Merge branch 'raysan5:master' into master
This commit is contained in:
commit
daee7101e8
4
.github/workflows/parse.yml
vendored
4
.github/workflows/parse.yml
vendored
|
|
@ -1,4 +1,4 @@
|
|||
name: Parse raylib_api
|
||||
name: Parse raylib API
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
|
@ -14,7 +14,7 @@ jobs:
|
|||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Update parse files
|
||||
working-directory: parser
|
||||
working-directory: tools/parser
|
||||
run: |
|
||||
make raylib_api
|
||||
mv raylib_api.* output
|
||||
|
|
|
|||
6
.gitignore
vendored
6
.gitignore
vendored
|
|
@ -111,5 +111,7 @@ build/
|
|||
build-*/
|
||||
docgen_tmp/
|
||||
|
||||
# Parser stuff
|
||||
parser/raylib_parser
|
||||
# Tools stuff
|
||||
tools/parser/raylib_parser
|
||||
tools/rexm/VS2022
|
||||
tools/rexm/rexm
|
||||
|
|
|
|||
|
|
@ -493,6 +493,8 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
|
|||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
|
||||
endif
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
#EXAMPLES_LIST_START
|
||||
|
|
@ -672,8 +674,6 @@ OTHERS = \
|
|||
others/rlgl_standalone
|
||||
#EXAMPLES_LIST_END
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
|
|
@ -687,7 +687,6 @@ models: $(MODELS)
|
|||
shaders: $(SHADERS)
|
||||
audio: $(AUDIO)
|
||||
|
||||
|
||||
# Generic compilation pattern
|
||||
# NOTE: Examples must be ready for Android compilation!
|
||||
%: %.c
|
||||
|
|
|
|||
|
|
@ -493,6 +493,8 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
|
|||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
|
||||
endif
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
#EXAMPLES_LIST_START
|
||||
|
|
@ -663,19 +665,6 @@ AUDIO = \
|
|||
audio/audio_sound_positioning \
|
||||
audio/audio_stream_effects
|
||||
|
||||
OTHERS = \
|
||||
others/easings_testbed \
|
||||
others/embedded_files_loading \
|
||||
others/raylib_opengl_interop \
|
||||
others/raymath_vector_angle \
|
||||
others/rlgl_compute_shader \
|
||||
others/rlgl_standalone
|
||||
#EXAMPLES_LIST_END
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
|
||||
|
||||
|
|
@ -715,7 +704,10 @@ core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
|
|||
core/core_3d_picking: core/core_3d_picking.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_automation_events : core/core_automation_events.c
|
||||
core/core_automation_events: core/core_automation_events.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_basic_screen_manager: core/core_basic_screen_manager.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_basic_window: core/core_basic_window.c
|
||||
|
|
@ -724,9 +716,6 @@ core/core_basic_window: core/core_basic_window.c
|
|||
core/core_basic_window_web: core/core_basic_window_web.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_basic_screen_manager: core/core_basic_screen_manager.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_custom_frame_control: core/core_custom_frame_control.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -734,7 +723,10 @@ core/core_custom_logging: core/core_custom_logging.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_drop_files: core/core_drop_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_high_dpi: core/core_high_dpi.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_input_gamepad: core/core_input_gamepad.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -762,12 +754,8 @@ core/core_input_multitouch: core/core_input_multitouch.c
|
|||
core/core_input_virtual_controls: core/core_input_virtual_controls.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-sUSE_PTHREADS=1)
|
||||
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
|
||||
# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
|
||||
# in its source were transformed to non-atomic operations and non-thread-local data
|
||||
core/core_loading_thread: core/core_loading_thread.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_random_sequence: core/core_random_sequence.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
|
@ -782,11 +770,11 @@ core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_storage_values: core/core_storage_values.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_vr_simulator: core/core_vr_simulator.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
|
||||
--preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
|
||||
|
||||
core/core_window_flags: core/core_window_flags.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
|
@ -813,6 +801,12 @@ shapes/shapes_collision_area: shapes/shapes_collision_area.c
|
|||
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -843,6 +837,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
|||
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
@ -852,12 +849,6 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
|
|||
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile TEXTURES examples
|
||||
textures/textures_background_scrolling: textures/textures_background_scrolling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -891,16 +882,16 @@ textures/textures_image_channel: textures/textures_image_channel.c
|
|||
|
||||
textures/textures_image_drawing: textures/textures_image_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
|
||||
--preload-file textures/resources/cat.png@resources/cat.png \
|
||||
--preload-file textures/resources/parrots.png@resources/parrots.png \
|
||||
--preload-file textures/resources/cat.png@resources/cat.png
|
||||
--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
|
||||
|
||||
textures/textures_image_generation: textures/textures_image_generation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_image_kernel: textures/textures_image_kernel.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/cat.png@resources/cat.png
|
||||
--preload-file textures/resources/cat.png@resources/cat.png
|
||||
|
||||
textures/textures_image_loading: textures/textures_image_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -912,10 +903,10 @@ textures/textures_image_processing: textures/textures_image_processing.c
|
|||
|
||||
textures/textures_image_rotate: textures/textures_image_rotate.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/raylib_logo.png
|
||||
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
||||
|
||||
textures/textures_image_text: textures/textures_image_text.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/parrots.png@resources/parrots.png \
|
||||
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
|
||||
|
||||
|
|
@ -924,7 +915,8 @@ textures/textures_logo_raylib: textures/textures_logo_raylib.c
|
|||
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
|
||||
|
||||
textures/textures_mouse_painting: textures/textures_mouse_painting.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/my_amazing_texture_painting.png@my_amazing_texture_painting.png
|
||||
|
||||
textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -948,13 +940,13 @@ textures/textures_sprite_anim: textures/textures_sprite_anim.c
|
|||
|
||||
textures/textures_sprite_button: textures/textures_sprite_button.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/button.png@resources/button.png \
|
||||
--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
|
||||
--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav \
|
||||
--preload-file textures/resources/button.png@resources/button.png
|
||||
|
||||
textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/explosion.png@resources/explosion.png \
|
||||
--preload-file textures/resources/boom.wav@resources/boom.wav
|
||||
--preload-file textures/resources/boom.wav@resources/boom.wav \
|
||||
--preload-file textures/resources/explosion.png@resources/explosion.png
|
||||
|
||||
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -978,17 +970,14 @@ text/text_draw_3d: text/text_draw_3d.c
|
|||
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
|
||||
|
||||
text/text_font_filters: text/text_font_filters.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
|
||||
|
||||
text/text_font_loading: text/text_font_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
|
||||
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
|
||||
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_font_sdf: text/text_font_sdf.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
|
||||
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
|
||||
|
||||
|
|
@ -1019,31 +1008,21 @@ text/text_rectangle_bounds: text/text_rectangle_bounds.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
text/text_unicode: text/text_unicode.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
|
||||
--preload-file text/resources/dejavu.png@resources/dejavu.png \
|
||||
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
|
||||
--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
|
||||
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
|
||||
--preload-file text/resources/symbola.png@resources/symbola.png
|
||||
--preload-file text/resources/symbola.fnt@resources/symbola.fnt
|
||||
|
||||
text/text_writing_anim: text/text_writing_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
||||
# Compile MODELS examples
|
||||
models/models_animation: models/models_animation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
|
||||
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
|
||||
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
|
||||
|
||||
models/models_gpu_skinning: models/models_gpu_skinning.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
|
||||
|
||||
models/models_billboard: models/models_billboard.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/billboard.png@resources/billboard.png
|
||||
|
|
@ -1075,28 +1054,37 @@ models/models_first_person_maze: models/models_first_person_maze.c
|
|||
models/models_geometric_shapes: models/models_geometric_shapes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_gpu_skinning: models/models_gpu_skinning.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
|
||||
|
||||
models/models_heightmap: models/models_heightmap.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/heightmap.png@resources/heightmap.png
|
||||
|
||||
models/models_loading: models/models_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
|
||||
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
|
||||
|
||||
models/models_loading_gltf: models/models_loading_gltf.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
|
||||
|
||||
models/models_loading_m3d: models/models_loading_m3d.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
|
||||
|
||||
models/models_loading_vox: models/models_loading_vox.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
|
||||
--preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
|
||||
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
|
||||
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox \
|
||||
--preload-file models/resources/models/vox/fez.vox@resources/models/vox/fez.vox \
|
||||
--preload-file models/resources/shaders/glsl100/voxel_lighting.vs@resources/shaders/glsl100/voxel_lighting.vs \
|
||||
--preload-file models/resources/shaders/glsl100/voxel_lighting.fs@resources/shaders/glsl100/voxel_lighting.fs
|
||||
|
||||
models/models_mesh_generation: models/models_mesh_generation.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
|
@ -1116,13 +1104,13 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_skybox: models/models_skybox.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
|
||||
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
|
||||
--preload-file models/resources/skybox.png@resources/skybox.png \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
|
||||
--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
|
||||
--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
|
||||
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
|
||||
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs \
|
||||
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
|
||||
--preload-file models/resources/skybox.png@resources/skybox.png
|
||||
|
||||
models/models_tesseract_view: models/models_tesseract_view.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
|
@ -1131,25 +1119,20 @@ models/models_waving_cubes: models/models_waving_cubes.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
|
||||
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
|
||||
|
||||
# Compile SHADER examples
|
||||
# Compile SHADERS examples
|
||||
shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
|
||||
|
||||
shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
|
||||
--preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
|
||||
--preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
|
||||
--preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
|
||||
--preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
|
||||
--preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
|
||||
--preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
|
||||
--preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
|
||||
|
|
@ -1161,14 +1144,13 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
|
|||
--preload-file shaders/resources/road_n.png@resources/road_n.png
|
||||
|
||||
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
|
||||
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
|
||||
|
||||
shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
|
||||
|
|
@ -1181,11 +1163,11 @@ shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
|
|||
shaders/shaders_fog: shaders/shaders_fog.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
|
||||
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs
|
||||
|
||||
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
|
||||
|
||||
shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
|
||||
|
|
@ -1198,7 +1180,7 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
|
|||
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
|
||||
|
||||
shaders/shaders_lightmap: shaders/shaders_lightmap.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
|
||||
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
|
||||
|
|
@ -1210,7 +1192,7 @@ shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
|
|||
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
|
||||
|
||||
shaders/shaders_model_shader: shaders/shaders_model_shader.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
|
||||
--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
|
||||
|
|
@ -1224,34 +1206,48 @@ shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
|
|||
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
|
||||
|
||||
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/models/church.obj@resources/models/church.obj \
|
||||
--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
|
||||
--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
|
||||
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/posterization.fs@resources/shaders/glsl100/posterization.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/dream_vision.fs@resources/shaders/glsl100/dream_vision.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/pixelizer.fs@resources/shaders/glsl100/pixelizer.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/cross_hatching.fs@resources/shaders/glsl100/cross_hatching.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/cross_stitching.fs@resources/shaders/glsl100/cross_stitching.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/predator.fs@resources/shaders/glsl100/predator.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/scanlines.fs@resources/shaders/glsl100/scanlines.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/fisheye.fs@resources/shaders/glsl100/fisheye.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/sobel.fs@resources/shaders/glsl100/sobel.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
|
||||
--preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
|
||||
|
||||
shaders/shaders_raymarching: shaders/shaders_raymarching.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
|
||||
|
||||
shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
|
||||
|
||||
shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \
|
||||
--preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \
|
||||
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
|
||||
--preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
|
||||
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
|
||||
--preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
|
||||
|
||||
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
|
||||
|
||||
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs \
|
||||
--preload-file shaders/resources/plasma.png@resources/plasma.png \
|
||||
--preload-file shaders/resources/mask.png@resources/mask.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
|
||||
--preload-file shaders/resources/mask.png@resources/mask.png
|
||||
|
||||
shaders/shaders_spotlight: shaders/shaders_spotlight.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -1264,50 +1260,47 @@ shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
|
|||
|
||||
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
|
||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
|
||||
|
||||
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
|
||||
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs
|
||||
|
||||
shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/space.png@resources/space.png \
|
||||
--preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
|
||||
|
||||
shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
|
||||
|
||||
shaders/shaders_view_depth: shaders/shaders_view_depth.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
|
||||
--preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
|
||||
|
||||
shaders/shaders_write_depth: shaders/shaders_write_depth.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
|
||||
|
||||
shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
|
||||
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
|
||||
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
|
||||
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
|
||||
|
||||
# Compile AUDIO examples
|
||||
audio/audio_mixed_processor: audio/audio_mixed_processor.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/country.mp3@resources/country.mp3 \
|
||||
--preload-file audio/resources/coin.wav@resources/coin.wav
|
||||
|
||||
audio/audio_module_playing: audio/audio_module_playing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
audio/audio_music_stream: audio/audio_music_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||
|
||||
audio/audio_raw_stream: audio/audio_raw_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
audio/audio_sound_loading: audio/audio_sound_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
|
|
@ -1318,28 +1311,14 @@ audio/audio_sound_multi: audio/audio_sound_multi.c
|
|||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/sound.wav@resources/sound.wav
|
||||
|
||||
audio/audio_sound_positioning: audio/audio_sound_positioning.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/coin.wav@resources/coin.wav
|
||||
|
||||
audio/audio_stream_effects: audio/audio_stream_effects.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||
|
||||
# Compile OTHERS examples
|
||||
others/easings_testbed: others/easings_testbed.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
others/embedded_files_loading: others/embedded_files_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
others/raylib_opengl_interop:
|
||||
$(info Skipping_others_raylib_opengl_interop)
|
||||
|
||||
others/raymath_vector_angle: others/raymath_vector_angle.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
others/rlgl_compute_shader:
|
||||
$(info Skipping_others_rlgl_compute_shader)
|
||||
|
||||
others/rlgl_standalone:
|
||||
$(info Skipping_others_rlgl_standalone)
|
||||
#EXAMPLES_LIST_END
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
|
|
|
|||
|
|
@ -16,220 +16,223 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES LIST
|
||||
## EXAMPLES COLLECTION [TOTAL: 159]
|
||||
|
||||
### category: core
|
||||
|
||||
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
### category: core [36]
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | 5.5 | [Ray](https://github.com/raysan5) |
|
||||
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 08 | [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐️⭐️☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
|
||||
| 09 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 10 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 11 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [arvyy](https://github.com/arvyy) |
|
||||
| 12 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | <img src="core/core_2d_camera_split_screen.png" alt="core_2d_camera_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
|
||||
| 13 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 14 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 15 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 16 | [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 17 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 18 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 19 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| 20 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 21 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
|
||||
| 22 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 23 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 24 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
|
||||
| 25 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 26 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 27 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 28 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| 29 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 30 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 31 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| 32 | [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐️☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| 33 | [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 34 | [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐️⭐️☆☆ | 4.6-dev | 4.6-dev | [ubkp](https://github.com/ubkp) |
|
||||
| 35 | [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 36 | [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐️☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
|
||||
### category: shapes
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐☆☆☆ | 1.0 | 5.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐☆☆☆ | 1.1 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐☆☆☆ | 1.1 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||
| [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_virtual_controls](core/core_input_virtual_controls.c) | <img src="core/core_input_virtual_controls.png" alt="core_input_virtual_controls" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [oblerion](https://github.com/oblerion) |
|
||||
| [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐⭐☆☆ | 1.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [arvyy](https://github.com/arvyy) |
|
||||
| [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | <img src="core/core_2d_camera_split_screen.png" alt="core_2d_camera_split_screen" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
|
||||
| [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Anata](https://github.com/anatagawa) |
|
||||
| [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐☆☆☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
||||
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
|
||||
| [core_basic_window_web](core/core_basic_window_web.c) | <img src="core/core_basic_window_web.png" alt="core_basic_window_web" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_gestures_web](core/core_input_gestures_web.c) | <img src="core/core_input_gestures_web.png" alt="core_input_gestures_web" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
|
||||
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
|
||||
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module.
|
||||
### category: shapes [20]
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 36 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 37 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 38 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 39 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 40 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 41 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 42 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
|
||||
| 43 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 44 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 45 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 46 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 47 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 48 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 49 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 50 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 51 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 52 | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐️⭐️⭐️⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
||||
| 53 | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 54 | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
|
||||
| 55 | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
|
||||
### category: textures
|
||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) modul
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐☆☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐⭐☆☆ | 1.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐☆☆☆ | 1.7 | 1.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
||||
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
|
||||
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 56 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 57 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 58 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 59 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
||||
| 60 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 61 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 62 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 63 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 64 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 65 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 66 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||
| 67 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 68 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||
| 69 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 70 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 71 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||
| 72 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| 73 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||
| 74 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 75 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 76 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 77 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 78 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐️⭐️⭐️⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| 79 | [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐️⭐️☆☆ | 5.1-dev | 5.1-dev | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| 80 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐️⭐️☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 81 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
### category: textures [26]
|
||||
|
||||
### category: text
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module.
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐⭐⭐☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐⭐☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
||||
| [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐⭐⭐☆ | 1.4 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐☆☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐☆☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐⭐⭐☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||
| [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐☆☆☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||
| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.1 | 5.1 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 82 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 83 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||
| 84 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 85 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 86 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 87 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||
| 88 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 89 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||
| 90 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 91 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 92 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| 93 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
### category: text [12]
|
||||
|
||||
### category: models
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐☆☆☆ | 1.1 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐⭐☆☆ | 1.7 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 94 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| 95 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 96 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 97 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 98 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 99 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 100 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 101 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
||||
| 102 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 103 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 104 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||
| 105 | [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [bzt](https://bztsrc.gitlab.io/model3d) |
|
||||
| 106 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||
| 107 | [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||
| 108 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 109 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| 110 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| 111 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 112 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 113 | [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Ray](https://github.com/raysan5) |
|
||||
| 114 | [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| 115 | [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
| 116 | [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐️⭐️☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
### category: models [23]
|
||||
|
||||
### category: shaders
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||
| [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐⭐⭐☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
||||
| [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐☆☆☆ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐☆☆☆ | 3.7 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/model3d) |
|
||||
| [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||
| [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||
| [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||
| [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||
| [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐☆☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐⭐☆☆ | 1.8 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Timothy van der Valk](https://github.com/arceryz) |
|
||||
|
||||
### category: shaders [28]
|
||||
|
||||
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 117 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 118 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 119 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||
| 120 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 121 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 122 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||
| 123 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 124 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| 125 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||
| 126 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| 127 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| 128 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| 129 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 130 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 131 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 132 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||
| 133 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 134 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| 135 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| 136 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| 137 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||
| 138 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| 139 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||
| 140 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| 141 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| 142 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| 143 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| 144 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐️⭐️⭐️☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐⭐⭐⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐⭐☆☆ | 1.3 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐⭐☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||
| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||
| [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||
| [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||
| [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||
| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||
| [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||
| [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||
| [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||
| [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.1 | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||
| [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Luís Almeida](https://github.com/luis605) |
|
||||
|
||||
### category: audio
|
||||
### category: audio [8]
|
||||
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 145 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 146 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 147 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||
| 148 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||
| 149 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||
| 150 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||
| 151 | [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐️⭐️☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| 152 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐☆☆☆ | 1.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐☆☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐⭐⭐☆ | 1.6 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐☆☆☆ | 1.1 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
|
||||
### category: others
|
||||
### category: others [6]
|
||||
|
||||
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
||||
|
||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| 153 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||
| 154 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
| 155 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| 156 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| 157 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| 158 | [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐️⭐️☆☆ | 1.0 | 4.6 | [Ray](https://github.com/raysan5) |
|
||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||
| [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐⭐⭐⭐️ | 1.6 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||
| [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||
| [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐⭐⭐⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||
| [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐⭐☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||
| [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 4.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
|
||||
As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with!
|
||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||
Here is an[examples template](examples_template.c) with instructions to start with!
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
::@echo off
|
||||
:: .
|
||||
:: Compile your examples for web using: build_example_web.bat <example_category>\<example_name>
|
||||
:: Compile your examples for web using: build_example_web.bat <example_category>/<example_name>
|
||||
:: .
|
||||
set "INPUT_FILE=%1"
|
||||
:: Change delimiter for the FOR loop
|
||||
for /f "tokens=1-10 delims=\" %%a in ("%INPUT_FILE%") do (
|
||||
for /f "tokens=1-10 delims=/" %%a in ("%INPUT_FILE%") do (
|
||||
set CATEGORY=%%a
|
||||
set FILENAME=%%b
|
||||
)
|
||||
|
|
@ -33,11 +33,11 @@ cmd /c if exist %FILENAME%.data del /F %FILENAME%.data
|
|||
echo
|
||||
:: Setup emsdk environment
|
||||
:: --------------------------
|
||||
cmd /c %EMSDK_PATH%\emsdk_env.bat
|
||||
echo
|
||||
call %EMSDK_PATH%\emsdk_env.bat
|
||||
echo on
|
||||
:: Compile program
|
||||
:: -----------------------
|
||||
cmd /c %CC% --version
|
||||
cmd /c %CC% -o %FILENAME%.html %FILENAME%.c %CFLAGS% %LDFLAGS% %LDLIBS% %RESOURCES%
|
||||
C:
|
||||
%CC% -o %FILENAME%.html %FILENAME%.c %CFLAGS% %LDFLAGS% %LDLIBS% %RESOURCES%
|
||||
cd ..
|
||||
echo
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ int main(void)
|
|||
VrStereoConfig config = LoadVrStereoConfig(device);
|
||||
|
||||
// Distortion shader (uses device lens distortion and chroma)
|
||||
Shader distortion = LoadShader(0, TextFormat("resources/distortion%i.fs", GLSL_VERSION));
|
||||
Shader distortion = LoadShader(0, TextFormat("resources/shaders/glsl%i/distortion.fs", GLSL_VERSION));
|
||||
|
||||
// Update distortion shader with lens and distortion-scale parameters
|
||||
SetShaderValue(distortion, GetShaderLocation(distortion, "leftLensCenter"),
|
||||
|
|
|
|||
|
|
@ -7,130 +7,130 @@
|
|||
#
|
||||
# WARNING: List is not ordered by example name but by the display order on web
|
||||
#
|
||||
core;core_basic_window;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
core;core_input_keys;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
core;core_input_mouse;⭐️☆☆☆;1.0;5.5;"Ray";@raysan5
|
||||
core;core_input_mouse_wheel;⭐️☆☆☆;1.1;1.3;"Ray";@raysan5
|
||||
core;core_input_gamepad;⭐️☆☆☆;1.1;4.2;"Ray";@raysan5
|
||||
core;core_basic_window;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
core;core_input_keys;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
core;core_input_mouse;⭐️☆☆☆;1.0;5.5;"Ramon Santamaria";@raysan5
|
||||
core;core_input_mouse_wheel;⭐️☆☆☆;1.1;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_input_gamepad;⭐️☆☆☆;1.1;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_input_multitouch;⭐️☆☆☆;2.1;2.5;"Berni";@Berni8k
|
||||
core;core_input_gestures;⭐️⭐️☆☆;1.4;4.2;"Ray";@raysan5
|
||||
core;core_input_gestures;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_input_virtual_controls;⭐️⭐️☆☆;5.0;5.0;"oblerion";@oblerion
|
||||
core;core_2d_camera;⭐️⭐️☆☆;1.5;3.0;"Ray";@raysan5
|
||||
core;core_2d_camera;⭐️⭐️☆☆;1.5;3.0;"Ramon Santamaria";@raysan5
|
||||
core;core_2d_camera_mouse_zoom;⭐️⭐️☆☆;4.2;4.2;"Jeffery Myers";@JeffM2501
|
||||
core;core_2d_camera_platformer;⭐️⭐️⭐️☆;2.5;3.0;"arvyy";@arvyy
|
||||
core;core_2d_camera_split_screen;⭐️⭐️⭐️⭐️;4.5;4.5;"Gabriel dos Santos Sanches";@gabrielssanches
|
||||
core;core_3d_camera_mode;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
core;core_3d_camera_free;⭐️☆☆☆;1.3;1.3;"Ray";@raysan5
|
||||
core;core_3d_camera_first_person;⭐️⭐️☆☆;1.3;1.3;"Ray";@raysan5
|
||||
core;core_3d_camera_mode;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_free;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_first_person;⭐️⭐️☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_split_screen;⭐️⭐️⭐️☆;3.7;4.0;"Jeffery Myers";@JeffM2501
|
||||
core;core_3d_picking;⭐️⭐️☆☆;1.3;4.0;"Ray";@raysan5
|
||||
core;core_world_screen;⭐️⭐️☆☆;1.3;1.4;"Ray";@raysan5
|
||||
core;core_3d_picking;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_world_screen;⭐️⭐️☆☆;1.3;1.4;"Ramon Santamaria";@raysan5
|
||||
core;core_custom_logging;⭐️⭐️⭐️☆;2.5;2.5;"Pablo Marcos Oltra";@pamarcos
|
||||
core;core_window_flags;⭐️⭐️⭐️☆;3.5;3.5;"Ray";@raysan5
|
||||
core;core_window_flags;⭐️⭐️⭐️☆;3.5;3.5;"Ramon Santamaria";@raysan5
|
||||
core;core_window_letterbox;⭐️⭐️☆☆;2.5;4.0;"Anata";@anatagawa
|
||||
core;core_window_should_close;⭐️☆☆☆;4.2;4.2;"Ray";@raysan5
|
||||
core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ray";@raysan5
|
||||
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ray";@raysan5
|
||||
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ray";@raysan5
|
||||
core;core_vr_simulator;⭐️⭐️⭐️☆;2.5;4.0;"Ray";@raysan5
|
||||
core;core_loading_thread;⭐️⭐️⭐️☆;2.5;3.0;"Ray";@raysan5
|
||||
core;core_window_should_close;⭐️☆☆☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ramon Santamaria";@raysan5
|
||||
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
|
||||
core;core_vr_simulator;⭐️⭐️⭐️☆;2.5;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_loading_thread;⭐️⭐️⭐️☆;2.5;3.0;"Ramon Santamaria";@raysan5
|
||||
core;core_scissor_test;⭐️☆☆☆;2.5;3.0;"Chris Dill";@MysteriousSpace
|
||||
core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ray";@raysan5
|
||||
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ray";@raysan5
|
||||
core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
|
||||
core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
|
||||
core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ray";@raysan5
|
||||
core;core_basic_window_web;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
|
||||
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ray";@raysan5
|
||||
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
|
||||
core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997
|
||||
shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ray";@raysan5
|
||||
shapes;shapes_bouncing_ball;⭐️☆☆☆;2.5;2.5;"Ray";@raysan5
|
||||
shapes;shapes_colors_palette;⭐️⭐️☆☆;1.0;2.5;"Ray";@raysan5
|
||||
shapes;shapes_logo_raylib;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
shapes;shapes_logo_raylib_anim;⭐️⭐️☆☆;2.5;4.0;"Ray";@raysan5
|
||||
shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bouncing_ball;⭐️☆☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_colors_palette;⭐️⭐️☆☆;1.0;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_logo_raylib;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_logo_raylib_anim;⭐️⭐️☆☆;2.5;4.0;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_rectangle_scaling;⭐️⭐️☆☆;2.5;2.5;"Vlad Adrian";@demizdor
|
||||
shapes;shapes_lines_bezier;⭐️☆☆☆;1.7;1.7;"Ray";@raysan5
|
||||
shapes;shapes_collision_area;⭐️⭐️☆☆;2.5;2.5;"Ray";@raysan5
|
||||
shapes;shapes_following_eyes;⭐️⭐️☆☆;2.5;2.5;"Ray";@raysan5
|
||||
shapes;shapes_easings_ball_anim;⭐️⭐️☆☆;2.5;2.5;"Ray";@raysan5
|
||||
shapes;shapes_easings_box_anim;⭐️⭐️☆☆;2.5;2.5;"Ray";@raysan5
|
||||
shapes;shapes_easings_rectangle_array;⭐️⭐️⭐️☆;2.0;2.5;"Ray";@raysan5
|
||||
shapes;shapes_lines_bezier;⭐️☆☆☆;1.7;1.7;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_collision_area;⭐️⭐️☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_following_eyes;⭐️⭐️☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_easings_ball_anim;⭐️⭐️☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_easings_box_anim;⭐️⭐️☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_easings_rectangle_array;⭐️⭐️⭐️☆;2.0;2.5;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_draw_ring;⭐️⭐️⭐️☆;2.5;2.5;"Vlad Adrian";@demizdor
|
||||
shapes;shapes_draw_circle_sector;⭐️⭐️⭐️☆;2.5;2.5;"Vlad Adrian";@demizdor
|
||||
shapes;shapes_draw_rectangle_rounded;⭐️⭐️⭐️☆;2.5;2.5;"Vlad Adrian";@demizdor
|
||||
shapes;shapes_top_down_lights;⭐️⭐️⭐️⭐️;4.2;4.2;"Jeffery Myers";@JeffM2501
|
||||
shapes;shapes_rectangle_advanced;⭐️⭐️⭐️⭐️;5.5;5.5;"Everton Jr.";@evertonse
|
||||
shapes;shapes_splines_drawing;⭐️⭐️⭐️☆;5.0;5.0;"Ray";@raysan5
|
||||
shapes;shapes_splines_drawing;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_digital_clock;⭐️⭐️☆☆;5.5;5.5;"Hamza RAHAL";@rhmz-rhl
|
||||
shapes;shapes_double_pendulum;⭐️⭐️☆☆;5.5;5.5;"JoeCheong";@Joecheong2006
|
||||
textures;textures_logo_raylib;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
textures;textures_srcrec_dstrec;⭐️⭐️⭐️☆;1.3;1.3;"Ray";@raysan5
|
||||
textures;textures_image_drawing;⭐️⭐️☆☆;1.4;1.4;"Ray";@raysan5
|
||||
textures;textures_logo_raylib;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
textures;textures_srcrec_dstrec;⭐️⭐️⭐️☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_drawing;⭐️⭐️☆☆;1.4;1.4;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_generation;⭐️⭐️☆☆;1.8;1.8;"Wilhem Barbier";@nounoursheureux
|
||||
textures;textures_image_loading;⭐️☆☆☆;1.3;1.3;"Ray";@raysan5
|
||||
textures;textures_image_processing;⭐️⭐️⭐️☆;1.4;3.5;"Ray";@raysan5
|
||||
textures;textures_image_text;⭐️⭐️☆☆;1.8;4.0;"Ray";@raysan5
|
||||
textures;textures_to_image;⭐️☆☆☆;1.3;4.0;"Ray";@raysan5
|
||||
textures;textures_raw_data;⭐️⭐️⭐️☆;1.3;3.5;"Ray";@raysan5
|
||||
textures;textures_particles_blending;⭐️☆☆☆;1.7;3.5;"Ray";@raysan5
|
||||
textures;textures_image_loading;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_processing;⭐️⭐️⭐️☆;1.4;3.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_text;⭐️⭐️☆☆;1.8;4.0;"Ramon Santamaria";@raysan5
|
||||
textures;textures_to_image;⭐️☆☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
textures;textures_raw_data;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_particles_blending;⭐️☆☆☆;1.7;3.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_npatch_drawing;⭐️⭐️⭐️☆;2.0;2.5;"Jorge A. Gomes";@overdev
|
||||
textures;textures_background_scrolling;⭐️☆☆☆;2.0;2.5;"Ray";@raysan5
|
||||
textures;textures_sprite_anim;⭐️⭐️☆☆;1.3;1.3;"Ray";@raysan5
|
||||
textures;textures_sprite_button;⭐️⭐️☆☆;2.5;2.5;"Ray";@raysan5
|
||||
textures;textures_sprite_explosion;⭐️⭐️☆☆;2.5;3.5;"Ray";@raysan5
|
||||
textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ray";@raysan5
|
||||
textures;textures_background_scrolling;⭐️☆☆☆;2.0;2.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_sprite_anim;⭐️⭐️☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
textures;textures_sprite_button;⭐️⭐️☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_sprite_explosion;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5
|
||||
textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
|
||||
textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
|
||||
textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
|
||||
textures;textures_polygon;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
|
||||
textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ray";@raysan5
|
||||
textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ray";@raysan5
|
||||
textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_kernel;⭐️⭐️⭐️⭐️;1.3;1.3;"Karim Salem";@kimo-s
|
||||
textures;textures_image_channel;⭐️⭐️☆☆;5.1-dev;5.1-dev;"Bruno Cabral";@brccabral
|
||||
textures;textures_image_rotate;⭐️⭐️☆☆;1.0;1.0;"Ray";@raysan5
|
||||
textures;textures_image_rotate;⭐️⭐️☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
textures;textures_textured_curve;⭐️⭐️⭐️☆;4.5;4.5;"Jeffery Myers";@JeffM2501
|
||||
text;text_raylib_fonts;⭐️☆☆☆;1.7;3.7;"Ray";@raysan5
|
||||
text;text_font_spritefont;⭐️☆☆☆;1.0;1.0;"Ray";@raysan5
|
||||
text;text_font_filters;⭐️⭐️☆☆;1.3;4.2;"Ray";@raysan5
|
||||
text;text_font_loading;⭐️☆☆☆;1.4;3.0;"Ray";@raysan5
|
||||
text;text_font_sdf;⭐️⭐️⭐️☆;1.3;4.0;"Ray";@raysan5
|
||||
text;text_format_text;⭐️☆☆☆;1.1;3.0;"Ray";@raysan5
|
||||
text;text_input_box;⭐️⭐️☆☆;1.7;3.5;"Ray";@raysan5
|
||||
text;text_writing_anim;⭐️⭐️☆☆;1.4;1.4;"Ray";@raysan5
|
||||
text;text_raylib_fonts;⭐️☆☆☆;1.7;3.7;"Ramon Santamaria";@raysan5
|
||||
text;text_font_spritefont;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
||||
text;text_font_filters;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
|
||||
text;text_font_loading;⭐️☆☆☆;1.4;3.0;"Ramon Santamaria";@raysan5
|
||||
text;text_font_sdf;⭐️⭐️⭐️☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
text;text_format_text;⭐️☆☆☆;1.1;3.0;"Ramon Santamaria";@raysan5
|
||||
text;text_input_box;⭐️⭐️☆☆;1.7;3.5;"Ramon Santamaria";@raysan5
|
||||
text;text_writing_anim;⭐️⭐️☆☆;1.4;1.4;"Ramon Santamaria";@raysan5
|
||||
text;text_rectangle_bounds;⭐️⭐️⭐️⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_unicode;⭐️⭐️⭐️⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_draw_3d;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
|
||||
text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ray";@raysan5
|
||||
text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
|
||||
models;models_animation;⭐️⭐️☆☆;2.5;3.5;"Culacant";@culacant
|
||||
models;models_billboard;⭐️⭐️⭐️☆;1.3;3.5;"Ray";@raysan5
|
||||
models;models_box_collisions;⭐️☆☆☆;1.3;3.5;"Ray";@raysan5
|
||||
models;models_cubicmap;⭐️⭐️☆☆;1.8;3.5;"Ray";@raysan5
|
||||
models;models_first_person_maze;⭐️⭐️☆☆;2.5;3.5;"Ray";@raysan5
|
||||
models;models_geometric_shapes;⭐️☆☆☆;1.0;3.5;"Ray";@raysan5
|
||||
models;models_mesh_generation;⭐️⭐️☆☆;1.8;4.0;"Ray";@raysan5
|
||||
models;models_billboard;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_box_collisions;⭐️☆☆☆;1.3;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_cubicmap;⭐️⭐️☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_first_person_maze;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_geometric_shapes;⭐️☆☆☆;1.0;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_mesh_generation;⭐️⭐️☆☆;1.8;4.0;"Ramon Santamaria";@raysan5
|
||||
models;models_mesh_picking;⭐️⭐️⭐️☆;1.7;4.0;"Joel Davis";@joeld42
|
||||
models;models_loading;⭐️☆☆☆;2.0;4.2;"Ray";@raysan5
|
||||
models;models_loading_gltf;⭐️☆☆☆;3.7;4.2;"Ray";@raysan5
|
||||
models;models_loading;⭐️☆☆☆;2.0;4.2;"Ramon Santamaria";@raysan5
|
||||
models;models_loading_gltf;⭐️☆☆☆;3.7;4.2;"Ramon Santamaria";@raysan5
|
||||
models;models_loading_vox;⭐️☆☆☆;4.0;4.0;"Johann Nadalutti";@procfxgen
|
||||
models;models_loading_m3d;⭐️⭐️☆☆;4.5;4.5;"bzt";@model3d
|
||||
models;models_orthographic_projection;⭐️☆☆☆;2.0;3.7;"Max Danielsson";@autious
|
||||
models;models_point_rendering;⭐️⭐️⭐️☆;5.0;5.0;"Reese Gallagher";@satchelfrost
|
||||
models;models_rlgl_solar_system;⭐️⭐️⭐️⭐️;2.5;4.0;"Ray";@raysan5
|
||||
models;models_rlgl_solar_system;⭐️⭐️⭐️⭐️;2.5;4.0;"Ramon Santamaria";@raysan5
|
||||
models;models_yaw_pitch_roll;⭐️⭐️☆☆;1.8;4.0;"Berni";@Berni8k
|
||||
models;models_waving_cubes;⭐️⭐️⭐️☆;2.5;3.7;"Codecat";@codecat
|
||||
models;models_heightmap;⭐️☆☆☆;1.8;3.5;"Ray";@raysan5
|
||||
models;models_skybox;⭐️⭐️☆☆;1.8;4.0;"Ray";@raysan5
|
||||
models;models_draw_cube_texture;⭐️⭐️☆☆;4.5;4.5;"Ray";@raysan5
|
||||
models;models_heightmap;⭐️☆☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
|
||||
models;models_skybox;⭐️⭐️☆☆;1.8;4.0;"Ramon Santamaria";@raysan5
|
||||
models;models_draw_cube_texture;⭐️⭐️☆☆;4.5;4.5;"Ramon Santamaria";@raysan5
|
||||
models;models_gpu_skinning;⭐️⭐️⭐️☆;4.5;4.5;"Daniel Holden";@orangeduck
|
||||
models;models_bone_socket;⭐️⭐️⭐️⭐️;4.5;4.5;"iP";@ipzaur
|
||||
models;models_tesseract_view;⭐️⭐️☆☆;5.6-dev;5.6-dev;"Timothy van der Valk";@arceryz
|
||||
shaders;shaders_basic_lighting;⭐️⭐️⭐️⭐️;3.0;4.2;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_model_shader;⭐️⭐️☆☆;1.3;3.7;"Ray";@raysan5
|
||||
shaders;shaders_shapes_textures;⭐️⭐️☆☆;1.7;3.7;"Ray";@raysan5
|
||||
shaders;shaders_custom_uniform;⭐️⭐️☆☆;1.3;4.0;"Ray";@raysan5
|
||||
shaders;shaders_postprocessing;⭐️⭐️⭐️☆;1.3;4.0;"Ray";@raysan5
|
||||
shaders;shaders_model_shader;⭐️⭐️☆☆;1.3;3.7;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_shapes_textures;⭐️⭐️☆☆;1.7;3.7;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_custom_uniform;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_postprocessing;⭐️⭐️⭐️☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_palette_switch;⭐️⭐️⭐️☆;2.5;3.7;"Marco Lizza";@MarcoLizza
|
||||
shaders;shaders_raymarching;⭐️⭐️⭐️⭐️;2.0;4.2;"Ray";@raysan5
|
||||
shaders;shaders_raymarching;⭐️⭐️⭐️⭐️;2.0;4.2;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_texture_drawing;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
|
||||
shaders;shaders_texture_outline;⭐️⭐️⭐️☆;4.0;4.0;"Samuel Skiff";@GoldenThumbs
|
||||
shaders;shaders_texture_waves;⭐️⭐️☆☆;2.5;3.7;"Anata";@anatagawa
|
||||
|
|
@ -138,9 +138,9 @@ shaders;shaders_julia_set;⭐️⭐️⭐️☆;2.5;4.0;"Josh Colclough";@joshco
|
|||
shaders;shaders_eratosthenes;⭐️⭐️⭐️☆;2.5;4.0;"ProfJski";@ProfJski
|
||||
shaders;shaders_fog;⭐️⭐️⭐️☆;2.5;3.7;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_simple_mask;⭐️⭐️☆☆;2.5;3.7;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_hot_reloading;⭐️⭐️⭐️☆;3.0;3.5;"Ray";@raysan5
|
||||
shaders;shaders_hot_reloading;⭐️⭐️⭐️☆;3.0;3.5;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_mesh_instancing;⭐️⭐️⭐️⭐️;3.7;4.2;"seanpringle";@seanpringle
|
||||
shaders;shaders_multi_sample2d;⭐️⭐️☆☆;3.5;3.5;"Ray";@raysan5
|
||||
shaders;shaders_multi_sample2d;⭐️⭐️☆☆;3.5;3.5;"Ramon Santamaria";@raysan5
|
||||
shaders;shaders_spotlight;⭐️⭐️☆☆;2.5;3.7;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_deferred_render;⭐️⭐️⭐️⭐️;4.5;4.5;"Justin Andreas Lacoste";@27justin
|
||||
shaders;shaders_hybrid_render;⭐️⭐️⭐️⭐️;4.2;4.2;"Buğra Alptekin Sarı";@BugraAlptekinSari
|
||||
|
|
@ -152,17 +152,17 @@ shaders;shaders_basic_pbr;⭐️⭐️⭐️⭐️;5.0;5.1-dev;"Afan OLOVCIC";@_
|
|||
shaders;shaders_lightmap;⭐️⭐️⭐️☆;4.5;4.5;"Jussi Viitala";@nullstare
|
||||
shaders;shaders_rounded_rectangle;⭐️⭐️⭐️☆;5.5;5.5;"Anstro Pleuton";@anstropleuton
|
||||
shaders;shaders_view_depth;⭐️⭐️⭐️☆;5.6-dev;5.6-dev;"Luís Almeida";@luis605
|
||||
audio;audio_module_playing;⭐️☆☆☆;1.5;3.5;"Ray";@raysan5
|
||||
audio;audio_music_stream;⭐️☆☆☆;1.3;4.2;"Ray";@raysan5
|
||||
audio;audio_raw_stream;⭐️⭐️⭐️☆;1.6;4.2;"Ray";@raysan5
|
||||
audio;audio_sound_loading;⭐️☆☆☆;1.1;3.5;"Ray";@raysan5
|
||||
audio;audio_module_playing;⭐️☆☆☆;1.5;3.5;"Ramon Santamaria";@raysan5
|
||||
audio;audio_music_stream;⭐️☆☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
|
||||
audio;audio_raw_stream;⭐️⭐️⭐️☆;1.6;4.2;"Ramon Santamaria";@raysan5
|
||||
audio;audio_sound_loading;⭐️☆☆☆;1.1;3.5;"Ramon Santamaria";@raysan5
|
||||
audio;audio_mixed_processor;⭐️⭐️⭐️⭐️;4.2;4.2;"hkc";@hatkidchan
|
||||
audio;audio_stream_effects;⭐️⭐️⭐️⭐️;4.2;5.0;"Ray";@raysan5
|
||||
audio;audio_stream_effects;⭐️⭐️⭐️⭐️;4.2;5.0;"Ramon Santamaria";@raysan5
|
||||
audio;audio_sound_multi;⭐️⭐️☆☆;4.6;4.6;"Jeffery Myers";@JeffM2501
|
||||
audio;audio_sound_positioning;⭐️⭐️☆☆;5.5;5.5;"Le Juez Victor";@Bigfoot71
|
||||
others;rlgl_standalone;⭐️⭐️⭐️⭐️;1.6;4.0;"Ray";@raysan5
|
||||
others;rlgl_standalone;⭐️⭐️⭐️⭐️;1.6;4.0;"Ramon Santamaria";@raysan5
|
||||
others;rlgl_compute_shader;⭐️⭐️⭐️⭐️;4.0;4.0;"Teddy Astie";@tsnake41
|
||||
others;easings_testbed;⭐️⭐️⭐️☆;2.5;3.0;"Juan Miguel López";@flashback-fx
|
||||
others;raylib_opengl_interop;⭐️⭐️⭐️⭐️;3.8;4.0;"Stephan Soller";@arkanis
|
||||
others;embedded_files_loading;⭐️⭐️☆☆;3.0;3.5;"Kristian Holmgren";@defutura
|
||||
others;raymath_vector_angle;⭐️⭐️☆☆;1.0;4.6;"Ray";@raysan5
|
||||
others;raymath_vector_angle;⭐️⭐️☆☆;1.0;4.6;"Ramon Santamaria";@raysan5
|
||||
|
|
|
|||
|
|
@ -58,16 +58,16 @@
|
|||
*
|
||||
* raylib [<module>] example - <name>
|
||||
*
|
||||
* Example complexity rating: [★☆??] ?/4
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
||||
* Example contributed by <author_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) <year_created>-<year_updated> <user_name> (@<user_github>)
|
||||
* Copyright (c) <year_created>-<year_updated> <author_name> (@<user_github>)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
|
|||
|
|
@ -48,16 +48,7 @@ int main(void)
|
|||
models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
|
||||
models[8] = LoadModelFromMesh(GenMeshCustom());
|
||||
|
||||
// Generated meshes could be exported as .obj files
|
||||
//ExportMesh(models[0].meshes[0], "plane.obj");
|
||||
//ExportMesh(models[1].meshes[0], "cube.obj");
|
||||
//ExportMesh(models[2].meshes[0], "sphere.obj");
|
||||
//ExportMesh(models[3].meshes[0], "hemisphere.obj");
|
||||
//ExportMesh(models[4].meshes[0], "cylinder.obj");
|
||||
//ExportMesh(models[5].meshes[0], "torus.obj");
|
||||
//ExportMesh(models[6].meshes[0], "knot.obj");
|
||||
//ExportMesh(models[7].meshes[0], "poly.obj");
|
||||
//ExportMesh(models[8].meshes[0], "custom.obj");
|
||||
// NOTE: Generated meshes could be exported using ExportMesh()
|
||||
|
||||
// Set checked texture as default diffuse component for all models material
|
||||
for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
|
||||
|
|
|
|||
570
examples/rexm.c
570
examples/rexm.c
|
|
@ -1,570 +0,0 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* rexm [raylib examples manager] - A simple command-line tool to manage raylib examples
|
||||
*
|
||||
* Supported processes:
|
||||
* - create <new_example_name>
|
||||
* - add <example_name>
|
||||
* - rename <old_examples_name> <new_example_name>
|
||||
* - remove <example_name>
|
||||
* - validate
|
||||
*
|
||||
* Files involved in the processes:
|
||||
* - raylib/examples/<category>/<category>_example_name.c
|
||||
* - raylib/examples/<category>/<category>_example_name.png
|
||||
* - raylib/examples/<category>/resources/..
|
||||
* - raylib/examples/Makefile
|
||||
* - raylib/examples/Makefile.Web
|
||||
* - raylib/examples/README.md
|
||||
* - raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
||||
* - raylib/projects/VS2022/raylib.sln
|
||||
* - raylib.com/common/examples.js
|
||||
* - raylib.com/examples/<category>/<category>_example_name.html
|
||||
* - raylib.com/examples/<category>/<category>_example_name.data
|
||||
* - raylib.com/examples/<category>/<category>_example_name.wasm
|
||||
* - raylib.com/examples/<category>/<category>_example_name.js
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h> // Required for: rename(), remove()
|
||||
#include <string.h> // Required for: strcmp(), strcpy()
|
||||
|
||||
#define SUPPORT_LOG_INFO
|
||||
#if defined(SUPPORT_LOG_INFO) && defined(_DEBUG)
|
||||
#define LOG(...) printf(__VA_ARGS__)
|
||||
#else
|
||||
#define LOG(...)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// raylib example info struct
|
||||
typedef struct {
|
||||
char category[16];
|
||||
char name[64];
|
||||
char stars;
|
||||
float verCreated;
|
||||
float verUpdated;
|
||||
char author[64];
|
||||
char authorGitHub[32];
|
||||
} rlExampleInfo;
|
||||
|
||||
// Example management operations
|
||||
typedef enum {
|
||||
OP_NONE = 0, // No process to do
|
||||
OP_CREATE = 1, // Create new example, using default template
|
||||
OP_ADD = 2, // Add existing examples (hopefully following template)
|
||||
OP_RENAME = 3, // Rename existing example
|
||||
OP_REMOVE = 4, // Remove existing example
|
||||
OP_VALIDATE = 5, // Validate examples, using [examples_list.txt] as main source by default
|
||||
} rlExampleOperation;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific functions declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static int FileTextReplace(const char *fileName, const char *textLookUp, const char *textReplace);
|
||||
static int FileCopy(const char *srcPath, const char *dstPath);
|
||||
static int FileRename(const char *fileName, const char *fileRename);
|
||||
static int FileRemove(const char *fileName);
|
||||
|
||||
// Load examples collection information
|
||||
static rlExampleInfo *LoadExamplesData(const char *fileName, int *exCount);
|
||||
static void UnloadExamplesData(rlExampleInfo *exInfo);
|
||||
|
||||
// Get text lines (by line-breaks '\n')
|
||||
// WARNING: It does not copy text data, just returns line pointers
|
||||
static const char **GetTextLines(const char *text, int *count);
|
||||
|
||||
// raylib example line info parser
|
||||
// Parses following line format: core/core_basic_window;⭐️☆☆☆;1.0;1.0;"Ray"/@raysan5
|
||||
static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry);
|
||||
|
||||
// Sort array of strings by name
|
||||
// WARNING: items[] pointers are reorganized
|
||||
static void SortStringsByName(char **items, int count);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Paths required for examples management
|
||||
// TODO: Avoid hardcoding path values...
|
||||
char *exBasePath = "C:/GitHub/raylib/examples";
|
||||
char *exWebPath = "C:/GitHub/raylib.com/examples";
|
||||
char *exTemplateFilePath = "C:/GitHub/raylib/examples/examples_template.c";
|
||||
char *exTemplateScreenshot = "C:/GitHub/raylib/examples/examples_template.png";
|
||||
char *exCollectionList = "C:/GitHub/raylib/examples/examples_list.txt";
|
||||
|
||||
char inFileName[1024] = { 0 }; // Example input filename (to be added)
|
||||
|
||||
char exName[64] = { 0 }; // Example name, without extension: core_basic_window
|
||||
char exCategory[32] = { 0 }; // Example category: core
|
||||
char exRename[64] = { 0 }; // Example re-name, without extension
|
||||
|
||||
int opCode = OP_NONE; // Operation code: 0-None(Help), 1-Create, 2-Add, 3-Rename, 4-Remove
|
||||
|
||||
// Command-line usage mode
|
||||
//--------------------------------------------------------------------------------------
|
||||
if (argc > 1)
|
||||
{
|
||||
// Supported commands:
|
||||
// help : Provides command-line usage information (default)
|
||||
// create <new_example_name> : Creates an empty example, from internal template
|
||||
// add <example_name> : Add existing example, category extracted from name
|
||||
// rename <old_examples_name> <new_example_name> : Rename an existing example
|
||||
// remove <example_name> : Remove an existing example
|
||||
// validate : Validate examples collection
|
||||
if (strcmp(argv[1], "create") == 0)
|
||||
{
|
||||
// Check for valid upcoming argument
|
||||
if (argc == 2) LOG("WARNING: No filename provided to create\n");
|
||||
else if (argc > 3) LOG("WARNING: Too many arguments provided\n");
|
||||
else
|
||||
{
|
||||
// TODO: Additional security checks for file name?
|
||||
|
||||
strcpy(exName, argv[2]); // Register filename for new example creation
|
||||
strncpy(exCategory, exName, TextFindIndex(exName, "_"));
|
||||
opCode = 1;
|
||||
}
|
||||
}
|
||||
else if (strcmp(argv[1], "add") == 0)
|
||||
{
|
||||
// Check for valid upcoming argument
|
||||
if (argc == 2) LOG("WARNING: No filename provided to create\n");
|
||||
else if (argc > 3) LOG("WARNING: Too many arguments provided\n");
|
||||
else
|
||||
{
|
||||
if (IsFileExtension(argv[2], ".c")) // Check for valid file extension: input
|
||||
{
|
||||
if (FileExists(inFileName))
|
||||
{
|
||||
strcpy(inFileName, argv[2]); // Register filename for addition
|
||||
strcpy(exName, GetFileNameWithoutExt(argv[2])); // Register example name
|
||||
strncpy(exCategory, exName, TextFindIndex(exName, "_"));
|
||||
opCode = 2;
|
||||
}
|
||||
else LOG("WARNING: Input file not found, include path\n");
|
||||
}
|
||||
else LOG("WARNING: Input file extension not recognized (.c)\n");
|
||||
}
|
||||
}
|
||||
else if (strcmp(argv[1], "rename") == 0)
|
||||
{
|
||||
if (argc == 2) LOG("WARNING: No filename provided to be renamed\n");
|
||||
else if (argc > 4) LOG("WARNING: Too many arguments provided\n");
|
||||
else
|
||||
{
|
||||
strcpy(exName, argv[2]); // Register example name
|
||||
strncpy(exCategory, exName, TextFindIndex(exName, "_"));
|
||||
strcpy(exRename, argv[3]);
|
||||
// TODO: Consider rename with change of category
|
||||
opCode = 3;
|
||||
}
|
||||
}
|
||||
else if (strcmp(argv[1], "remove") == 0)
|
||||
{
|
||||
// Check for valid upcoming argument
|
||||
if (argc == 2) LOG("WARNING: No filename provided to create\n");
|
||||
else if (argc > 3) LOG("WARNING: Too many arguments provided\n");
|
||||
else
|
||||
{
|
||||
strcpy(exName, argv[2]); // Register filename for removal
|
||||
opCode = 4;
|
||||
}
|
||||
}
|
||||
else if (strcmp(argv[1], "validate") == 0)
|
||||
{
|
||||
opCode = 5;
|
||||
}
|
||||
}
|
||||
|
||||
switch (opCode)
|
||||
{
|
||||
case 1: // Create: New example from template
|
||||
{
|
||||
// Create: raylib/examples/<category>/<category>_example_name.c
|
||||
FileCopy(exTemplateFilePath, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
|
||||
}
|
||||
case 2: // Add: Example from command-line input filename
|
||||
{
|
||||
// Create: raylib/examples/<category>/<category>_example_name.c
|
||||
if (opCode != 1) FileCopy(inFileName, TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
|
||||
|
||||
// Create: raylib/examples/<category>/<category>_example_name.png
|
||||
FileCopy(exTemplateScreenshot, TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName)); // WARNING: To be updated manually!
|
||||
|
||||
// Copy: raylib/examples/<category>/resources/... // WARNING: To be updated manually!
|
||||
|
||||
// Check if example is already listed
|
||||
|
||||
// If not, add to the main examples_list
|
||||
|
||||
// TODO: Update the required files to add new example in the required position (ordered by category and name),
|
||||
// it could require some logic to make it possible...
|
||||
|
||||
// Edit: raylib/examples/Makefile --> Add new example
|
||||
char *mkText = LoadFileText(TextFormat("%s/Makefile", exBasePath));
|
||||
int exListStartIndex = TextFindIndex(mkText, "#EXAMPLES_LIST_START");
|
||||
int exListEndIndex = TextFindIndex(mkText, "#EXAMPLES_LIST_END");
|
||||
char *mkTextUpdate = (char *)RL_CALLOC(2*1024*1024, 1); // 2MB
|
||||
memcpy(mkTextUpdate, mkText, exListStartIndex);
|
||||
// TODO: Update required lines...
|
||||
//SaveFileText(TextFormat("%s/Makefile", exBasePath), mkTextUpdate);
|
||||
UnloadFileText(mkText);
|
||||
RL_FREE(mkTextUpdate);
|
||||
|
||||
// Edit: raylib/examples/Makefile.Web --> Add new example
|
||||
|
||||
// Edit: raylib/examples/README.md --> Add new example
|
||||
// TODO: Use [examples_list.txt] to update/regen README.md
|
||||
|
||||
// Create: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
||||
FileCopy(TextFormat("%s/../projects/VS2022/examples/core_basic_window.vcxproj", exBasePath),
|
||||
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
|
||||
FileTextReplace(, "core_basic_window", exName);
|
||||
FileTextReplace(, "..\..\examples\core", TextFormat("..\..\examples\%s", exCategory));
|
||||
|
||||
// Edit: raylib/projects/VS2022/raylib.sln --> Add new example project
|
||||
system(TextFormat("dotnet solution raylib.sln add %s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
|
||||
|
||||
// Edit: raylib.com/common/examples.js --> Add new example
|
||||
//Entries format: exampleEntry('⭐️☆☆☆' , 'core' , 'basic_window'),
|
||||
char *jsText = LoadFileText(TextFormat("%s/../common/examples.js", exWebPath));
|
||||
int exListStartIndex = TextFindIndex(jsText, "//EXAMPLE_DATA_LIST_START");
|
||||
int exListEndIndex = TextFindIndex(jsText, "//EXAMPLE_DATA_LIST_END");
|
||||
|
||||
UnloadFileText(jsText);
|
||||
|
||||
// Recompile example (on raylib side)
|
||||
// NOTE: Tools requirements: emscripten, w64devkit
|
||||
// Compile to: raylib.com/examples/<category>/<category>_example_name.html
|
||||
// Compile to: raylib.com/examples/<category>/<category>_example_name.data
|
||||
// Compile to: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||
// Compile to: raylib.com/examples/<category>/<category>_example_name.js
|
||||
system(TextFormat("%s/../build_example_web.bat %s\%s", exBasePath, exCategory, exName));
|
||||
|
||||
// Copy results to web side
|
||||
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.js", exWebPath, exCategory, exName));
|
||||
} break;
|
||||
case 3: // Rename
|
||||
{
|
||||
// Rename all required files
|
||||
rename(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename));
|
||||
rename(TextFormat("%s/%s/%s.png", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.png", exBasePath, exCategory, exRename));
|
||||
|
||||
FileTextReplace(TextFormat("%s/Makefile", exBasePath), exName, exRename);
|
||||
FileTextReplace(TextFormat("%s/Makefile.Web", exBasePath), exName, exRename);
|
||||
FileTextReplace(TextFormat("%s/README.md", exBasePath), exName, exRename);
|
||||
|
||||
rename(TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName),
|
||||
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exRename));
|
||||
FileTextReplace(TextFormat("%s/../projects/VS2022/raylib.sln", exBasePath), exName, exRename);
|
||||
|
||||
// Remove old web compilation
|
||||
FileTextReplace(TextFormat("%s/../common/examples.js", exWebPath), exName, exRename);
|
||||
remove(TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName));
|
||||
remove(TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName));
|
||||
remove(TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName));
|
||||
remove(TextFormat("%s/%s/%s.js", exWebPath, exCategory, exName));
|
||||
|
||||
// Recompile example (on raylib side)
|
||||
// NOTE: Tools requirements: emscripten, w64devkit
|
||||
system(TextFormat("%s/../build_example_web.bat %s\%s", exBasePath, exCategory, exName));
|
||||
|
||||
// Copy results to web side
|
||||
FileCopy(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.html", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.data", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.data", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.wasm", exWebPath, exCategory, exName));
|
||||
FileCopy(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.js", exWebPath, exCategory, exName));
|
||||
} break;
|
||||
case 4: // Remove
|
||||
{
|
||||
// TODO: Remove and update all required files...
|
||||
|
||||
} break;
|
||||
case 5: // Validate
|
||||
{
|
||||
// TODO: Validate examples collection against [examples_list.txt]
|
||||
|
||||
// Validate: raylib/examples/<category>/<category>_example_name.c
|
||||
// Validate: raylib/examples/<category>/<category>_example_name.png
|
||||
// Validate: raylib/examples/<category>/resources/.. -> Not possible for now...
|
||||
// Validate: raylib/examples/Makefile
|
||||
// Validate: raylib/examples/Makefile.Web
|
||||
// Validate: raylib/examples/README.md
|
||||
// Validate: raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
||||
// Validate: raylib/projects/VS2022/raylib.sln
|
||||
// Validate: raylib.com/common/examples.js
|
||||
// Validate: raylib.com/examples/<category>/<category>_example_name.html
|
||||
// Validate: raylib.com/examples/<category>/<category>_example_name.data
|
||||
// Validate: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||
// Validate: raylib.com/examples/<category>/<category>_example_name.js
|
||||
|
||||
} break;
|
||||
default: // Help
|
||||
{
|
||||
// Supported commands:
|
||||
// help : Provides command-line usage information
|
||||
// create <new_example_name> : Creates an empty example, from internal template
|
||||
// add <example_name> : Add existing example, category extracted from name
|
||||
// rename <old_examples_name> <new_example_name> : Rename an existing example
|
||||
// remove <example_name> : Remove an existing example
|
||||
|
||||
printf("\n////////////////////////////////////////////////////////////////////////////////////////////\n");
|
||||
printf("// //\n");
|
||||
printf("// rexm [raylib examples manager] - A simple command-line tool to manage raylib examples //\n");
|
||||
printf("// powered by raylib v5.6-dev //\n");
|
||||
printf("// //\n");
|
||||
printf("// Copyright (c) 2025 Ramon Santamaria (@raysan5) //\n");
|
||||
printf("// //\n");
|
||||
printf("////////////////////////////////////////////////////////////////////////////////////////////\n\n");
|
||||
|
||||
printf("USAGE:\n\n");
|
||||
printf(" > rexm help|create|add|rename|remove <example_name> [<example_rename>]\n");
|
||||
|
||||
printf("\nOPTIONS:\n\n");
|
||||
printf(" help : Provides command-line usage information\n");
|
||||
printf(" create <new_example_name> : Creates an empty example, from internal template\n");
|
||||
printf(" add <example_name> : Add existing example, category extracted from name\n");
|
||||
printf(" Supported categories: core, shapes, textures, text, models\n");
|
||||
printf(" rename <old_examples_name> <new_example_name> : Rename an existing example\n");
|
||||
printf(" remove <example_name> : Remove an existing example\n\n");
|
||||
printf("\nEXAMPLES:\n\n");
|
||||
printf(" > rexm add shapes_custom_stars\n");
|
||||
printf(" Add and updates new example provided <shapes_custom_stars>\n\n");
|
||||
printf(" > rexm rename core_basic_window core_cool_window\n");
|
||||
printf(" Renames and updates example <core_basic_window> to <core_cool_window>\n\n");
|
||||
} break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific functions definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Load examples collection information
|
||||
static rlExampleInfo *LoadExamplesData(const char *fileName, int *exCount)
|
||||
{
|
||||
#define MAX_EXAMPLES_INFO 256
|
||||
|
||||
*exCount = 0;
|
||||
rlExampleInfo *exInfo = (rlExampleInfo *)RL_CALLOC(MAX_EXAMPLES_INFO, sizeof(rlExampleInfo));
|
||||
|
||||
const char *text = LoadFileText(fileName);
|
||||
|
||||
if (text != NULL)
|
||||
{
|
||||
int lineCount = 0;
|
||||
const char **linePtrs = GetTextLines(text, &lineCount);
|
||||
|
||||
for (int i = 0; i < lineCount; i++)
|
||||
{
|
||||
// Basic validation for lines start categories
|
||||
if ((linePtrs[i][0] != '#') &&
|
||||
((linePtrs[i][0] == 'c') || // core
|
||||
(linePtrs[i][0] == 's') || // shapes, shaders
|
||||
(linePtrs[i][0] == 't') || // textures, text
|
||||
(linePtrs[i][0] == 'm') || // models
|
||||
(linePtrs[i][0] == 'a') || // audio
|
||||
(linePtrs[i][0] == 'o'))) // others
|
||||
{
|
||||
if (ParseExampleInfoLine(linePtrs[i], &exInfo[*exCount]) == 0) *exCount += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return exInfo;
|
||||
}
|
||||
|
||||
// Unload examples collection data
|
||||
static void UnloadExamplesData(rlExampleInfo *exInfo)
|
||||
{
|
||||
RL_FREE(exInfo);
|
||||
}
|
||||
|
||||
// Replace text in an existing file
|
||||
static int FileTextReplace(const char *fileName, const char *textLookUp, const char *textReplace)
|
||||
{
|
||||
int result = 0;
|
||||
char *fileText = NULL;
|
||||
char *fileTextUpdated = { 0 };
|
||||
|
||||
if (FileExists(fileName))
|
||||
{
|
||||
fileText = LoadFileText(fileName);
|
||||
fileTextUpdated = TextReplace(fileText, textLookUp, textReplace);
|
||||
result = SaveFileText(fileName, fileTextUpdated);
|
||||
MemFree(fileTextUpdated);
|
||||
UnloadFileText(fileText);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Copy file from one path to another
|
||||
// WARNING: Destination path must exist
|
||||
static int FileCopy(const char *srcPath, const char *dstPath)
|
||||
{
|
||||
int result = 0;
|
||||
int srcDataSize = 0;
|
||||
unsigned char *srcFileData = LoadFileData(srcPath, &srcDataSize);
|
||||
|
||||
// TODO: Create required paths if they do not exist
|
||||
|
||||
if ((srcFileData != NULL) && (srcDataSize > 0)) result = SaveFileData(dstPath, srcFileData, srcDataSize);
|
||||
|
||||
UnloadFileData(srcFileData);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Rename file (if exists)
|
||||
// NOTE: Only rename file name required, not full path
|
||||
static int FileRename(const char *fileName, const char *fileRename)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (FileExists(fileName)) rename(fileName, TextFormat("%s/%s", GetDirectoryPath(fileName), fileRename));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Remove file (if exists)
|
||||
static int FileRemove(const char *fileName)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
if (FileExists(fileName)) remove(fileName);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get text lines (by line-breaks '\n')
|
||||
// WARNING: It does not copy text data, just returns line pointers
|
||||
static const char **GetTextLines(const char *text, int *count)
|
||||
{
|
||||
#define MAX_TEXT_LINE_PTRS 128
|
||||
|
||||
static const char *linePtrs[MAX_TEXT_LINE_PTRS] = { 0 };
|
||||
for (int i = 0; i < MAX_TEXT_LINE_PTRS; i++) linePtrs[i] = NULL; // Init NULL pointers to substrings
|
||||
|
||||
int textSize = (int)strlen(text);
|
||||
|
||||
linePtrs[0] = text;
|
||||
int len = 0;
|
||||
*count = 1;
|
||||
|
||||
for (int i = 0, k = 0; (i < textSize) && (*count < MAX_TEXT_LINE_PTRS); i++)
|
||||
{
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
k++;
|
||||
linePtrs[k] = &text[i + 1]; // WARNING: next value is valid?
|
||||
len = 0;
|
||||
*count += 1;
|
||||
}
|
||||
else len++;
|
||||
}
|
||||
|
||||
return linePtrs;
|
||||
}
|
||||
|
||||
// raylib example line info parser
|
||||
// Parses following line format: core/core_basic_window;⭐️☆☆☆;1.0;1.0;"Ray"/@raysan5
|
||||
static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry)
|
||||
{
|
||||
#define MAX_EXAMPLE_INFO_LINE_LEN 512
|
||||
|
||||
char temp[MAX_EXAMPLE_INFO_LINE_LEN] = { 0 };
|
||||
strncpy(temp, line, MAX_EXAMPLE_INFO_LINE_LEN); // WARNING: Copy is needed because strtok() modifies string, adds '\0'
|
||||
temp[MAX_EXAMPLE_INFO_LINE_LEN - 1] = '\0'; // Ensure null termination
|
||||
|
||||
int tokenCount = 0;
|
||||
char **tokens = TextSplit(line, ';', &tokenCount);
|
||||
|
||||
// Get category and name
|
||||
strncpy(entry->category, tokens[0], sizeof(entry->category));
|
||||
strncpy(entry->name, tokens[1], sizeof(entry->name));
|
||||
|
||||
// Parsing stars
|
||||
// NOTE: Counting the unicode char occurrences: ⭐️
|
||||
const char *ptr = tokens[2];
|
||||
while (*ptr)
|
||||
{
|
||||
if (((unsigned char)ptr[0] == 0xE2) &&
|
||||
((unsigned char)ptr[1] == 0xAD) &&
|
||||
((unsigned char)ptr[2] == 0x90))
|
||||
{
|
||||
entry->stars++;
|
||||
ptr += 3; // Advance past multibyte character
|
||||
}
|
||||
else ptr++;
|
||||
}
|
||||
|
||||
// Get raylib creation/update versions
|
||||
entry->verCreated = strtof(tokens[3], NULL);
|
||||
entry->verUpdated = strtof(tokens[4], NULL);
|
||||
|
||||
// Get author and github
|
||||
char *quote1 = strchr(tokens[5], '"');
|
||||
char *quote2 = quote1? strchr(quote1 + 1, '"') : NULL;
|
||||
if (quote1 && quote2) strncpy(entry->author, quote1 + 1, sizeof(entry->author));
|
||||
strncpy(entry->authorGitHub, tokens[6], sizeof(entry->authorGitHub));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Text compare, required for qsort() function
|
||||
static int SortTextCompare(const void *a, const void *b)
|
||||
{
|
||||
const char *str1 = *(const char **)a;
|
||||
const char *str2 = *(const char **)b;
|
||||
|
||||
return strcmp(str1, str2);
|
||||
}
|
||||
|
||||
// Sort array of strings by name
|
||||
// WARNING: items[] pointers are reorganized
|
||||
static void SortStringsByName(char **items, int count)
|
||||
{
|
||||
qsort(items, count, sizeof(char *), SortTextCompare);
|
||||
}
|
||||
|
|
@ -34,8 +34,11 @@
|
|||
#include <stddef.h> // Required for: NULL
|
||||
#include <math.h> // Required for: sinf()
|
||||
|
||||
// To make it work with the older RLGL module just comment the line below
|
||||
#define RAYLIB_NEW_RLGL
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||
#define GLSL_VERSION 100
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Globals
|
||||
|
|
@ -50,7 +53,6 @@ bool SHOW_TEXT_BOUNDRY = false;
|
|||
//--------------------------------------------------------------------------------------
|
||||
// Data Types definition
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Configuration structure for waving the text
|
||||
typedef struct WaveTextConfig {
|
||||
Vector3 waveRange;
|
||||
|
|
@ -66,7 +68,7 @@ static void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, floa
|
|||
// Draw a 2D text in 3D space
|
||||
static void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint);
|
||||
|
||||
// Draw a 2D text in 3D space and wave the parts that start with `~~` and end with `~~`.
|
||||
// Draw a 2D text in 3D space and wave the parts that start with '~~' and end with '~~'
|
||||
// This is a modified version of the original code by @Nighten found here https://github.com/NightenDushi/Raylib_DrawTextStyle
|
||||
static void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, WaveTextConfig *config, float time, Color tint);
|
||||
// Measure a text in 3D ignoring the `~~` chars.
|
||||
|
|
@ -128,7 +130,7 @@ int main(void)
|
|||
Color dark = RED;
|
||||
|
||||
// Load the alpha discard shader
|
||||
Shader alphaDiscard = LoadShader(NULL, "resources/shaders/glsl330/alpha_discard.fs");
|
||||
Shader alphaDiscard = LoadShader(NULL, TextFormat("resources/shaders/glsl%i/alpha_discard.fs", GLSL_VERSION));
|
||||
|
||||
// Array filled with multiple random colors (when multicolor mode is set)
|
||||
Color multi[TEXT_MAX_LAYERS] = {0};
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ int main(void)
|
|||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
|
||||
DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK);
|
||||
DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE);
|
||||
DrawText("IMAGE SAVED!", 150, 180, 20, RAYWHITE);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
|
|
|
|||
569
projects/VS2022/examples/audio_sound_positioning.vcxproj
Normal file
569
projects/VS2022/examples/audio_sound_positioning.vcxproj
Normal file
|
|
@ -0,0 +1,569 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|ARM64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
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569
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569
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|
@ -135,8 +135,8 @@
|
|||
|
||||
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
|
||||
|
||||
#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
|
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|
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#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
|
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|
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|
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|
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|
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|
|
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|
|
@ -1103,8 +1103,7 @@ Vector2 GetWindowScaleDPI(void)
|
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TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
|
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#else
|
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scale.x = SDL_GetWindowDisplayScale(platform.window);
|
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|
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|
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#endif
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|
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return scale;
|
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|
|
|
|||
|
|
@ -2087,7 +2087,7 @@ float GetMusicTimePlayed(Music music)
|
|||
int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize;
|
||||
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|
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int framesInBuffers = framesInFirstBuffer + framesInSecondBuffer;
|
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if (framesInBuffers > music.frameCount) {
|
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if ((unsigned int)framesInBuffers > music.frameCount) {
|
||||
if (!music.looping) framesInBuffers = music.frameCount;
|
||||
}
|
||||
int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize;
|
||||
|
|
|
|||
|
|
@ -1516,7 +1516,7 @@ RLAPI char *TextInsert(const char *text, const char *insert, int position);
|
|||
RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter
|
||||
RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings
|
||||
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
|
||||
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
|
||||
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string, -1 if not found
|
||||
RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string
|
||||
RLAPI char *TextToLower(const char *text); // Get lower case version of provided string
|
||||
RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
|
||||
|
|
|
|||
|
|
@ -65,8 +65,8 @@
|
|||
#endif
|
||||
|
||||
#if defined(RCAMERA_STANDALONE)
|
||||
#define CAMERA_CULL_DISTANCE_NEAR 0.01
|
||||
#define CAMERA_CULL_DISTANCE_FAR 1000.0
|
||||
#define CAMERA_CULL_DISTANCE_NEAR 0.05
|
||||
#define CAMERA_CULL_DISTANCE_FAR 4000.0
|
||||
#else
|
||||
#define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR
|
||||
#define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR
|
||||
|
|
|
|||
|
|
@ -827,6 +827,8 @@ int GetScreenHeight(void)
|
|||
// Get current render width which is equal to screen width*dpi scale
|
||||
int GetRenderWidth(void)
|
||||
{
|
||||
if (CORE.Window.usingFbo) return CORE.Window.currentFbo.width;
|
||||
|
||||
int width = 0;
|
||||
#if defined(__APPLE__)
|
||||
Vector2 scale = GetWindowScaleDPI();
|
||||
|
|
@ -840,6 +842,8 @@ int GetRenderWidth(void)
|
|||
// Get current screen height which is equal to screen height*dpi scale
|
||||
int GetRenderHeight(void)
|
||||
{
|
||||
if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height;
|
||||
|
||||
int height = 0;
|
||||
#if defined(__APPLE__)
|
||||
Vector2 scale = GetWindowScaleDPI();
|
||||
|
|
@ -1526,7 +1530,7 @@ Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height
|
|||
double right = top*aspect;
|
||||
|
||||
// Calculate projection matrix from orthographic
|
||||
matProj = MatrixOrtho(-right, right, -top, top, 0.01, 1000.0);
|
||||
matProj = MatrixOrtho(-right, right, -top, top, rlGetCullDistanceNear(), rlGetCullDistanceFar());
|
||||
}
|
||||
|
||||
// Unproject far/near points
|
||||
|
|
|
|||
48
src/rlgl.h
48
src/rlgl.h
|
|
@ -1157,16 +1157,16 @@ static const char *rlGetCompressedFormatName(int format); // Get compressed form
|
|||
|
||||
static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
|
||||
|
||||
static Matrix rlMatrixIdentity(void); // Get identity matrix
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// Auxiliar matrix math functions
|
||||
typedef struct rl_float16 {
|
||||
float v[16];
|
||||
} rl_float16;
|
||||
typedef struct rl_float16 { float v[16]; } rl_float16;
|
||||
static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data
|
||||
#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix
|
||||
static Matrix rlMatrixIdentity(void); // Get identity matrix
|
||||
static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices
|
||||
static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix
|
||||
static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition - Matrix operations
|
||||
|
|
@ -2571,9 +2571,9 @@ void rlLoadExtensions(void *loader)
|
|||
TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION));
|
||||
TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
|
||||
RLGL.loader = (rlglLoadProc)loader;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
RLGL.loader = (rlglLoadProc)loader;
|
||||
|
||||
// NOTE: Anisotropy levels capability is an extension
|
||||
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
|
|
@ -2632,8 +2632,13 @@ void rlLoadExtensions(void *loader)
|
|||
}
|
||||
|
||||
// Get OpenGL procedure address
|
||||
void *rlGetProcAddress(const char *procName) {
|
||||
return RLGL.loader(procName);
|
||||
void *rlGetProcAddress(const char *procName)
|
||||
{
|
||||
void *func = NULL;
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
func = RLGL.loader(procName);
|
||||
#endif
|
||||
return func;
|
||||
}
|
||||
|
||||
// Get current OpenGL version
|
||||
|
|
@ -5140,7 +5145,20 @@ static int rlGetPixelDataSize(int width, int height, int format)
|
|||
}
|
||||
|
||||
// Auxiliar math functions
|
||||
//-------------------------------------------------------------------------------
|
||||
// Get identity matrix
|
||||
static Matrix rlMatrixIdentity(void)
|
||||
{
|
||||
Matrix result = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// Get float array of matrix data
|
||||
static rl_float16 rlMatrixToFloatV(Matrix mat)
|
||||
{
|
||||
|
|
@ -5166,19 +5184,6 @@ static rl_float16 rlMatrixToFloatV(Matrix mat)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Get identity matrix
|
||||
static Matrix rlMatrixIdentity(void)
|
||||
{
|
||||
Matrix result = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get two matrix multiplication
|
||||
// NOTE: When multiplying matrices... the order matters!
|
||||
static Matrix rlMatrixMultiply(Matrix left, Matrix right)
|
||||
|
|
@ -5276,5 +5281,6 @@ static Matrix rlMatrixInvert(Matrix mat)
|
|||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // RLGL_IMPLEMENTATION
|
||||
|
|
|
|||
|
|
@ -4501,8 +4501,6 @@ static Model LoadOBJ(const char *fileName)
|
|||
tinyobj_shapes_free(objShapes, objShapeCount);
|
||||
tinyobj_materials_free(objMaterials, objMaterialCount);
|
||||
|
||||
for (int i = 0; i < model.meshCount; i++) UploadMesh(model.meshes + i, true);
|
||||
|
||||
// Restore current working directory
|
||||
if (CHDIR(currentDir) != 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9777,7 +9777,7 @@
|
|||
},
|
||||
{
|
||||
"name": "TextFindIndex",
|
||||
"description": "Find first text occurrence within a string",
|
||||
"description": "Find first text occurrence within a string, -1 if not found",
|
||||
"returnType": "int",
|
||||
"params": [
|
||||
{
|
||||
|
|
@ -6942,7 +6942,7 @@ return {
|
|||
},
|
||||
{
|
||||
name = "TextFindIndex",
|
||||
description = "Find first text occurrence within a string",
|
||||
description = "Find first text occurrence within a string, -1 if not found",
|
||||
returnType = "int",
|
||||
params = {
|
||||
{type = "const char *", name = "text"},
|
||||
|
|
@ -3742,7 +3742,7 @@ Function 434: TextAppend() (3 input parameters)
|
|||
Function 435: TextFindIndex() (2 input parameters)
|
||||
Name: TextFindIndex
|
||||
Return type: int
|
||||
Description: Find first text occurrence within a string
|
||||
Description: Find first text occurrence within a string, -1 if not found
|
||||
Param[1]: text (type: const char *)
|
||||
Param[2]: find (type: const char *)
|
||||
Function 436: TextToUpper() (1 input parameters)
|
||||
|
|
@ -2480,7 +2480,7 @@
|
|||
<Param type="const char *" name="append" desc="" />
|
||||
<Param type="int *" name="position" desc="" />
|
||||
</Function>
|
||||
<Function name="TextFindIndex" retType="int" paramCount="2" desc="Find first text occurrence within a string">
|
||||
<Function name="TextFindIndex" retType="int" paramCount="2" desc="Find first text occurrence within a string, -1 if not found">
|
||||
<Param type="const char *" name="text" desc="" />
|
||||
<Param type="const char *" name="find" desc="" />
|
||||
</Function>
|
||||
16
tools/rexm/LICENSE
Normal file
16
tools/rexm/LICENSE
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||
|
||||
This software is provided "as-is", without any express or implied warranty. In no event
|
||||
will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
wrote the original software. If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
366
tools/rexm/Makefile
Normal file
366
tools/rexm/Makefile
Normal file
|
|
@ -0,0 +1,366 @@
|
|||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for Desktop platforms, Web (Wasm), Raspberry Pi (DRM mode) and Android
|
||||
#
|
||||
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_DRM, PLATFORM_ANDROID
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Define project variables
|
||||
PROJECT_NAME ?= rexm
|
||||
PROJECT_VERSION ?= 1.0
|
||||
PROJECT_BUILD_PATH ?= .
|
||||
PROJECT_SOURCE_FILES ?= rexm.c
|
||||
|
||||
# raylib library variables
|
||||
RAYLIB_SRC_PATH ?= C:\raylib\raylib\src
|
||||
RAYLIB_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)
|
||||
RAYLIB_LIB_PATH ?= $(RAYLIB_SRC_PATH)
|
||||
|
||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Define compiler path on Windows
|
||||
COMPILER_PATH ?= C:\raylib\w64devkit\bin
|
||||
|
||||
# Build mode for project: DEBUG or RELEASE
|
||||
BUILD_MODE ?= RELEASE
|
||||
|
||||
# PLATFORM_WEB: Default properties
|
||||
BUILD_WEB_ASYNCIFY ?= FALSE
|
||||
BUILD_WEB_SHELL ?= minshell.html
|
||||
BUILD_WEB_HEAP_SIZE ?= 128MB
|
||||
BUILD_WEB_STACK_SIZE ?= 1MB
|
||||
BUILD_WEB_ASYNCIFY_STACK_SIZE ?= 1048576
|
||||
BUILD_WEB_RESOURCES ?= FALSE
|
||||
BUILD_WEB_RESOURCES_PATH ?= resources
|
||||
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS = WINDOWS
|
||||
export PATH := $(COMPILER_PATH):$(PATH)
|
||||
else
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
ifeq ($(UNAMEOS),FreeBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),OpenBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),NetBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),DragonFly)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS = OSX
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/raylib/emsdk
|
||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define default C compiler: CC
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
||||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
CC = emcc
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
# Define RPI cross-compiler
|
||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
||||
endif
|
||||
endif
|
||||
|
||||
|
||||
# Define default make program: MAKE
|
||||
#------------------------------------------------------------------------------------------------
|
||||
MAKE ?= make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define compiler flags: CFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wno-unused-value -Wno-pointer-sign -D_DEFAULT_SOURCE $(PROJECT_CUSTOM_FLAGS)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
CFLAGS += -O3
|
||||
else
|
||||
CFLAGS += -Os
|
||||
endif
|
||||
else
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS += -O2
|
||||
else
|
||||
CFLAGS += -s -O2
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||
endif
|
||||
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS += -I. -Iexternal -I$(RAYLIB_INCLUDE_PATH)
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# DRM required libraries
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_H_INSTALL_PATH)
|
||||
INCLUDE_PATHS += -I/usr/local/include
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_LIB_PATH)
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(PROJECT_NAME).rc.data
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_INSTALL_PATH)
|
||||
LDFLAGS += -Lsrc -L/usr/local/lib
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Reset everything.
|
||||
# Precedence: immediately local, installed version, raysan5 provided libs
|
||||
#LDFLAGS += -L$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
|
||||
# -sUSE_PTHREADS=1 # multithreading support
|
||||
# -sWASM=0 # disable Web Assembly, emitted by default
|
||||
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# -sMINIFY_HTML=0 # minify generated html from shell.html
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
# --shell-file shell.html # define a custom shell .html and output extension
|
||||
LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sSTACK_SIZE=$(BUILD_WEB_STACK_SIZE) -sFORCE_FILESYSTEM=1 -sMINIFY_HTML=0
|
||||
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -sASYNCIFY -sASYNCIFY_STACK_SIZE=$(BUILD_WEB_ASYNCIFY_STACK_SIZE)
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
endif
|
||||
|
||||
# Add debug mode flags if required
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
LDFLAGS += -sASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||
EXT = .html
|
||||
endif
|
||||
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm -lcomdlg32 -lole32
|
||||
# Required for physac examples
|
||||
LDLIBS += -static -lpthread
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
else
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_LIB_PATH)/libraylib.a
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
||||
endif
|
||||
|
||||
|
||||
# Define all object files from source files
|
||||
#------------------------------------------------------------------------------------------------
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_TARGET = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
MAKEFILE_TARGET = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_TARGET)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_BUILD_PATH)/$(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
rm -f *.o external/*.o $(PROJECT_NAME)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
||||
20
tools/rexm/README.md
Normal file
20
tools/rexm/README.md
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
## rexm
|
||||
|
||||
### Description
|
||||
|
||||
raylib examples manager
|
||||
|
||||
### Features
|
||||
|
||||
- $(Project Feature 01)
|
||||
- $(Project Feature 02)
|
||||
- $(Project Feature 03)
|
||||
|
||||
### Command line
|
||||
|
||||
|
||||
### License
|
||||
|
||||
This project sources are licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
|
||||
|
||||
*Copyright (c) 2025 Ramon Santamaria (@raysan5)*
|
||||
180
tools/rexm/examples_report.md
Normal file
180
tools/rexm/examples_report.md
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
# EXAMPLES COLLECTION - VALIDATION REPORT
|
||||
|
||||
```
|
||||
Example elements validated:
|
||||
|
||||
- [C] : Missing .c source file
|
||||
- [CAT] : Not a recognized category
|
||||
- [INFO] : Inconsistent example header info (stars, author...)
|
||||
- [PNG] : Missing screenshot .png
|
||||
- [WPNG] : Invalid png screenshot (using default one)
|
||||
- [RES] : Missing resources listed in the code
|
||||
- [MK] : Not listed in Makefile
|
||||
- [MKWEB] : Not listed in Makefile.Web
|
||||
- [VCX] : Missing Visual Studio project file
|
||||
- [SOL] : Project not included in solution file
|
||||
- [RDME] : Not listed in README.md
|
||||
- [JS] : Not listed in Web (examples.js)
|
||||
- [WOUT] : Missing Web build (.html/.data/.wasm/.js)
|
||||
```
|
||||
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|
|
||||
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|
|
||||
| core_basic_window | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_keys | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_mouse | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_mouse_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_gamepad | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_multitouch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_gestures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_input_virtual_controls | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_2d_camera | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_2d_camera_mouse_zoom | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_2d_camera_platformer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_2d_camera_split_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_3d_camera_mode | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_3d_camera_free | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_3d_camera_first_person | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_3d_camera_split_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_3d_picking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_world_screen | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_custom_logging | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_window_flags | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_window_letterbox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_window_should_close | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_drop_files | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_random_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_storage_values | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_vr_simulator | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_loading_thread | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_scissor_test | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_basic_screen_manager | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_custom_frame_control | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_smooth_pixelperfect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_random_sequence | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_basic_window_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||
| core_input_gestures_web | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_logo_raylib_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_rectangle_scaling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_lines_bezier | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_collision_area | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_following_eyes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_easings_ball_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_easings_box_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_easings_rectangle_array | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_draw_ring | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_draw_circle_sector | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_draw_rectangle_rounded | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_top_down_lights | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_rectangle_advanced | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_digital_clock | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||
| shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_generation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_processing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_to_image | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_raw_data | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_particles_blending | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_npatch_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_background_scrolling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_sprite_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_sprite_button | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_sprite_explosion | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_bunnymark | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_mouse_painting | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| textures_blend_modes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_draw_tiled | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_polygon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_fog_of_war | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_gif_player | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_kernel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| textures_image_channel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| textures_image_rotate | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| textures_textured_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_raylib_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_sdf | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_format_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_input_box | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_writing_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_rectangle_bounds | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_unicode | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_draw_3d | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_codepoints_loading | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_cubicmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_first_person_maze | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_geometric_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_mesh_generation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_mesh_picking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading_gltf | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading_vox | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading_m3d | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_orthographic_projection | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_point_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| models_rlgl_solar_system | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_yaw_pitch_roll | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_waving_cubes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_heightmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_skybox | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_draw_cube_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_gpu_skinning | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_bone_socket | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_tesseract_view | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_shapes_textures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_custom_uniform | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_postprocessing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_palette_switch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_raymarching | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_texture_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_texture_outline | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_texture_waves | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_julia_set | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_eratosthenes | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_fog | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_simple_mask | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_hot_reloading | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_mesh_instancing | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_multi_sample2d | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_spotlight | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_deferred_render | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_hybrid_render | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_texture_tiling | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_shadowmap | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_vertex_displacement | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_write_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_basic_pbr | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| shaders_lightmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ |
|
||||
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| shaders_view_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_music_stream | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_mixed_processor | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ❌ |
|
||||
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
||||
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
||||
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
||||
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ❌ |
|
||||
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ❌ |
|
||||
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ❌ |
|
||||
1729
tools/rexm/rexm.c
Normal file
1729
tools/rexm/rexm.c
Normal file
File diff suppressed because it is too large
Load Diff
BIN
tools/rexm/rexm.ico
Normal file
BIN
tools/rexm/rexm.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.5 KiB |
27
tools/rexm/rexm.rc
Normal file
27
tools/rexm/rexm.rc
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
GLFW_ICON ICON "rexm.ico"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,0
|
||||
PRODUCTVERSION 1,0,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
//BLOCK "080904E4" // English UK
|
||||
BLOCK "040904E4" // English US
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Ramon Santamaria"
|
||||
VALUE "FileDescription", "rexm | raylib examples manager"
|
||||
VALUE "FileVersion", "1.0"
|
||||
VALUE "InternalName", "rexm"
|
||||
VALUE "LegalCopyright", "(c) 2025 Ramon Santamaria"
|
||||
//VALUE "OriginalFilename", "rexm.exe"
|
||||
VALUE "rexm", "rexm"
|
||||
VALUE "ProductVersion", "1.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
//VALUE "Translation", 0x809, 1252 // English UK
|
||||
VALUE "Translation", 0x409, 1252 // English US
|
||||
END
|
||||
END
|
||||
Loading…
Reference in New Issue
Block a user