Added DrawArc() function

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Eric J 2021-07-11 15:20:43 -04:00 committed by GitHub
parent f9e1520231
commit dae1563918
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@ -629,6 +629,26 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
rlPopMatrix();
}
//Draw an arc between two points
//If iradius=0. the arc is a semi-circle with a center at the midpoint of the line between the two points. Increase iradius for a flatter arc with a center off the midpoint. Theta rotates the arc around the line between the two points.
void DrawArc(Vector3 v1, Vector3 v2, float iradius, float theta, int steps, Color color) {
float increment=1.0/(float)steps;
Vector3 p;
rlCheckRenderBatchLimit(2*(steps+1));
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (float t=0.0;t<1.0;t+=increment) {
p=Vector3Slerp(v1,v2,t,iradius,theta);
rlVertex3f(p.x,p.y,p.z);
p=Vector3Slerp(v1,v2,t+increment,iradius,theta);
rlVertex3f(p.x,p.y,p.z);
}
rlEnd();
return;
}
// Draw a plane
void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
{