Make the comments on the camera 2d fields more clear about what space each one is in.

This commit is contained in:
Jeffery Myers 2025-12-10 12:12:46 -08:00
parent 2d8e346945
commit d94729c8ff

View File

@ -334,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
// Camera2D, defines position/orientation in 2d space // Camera2D, defines position/orientation in 2d space
typedef struct Camera2D { typedef struct Camera2D {
Vector2 offset; // Camera offset (displacement from target) Vector2 offset; // Camera offset (screen space offset from window origin)
Vector2 target; // Camera target (rotation and zoom origin) Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
float rotation; // Camera rotation in degrees float rotation; // Camera rotation in degrees (pivots around target)
float zoom; // Camera zoom (scaling), should be 1.0f by default float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
} Camera2D; } Camera2D;
// Mesh, vertex data and vao/vbo // Mesh, vertex data and vao/vbo