ raylib_dep, gl_dep, m_dep ],
|
|
||||||
install : true)
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
# This file should be in the main folder of your project
|
|
||||||
|
|
||||||
# Replace 'projectname' with the name of your project
|
|
||||||
# Replace '1.0' with its version
|
|
||||||
project('projectname', 'c', version: '1.0',
|
|
||||||
meson_version: '>= 0.39.1')
|
|
||||||
|
|
||||||
# We want a C Compiler to be present
|
|
||||||
cc = meson.get_compiler('c')
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
gl_dep = dependency('gl')
|
|
||||||
m_dep = cc.find_library('m', required : false)
|
|
||||||
raylib_dep = cc.find_library('raylib', required : false)
|
|
||||||
|
|
||||||
# List your source files here
|
|
||||||
source_c = [
|
|
||||||
'src/main.c',
|
|
||||||
]
|
|
||||||
|
|
||||||
# Build executable
|
|
||||||
projectname = executable('projectname',
|
|
||||||
source_c,
|
|
||||||
dependencies : [ raylib_dep, gl_dep, m_dep ],
|
|
||||||
install : true)
|
|
||||||
|
|
@ -1,43 +0,0 @@
|
||||||
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
|
|
||||||
project(example)
|
|
||||||
|
|
||||||
# Generate compile_commands.json
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
||||||
|
|
||||||
# Dependencies
|
|
||||||
set(RAYLIB_VERSION 4.5.0)
|
|
||||||
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
|
|
||||||
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
|
|
||||||
include(FetchContent)
|
|
||||||
FetchContent_Declare(
|
|
||||||
raylib
|
|
||||||
DOWNLOAD_EXTRACT_TIMESTAMP OFF
|
|
||||||
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
|
|
||||||
)
|
|
||||||
FetchContent_GetProperties(raylib)
|
|
||||||
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
|
|
||||||
set(FETCHCONTENT_QUIET NO)
|
|
||||||
FetchContent_Populate(raylib)
|
|
||||||
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
|
|
||||||
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Our Project
|
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} core_basic_window.c)
|
|
||||||
#set(raylib_VERBOSE 1)
|
|
||||||
target_link_libraries(${PROJECT_NAME} raylib)
|
|
||||||
|
|
||||||
# Web Configurations
|
|
||||||
if (${PLATFORM} STREQUAL "Web")
|
|
||||||
# Tell Emscripten to build an example.html file.
|
|
||||||
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
|
||||||
if (APPLE)
|
|
||||||
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
|
|
||||||
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
|
|
||||||
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
|
|
||||||
endif()
|
|
||||||
|
|
@ -1,27 +0,0 @@
|
||||||
# raylib CMake Project
|
|
||||||
|
|
||||||
This provides a base project template which builds with [CMake](https://cmake.org).
|
|
||||||
|
|
||||||
## Usage
|
|
||||||
|
|
||||||
To compile the example, use one of the following dependending on your build target...
|
|
||||||
|
|
||||||
### Desktop
|
|
||||||
|
|
||||||
Use the following to build for desktop:
|
|
||||||
|
|
||||||
``` bash
|
|
||||||
cmake -B build
|
|
||||||
cmake --build build
|
|
||||||
```
|
|
||||||
|
|
||||||
### Web
|
|
||||||
|
|
||||||
Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
|
|
||||||
|
|
||||||
``` bash
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html"
|
|
||||||
emmake make
|
|
||||||
```
|
|
||||||
|
|
@ -1,83 +0,0 @@
|
||||||
/*******************************************************************************************
|
|
||||||
*
|
|
||||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
|
||||||
*
|
|
||||||
* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
|
||||||
* As you will notice, code structure is slightly different to the other examples...
|
|
||||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
||||||
*
|
|
||||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
********************************************************************************************/
|
|
||||||
|
|
||||||
#include "raylib.h"
|
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
|
||||||
#include <emscripten/emscripten.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Global Variables Definition
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
int screenWidth = 800;
|
|
||||||
int screenHeight = 450;
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Module Functions Declaration
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Main Entry Point
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
int main()
|
|
||||||
{
|
|
||||||
// Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
|
||||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
|
||||||
#else
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Main game loop
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
||||||
{
|
|
||||||
UpdateDrawFrame();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// De-Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Module Functions Definition
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
void UpdateDrawFrame(void)
|
|
||||||
{
|
|
||||||
// Update
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// TODO: Update your variables here
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
BeginDrawing();
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
}
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
# raylib template for Code::Blocks
|
|
||||||
|
|
||||||
1. Install raylib.
|
|
||||||
|
|
||||||
On Windows you should install the **Windows Installer (with MinGW compiler)** package.
|
|
||||||
On other platforms you can install however you like following the instructions in the wiki.
|
|
||||||
|
|
||||||
* https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
|
|
||||||
* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
|
|
||||||
* https://github.com/raysan5/raylib/wiki/Working-on-macOS
|
|
||||||
|
|
||||||
2. Install and run Code::Blocks.
|
|
||||||
|
|
||||||
3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`.
|
|
||||||
Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect.
|
|
||||||
There is a screenshot below showing how it should look. Press `OK`.
|
|
||||||
|
|
||||||
4. Select `File` `Open` and open the `core_basic_windows.cbp` file.
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 52 KiB |
|
|
@ -1,58 +0,0 @@
|
||||||
/*******************************************************************************************
|
|
||||||
* raylib [core] example - Basic window
|
|
||||||
*
|
|
||||||
* Welcome to raylib!
|
|
||||||
*
|
|
||||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
|
||||||
* raylib official webpage: www.raylib.com
|
|
||||||
*
|
|
||||||
* Enjoy using raylib. :)
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
********************************************************************************************/
|
|
||||||
|
|
||||||
#include "raylib.h"
|
|
||||||
|
|
||||||
int main()
|
|
||||||
{
|
|
||||||
// Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
int screenWidth = 800;
|
|
||||||
int screenHeight = 450;
|
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
||||||
|
|
||||||
SetTargetFPS(60);
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Main game loop
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
||||||
{
|
|
||||||
// Update
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// TODO: Update your variables here
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
BeginDrawing();
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
}
|
|
||||||
|
|
||||||
// De-Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,137 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
||||||
<CodeBlocks_project_file>
|
|
||||||
<FileVersion major="1" minor="6" />
|
|
||||||
<Project>
|
|
||||||
<Option title="raylib-game-template" />
|
|
||||||
<Option execution_dir="." />
|
|
||||||
<Option pch_mode="2" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Build>
|
|
||||||
<Target title="Debug (Mac)">
|
|
||||||
<Option platforms="Mac;" />
|
|
||||||
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Debug/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-g" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add option="-framework OpenGL" />
|
|
||||||
<Add option="-framework Cocoa" />
|
|
||||||
<Add option="-framework IOKit" />
|
|
||||||
<Add option="-framework CoreAudio" />
|
|
||||||
<Add option="-framework CoreVideo" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
<Target title="Release (Mac)">
|
|
||||||
<Option platforms="Mac;" />
|
|
||||||
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Release/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-O2" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-s" />
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add option="-framework OpenGL" />
|
|
||||||
<Add option="-framework Cocoa" />
|
|
||||||
<Add option="-framework IOKit" />
|
|
||||||
<Add option="-framework CoreAudio" />
|
|
||||||
<Add option="-framework CoreVideo" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
<Target title="Debug (Linux)">
|
|
||||||
<Option platforms="Unix;" />
|
|
||||||
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Debug/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-g" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add library="GL" />
|
|
||||||
<Add library="m" />
|
|
||||||
<Add library="pthread" />
|
|
||||||
<Add library="dl" />
|
|
||||||
<Add library="rt" />
|
|
||||||
<Add library="X11" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
<Target title="Release (Linux)">
|
|
||||||
<Option platforms="Unix;" />
|
|
||||||
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Release/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-O2" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-s" />
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add library="GL" />
|
|
||||||
<Add library="m" />
|
|
||||||
<Add library="pthread" />
|
|
||||||
<Add library="dl" />
|
|
||||||
<Add library="rt" />
|
|
||||||
<Add library="X11" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
<Target title="Debug (Windows)">
|
|
||||||
<Option platforms="Windows;" />
|
|
||||||
<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Debug/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-g" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add library="opengl32" />
|
|
||||||
<Add library="gdi32" />
|
|
||||||
<Add library="winmm" />
|
|
||||||
<Add option="-static" />
|
|
||||||
<Add library="pthread" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
<Target title="Release (Windows)">
|
|
||||||
<Option platforms="Windows;" />
|
|
||||||
<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option working_dir="." />
|
|
||||||
<Option object_output="obj/Release/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-O2" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-s" />
|
|
||||||
<Add library="raylib" />
|
|
||||||
<Add library="opengl32" />
|
|
||||||
<Add library="gdi32" />
|
|
||||||
<Add library="winmm" />
|
|
||||||
<Add option="-static" />
|
|
||||||
<Add library="pthread" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
</Build>
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-Wall" />
|
|
||||||
</Compiler>
|
|
||||||
<Unit filename="core_basic_window.c">
|
|
||||||
<Option compilerVar="CC" />
|
|
||||||
</Unit>
|
|
||||||
</Project>
|
|
||||||
</CodeBlocks_project_file>
|
|
||||||
|
|
@ -1,52 +0,0 @@
|
||||||
/*******************************************************************************************
|
|
||||||
*
|
|
||||||
* raylib [core] example - Basic window
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
********************************************************************************************/
|
|
||||||
|
|
||||||
#include "raylib.h"
|
|
||||||
|
|
||||||
int main()
|
|
||||||
{
|
|
||||||
// Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
int screenWidth = 800;
|
|
||||||
int screenHeight = 450;
|
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
||||||
|
|
||||||
SetTargetFPS(60);
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Main game loop
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
||||||
{
|
|
||||||
// Update
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// TODO: Update your variables here
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
BeginDrawing();
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
}
|
|
||||||
|
|
||||||
// De-Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,453 +0,0 @@
|
||||||
# format=pipe
|
|
||||||
InitWindow|void|(int width, int height, const char *title);|
|
|
||||||
WindowShouldClose|bool|(void);|
|
|
||||||
CloseWindow|void|(void);|
|
|
||||||
IsWindowReady|bool|(void);|
|
|
||||||
IsWindowMinimized|bool|(void);|
|
|
||||||
IsWindowResized|bool|(void);|
|
|
||||||
IsWindowHidden|bool|(void);|
|
|
||||||
ToggleFullscreen|void|(void);|
|
|
||||||
UnhideWindow|void|(void);|
|
|
||||||
HideWindow|void|(void);|
|
|
||||||
SetWindowIcon|void|(Image image);|
|
|
||||||
SetWindowTitle|void|(const char *title);|
|
|
||||||
SetWindowPosition|void|(int x, int y);|
|
|
||||||
SetWindowMonitor|void|(int monitor);|
|
|
||||||
SetWindowMinSize|void|(int width, int height);|
|
|
||||||
SetWindowSize|void|(int width, int height);|
|
|
||||||
GetWindowHandle|void *|(void);|
|
|
||||||
GetScreenWidth|int|(void);|
|
|
||||||
GetScreenHeight|int|(void);|
|
|
||||||
GetMonitorCount|int|(void);|
|
|
||||||
GetMonitorWidth|int|(int monitor);|
|
|
||||||
GetMonitorHeight|int|(int monitor);|
|
|
||||||
GetMonitorPhysicalWidth|int|(int monitor);|
|
|
||||||
GetMonitorPhysicalHeight|int|(int monitor);|
|
|
||||||
GetMonitorName|const char *|(int monitor);|
|
|
||||||
GetClipboardText|const char *|(void);|
|
|
||||||
SetClipboardText|void|(const char *text);|
|
|
||||||
ShowCursor|void|(void);|
|
|
||||||
HideCursor|void|(void);|
|
|
||||||
IsCursorHidden|bool|(void);|
|
|
||||||
EnableCursor|void|(void);|
|
|
||||||
DisableCursor|void|(void);|
|
|
||||||
ClearBackground|void|(Color color);|
|
|
||||||
BeginDrawing|void|(void);|
|
|
||||||
EndDrawing|void|(void);|
|
|
||||||
BeginMode2D|void|(Camera2D camera);|
|
|
||||||
EndMode2D|void|(void);|
|
|
||||||
BeginMode3D|void|(Camera3D camera);|
|
|
||||||
EndMode3D|void|(void);|
|
|
||||||
BeginTextureMode|void|(RenderTexture2D target);|
|
|
||||||
EndTextureMode|void|(void);|
|
|
||||||
GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);|
|
|
||||||
GetWorldToScreen|Vector2|(Vector3 position, Camera camera);|
|
|
||||||
GetCameraMatrix|Matrix|(Camera camera);|
|
|
||||||
SetTargetFPS|void|(int fps);|
|
|
||||||
GetFPS|int|(void);|
|
|
||||||
GetFrameTime|float|(void);|
|
|
||||||
GetTime|double|(void);|
|
|
||||||
ColorToInt|int|(Color color);|
|
|
||||||
ColorNormalize|Vector4|(Color color);|
|
|
||||||
ColorToHSV|Vector3|(Color color);|
|
|
||||||
ColorFromHSV|Color|(Vector3 hsv);|
|
|
||||||
GetColor|Color|(int hexValue);|
|
|
||||||
Fade|Color|(Color color, float alpha);|
|
|
||||||
SetConfigFlags|void|(unsigned char flags);|
|
|
||||||
SetTraceLogLevel|void|(int logType);|
|
|
||||||
SetTraceLogExit|void|(int logType);|
|
|
||||||
SetTraceLogCallback|void|(TraceLogCallback callback);|
|
|
||||||
TraceLog|void|(int logType, const char *text, ...);|
|
|
||||||
TakeScreenshot|void|(const char *fileName);|
|
|
||||||
GetRandomValue|int|(int min, int max);|
|
|
||||||
FileExists|bool|(const char *fileName);|
|
|
||||||
IsFileExtension|bool|(const char *fileName, const char *ext);|
|
|
||||||
GetExtension|const char *|(const char *fileName);|
|
|
||||||
GetFileName|const char *|(const char *filePath);|
|
|
||||||
GetFileNameWithoutExt|const char *|(const char *filePath);|
|
|
||||||
GetDirectoryPath|const char *|(const char *fileName);|
|
|
||||||
GetWorkingDirectory|const char *|(void);|
|
|
||||||
GetDirectoryFiles|char **|(const char *dirPath, int *count);|
|
|
||||||
ClearDirectoryFiles|void|(void);|
|
|
||||||
ChangeDirectory|bool|(const char *dir);|
|
|
||||||
IsFileDropped|bool|(void);|
|
|
||||||
GetDroppedFiles|char **|(int *count);|
|
|
||||||
ClearDroppedFiles|void|(void);|
|
|
||||||
GetFileModTime|long|(const char *fileName);|
|
|
||||||
StorageSaveValue|void|(int position, int value);|
|
|
||||||
StorageLoadValue|int|(int position);|
|
|
||||||
OpenURL|void|(const char *url);|
|
|
||||||
IsKeyPressed|bool|(int key);|
|
|
||||||
IsKeyDown|bool|(int key);|
|
|
||||||
IsKeyReleased|bool|(int key);|
|
|
||||||
IsKeyUp|bool|(int key);|
|
|
||||||
GetKeyPressed|int|(void);|
|
|
||||||
SetExitKey|void|(int key);|
|
|
||||||
IsGamepadAvailable|bool|(int gamepad);|
|
|
||||||
IsGamepadName|bool|(int gamepad, const char *name);|
|
|
||||||
GetGamepadName|const char *|(int gamepad);|
|
|
||||||
IsGamepadButtonPressed|bool|(int gamepad, int button);|
|
|
||||||
IsGamepadButtonDown|bool|(int gamepad, int button);|
|
|
||||||
IsGamepadButtonReleased|bool|(int gamepad, int button);|
|
|
||||||
IsGamepadButtonUp|bool|(int gamepad, int button);|
|
|
||||||
GetGamepadButtonPressed|int|(void);|
|
|
||||||
GetGamepadAxisCount|int|(int gamepad);|
|
|
||||||
GetGamepadAxisMovement|float|(int gamepad, int axis);|
|
|
||||||
IsMouseButtonPressed|bool|(int button);|
|
|
||||||
IsMouseButtonDown|bool|(int button);|
|
|
||||||
IsMouseButtonReleased|bool|(int button);|
|
|
||||||
IsMouseButtonUp|bool|(int button);|
|
|
||||||
GetMouseX|int|(void);|
|
|
||||||
GetMouseY|int|(void);|
|
|
||||||
GetMousePosition|Vector2|(void);|
|
|
||||||
SetMousePosition|void|(int x, int y);|
|
|
||||||
SetMouseOffset|void|(int offsetX, int offsetY);|
|
|
||||||
SetMouseScale|void|(float scaleX, float scaleY);|
|
|
||||||
GetMouseWheelMove|float|(void);|
|
|
||||||
GetTouchX|int|(void);|
|
|
||||||
GetTouchY|int|(void);|
|
|
||||||
GetTouchPosition|Vector2|(int index);|
|
|
||||||
SetGesturesEnabled|void|(unsigned int gestureFlags);|
|
|
||||||
IsGestureDetected|bool|(int gesture);|
|
|
||||||
GetGestureDetected|int|(void);|
|
|
||||||
GetTouchPointsCount|int|(void);|
|
|
||||||
GetGestureHoldDuration|float|(void);|
|
|
||||||
GetGestureDragVector|Vector2|(void);|
|
|
||||||
GetGestureDragAngle|float|(void);|
|
|
||||||
GetGesturePinchVector|Vector2|(void);|
|
|
||||||
GetGesturePinchAngle|float|(void);|
|
|
||||||
SetCameraMode|void|(Camera camera, int mode);|
|
|
||||||
UpdateCamera|void|(Camera *camera);|
|
|
||||||
SetCameraPanControl|void|(int panKey);|
|
|
||||||
SetCameraAltControl|void|(int altKey);|
|
|
||||||
SetCameraSmoothZoomControl|void|(int szKey);|
|
|
||||||
SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);|
|
|
||||||
DrawPixel|void|(int posX, int posY, Color color);|
|
|
||||||
DrawPixelV|void|(Vector2 position, Color color);|
|
|
||||||
DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);|
|
|
||||||
DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);|
|
|
||||||
DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
|
|
||||||
DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
|
|
||||||
DrawCircle|void|(int centerX, int centerY, float radius, Color color);|
|
|
||||||
DrawCircleSector|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);|
|
|
||||||
DrawCircleSectorLines|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
|
|
||||||
DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);|
|
|
||||||
DrawCircleV|void|(Vector2 center, float radius, Color color);|
|
|
||||||
DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
|
|
||||||
DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
|
|
||||||
DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
|
|
||||||
DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
|
|
||||||
DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
|
|
||||||
DrawRectangleRec|void|(Rectangle rec, Color color);|
|
|
||||||
DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);|
|
|
||||||
DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
|
|
||||||
DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
|
|
||||||
DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
|
|
||||||
DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
|
|
||||||
DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
|
|
||||||
DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);|
|
|
||||||
DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);|
|
|
||||||
DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
|
|
||||||
DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
|
|
||||||
DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
|
|
||||||
DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
|
|
||||||
DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
|
|
||||||
SetShapesTexture|void|(Texture2D texture, Rectangle source);|
|
|
||||||
CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
|
|
||||||
CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
|
|
||||||
CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
|
|
||||||
GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);|
|
|
||||||
CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);|
|
|
||||||
CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);|
|
|
||||||
CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);|
|
|
||||||
LoadImage|Image|(const char *fileName);|
|
|
||||||
LoadImageEx|Image|(Color *pixels, int width, int height);|
|
|
||||||
LoadImagePro|Image|(void *data, int width, int height, int format);|
|
|
||||||
LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);|
|
|
||||||
ExportImage|void|(Image image, const char *fileName);|
|
|
||||||
ExportImageAsCode|void|(Image image, const char *fileName);|
|
|
||||||
LoadTexture|Texture2D|(const char *fileName);|
|
|
||||||
LoadTextureFromImage|Texture2D|(Image image);|
|
|
||||||
LoadTextureCubemap|TextureCubemap|(Image image, int layoutType);|
|
|
||||||
LoadRenderTexture|RenderTexture2D|(int width, int height);|
|
|
||||||
UnloadImage|void|(Image image);|
|
|
||||||
UnloadTexture|void|(Texture2D texture);|
|
|
||||||
UnloadRenderTexture|void|(RenderTexture2D target);|
|
|
||||||
GetImageData|Color *|(Image image);|
|
|
||||||
GetImageDataNormalized|Vector4 *|(Image image);|
|
|
||||||
GetPixelDataSize|int|(int width, int height, int format);|
|
|
||||||
GetTextureData|Image|(Texture2D texture);|
|
|
||||||
GetScreenData|Image|(void);|
|
|
||||||
UpdateTexture|void|(Texture2D texture, const void *pixels);|
|
|
||||||
ImageCopy|Image|(Image image);|
|
|
||||||
ImageToPOT|void|(Image *image, Color fillColor);|
|
|
||||||
ImageFormat|void|(Image *image, int newFormat);|
|
|
||||||
ImageAlphaMask|void|(Image *image, Image alphaMask);|
|
|
||||||
ImageAlphaClear|void|(Image *image, Color color, float threshold);
|
|
||||||
ImageAlphaCrop|void|(Image *image, float threshold);|
|
|
||||||
ImageAlphaPremultiply|void|(Image *image);|
|
|
||||||
ImageCrop|void|(Image *image, Rectangle crop);|
|
|
||||||
ImageResize|void|(Image *image, int newWidth, int newHeight);|
|
|
||||||
ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void|
|
|
||||||
ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
|
|
||||||
ImageMipmaps|void|(Image *image);|
|
|
||||||
ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
|
|
||||||
ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);|
|
|
||||||
ImageText|Image|(const char *text, int fontSize, Color color);|
|
|
||||||
ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
|
|
||||||
ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
|
|
||||||
ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);|
|
|
||||||
ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);|
|
|
||||||
ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
|
|
||||||
ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
|
|
||||||
ImageFlipVertical|void|(Image *image);|
|
|
||||||
ImageFlipHorizontal|void|(Image *image);|
|
|
||||||
ImageRotate|void|(Image *image, int degrees);|
|
|
||||||
ImageRotateCW|void|(Image *image);|
|
|
||||||
ImageRotateCCW|void|(Image *image);|
|
|
||||||
ImageColorTint|void|(Image *image, Color color);|
|
|
||||||
ImageColorInvert|void|(Image *image);|
|
|
||||||
ImageColorGrayscale|void|(Image *image);|
|
|
||||||
ImageColorContrast|void|(Image *image, float contrast);|
|
|
||||||
ImageColorBrightness|void|(Image *image, int brightness);|
|
|
||||||
ImageColorReplace|void|(Image *image, Color color, Color replace);|
|
|
||||||
GenImageColor|Image|(int width, int height, Color color);|
|
|
||||||
GenImageGradientLinear|Image|(int width, int height, int direction, Color start, Color end);|
|
|
||||||
GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);|
|
|
||||||
GenImageGradientSquare|Image|(int width, int height, float density, Color inner, Color outer);|
|
|
||||||
GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);|
|
|
||||||
GenImageWhiteNoise|Image|(int width, int height, float factor);|
|
|
||||||
GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);|
|
|
||||||
GenImageCellular|Image|(int width, int height, int tileSize);|
|
|
||||||
GenTextureMipmaps|void|(Texture2D *texture);|
|
|
||||||
SetTextureFilter|void|(Texture2D texture, int filterMode);|
|
|
||||||
SetTextureWrap|void|(Texture2D texture, int wrapMode);|
|
|
||||||
DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
|
|
||||||
DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
|
|
||||||
DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
|
|
||||||
DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
|
|
||||||
DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);|
|
|
||||||
DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
|
||||||
DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
|
||||||
GetFontDefault|Font|(void);|
|
|
||||||
LoadFont|Font|(const char *fileName);|
|
|
||||||
LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);|
|
|
||||||
LoadFontFromImage|Font|(Image image, Color key, int firstChar);|
|
|
||||||
LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);|
|
|
||||||
GenImageFontAtlas|Image|(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);|
|
|
||||||
UnloadFont|void|(Font font);|
|
|
||||||
DrawFPS|void|(int posX, int posY);|
|
|
||||||
DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
|
|
||||||
DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);|
|
|
||||||
DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
|
|
||||||
DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
|
|
||||||
MeasureText|int|(const char *text, int fontSize);|
|
|
||||||
MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
|
|
||||||
GetGlyphIndex|int|(Font font, int character);|
|
|
||||||
TextIsEqual|bool|(const char *text1, const char *text2);|
|
|
||||||
TextLength|unsigned int|(const char *text);|
|
|
||||||
TextFormat|const char *|(const char *text, ...);|
|
|
||||||
TextSubtext|const char *|(const char *text, int position, int length);|
|
|
||||||
TextReplace|const char *|(char *text, const char *replace, const char *by);|
|
|
||||||
TextInsert|const char *|(const char *text, const char *insert, int position);|
|
|
||||||
TextJoin|const char *|(const char **textList, int count, const char *delimiter);|
|
|
||||||
TextSplit|const char **|(const char *text, char delimiter, int *count);|
|
|
||||||
TextAppend|void|(char *text, const char *append, int *position);|
|
|
||||||
TextFindIndex|int|(const char *text, const char *find);|
|
|
||||||
TextToUpper|const char *|(const char *text);|
|
|
||||||
TextToLower|const char *|(const char *text);|
|
|
||||||
TextToPascal|const char *|(const char *text);|
|
|
||||||
TextToInteger|int|(const char *text);|
|
|
||||||
DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);|
|
|
||||||
DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);|
|
|
||||||
DrawCube|void|(Vector3 position, float width, float height, float length, Color color);|
|
|
||||||
DrawCubeV|void|(Vector3 position, Vector3 size, Color color);|
|
|
||||||
DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);|
|
|
||||||
DrawCubeWiresV|void|(Vector3 position, Vector3 size, Color color);|
|
|
||||||
DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);|
|
|
||||||
DrawSphere|void|(Vector3 centerPos, float radius, Color color);|
|
|
||||||
DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
|
||||||
DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
|
||||||
DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
|
|
||||||
DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
|
|
||||||
DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);|
|
|
||||||
DrawRay|void|(Ray ray, Color color);|
|
|
||||||
DrawGrid|void|(int slices, float spacing);|
|
|
||||||
DrawGizmo|void|(Vector3 position);|
|
|
||||||
LoadModel|Model|(const char *fileName);|
|
|
||||||
LoadModelFromMesh|Model|(Mesh mesh);|
|
|
||||||
UnloadModel|void|(Model model);|
|
|
||||||
LoadMeshes|Mesh *|(const char *fileName, int *meshCount);|
|
|
||||||
ExportMesh|void|(Mesh mesh, const char *fileName);|
|
|
||||||
UnloadMesh|void|(Mesh *mesh);|
|
|
||||||
LoadMaterials|Material *|(const char *fileName, int *materialCount);|
|
|
||||||
LoadMaterialDefault|Material|(void);|
|
|
||||||
UnloadMaterial|void|(Material material);|
|
|
||||||
SetMaterialTexture|void|(Material *material, int mapType, Texture2D texture);|
|
|
||||||
SetModelMeshMaterial|void|(Model *model, int meshId, int materialId);|
|
|
||||||
LoadModelAnimations|ModelAnimation *|(const char *fileName, int *animsCount);|
|
|
||||||
UpdateModelAnimation|void|(Model model, ModelAnimation anim, int frame);|
|
|
||||||
UnloadModelAnimation|void|(ModelAnimation anim);|
|
|
||||||
IsModelAnimationValid|bool|(Model model, ModelAnimation anim);|
|
|
||||||
GenMeshPoly|Mesh|(int sides, float radius);|
|
|
||||||
GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);|
|
|
||||||
GenMeshCube|Mesh|(float width, float height, float length);|
|
|
||||||
GenMeshSphere|Mesh|(float radius, int rings, int slices);|
|
|
||||||
GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);|
|
|
||||||
GenMeshCylinder|Mesh|(float radius, float height, int slices);|
|
|
||||||
GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);|
|
|
||||||
GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
|
|
||||||
GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
|
|
||||||
GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
|
|
||||||
GetMeshBoundingBox|BoundingBox|(Mesh mesh);|
|
|
||||||
MeshTangents|void|(Mesh *mesh);|
|
|
||||||
MeshBinormals|void|(Mesh *mesh);|
|
|
||||||
DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
|
|
||||||
DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
|
||||||
DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
|
|
||||||
DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
|
||||||
DrawBoundingBox|void|(BoundingBox box, Color color);|
|
|
||||||
DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
|
|
||||||
DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
|
|
||||||
CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
|
|
||||||
CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);|
|
|
||||||
CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);|
|
|
||||||
CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);|
|
|
||||||
CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);|
|
|
||||||
CheckCollisionRayBox|bool|(Ray ray, BoundingBox box);|
|
|
||||||
GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);|
|
|
||||||
GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);|
|
|
||||||
GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);|
|
|
||||||
LoadText|char *|(const char *fileName);|
|
|
||||||
LoadShader|Shader|(const char *vsFileName, const char *fsFileName);|
|
|
||||||
LoadShaderCode|Shader|(char *vsCode, char *fsCode);|
|
|
||||||
UnloadShader|void|(Shader shader);|
|
|
||||||
GetShaderDefault|Shader|(void);|
|
|
||||||
GetTextureDefault|Texture2D|(void);|
|
|
||||||
GetShaderLocation|int|(Shader shader, const char *uniformName);|
|
|
||||||
SetShaderValue|void|(Shader shader, int uniformLoc, const void *value, int uniformType);|
|
|
||||||
SetShaderValueV|void|(Shader shader, int uniformLoc, const void *value, int uniformType, int count);|
|
|
||||||
SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);|
|
|
||||||
SetShaderValueTexture|void|(Shader shader, int uniformLoc, Texture2D texture);|
|
|
||||||
SetMatrixProjection|void|(Matrix proj);|
|
|
||||||
SetMatrixModelview|void|(Matrix view);|
|
|
||||||
GetMatrixModelview|Matrix|();|
|
|
||||||
BeginShaderMode|void|(Shader shader);|
|
|
||||||
EndShaderMode|void|(void);|
|
|
||||||
BeginBlendMode|void|(int mode);|
|
|
||||||
EndBlendMode|void|(void);|
|
|
||||||
BeginScissorMode|void|(int x, int y, int width, int height);|
|
|
||||||
EndScissorMode|void|(void);|
|
|
||||||
InitVrSimulator|void|(void);|
|
|
||||||
CloseVrSimulator|void|(void);|
|
|
||||||
UpdateVrTracking|void|(Camera *camera);|
|
|
||||||
SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);|
|
|
||||||
IsVrSimulatorReady|bool|(void);|
|
|
||||||
ToggleVrMode|void|(void);|
|
|
||||||
BeginVrDrawing|void|(void);|
|
|
||||||
EndVrDrawing|void|(void);|
|
|
||||||
InitAudioDevice|void|(void);|
|
|
||||||
CloseAudioDevice|void|(void);|
|
|
||||||
IsAudioDeviceReady|bool|(void);|
|
|
||||||
SetMasterVolume|void|(float volume);|
|
|
||||||
LoadWave|Wave|(const char *fileName);|
|
|
||||||
LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);|
|
|
||||||
LoadSound|Sound|(const char *fileName);|
|
|
||||||
LoadSoundFromWave|Sound|(Wave wave);|
|
|
||||||
UpdateSound|void|(Sound sound, const void *data, int samplesCount);|
|
|
||||||
UnloadWave|void|(Wave wave);|
|
|
||||||
UnloadSound|void|(Sound sound);|
|
|
||||||
ExportWave|void|(Wave wave, const char *fileName);|
|
|
||||||
ExportWaveAsCode|void|(Wave wave, const char *fileName);|
|
|
||||||
PlaySound|void|(Sound sound);|
|
|
||||||
PauseSound|void|(Sound sound);|
|
|
||||||
ResumeSound|void|(Sound sound);|
|
|
||||||
StopSound|void|(Sound sound);|
|
|
||||||
IsSoundPlaying|bool|(Sound sound);|
|
|
||||||
SetSoundVolume|void|(Sound sound, float volume);|
|
|
||||||
SetSoundPitch|void|(Sound sound, float pitch);|
|
|
||||||
WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);|
|
|
||||||
WaveCopy|Wave|(Wave wave);|
|
|
||||||
WaveCrop|void|(Wave *wave, int initSample, int finalSample);|
|
|
||||||
GetWaveData|float *|(Wave wave);|
|
|
||||||
LoadMusicStream|Music|(const char *fileName);|
|
|
||||||
UnloadMusicStream|void|(Music music);|
|
|
||||||
PlayMusicStream|void|(Music music);|
|
|
||||||
UpdateMusicStream|void|(Music music);|
|
|
||||||
StopMusicStream|void|(Music music);|
|
|
||||||
PauseMusicStream|void|(Music music);|
|
|
||||||
ResumeMusicStream|void|(Music music);|
|
|
||||||
IsMusicPlaying|bool|(Music music);|
|
|
||||||
SetMusicVolume|void|(Music music, float volume);|
|
|
||||||
SetMusicPitch|void|(Music music, float pitch);|
|
|
||||||
SetMusicLoopCount|void|(Music music, int count);|
|
|
||||||
GetMusicTimeLength|float|(Music music);|
|
|
||||||
GetMusicTimePlayed|float|(Music music);|
|
|
||||||
InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);|
|
|
||||||
UpdateAudioStream|void|(AudioStream stream, const void *data, int samplesCount);|
|
|
||||||
CloseAudioStream|void|(AudioStream stream);|
|
|
||||||
IsAudioBufferProcessed|bool|(AudioStream stream);|
|
|
||||||
PlayAudioStream|void|(AudioStream stream);|
|
|
||||||
PauseAudioStream|void|(AudioStream stream);|
|
|
||||||
ResumeAudioStream|void|(AudioStream stream);|
|
|
||||||
IsAudioStreamPlaying|bool|(AudioStream stream);|
|
|
||||||
StopAudioStream|void|(AudioStream stream);|
|
|
||||||
SetAudioStreamVolume|void|(AudioStream stream, float volume);|
|
|
||||||
SetAudioStreamPitch|void|(AudioStream stream, float pitch);|
|
|
||||||
Vector2|struct||
|
|
||||||
Vector3|struct||
|
|
||||||
Vector4|struct||
|
|
||||||
Quaternion|struct||
|
|
||||||
Matrix|struct||
|
|
||||||
Color|struct||
|
|
||||||
Rectangle|struct||
|
|
||||||
Image|struct||
|
|
||||||
Texture|struct||
|
|
||||||
RenderTexture|struct||
|
|
||||||
NPatchInfo|struct||
|
|
||||||
CharInfo|struct||
|
|
||||||
Font|struct||
|
|
||||||
Camera|struct||
|
|
||||||
Camera2D|struct||
|
|
||||||
Mesh|struct||
|
|
||||||
Shader|struct||
|
|
||||||
MaterialMap|struct||
|
|
||||||
Material|struct||
|
|
||||||
Model|struct||
|
|
||||||
Transform|struct||
|
|
||||||
BoneInfo|struct||
|
|
||||||
ModelAnimation|struct||
|
|
||||||
Ray|struct||
|
|
||||||
RayHitInfo|struct||
|
|
||||||
BoundingBox|struct||
|
|
||||||
Wave|struct||
|
|
||||||
Sound|struct||
|
|
||||||
Music|struct||
|
|
||||||
AudioStream|struct||
|
|
||||||
VrDeviceInfo|struct||
|
|
||||||
LIGHTGRAY|#define||
|
|
||||||
GRAY|#define||
|
|
||||||
DARKGRAY|#define||
|
|
||||||
YELLOW|#define||
|
|
||||||
GOLD|#define||
|
|
||||||
ORANGE|#define||
|
|
||||||
PINK|#define||
|
|
||||||
RED|#define||
|
|
||||||
MAROON|#define||
|
|
||||||
GREEN|#define||
|
|
||||||
LIME|#define||
|
|
||||||
DARKGREEN|#define||
|
|
||||||
SKYBLUE|#define||
|
|
||||||
BLUE|#define||
|
|
||||||
DARKBLUE|#define||
|
|
||||||
PURPLE|#define||
|
|
||||||
VIOLET|#define||
|
|
||||||
DARKPURPLE|#define||
|
|
||||||
BEIGE|#define||
|
|
||||||
BROWN|#define||
|
|
||||||
DARKBROWN|#define||
|
|
||||||
WHITE|#define||
|
|
||||||
BLACK|#define||
|
|
||||||
BLANK|#define||
|
|
||||||
MAGENTA|#define||
|
|
||||||
RAYWHITE|#define||
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
::@echo off
|
|
||||||
:: > Setup required Environment
|
|
||||||
:: -------------------------------------
|
|
||||||
set RAYLIB_DIR=C:\raylib
|
|
||||||
set COMPILER_DIR=C:\raylib\mingw\bin
|
|
||||||
set PATH=%PATH%;%COMPILER_DIR%
|
|
||||||
set FILE_NAME=%1
|
|
||||||
set NAME_PART=%FILE_NAME:~0,-2%
|
|
||||||
cd %~dp0
|
|
||||||
:: .
|
|
||||||
:: > Cleaning latest build
|
|
||||||
:: ---------------------------
|
|
||||||
cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe
|
|
||||||
:: .
|
|
||||||
:: > Compiling program
|
|
||||||
:: --------------------------
|
|
||||||
gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\src\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
|
|
||||||
:: .
|
|
||||||
:: . > Executing program
|
|
||||||
:: -------------------------
|
|
||||||
cmd /c if exist %NAME_PART%.exe %NAME_PART%.exe
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
::@echo off
|
|
||||||
:: > Choose compile options
|
|
||||||
:: -------------------------------
|
|
||||||
:: Set desired OpenGL API version: 1.1, 2.1, 3.3
|
|
||||||
set GRAPHICS_API=GRAPHICS_API_OPENGL_33
|
|
||||||
:: .
|
|
||||||
:: > Setup required Environment
|
|
||||||
:: -------------------------------------
|
|
||||||
set RAYLIB_DIR=C:\raylib
|
|
||||||
set COMPILER_DIR=C:\raylib\mingw\bin
|
|
||||||
set PATH=%PATH%;%COMPILER_DIR%
|
|
||||||
cd %RAYLIB_DIR%\raylib\src
|
|
||||||
:: .
|
|
||||||
:: > Cleaning latest build
|
|
||||||
:: ---------------------------
|
|
||||||
cmd /c del /F *.o
|
|
||||||
cmd /c del /F libraylib.a
|
|
||||||
:: .
|
|
||||||
:: > Compile raylib modules
|
|
||||||
:: ------------------------------
|
|
||||||
gcc -O2 -c rglfw.c -Wall -I. -Iexternal/glfw/include
|
|
||||||
gcc -O2 -c rcore.c -std=c99 -Wall -Iexternal/glfw/include -DPLATFORM_DESKTOP -D%GRAPHICS_API%
|
|
||||||
gcc -O2 -c rshapes.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
gcc -O2 -c rtextures.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
gcc -O2 -c rtext.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
gcc -O2 -c rmodels.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
gcc -O2 -c raudio.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
gcc -O2 -c utils.c -std=c99 -Wall -DPLATFORM_DESKTOP
|
|
||||||
|
|
||||||
:: .
|
|
||||||
:: . > Generate raylib library
|
|
||||||
:: ------------------------------
|
|
||||||
ar rcs libraylib.a rcore.o rglfw.o rshapes.o rtextures.o rtext.o rmodels.o raudio.o utils.o
|
|
||||||
:: .
|
|
||||||
:: > Installing raylib library
|
|
||||||
:: -----------------------------
|
|
||||||
cmd /c copy raylib.h %RAYLIB_DIR%\mingw\i686-w64-mingw32\include /Y
|
|
||||||
cmd /c copy libraylib.a %RAYLIB_DIR%\mingw\i686-w64-mingw32\lib /Y
|
|
||||||
:: .
|
|
||||||
:: > Restore environment
|
|
||||||
:: -----------------------------
|
|
||||||
cd %~dp0
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
||||||
[editor]
|
|
||||||
line_wrapping=false
|
|
||||||
line_break_column=72
|
|
||||||
auto_continue_multiline=true
|
|
||||||
|
|
||||||
[file_prefs]
|
|
||||||
final_new_line=true
|
|
||||||
ensure_convert_new_lines=false
|
|
||||||
strip_trailing_spaces=false
|
|
||||||
replace_tabs=true
|
|
||||||
|
|
||||||
[indentation]
|
|
||||||
indent_width=4
|
|
||||||
indent_type=0
|
|
||||||
indent_hard_tab_width=8
|
|
||||||
detect_indent=false
|
|
||||||
detect_indent_width=false
|
|
||||||
indent_mode=2
|
|
||||||
|
|
||||||
[project]
|
|
||||||
name=raylib_project
|
|
||||||
base_path=./
|
|
||||||
description=raylib project template
|
|
||||||
file_patterns=
|
|
||||||
|
|
||||||
[long line marker]
|
|
||||||
long_line_behaviour=1
|
|
||||||
long_line_column=72
|
|
||||||
|
|
||||||
[files]
|
|
||||||
current_page=0
|
|
||||||
FILE_NAME_0=0;C;0;EUTF-8;1;1;0;C%3A%5CGitHub%5Craylib%5Cprojects%5CGeany%5Ccore_basic_window.c;0;4
|
|
||||||
|
|
||||||
[build-menu]
|
|
||||||
filetypes=C;
|
|
||||||
EX_00_LB=_Execute
|
|
||||||
EX_00_CM="./%e"
|
|
||||||
EX_00_WD=
|
|
||||||
CFT_00_LB=_Compile
|
|
||||||
CFT_00_CM=raylib_compile_execute.bat %f
|
|
||||||
CFT_00_WD=
|
|
||||||
|
|
@ -1,19 +0,0 @@
|
||||||
### Notepad++ raylib config files
|
|
||||||
|
|
||||||
This folder includes some useful files to config Notepad++ for raylib.
|
|
||||||
|
|
||||||
#### raylib functions autocomplete - c_raylib.xml
|
|
||||||
|
|
||||||
Autocomplete information for Notepad++. The contents of this file should be copied inside raylib\Notepad++\plugins\APIs\c.xml file.
|
|
||||||
|
|
||||||
This file has been automatically generated using the provided tool: `raylib_npp_parser`
|
|
||||||
|
|
||||||
This simple tool basically parses raylib.h header for functions starting by RLAPI, extracts all required information and generates de Notepad++ autocomplete XML equivalent.
|
|
||||||
|
|
||||||
To use the tool, just drag and drop raylib.h over raylib_npp_parser program.
|
|
||||||
|
|
||||||
#### Notepad++ NppExec compilation scripts - npes_saved.txt
|
|
||||||
|
|
||||||
A series of scripts for Notepad++ NppExec plugin to compile raylib library and examples.
|
|
||||||
|
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -1,150 +0,0 @@
|
||||||
/**********************************************************************************************
|
|
||||||
|
|
||||||
raylib_npp_parser - raylib header parser to generate Notepad++ autocompletion data
|
|
||||||
|
|
||||||
This parser scans raylib.h for functions that start with RLAPI and generates Notepad++
|
|
||||||
autocompletion xml equivalent for function and parameters.
|
|
||||||
|
|
||||||
Converts:
|
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
|
||||||
|
|
||||||
To:
|
|
||||||
<KeyWord name="Fade" func="yes">
|
|
||||||
<Overload retVal="Color" descr="Color fade-in or fade-out, alpha goes from 0.0 to 1.0">
|
|
||||||
<Param name="Color color" />
|
|
||||||
<Param name="float alpha" />
|
|
||||||
</Overload>
|
|
||||||
</KeyWord>
|
|
||||||
|
|
||||||
NOTE: Generated XML text should be copied inside raylib\Notepad++\plugins\APIs\c.xml
|
|
||||||
|
|
||||||
WARNING: Be careful with functions that split parameters into several lines, it breaks the process!
|
|
||||||
|
|
||||||
LICENSE: zlib/libpng
|
|
||||||
|
|
||||||
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
||||||
BSD-like license that allows static linking with closed source software:
|
|
||||||
|
|
||||||
Copyright (c) 2018 Ramon Santamaria (@raysan5)
|
|
||||||
|
|
||||||
**********************************************************************************************/
|
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdbool.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
#define MAX_BUFFER_SIZE 512
|
|
||||||
|
|
||||||
int main(int argc, char *argv[])
|
|
||||||
{
|
|
||||||
if (argc > 1)
|
|
||||||
{
|
|
||||||
FILE *rFile = fopen(argv[1], "rt");
|
|
||||||
FILE *rxmlFile = fopen("raylib_npp.xml", "wt");
|
|
||||||
|
|
||||||
if ((rFile == NULL) || (rxmlFile == NULL))
|
|
||||||
{
|
|
||||||
printf("File could not be opened.\n");
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
char *buffer = (char *)calloc(MAX_BUFFER_SIZE, 1);
|
|
||||||
int count = 0;
|
|
||||||
|
|
||||||
while (!feof(rFile))
|
|
||||||
{
|
|
||||||
// Read one full line
|
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, rFile);
|
|
||||||
|
|
||||||
if (buffer[0] == '/') fprintf(rxmlFile, " <!--%.*s -->\n", strlen(buffer) - 3, buffer + 2);
|
|
||||||
else if (buffer[0] == '\n') fprintf(rxmlFile, "%s", buffer); // Direct copy of code comments
|
|
||||||
else if (strncmp(buffer, "RLAPI", 5) == 0) // raylib function declaration
|
|
||||||
{
|
|
||||||
char funcType[64];
|
|
||||||
char funcTypeAux[64];
|
|
||||||
char funcName[64];
|
|
||||||
char funcDesc[256];
|
|
||||||
|
|
||||||
char params[128];
|
|
||||||
char paramType[16][16];
|
|
||||||
char paramName[16][32];
|
|
||||||
|
|
||||||
int index = 0;
|
|
||||||
char *ptr = NULL;
|
|
||||||
|
|
||||||
sscanf(buffer, "RLAPI %s %[^(]s", funcType, funcName);
|
|
||||||
|
|
||||||
if (strcmp(funcType, "const") == 0)
|
|
||||||
{
|
|
||||||
sscanf(buffer, "RLAPI %s %s %[^(]s", funcType, funcTypeAux, funcName);
|
|
||||||
strcat(funcType, " ");
|
|
||||||
strcat(funcType, funcTypeAux);
|
|
||||||
}
|
|
||||||
|
|
||||||
ptr = strchr(buffer, '/');
|
|
||||||
index = (int)(ptr - buffer);
|
|
||||||
|
|
||||||
sscanf(buffer + index, "%[^\n]s", funcDesc); // Read function comment after declaration
|
|
||||||
|
|
||||||
ptr = strchr(buffer, '(');
|
|
||||||
|
|
||||||
if (ptr != NULL) index = (int)(ptr - buffer);
|
|
||||||
else printf("Character not found!\n");
|
|
||||||
|
|
||||||
sscanf(buffer + (index + 1), "%[^)]s", params); // Read what's inside '(' and ')'
|
|
||||||
|
|
||||||
// Scan params string for number of func params, type and name
|
|
||||||
char *paramPtr[16]; // Allocate 16 pointers for possible parameters
|
|
||||||
int paramsCount = 0;
|
|
||||||
paramPtr[paramsCount] = strtok(params, ",");
|
|
||||||
|
|
||||||
if ((funcName[0] == '*') && (funcName[1] == '*')) fprintf(rxmlFile, " <KeyWord name=\"%s\" func=\"yes\">\n", funcName + 2);
|
|
||||||
else if (funcName[0] == '*') fprintf(rxmlFile, " <KeyWord name=\"%s\" func=\"yes\">\n", funcName + 1);
|
|
||||||
else fprintf(rxmlFile, " <KeyWord name=\"%s\" func=\"yes\">\n", funcName);
|
|
||||||
|
|
||||||
fprintf(rxmlFile, " <Overload retVal=\"%s\" descr=\"%s\">", funcType, funcDesc + 3);
|
|
||||||
|
|
||||||
bool paramsVoid = false;
|
|
||||||
|
|
||||||
char paramConst[8][16];
|
|
||||||
|
|
||||||
while (paramPtr[paramsCount] != NULL)
|
|
||||||
{
|
|
||||||
sscanf(paramPtr[paramsCount], "%s %s\n", paramType[paramsCount], paramName[paramsCount]);
|
|
||||||
|
|
||||||
if (strcmp(paramType[paramsCount], "void") == 0)
|
|
||||||
{
|
|
||||||
paramsVoid = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((strcmp(paramType[paramsCount], "const") == 0) || (strcmp(paramType[paramsCount], "unsigned") == 0))
|
|
||||||
{
|
|
||||||
sscanf(paramPtr[paramsCount], "%s %s %s\n", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]);
|
|
||||||
fprintf(rxmlFile, "\n <Param name=\"%s %s %s\" />", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]);
|
|
||||||
}
|
|
||||||
else if (strcmp(paramType[paramsCount], "...") == 0) fprintf(rxmlFile, "\n <Param name=\"...\" />");
|
|
||||||
else fprintf(rxmlFile, "\n <Param name=\"%s %s\" />", paramType[paramsCount], paramName[paramsCount]);
|
|
||||||
|
|
||||||
paramsCount++;
|
|
||||||
paramPtr[paramsCount] = strtok(NULL, ",");
|
|
||||||
}
|
|
||||||
|
|
||||||
fprintf(rxmlFile, "%s</Overload>\n", paramsVoid ? "" : "\n ");
|
|
||||||
fprintf(rxmlFile, " </KeyWord>\n");
|
|
||||||
|
|
||||||
count++;
|
|
||||||
printf("Function processed %02i: %s\n", count, funcName);
|
|
||||||
|
|
||||||
memset(buffer, 0, MAX_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
free(buffer);
|
|
||||||
fclose(rFile);
|
|
||||||
fclose(rxmlFile);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,703 +0,0 @@
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Window and Graphics Device Functions (Module: core)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Window-related functions
|
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
|
||||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
|
||||||
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
|
|
||||||
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
|
|
||||||
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
|
||||||
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
|
|
||||||
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
|
|
||||||
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
|
|
||||||
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
|
|
||||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
|
|
||||||
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
|
||||||
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
|
|
||||||
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
|
|
||||||
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void *GetWindowHandle(void); // Get native window handle
|
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
|
||||||
RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
|
|
||||||
RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
|
|
||||||
RLAPI int GetMonitorCount(void); // Get number of connected monitors
|
|
||||||
RLAPI int GetCurrentMonitor(void); // Get current connected monitor
|
|
||||||
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
|
|
||||||
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
|
|
||||||
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
|
|
||||||
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
|
|
||||||
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
|
|
||||||
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
|
|
||||||
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
|
|
||||||
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
|
|
||||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
|
|
||||||
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
|
||||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
|
||||||
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
|
||||||
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
|
||||||
|
|
||||||
// Cursor-related functions
|
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
|
||||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
|
||||||
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
|
||||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
|
||||||
RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
|
|
||||||
|
|
||||||
// Drawing-related functions
|
|
||||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
|
||||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
|
||||||
RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
|
|
||||||
RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
|
|
||||||
RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
|
|
||||||
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
|
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
|
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
|
||||||
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
|
||||||
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
|
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
|
||||||
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
|
|
||||||
RLAPI void EndScissorMode(void); // End scissor mode
|
|
||||||
RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
|
|
||||||
RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
|
|
||||||
|
|
||||||
// VR stereo config functions for VR simulator
|
|
||||||
RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
|
|
||||||
RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
|
|
||||||
|
|
||||||
// Shader management functions
|
|
||||||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
|
||||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
|
||||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
|
||||||
RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
|
||||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
|
||||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
|
||||||
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
|
||||||
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
|
||||||
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
|
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
|
||||||
|
|
||||||
// Screen-space-related functions
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
|
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
|
|
||||||
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
|
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
|
|
||||||
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
|
|
||||||
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
|
|
||||||
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
|
|
||||||
|
|
||||||
// Timing-related functions
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
|
||||||
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
|
|
||||||
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
|
|
||||||
RLAPI int GetFPS(void); // Get current FPS
|
|
||||||
|
|
||||||
// Custom frame control functions
|
|
||||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
|
||||||
RLAPI void PollInputEvents(void); // Register all input events
|
|
||||||
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
|
|
||||||
|
|
||||||
// Random values generation functions
|
|
||||||
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
|
|
||||||
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
|
|
||||||
RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
|
|
||||||
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
|
|
||||||
|
|
||||||
// Misc. functions
|
|
||||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
|
||||||
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
|
||||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
|
||||||
|
|
||||||
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
|
||||||
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
|
||||||
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
|
|
||||||
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
|
||||||
RLAPI void MemFree(void *ptr); // Internal memory free
|
|
||||||
|
|
||||||
// Set custom callbacks
|
|
||||||
// WARNING: Callbacks setup is intended for advance users
|
|
||||||
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
|
||||||
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
|
|
||||||
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
|
|
||||||
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
|
||||||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
|
||||||
|
|
||||||
// Files management functions
|
|
||||||
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
|
|
||||||
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
|
||||||
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
|
|
||||||
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
|
|
||||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
|
||||||
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
|
||||||
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
|
||||||
|
|
||||||
// File system functions
|
|
||||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
|
||||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
|
||||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
|
||||||
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
|
||||||
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
|
||||||
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
|
||||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
|
||||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
|
||||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
|
||||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
|
||||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
|
||||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
|
||||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
|
|
||||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
|
||||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
|
||||||
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
|
||||||
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
|
||||||
|
|
||||||
// Compression/Encoding functionality
|
|
||||||
RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
|
|
||||||
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
|
||||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
|
||||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
|
||||||
|
|
||||||
// Automation events functionality
|
|
||||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
|
||||||
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
|
|
||||||
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
|
||||||
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
|
||||||
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
|
|
||||||
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
|
||||||
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
|
||||||
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Input Handling Functions (Module: core)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Input-related functions: keyboard
|
|
||||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
|
||||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
|
||||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
|
||||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
|
||||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
|
||||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
|
||||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
|
||||||
|
|
||||||
// Input-related functions: gamepads
|
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
|
||||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
|
||||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
|
||||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
|
||||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
|
||||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
|
||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
|
||||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
|
||||||
|
|
||||||
// Input-related functions: mouse
|
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
|
||||||
RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
|
|
||||||
RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
|
|
||||||
RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
|
|
||||||
RLAPI int GetMouseX(void); // Get mouse position X
|
|
||||||
RLAPI int GetMouseY(void); // Get mouse position Y
|
|
||||||
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
|
|
||||||
RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
|
|
||||||
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
|
|
||||||
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
|
||||||
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
|
||||||
RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
|
|
||||||
RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
|
|
||||||
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
|
|
||||||
|
|
||||||
// Input-related functions: touch
|
|
||||||
RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
|
|
||||||
RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
|
|
||||||
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
|
|
||||||
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
|
|
||||||
RLAPI int GetTouchPointCount(void); // Get number of touch points
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Gestures and Touch Handling Functions (Module: rgestures)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
|
||||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
|
||||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
|
||||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
|
||||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
||||||
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
|
||||||
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
|
||||||
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Camera System Functions (Module: rcamera)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
|
||||||
RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Set texture and rectangle to be used on shapes drawing
|
|
||||||
// NOTE: It can be useful when using basic shapes and one single font,
|
|
||||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
|
||||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
|
||||||
|
|
||||||
// Basic shapes drawing functions
|
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
|
|
||||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
|
||||||
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
|
|
||||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
|
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
|
||||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
|
||||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
|
||||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
|
||||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
|
||||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
|
||||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
|
||||||
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
|
||||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
|
||||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
|
|
||||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
|
|
||||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
|
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
|
||||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
|
||||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
|
||||||
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
|
|
||||||
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
|
||||||
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
|
|
||||||
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
|
|
||||||
RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
|
|
||||||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
|
||||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
|
||||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
|
||||||
|
|
||||||
// Splines drawing functions
|
|
||||||
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
|
||||||
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
|
|
||||||
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
|
|
||||||
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
|
||||||
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
|
||||||
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
|
|
||||||
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
|
|
||||||
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
|
|
||||||
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
|
|
||||||
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
|
|
||||||
|
|
||||||
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
|
|
||||||
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
|
|
||||||
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
|
|
||||||
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
|
|
||||||
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
|
|
||||||
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
|
|
||||||
|
|
||||||
// Basic shapes collision detection functions
|
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
|
||||||
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
|
||||||
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
|
||||||
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
|
||||||
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
|
||||||
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
|
||||||
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
|
||||||
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
|
||||||
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Image loading functions
|
|
||||||
// NOTE: These functions do not require GPU access
|
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
|
||||||
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
|
|
||||||
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
|
||||||
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
|
||||||
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
|
||||||
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
|
||||||
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
|
||||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
|
||||||
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
|
||||||
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
|
||||||
|
|
||||||
// Image generation functions
|
|
||||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
|
||||||
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
|
||||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
|
||||||
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
|
|
||||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
|
||||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
|
||||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
|
||||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
|
||||||
RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
|
|
||||||
|
|
||||||
// Image manipulation functions
|
|
||||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
|
||||||
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
|
||||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
|
||||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
|
||||||
RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
|
|
||||||
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
|
||||||
RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
|
|
||||||
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
|
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
|
||||||
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
|
||||||
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
|
||||||
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
|
||||||
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
|
||||||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
|
||||||
RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
|
|
||||||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
|
||||||
RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
|
|
||||||
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
|
||||||
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
|
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
|
||||||
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
|
|
||||||
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
|
||||||
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
|
||||||
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
|
||||||
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
|
|
||||||
RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
|
|
||||||
RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
|
|
||||||
RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
|
|
||||||
RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
|
|
||||||
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
|
|
||||||
RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
|
|
||||||
|
|
||||||
// Image drawing functions
|
|
||||||
// NOTE: Image software-rendering functions (CPU)
|
|
||||||
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
|
|
||||||
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
|
|
||||||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
|
||||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
|
||||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
|
||||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
|
||||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
|
||||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
|
||||||
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
|
||||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
|
||||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
|
||||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
|
||||||
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
|
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
|
||||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
|
||||||
|
|
||||||
// Texture loading functions
|
|
||||||
// NOTE: These functions require GPU access
|
|
||||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
|
||||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
|
||||||
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
|
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
|
||||||
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
|
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
|
||||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
|
||||||
|
|
||||||
// Texture configuration functions
|
|
||||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
|
||||||
RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
|
|
||||||
RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
|
|
||||||
|
|
||||||
// Texture drawing functions
|
|
||||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
|
||||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
|
||||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
||||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
|
||||||
|
|
||||||
// Color/pixel related functions
|
|
||||||
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
|
||||||
RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
|
|
||||||
RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
|
|
||||||
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
|
||||||
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
|
||||||
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
|
||||||
RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
|
|
||||||
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
|
||||||
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
|
||||||
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
|
||||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
|
||||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
|
||||||
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
|
||||||
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
|
||||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Font loading/unloading functions
|
|
||||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
|
||||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
|
||||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
|
||||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
|
||||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
|
||||||
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
|
||||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
|
||||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
|
||||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
|
||||||
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
|
||||||
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
|
||||||
|
|
||||||
// Text drawing functions
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
|
||||||
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
|
||||||
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
|
||||||
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
|
||||||
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
|
||||||
|
|
||||||
// Text font info functions
|
|
||||||
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
|
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
|
||||||
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
|
||||||
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
|
||||||
RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
|
||||||
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
|
||||||
|
|
||||||
// Text codepoints management functions (unicode characters)
|
|
||||||
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
|
||||||
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
|
||||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
|
||||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
|
||||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
|
||||||
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
|
||||||
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
|
||||||
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
|
||||||
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
|
||||||
|
|
||||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
|
||||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
|
||||||
RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
|
|
||||||
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
|
|
||||||
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
|
|
||||||
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
|
|
||||||
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
|
|
||||||
RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
|
|
||||||
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
|
|
||||||
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
|
|
||||||
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
|
|
||||||
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
|
|
||||||
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
|
|
||||||
RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
|
|
||||||
RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
|
|
||||||
RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
|
|
||||||
RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Basic geometric 3D shapes drawing functions
|
|
||||||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
|
||||||
RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
|
|
||||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
|
||||||
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
|
||||||
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
|
|
||||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
|
||||||
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
|
||||||
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
|
||||||
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
|
||||||
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
|
||||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
|
||||||
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
|
||||||
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
|
||||||
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
|
||||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
|
||||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
|
||||||
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
|
||||||
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
|
||||||
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Model management functions
|
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
|
||||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
|
||||||
RLAPI bool IsModelReady(Model model); // Check if a model is ready
|
|
||||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
|
||||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
|
||||||
|
|
||||||
// Model drawing functions
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
|
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
|
||||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
|
||||||
|
|
||||||
// Mesh management functions
|
|
||||||
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
|
||||||
RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
|
|
||||||
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
|
|
||||||
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
|
|
||||||
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
|
|
||||||
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
|
|
||||||
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
|
||||||
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
|
|
||||||
|
|
||||||
// Mesh generation functions
|
|
||||||
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
|
|
||||||
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
|
|
||||||
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
|
|
||||||
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
|
|
||||||
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
|
|
||||||
RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
|
|
||||||
RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
|
|
||||||
RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
|
|
||||||
RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
|
|
||||||
RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
|
|
||||||
RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
|
|
||||||
|
|
||||||
// Material loading/unloading functions
|
|
||||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
|
||||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
|
||||||
RLAPI bool IsMaterialReady(Material material); // Check if a material is ready
|
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
|
||||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
|
||||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
|
||||||
|
|
||||||
// Model animations loading/unloading functions
|
|
||||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
|
||||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
|
||||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
|
||||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
|
||||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
|
||||||
|
|
||||||
// Collision detection functions
|
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
|
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
|
|
||||||
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
|
|
||||||
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
|
|
||||||
RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
|
|
||||||
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
|
||||||
RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
|
||||||
|
|
||||||
// Audio device management functions
|
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
|
||||||
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
|
||||||
|
|
||||||
// Wave/Sound loading/unloading functions
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
|
||||||
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
|
||||||
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
|
||||||
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
|
||||||
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
|
||||||
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
|
|
||||||
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
|
||||||
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
|
||||||
|
|
||||||
// Wave/Sound management functions
|
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
|
||||||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
|
||||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
|
||||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
|
||||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
|
||||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
|
|
||||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
|
||||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
|
||||||
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
|
||||||
RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
|
|
||||||
RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
|
|
||||||
|
|
||||||
// Music management functions
|
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
|
||||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
|
||||||
RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready
|
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
|
||||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
|
||||||
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
|
||||||
RLAPI void StopMusicStream(Music music); // Stop music playing
|
|
||||||
RLAPI void PauseMusicStream(Music music); // Pause music playing
|
|
||||||
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
|
|
||||||
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
|
||||||
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
|
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
|
||||||
|
|
||||||
// AudioStream management functions
|
|
||||||
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
|
||||||
RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
|
|
||||||
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
|
||||||
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
|
||||||
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
|
|
||||||
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
|
||||||
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
|
|
||||||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
|
||||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
|
||||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
|
||||||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
|
||||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
|
||||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
|
||||||
|
|
||||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
|
|
||||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
|
||||||
|
|
||||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
|
|
||||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
|
||||||
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
## raylib PROJECT TEMPLATES
|
|
||||||
|
|
||||||
This folder contains raylib templates for some common IDEs.
|
|
||||||
|
|
||||||
IDE | Platform(s) | Source | Example(s)
|
|
||||||
----| ------------| :-------: | :-----:
|
|
||||||
[4coder](http://4coder.net/) | Windows | ❌ | ✔️
|
|
||||||
[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
|
|
||||||
[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️
|
|
||||||
[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
|
|
||||||
[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
|
|
||||||
[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
|
|
||||||
[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️
|
|
||||||
[VS2019](https://www.visualstudio.com) | Windows | ✔️ | ✔️
|
|
||||||
[VSCode](https://code.visualstudio.com/) | Windows, macOS | ❌ | ✔️
|
|
||||||
scripts | Windows, Linux, macOS | ✔️ | ✔️
|
|
||||||
|
|
||||||
*New IDEs config files are welcome!*
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
||||||
# Sublime Text 3 project template
|
|
||||||
|
|
||||||
This is a project template to be used with [Sublime Text 3](https://www.sublimetext.com/).
|
|
||||||
|
|
||||||
Simply click on the `raylib.sublime-project` file to open it with Sublime Text.
|
|
||||||
Alternatively you can open Sublime Text first and click on the `Project -> Open Project`.
|
|
||||||
|
|
||||||
It comes with raylib.sublime-build. This file needs to be copied into the sublime packages folder for the user. On windows it can be found in `%AppData%\Sublime Text 3\Packages\User`.
|
|
||||||
|
|
||||||
Once done open the project and select `Tools -> Build System -> raylib`.
|
|
||||||
To run press Ctrl + Shift + B and select which build you want to run.
|
|
||||||
|
|
||||||
For a full overview of build systems please check the [build systems guide](https://www.sublimetext.com/docs/3/build_systems.html).
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
||||||
{
|
|
||||||
"variants": [
|
|
||||||
{
|
|
||||||
"name": "desktop",
|
|
||||||
"shell_cmd": "cd ${folder}\\src && mingw32-make PLATFORM=PLATFORM_DESKTOP"
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
"name": "examples",
|
|
||||||
"shell_cmd": "cd ${folder}\\examples && mingw32-make PLATFORM=PLATFORM_DESKTOP"
|
|
||||||
},
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
{
|
|
||||||
"folders":
|
|
||||||
[
|
|
||||||
{
|
|
||||||
"path": "../../"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
@ -1,75 +0,0 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 16
|
|
||||||
VisualStudioVersion = 16.0.31702.278
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "raylib_android", "raylib_android", "{5C24BC76-8848-40EA-9BBB-A544648D8D5B}"
|
|
||||||
EndProject
|
|
||||||
Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "raylib_android.Packaging", "raylib_android\raylib_android.Packaging\raylib_android.Packaging.androidproj", "{B2231F0D-52DA-4C55-8998-5886F766553C}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib_android.NativeActivity", "raylib_android\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj", "{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|ARM = Debug|ARM
|
|
||||||
Debug|ARM64 = Debug|ARM64
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Debug|x86 = Debug|x86
|
|
||||||
Release|ARM = Release|ARM
|
|
||||||
Release|ARM64 = Release|ARM64
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
Release|x86 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Build.0 = Debug|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Deploy.0 = Debug|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Build.0 = Debug|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Deploy.0 = Debug|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.ActiveCfg = Debug|x86
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Build.0 = Debug|x86
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Deploy.0 = Debug|x86
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.ActiveCfg = Release|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Build.0 = Release|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Deploy.0 = Release|ARM
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.ActiveCfg = Release|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Build.0 = Release|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Deploy.0 = Release|ARM64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Build.0 = Release|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Deploy.0 = Release|x64
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.ActiveCfg = Release|x86
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Build.0 = Release|x86
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Deploy.0 = Release|x86
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.Build.0 = Debug|ARM
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.Build.0 = Debug|ARM64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.ActiveCfg = Debug|x86
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.Build.0 = Debug|x86
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.ActiveCfg = Release|ARM
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.Build.0 = Release|ARM
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.ActiveCfg = Release|ARM64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.Build.0 = Release|ARM64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.Build.0 = Release|x64
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.ActiveCfg = Release|x86
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.Build.0 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(NestedProjects) = preSolution
|
|
||||||
{B2231F0D-52DA-4C55-8998-5886F766553C} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B}
|
|
||||||
{BFB31759-4FCA-4503-BC7C-A97F705EFDB2} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B}
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {B7ED0AA6-6B00-40AC-BF71-526D5BEEFC78}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
||||||
|
|
@ -1,437 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (C) 2010 The Android Open Source Project
|
|
||||||
*
|
|
||||||
* лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия");
|
|
||||||
*этот файл можно использовать только в соответствии с лицензией.
|
|
||||||
*Копию лицензии можно получить на веб-сайте
|
|
||||||
*
|
|
||||||
* http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
*
|
|
||||||
*Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение
|
|
||||||
* распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ",
|
|
||||||
* БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых.
|
|
||||||
* См. лицензию для получения информации об определенных разрешениях по использованию языка и
|
|
||||||
* ограничениях в рамках лицензии.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <jni.h>
|
|
||||||
|
|
||||||
#include <errno.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <sys/resource.h>
|
|
||||||
|
|
||||||
#include "android_native_app_glue.h"
|
|
||||||
#include <android/log.h>
|
|
||||||
|
|
||||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
|
|
||||||
#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
|
|
||||||
|
|
||||||
/* Для отладочных построений необходимо всегда включать трассировку отладки в этой библиотеке*/
|
|
||||||
#ifndef NDEBUG
|
|
||||||
# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
|
|
||||||
#else
|
|
||||||
# define LOGV(...) ((void)0)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static void free_saved_state(struct android_app* android_app) {
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
if (android_app->savedState != NULL) {
|
|
||||||
free(android_app->savedState);
|
|
||||||
android_app->savedState = NULL;
|
|
||||||
android_app->savedStateSize = 0;
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
int8_t android_app_read_cmd(struct android_app* android_app) {
|
|
||||||
int8_t cmd;
|
|
||||||
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
|
|
||||||
switch (cmd) {
|
|
||||||
case APP_CMD_SAVE_STATE:
|
|
||||||
free_saved_state(android_app);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return cmd;
|
|
||||||
} else {
|
|
||||||
LOGE("No data on command pipe!");
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void print_cur_config(struct android_app* android_app) {
|
|
||||||
char lang[2], country[2];
|
|
||||||
AConfiguration_getLanguage(android_app->config, lang);
|
|
||||||
AConfiguration_getCountry(android_app->config, country);
|
|
||||||
|
|
||||||
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
|
|
||||||
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
|
|
||||||
"modetype=%d modenight=%d",
|
|
||||||
AConfiguration_getMcc(android_app->config),
|
|
||||||
AConfiguration_getMnc(android_app->config),
|
|
||||||
lang[0], lang[1], country[0], country[1],
|
|
||||||
AConfiguration_getOrientation(android_app->config),
|
|
||||||
AConfiguration_getTouchscreen(android_app->config),
|
|
||||||
AConfiguration_getDensity(android_app->config),
|
|
||||||
AConfiguration_getKeyboard(android_app->config),
|
|
||||||
AConfiguration_getNavigation(android_app->config),
|
|
||||||
AConfiguration_getKeysHidden(android_app->config),
|
|
||||||
AConfiguration_getNavHidden(android_app->config),
|
|
||||||
AConfiguration_getSdkVersion(android_app->config),
|
|
||||||
AConfiguration_getScreenSize(android_app->config),
|
|
||||||
AConfiguration_getScreenLong(android_app->config),
|
|
||||||
AConfiguration_getUiModeType(android_app->config),
|
|
||||||
AConfiguration_getUiModeNight(android_app->config));
|
|
||||||
}
|
|
||||||
|
|
||||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
|
||||||
switch (cmd) {
|
|
||||||
case APP_CMD_INPUT_CHANGED:
|
|
||||||
LOGV("APP_CMD_INPUT_CHANGED\n");
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
if (android_app->inputQueue != NULL) {
|
|
||||||
AInputQueue_detachLooper(android_app->inputQueue);
|
|
||||||
}
|
|
||||||
android_app->inputQueue = android_app->pendingInputQueue;
|
|
||||||
if (android_app->inputQueue != NULL) {
|
|
||||||
LOGV("Attaching input queue to looper");
|
|
||||||
AInputQueue_attachLooper(android_app->inputQueue,
|
|
||||||
android_app->looper, LOOPER_ID_INPUT, NULL,
|
|
||||||
&android_app->inputPollSource);
|
|
||||||
}
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_INIT_WINDOW:
|
|
||||||
LOGV("APP_CMD_INIT_WINDOW\n");
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->window = android_app->pendingWindow;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_TERM_WINDOW:
|
|
||||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_RESUME:
|
|
||||||
case APP_CMD_START:
|
|
||||||
case APP_CMD_PAUSE:
|
|
||||||
case APP_CMD_STOP:
|
|
||||||
LOGV("activityState=%d\n", cmd);
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->activityState = cmd;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_CONFIG_CHANGED:
|
|
||||||
LOGV("APP_CMD_CONFIG_CHANGED\n");
|
|
||||||
AConfiguration_fromAssetManager(android_app->config,
|
|
||||||
android_app->activity->assetManager);
|
|
||||||
print_cur_config(android_app);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_DESTROY:
|
|
||||||
LOGV("APP_CMD_DESTROY\n");
|
|
||||||
android_app->destroyRequested = 1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
|
||||||
switch (cmd) {
|
|
||||||
case APP_CMD_TERM_WINDOW:
|
|
||||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->window = NULL;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_SAVE_STATE:
|
|
||||||
LOGV("APP_CMD_SAVE_STATE\n");
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->stateSaved = 1;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case APP_CMD_RESUME:
|
|
||||||
free_saved_state(android_app);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_destroy(struct android_app* android_app) {
|
|
||||||
LOGV("android_app_destroy!");
|
|
||||||
free_saved_state(android_app);
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
if (android_app->inputQueue != NULL) {
|
|
||||||
AInputQueue_detachLooper(android_app->inputQueue);
|
|
||||||
}
|
|
||||||
AConfiguration_delete(android_app->config);
|
|
||||||
android_app->destroyed = 1;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
// После этого нельзя изменять объект android_app.
|
|
||||||
}
|
|
||||||
|
|
||||||
static void process_input(struct android_app* app, struct android_poll_source* source) {
|
|
||||||
AInputEvent* event = NULL;
|
|
||||||
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
|
||||||
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
|
||||||
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
int32_t handled = 0;
|
|
||||||
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
|
||||||
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
|
|
||||||
int8_t cmd = android_app_read_cmd(app);
|
|
||||||
android_app_pre_exec_cmd(app, cmd);
|
|
||||||
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
|
|
||||||
android_app_post_exec_cmd(app, cmd);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void* android_app_entry(void* param) {
|
|
||||||
struct android_app* android_app = (struct android_app*)param;
|
|
||||||
|
|
||||||
android_app->config = AConfiguration_new();
|
|
||||||
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
|
|
||||||
|
|
||||||
print_cur_config(android_app);
|
|
||||||
|
|
||||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
|
||||||
android_app->cmdPollSource.app = android_app;
|
|
||||||
android_app->cmdPollSource.process = process_cmd;
|
|
||||||
android_app->inputPollSource.id = LOOPER_ID_INPUT;
|
|
||||||
android_app->inputPollSource.app = android_app;
|
|
||||||
android_app->inputPollSource.process = process_input;
|
|
||||||
|
|
||||||
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
|
||||||
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
|
||||||
&android_app->cmdPollSource);
|
|
||||||
android_app->looper = looper;
|
|
||||||
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->running = 1;
|
|
||||||
pthread_cond_broadcast(&android_app->cond);
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
|
|
||||||
android_main(android_app);
|
|
||||||
|
|
||||||
android_app_destroy(android_app);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------
|
|
||||||
// Взаимодействие NativeАctivity (вызванное из основного потока)
|
|
||||||
// --------------------------------------------------------------------
|
|
||||||
|
|
||||||
static struct android_app* android_app_create(ANativeActivity* activity,
|
|
||||||
void* savedState, size_t savedStateSize) {
|
|
||||||
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
|
|
||||||
memset(android_app, 0, sizeof(struct android_app));
|
|
||||||
android_app->activity = activity;
|
|
||||||
|
|
||||||
pthread_mutex_init(&android_app->mutex, NULL);
|
|
||||||
pthread_cond_init(&android_app->cond, NULL);
|
|
||||||
|
|
||||||
if (savedState != NULL) {
|
|
||||||
android_app->savedState = malloc(savedStateSize);
|
|
||||||
android_app->savedStateSize = savedStateSize;
|
|
||||||
memcpy(android_app->savedState, savedState, savedStateSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
int msgpipe[2];
|
|
||||||
if (pipe(msgpipe)) {
|
|
||||||
LOGE("could not create pipe: %s", strerror(errno));
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
android_app->msgread = msgpipe[0];
|
|
||||||
android_app->msgwrite = msgpipe[1];
|
|
||||||
|
|
||||||
pthread_attr_t attr;
|
|
||||||
pthread_attr_init(&attr);
|
|
||||||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
|
||||||
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
|
|
||||||
|
|
||||||
// Дождитесь запуска потока.
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
while (!android_app->running) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
|
|
||||||
return android_app;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
|
|
||||||
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
|
|
||||||
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->pendingInputQueue = inputQueue;
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
|
|
||||||
while (android_app->inputQueue != android_app->pendingInputQueue) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
if (android_app->pendingWindow != NULL) {
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
|
||||||
}
|
|
||||||
android_app->pendingWindow = window;
|
|
||||||
if (window != NULL) {
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
|
|
||||||
}
|
|
||||||
while (android_app->window != android_app->pendingWindow) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app_write_cmd(android_app, cmd);
|
|
||||||
while (android_app->activityState != cmd) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void android_app_free(struct android_app* android_app) {
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
|
||||||
while (!android_app->destroyed) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
|
|
||||||
close(android_app->msgread);
|
|
||||||
close(android_app->msgwrite);
|
|
||||||
pthread_cond_destroy(&android_app->cond);
|
|
||||||
pthread_mutex_destroy(&android_app->mutex);
|
|
||||||
free(android_app);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onDestroy(ANativeActivity* activity) {
|
|
||||||
LOGV("Destroy: %p\n", activity);
|
|
||||||
android_app_free((struct android_app*)activity->instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onStart(ANativeActivity* activity) {
|
|
||||||
LOGV("Start: %p\n", activity);
|
|
||||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onResume(ANativeActivity* activity) {
|
|
||||||
LOGV("Resume: %p\n", activity);
|
|
||||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
|
||||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
|
||||||
void* savedState = NULL;
|
|
||||||
|
|
||||||
LOGV("SaveInstanceState: %p\n", activity);
|
|
||||||
pthread_mutex_lock(&android_app->mutex);
|
|
||||||
android_app->stateSaved = 0;
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
|
||||||
while (!android_app->stateSaved) {
|
|
||||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (android_app->savedState != NULL) {
|
|
||||||
savedState = android_app->savedState;
|
|
||||||
*outLen = android_app->savedStateSize;
|
|
||||||
android_app->savedState = NULL;
|
|
||||||
android_app->savedStateSize = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
pthread_mutex_unlock(&android_app->mutex);
|
|
||||||
|
|
||||||
return savedState;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onPause(ANativeActivity* activity) {
|
|
||||||
LOGV("Pause: %p\n", activity);
|
|
||||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onStop(ANativeActivity* activity) {
|
|
||||||
LOGV("Stop: %p\n", activity);
|
|
||||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
|
||||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
|
||||||
LOGV("ConfigurationChanged: %p\n", activity);
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onLowMemory(ANativeActivity* activity) {
|
|
||||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
|
||||||
LOGV("LowMemory: %p\n", activity);
|
|
||||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
|
||||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
|
||||||
android_app_write_cmd((struct android_app*)activity->instance,
|
|
||||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
|
||||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
|
||||||
android_app_set_window((struct android_app*)activity->instance, window);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
|
||||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
|
||||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
|
||||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
|
||||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
|
||||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
|
||||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ANativeActivity_onCreate(ANativeActivity* activity,
|
|
||||||
void* savedState, size_t savedStateSize) {
|
|
||||||
LOGV("Creating: %p\n", activity);
|
|
||||||
activity->callbacks->onDestroy = onDestroy;
|
|
||||||
activity->callbacks->onStart = onStart;
|
|
||||||
activity->callbacks->onResume = onResume;
|
|
||||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
|
||||||
activity->callbacks->onPause = onPause;
|
|
||||||
activity->callbacks->onStop = onStop;
|
|
||||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
|
||||||
activity->callbacks->onLowMemory = onLowMemory;
|
|
||||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
|
||||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
|
||||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
|
||||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
|
||||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
|
||||||
|
|
||||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
|
||||||
}
|
|
||||||
|
|
@ -1,344 +0,0 @@
|
||||||
/*
|
|
||||||
* © 2010 The Android Open Source Project
|
|
||||||
*
|
|
||||||
* Лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия");
|
|
||||||
*этот файл можно использовать только в соответствии с лицензией.
|
|
||||||
*Копию лицензии можно получить на веб-сайте
|
|
||||||
*
|
|
||||||
* http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
*
|
|
||||||
*Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение
|
|
||||||
* распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ",
|
|
||||||
* БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых.
|
|
||||||
* См. лицензию для получения информации об определенных разрешениях по использованию языка и
|
|
||||||
* ограничениях в рамках лицензии.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
|
||||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
|
||||||
|
|
||||||
#include <poll.h>
|
|
||||||
#include <pthread.h>
|
|
||||||
#include <sched.h>
|
|
||||||
|
|
||||||
#include <android/configuration.h>
|
|
||||||
#include <android/looper.h>
|
|
||||||
#include <android/native_activity.h>
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Интерфейс NativeActivity, предоставленный <android/native_activity.h>,
|
|
||||||
* основан на наборе предоставленных приложением обратных вызовов, которые вызываются
|
|
||||||
*основным потоком действия при возникновении определенных событий.
|
|
||||||
*
|
|
||||||
* Это означает, что ни один из данных обратных вызовов _не_ _должен_ блокироваться, иначе
|
|
||||||
* существует риск принудительного закрытия приложения системой. Эта модель программирования
|
|
||||||
* прямая, простая, но имеет ограничения.
|
|
||||||
*
|
|
||||||
* Статическая библиотека threaded_native_app используется для обеспечения другой
|
|
||||||
* модели выполнения, в которой приложение может реализовать свой собственный цикл главного события
|
|
||||||
* в другом потоке вместо этого. Это работает так:
|
|
||||||
*
|
|
||||||
* 1/ Приложение должно предоставить функцию с именем android_main(), которая
|
|
||||||
* будет вызываться при создании действия в новом потоке,
|
|
||||||
* отличающемся от основного потока действия.
|
|
||||||
*
|
|
||||||
* 2/ android_main() получает указатель на допустимую структуру android_app,
|
|
||||||
* которая содержит ссылки на другие важные объекты, например экземпляр объекта
|
|
||||||
* ANativeActivity, где выполняется приложение.
|
|
||||||
*
|
|
||||||
* 3/ Объект android_app содержит экземпляр ALooper, который уже
|
|
||||||
* ожидает две важных вещи:
|
|
||||||
*
|
|
||||||
* - событий жизненного цикла действия (например, "pause", "resume"). См. объявления APP_CMD_XXX
|
|
||||||
* ниже.
|
|
||||||
*
|
|
||||||
* - входных событий, поступающих из очереди AInputQueue, присоединенной к действию.
|
|
||||||
*
|
|
||||||
* Каждое из этих событий соответствует идентификатору ALooper, возвращенному
|
|
||||||
* ALooper_pollOnce со значениями LOOPER_ID_MAIN и LOOPER_ID_INPUT,
|
|
||||||
*, соответственно.
|
|
||||||
*
|
|
||||||
* Ваше приложение может использовать тот же ALooper для прослушивания дополнительных
|
|
||||||
* дескрипторов файла. Они могут быть основаны либо на обратных вызовах, либо поступают с идентификаторами возврата,
|
|
||||||
* начинающимися с LOOPER_ID_USER.
|
|
||||||
*
|
|
||||||
* 4/ При получении события LOOPER_ID_MAIN или LOOPER_ID_INPUT
|
|
||||||
* возвращенные данные будут указывать на структуру android_poll_source. Для нее
|
|
||||||
* можно вызвать функцию process() и заполнить android_app->onAppCmd
|
|
||||||
* и android_app->onInputEvent, для того чтобы они вызывались для вашей собственной обработки
|
|
||||||
* события.
|
|
||||||
*
|
|
||||||
* Вместо этого можно вызвать функции нижнего уровня для чтения и обработки
|
|
||||||
* данных непосредственно... посмотрите на реализации process_cmd() и process_input()
|
|
||||||
* в приклеивании, чтобы выяснить, как это делается.
|
|
||||||
*
|
|
||||||
* См. пример "native-activity" в NDK с
|
|
||||||
* полной демонстрацией использования. Также посмотрите JavaDoc в NativeActivity.
|
|
||||||
*/
|
|
||||||
|
|
||||||
struct android_app;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Данные, связанные с ALooper fd, которые будут возвращаться как outData
|
|
||||||
* при готовности данных в этом источнике.
|
|
||||||
*/
|
|
||||||
struct android_poll_source {
|
|
||||||
// Идентификатор данного источника. Может быть LOOPER_ID_MAIN или
|
|
||||||
// LOOPER_ID_INPUT.
|
|
||||||
int32_t id;
|
|
||||||
|
|
||||||
// android_app, с которым связан данный идентификатор.
|
|
||||||
struct android_app* app;
|
|
||||||
|
|
||||||
// Функция, вызываемая для стандартной обработки данных из
|
|
||||||
// этого источника.
|
|
||||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Это интерфейс стандартного кода приклеивания поточного
|
|
||||||
* приложения. В этой модели код приложения выполняется
|
|
||||||
* в своем собственном потоке, отдельном от основного потока процесса.
|
|
||||||
* Не требуется связь данного потока с ВМ Java
|
|
||||||
*, хотя это необходимо для выполнения вызовов JNI любых
|
|
||||||
* объектов Java.
|
|
||||||
*/
|
|
||||||
struct android_app {
|
|
||||||
// Приложение может поместить указатель на свой собственный объект состояния
|
|
||||||
// здесь, если нужно.
|
|
||||||
void* userData;
|
|
||||||
|
|
||||||
// Введите здесь код функции для обработки основных команд приложения (APP_CMD_*)
|
|
||||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
|
||||||
|
|
||||||
// Введите здесь код функции для обработки входных событий. Сейчас
|
|
||||||
// событие уже было предварительно отправлено и будет завершено при
|
|
||||||
// возврате. Верните 1, если событие обработано, 0 — для любой диспетчеризации
|
|
||||||
// по умолчанию.
|
|
||||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
|
||||||
|
|
||||||
// Экземпляр объекта ANativeActivity, в котором выполняется это приложение.
|
|
||||||
ANativeActivity* activity;
|
|
||||||
|
|
||||||
// Текущая конфигурация, в которой выполняется это приложение.
|
|
||||||
AConfiguration* config;
|
|
||||||
|
|
||||||
// Это последнее сохраненное состояние экземпляра, предоставленное во время создания.
|
|
||||||
// Значение равно NULL, если состояния не было. Можно использовать это по мере необходимости;
|
|
||||||
// память останется доступной до вызова android_app_exec_cmd() для
|
|
||||||
// APP_CMD_RESUME, после чего она будет освобождена, а savedState получит значение NULL.
|
|
||||||
// Эти переменные необходимо изменять только при обработке APP_CMD_SAVE_STATE,
|
|
||||||
// когда их значения будут инициализироваться в NULL и можно будет выполнить malloc для
|
|
||||||
// состояния и поместить здесь информацию. В этом случае память будет
|
|
||||||
// освобождена позднее.
|
|
||||||
void* savedState;
|
|
||||||
size_t savedStateSize;
|
|
||||||
|
|
||||||
// ALooper, связанный с потоком приложения.
|
|
||||||
ALooper* looper;
|
|
||||||
|
|
||||||
// Если значение не равно NULL, то это входная очередь, из которой приложение будет
|
|
||||||
// получать входные события пользователя.
|
|
||||||
AInputQueue* inputQueue;
|
|
||||||
|
|
||||||
// Если значение не равно NULL, то это поверхность окна, в котором приложение может рисовать.
|
|
||||||
ANativeWindow* window;
|
|
||||||
|
|
||||||
// Текущий прямоугольник содержимого окна. Это область, в которой
|
|
||||||
// должно помещаться содержимое окна, чтобы его видел пользователь.
|
|
||||||
ARect contentRect;
|
|
||||||
|
|
||||||
// Текущее состояние действия приложения. Может быть APP_CMD_START,
|
|
||||||
// APP_CMD_RESUME, APP_CMD_PAUSE или APP_CMD_STOP; см. ниже.
|
|
||||||
int activityState;
|
|
||||||
|
|
||||||
// Значение не равно нулю, когда NativeActivity приложения
|
|
||||||
// разрушается и ожидает завершения потока приложения.
|
|
||||||
int destroyRequested;
|
|
||||||
|
|
||||||
// -------------------------------------------------
|
|
||||||
// Ниже показан "частная" реализация кода прилипания.
|
|
||||||
|
|
||||||
pthread_mutex_t mutex;
|
|
||||||
pthread_cond_t cond;
|
|
||||||
|
|
||||||
int msgread;
|
|
||||||
int msgwrite;
|
|
||||||
|
|
||||||
pthread_t thread;
|
|
||||||
|
|
||||||
struct android_poll_source cmdPollSource;
|
|
||||||
struct android_poll_source inputPollSource;
|
|
||||||
|
|
||||||
int running;
|
|
||||||
int stateSaved;
|
|
||||||
int destroyed;
|
|
||||||
int redrawNeeded;
|
|
||||||
AInputQueue* pendingInputQueue;
|
|
||||||
ANativeWindow* pendingWindow;
|
|
||||||
ARect pendingContentRect;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
|
||||||
/**
|
|
||||||
* Идентификатор данных Looper команд, поступающих из основного потока приложения, который
|
|
||||||
* возвращается как идентификатор от ALooper_pollOnce(). Данные для этого идентификатора
|
|
||||||
* являются указателем на структуру android_poll_source.
|
|
||||||
* Их можно извлечь и обработать с помощью android_app_read_cmd()
|
|
||||||
* и android_app_exec_cmd().
|
|
||||||
*/
|
|
||||||
LOOPER_ID_MAIN = 1,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Идентификатор данных Looper событий, поступающий из AInputQueue окна
|
|
||||||
* приложения, который возвращается как идентификатор из
|
|
||||||
* ALooper_pollOnce(). Данные этого идентификатора являются указателем на структуру
|
|
||||||
* android_poll_source. Их можно прочитать через объект inputQueue
|
|
||||||
* приложения android_app.
|
|
||||||
*/
|
|
||||||
LOOPER_ID_INPUT = 2,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Запуск определяемых пользователем идентификаторов ALooper.
|
|
||||||
*/
|
|
||||||
LOOPER_ID_USER = 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: AInputQueue изменена. После обработки
|
|
||||||
* этой команды android_app->inputQueue будет обновлена в новую очередь
|
|
||||||
* (или NULL).
|
|
||||||
*/
|
|
||||||
APP_CMD_INPUT_CHANGED,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: новое окно ANativeWindow готово к использованию. После
|
|
||||||
* получения этой команды окно android_app-> будет содержать новую поверхность
|
|
||||||
*окна.
|
|
||||||
*/
|
|
||||||
APP_CMD_INIT_WINDOW,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: существующее окно ANativeWindow необходимо
|
|
||||||
* прекратить. После получения этой команды окно android_app->по-прежнему
|
|
||||||
* содержит существующее окно; после вызова android_app_exec_cmd
|
|
||||||
* оно получит значение NULL.
|
|
||||||
*/
|
|
||||||
APP_CMD_TERM_WINDOW,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: текущее окно ANativeWindow изменило размер.
|
|
||||||
* Перерисуйте согласно новом размеру.
|
|
||||||
*/
|
|
||||||
APP_CMD_WINDOW_RESIZED,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: системе необходимо, чтобы текущее окно ANativeWindow
|
|
||||||
* было перерисовано. Необходимо перерисовать окно перед ее передачей в
|
|
||||||
* android_app_exec_cmd(), чтобы избежать переходных сбоев рисования.
|
|
||||||
*/
|
|
||||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: область содержимого окна изменена
|
|
||||||
* таким образом, что из функционального ввода окно показывается или скрывается. Можно
|
|
||||||
* найти новый прямоугольник содержимого в android_app::contentRect.
|
|
||||||
*/
|
|
||||||
APP_CMD_CONTENT_RECT_CHANGED,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: окно действия приложения получило
|
|
||||||
* фокус ввода.
|
|
||||||
*/
|
|
||||||
APP_CMD_GAINED_FOCUS,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: окно действия приложения потеряло
|
|
||||||
* фокус ввода.
|
|
||||||
*/
|
|
||||||
APP_CMD_LOST_FOCUS,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: изменена текущая конфигурация устройства.
|
|
||||||
*/
|
|
||||||
APP_CMD_CONFIG_CHANGED,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: системе не хватает памяти.
|
|
||||||
* Попробуйте уменьшить использование памяти.
|
|
||||||
*/
|
|
||||||
APP_CMD_LOW_MEMORY,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: действие приложения было запущено.
|
|
||||||
*/
|
|
||||||
APP_CMD_START,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: действие приложения было возобновлено.
|
|
||||||
*/
|
|
||||||
APP_CMD_RESUME,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: приложение должно создать новое сохраненное состояние
|
|
||||||
* для себя, чтобы восстанавливаться из него позднее в случае необходимости. Если вы сохранили состояние,
|
|
||||||
* выделите его с использованием malloc и поместите в android_app.savedState с
|
|
||||||
* размером android_app.savedStateSize. Память будет освобождена
|
|
||||||
* позднее.
|
|
||||||
*/
|
|
||||||
APP_CMD_SAVE_STATE,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: пауза в действии приложения.
|
|
||||||
*/
|
|
||||||
APP_CMD_PAUSE,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: действие приложения было остановлено.
|
|
||||||
*/
|
|
||||||
APP_CMD_STOP,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Команда из основного потока: действие приложения уничтожается,
|
|
||||||
* и ожидает очистки потока приложения и выхода перед обработкой.
|
|
||||||
*/
|
|
||||||
APP_CMD_DESTROY,
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Вызовите, когда ALooper_pollAll() возвращает LOOPER_ID_MAIN, при чтении следующего сообщения команды
|
|
||||||
*приложения.
|
|
||||||
*/
|
|
||||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Вызовите с помощью команды, возвращенной android_app_read_cmd() для выполнения
|
|
||||||
* начальной предварительной обработки данной команды. Можно выполнить собственные
|
|
||||||
* действия для команды после вызова этой функции.
|
|
||||||
*/
|
|
||||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Вызовите с помощью команды, возвращенной android_app_read_cmd(), для
|
|
||||||
* окончательной предварительной обработки данной команды. Необходимо завершить собственные
|
|
||||||
* действия с командой до вызова этой функции.
|
|
||||||
*/
|
|
||||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Это функция, которую должен реализовать код приложения, представляет собой
|
|
||||||
* главный вход в приложение.
|
|
||||||
*/
|
|
||||||
extern void android_main(struct android_app* app);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
|
||||||
|
|
@ -1,64 +0,0 @@
|
||||||
/*******************************************************************************************
|
|
||||||
*
|
|
||||||
* raylib [core] example - Basic window
|
|
||||||
*
|
|
||||||
* This example has been created using raylib 3.8 (www.raylib.com)
|
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
||||||
*
|
|
||||||
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
|
||||||
*
|
|
||||||
* Copyright (c) 2021 <user_name> (@<user_github>)
|
|
||||||
|
|
||||||
* Adapt for Visual Studio: Vadim Boev (Kronka Dev)
|
|
||||||
*
|
|
||||||
********************************************************************************************/
|
|
||||||
#include "android_native_app_glue.h"
|
|
||||||
|
|
||||||
#include "../../../../src/raylib.h"
|
|
||||||
|
|
||||||
int main(void)
|
|
||||||
{
|
|
||||||
// Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
const int screenWidth = 800;
|
|
||||||
const int screenHeight = 450;
|
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
||||||
|
|
||||||
// TODO: Load resources / Initialize variables at this point
|
|
||||||
|
|
||||||
SetTargetFPS(60);
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Main game loop
|
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
||||||
{
|
|
||||||
// Update
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// TODO: Update variables / Implement example logic at this point
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Draw
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
BeginDrawing();
|
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
|
|
||||||
// TODO: Draw everything that requires to be drawn at this point:
|
|
||||||
|
|
||||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
|
|
||||||
|
|
||||||
EndDrawing();
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
}
|
|
||||||
|
|
||||||
// De-Initialization
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// TODO: Unload all loaded resources at this point
|
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
@ -1,226 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|ARM">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|ARM64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x86">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x86</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x86">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x86</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{bfb31759-4fca-4503-bc7c-a97f705efdb2}</ProjectGuid>
|
|
||||||
<Keyword>Android</Keyword>
|
|
||||||
<RootNamespace>raylib_android</RootNamespace>
|
|
||||||
<DefaultLanguage>en-US</DefaultLanguage>
|
|
||||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
|
||||||
<ApplicationType>Android</ApplicationType>
|
|
||||||
<ApplicationTypeRevision>3.0</ApplicationTypeRevision>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
<AndroidAPILevel>android-29</AndroidAPILevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>Clang_5_0</PlatformToolset>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<TargetName>libmain</TargetName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" />
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
|
||||||
<CLanguageStandard>c99</CLanguageStandard>
|
|
||||||
<CppLanguageStandard>Default</CppLanguageStandard>
|
|
||||||
<PrecompiledHeaderCompileAs>CompileAsC</PrecompiledHeaderCompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);EGL;GLESv2;log;android;c;m;raylib</LibraryDependencies>
|
|
||||||
<AdditionalLibraryDirectories>../../../../src/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsC</CompileAs>
|
|
||||||
<CLanguageStandard>c99</CLanguageStandard>
|
|
||||||
<CppLanguageStandard>Default</CppLanguageStandard>
|
|
||||||
<PrecompiledHeaderCompileAs>CompileAsC</PrecompiledHeaderCompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
<AdditionalLibraryDirectories>.;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
<CompileAs>CompileAsCpp</CompileAs>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<LibraryDependencies>%(LibraryDependencies);GLESv1_CM;EGL;</LibraryDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="android_native_app_glue.c" />
|
|
||||||
<ClCompile Include="main.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="android_native_app_glue.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="android_native_app_glue.c" />
|
|
||||||
<ClCompile Include="main.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup />
|
|
||||||
</Project>
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
|
|
||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.$(ApplicationName)" android:versionCode="1" android:versionName="1.0">
|
|
||||||
|
|
||||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
|
||||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29"/>
|
|
||||||
|
|
||||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
|
||||||
<application android:label="@string/app_name" android:hasCode="false">
|
|
||||||
|
|
||||||
<!-- Our activity is the built-in NativeActivity framework class.
|
|
||||||
This will take care of integrating with our NDK code. -->
|
|
||||||
<activity android:name="android.app.NativeActivity" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:configChanges="orientation|keyboardHidden|screenSize" android:screenOrientation="landscape">
|
|
||||||
<!-- Tell NativeActivity the name of our .so -->
|
|
||||||
<meta-data android:name="android.app.lib_name" android:value="main"/>
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.MAIN"/>
|
|
||||||
<category android:name="android.intent.category.LAUNCHER"/>
|
|
||||||
</intent-filter>
|
|
||||||
</activity>
|
|
||||||
</application>
|
|
||||||
</manifest>
|
|
||||||
|
|
@ -1,90 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project name="$(projectname)" default="help">
|
|
||||||
|
|
||||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
|
||||||
'android' tool to add properties to it.
|
|
||||||
This is the place to change some Ant specific build properties.
|
|
||||||
Here are some properties you may want to change/update:
|
|
||||||
|
|
||||||
source.dir
|
|
||||||
The name of the source directory. Default is 'src'.
|
|
||||||
out.dir
|
|
||||||
The name of the output directory. Default is 'bin'.
|
|
||||||
|
|
||||||
For other overridable properties, look at the beginning of the rules
|
|
||||||
files in the SDK, at tools/ant/build.xml
|
|
||||||
|
|
||||||
Properties related to the SDK location or the project target should
|
|
||||||
be updated using the 'android' tool with the 'update' action.
|
|
||||||
|
|
||||||
This file is an integral part of the build system for your
|
|
||||||
application and should be checked into Version Control Systems.
|
|
||||||
|
|
||||||
-->
|
|
||||||
<property file="ant.properties" />
|
|
||||||
|
|
||||||
<!-- if sdk.dir was not set from one of the property file, then
|
|
||||||
get it from the ANDROID_HOME env var. -->
|
|
||||||
<property environment="env" />
|
|
||||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
|
||||||
<isset property="env.ANDROID_HOME" />
|
|
||||||
</condition>
|
|
||||||
|
|
||||||
<!-- The project.properties file contains project specific properties such as
|
|
||||||
project target, and library dependencies. Lower level build properties are
|
|
||||||
stored in ant.properties
|
|
||||||
|
|
||||||
This file is an integral part of the build system for your
|
|
||||||
application and should be checked into Version Control Systems. -->
|
|
||||||
<loadproperties srcFile="project.properties" />
|
|
||||||
|
|
||||||
<!-- quick check on sdk.dir -->
|
|
||||||
<fail
|
|
||||||
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
|
|
||||||
unless="sdk.dir"
|
|
||||||
/>
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Import per project custom build rules if present at the root of the project.
|
|
||||||
This is the place to put custom intermediary targets such as:
|
|
||||||
-pre-build
|
|
||||||
-pre-compile
|
|
||||||
-post-compile (This is typically used for code obfuscation.
|
|
||||||
Compiled code location: ${out.classes.absolute.dir}
|
|
||||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
|
||||||
-post-package
|
|
||||||
-post-build
|
|
||||||
-pre-clean
|
|
||||||
-->
|
|
||||||
<import file="custom_rules.xml" optional="true" />
|
|
||||||
|
|
||||||
<!-- Import the actual build file.
|
|
||||||
|
|
||||||
To customize existing targets, there are two options:
|
|
||||||
- Customize only one target:
|
|
||||||
- copy/paste the target into this file, *before* the
|
|
||||||
<import> task.
|
|
||||||
- customize it to your needs.
|
|
||||||
- Customize the whole content of build.xml
|
|
||||||
- copy/paste the content of the rules files (minus the top node)
|
|
||||||
into this file, replacing the <import> task.
|
|
||||||
- customize to your needs.
|
|
||||||
|
|
||||||
***********************
|
|
||||||
****** IMPORTANT ******
|
|
||||||
***********************
|
|
||||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
|
||||||
in order to avoid having your file be overridden by tools such as "android update project"
|
|
||||||
-->
|
|
||||||
<!-- version-tag: 1 -->
|
|
||||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
|
||||||
|
|
||||||
<target name="-pre-compile">
|
|
||||||
<path id="project.all.jars.path">
|
|
||||||
<path path="${toString:project.all.jars.path}"/>
|
|
||||||
<fileset dir="${jar.libs.dir}">
|
|
||||||
<include name="*.jar"/>
|
|
||||||
</fileset>
|
|
||||||
</path>
|
|
||||||
</target>
|
|
||||||
</project>
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
# Project target
|
|
||||||
target=$(androidapilevel)
|
|
||||||
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=
|
|
||||||
|
|
@ -1,134 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|ARM">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|ARM64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|ARM64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>ARM64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x86">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x86</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x86">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x86</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<RootNamespace>raylib_android</RootNamespace>
|
|
||||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
|
||||||
<ProjectVersion>1.0</ProjectVersion>
|
|
||||||
<ProjectGuid>{b2231f0d-52da-4c55-8998-5886f766553c}</ProjectGuid>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(AndroidTargetsPath)\Android.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings" />
|
|
||||||
<ImportGroup Label="Shared" />
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup />
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
|
||||||
<AntPackage>
|
|
||||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
|
||||||
</AntPackage>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include="res\values\strings.xml" />
|
|
||||||
<AntBuildXml Include="build.xml" />
|
|
||||||
<AndroidManifest Include="AndroidManifest.xml" />
|
|
||||||
<AntProjectPropertiesFile Include="project.properties" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj">
|
|
||||||
<Project>{bfb31759-4fca-4503-bc7c-a97f705efdb2}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(AndroidTargetsPath)\Android.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets" />
|
|
||||||
</Project>
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<resources>
|
|
||||||
<string name="app_name">raylib_android.Packaging</string>
|
|
||||||
</resources>
|
|
||||||
|
|
@ -1,390 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
|
||||||
<Configuration>Debug.DLL</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
|
||||||
<Configuration>Debug.DLL</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
|
||||||
<Configuration>Release.DLL</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release.DLL|x64">
|
|
||||||
<Configuration>Release.DLL</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{A4B0D971-3CD6-41C9-8AB2-055D25A33373}</ProjectGuid>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<RootNamespace>audio_mixed_processor</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
<ProjectName>audio_mixed_processor</ProjectName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
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|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
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|
|
||||||
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|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
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|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
|
||||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
|
|
||||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
|
||||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
|
|
||||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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</ClCompile>
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|
||||||
<Link>
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|
||||||
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|
||||||
<OptimizeReferences>true</OptimizeReferences>
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|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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|
||||||
</Link>
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|
||||||
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|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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|
||||||
<ClCompile>
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|
||||||
<WarningLevel>Level3</WarningLevel>
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||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
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|
||||||
<Optimization>MaxSpeed</Optimization>
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|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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|
||||||
<CompileAs>CompileAsC</CompileAs>
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|
||||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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|
||||||
</ClCompile>
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|
||||||
<Link>
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|
||||||
<SubSystem>Console</SubSystem>
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|
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|
||||||
<OptimizeReferences>true</OptimizeReferences>
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|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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|
||||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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|
||||||
<ClCompile>
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|
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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|
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</PrecompiledHeader>
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|
||||||
<Optimization>MaxSpeed</Optimization>
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|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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|
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<OptimizeReferences>true</OptimizeReferences>
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
||||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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|
||||||
</Link>
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|
||||||
<PostBuildEvent>
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|
||||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Copy Release DLL to output directory</Message>
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|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
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|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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|
||||||
</PrecompiledHeader>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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|
||||||
<CompileAs>CompileAsC</CompileAs>
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|
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</ClCompile>
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|
||||||
<Link>
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|
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|
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|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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|
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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|
||||||
</Link>
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|
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<PostBuildEvent>
|
|
||||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Message>Copy Release DLL to output directory</Message>
|
|
||||||
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|
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|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\examples\core\core_window_letterbox.c" />
|
|
||||||
</ItemGroup>
|
|
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<ItemGroup>
|
|
||||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
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|
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
|
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</ProjectReference>
|
|
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</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
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</Project>
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user