added ratings to examples

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* *
* raylib [audio] example - Mixed audio processing * raylib [audio] example - Mixed audio processing
* *
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [audio] example - Module playing (streaming) * raylib [audio] example - Module playing (streaming)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.5, last time updated with raylib 3.5 * Example originally created with raylib 1.5, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [audio] example - Music playing (streaming) * raylib [audio] example - Music playing (streaming)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [audio] example - Raw audio streaming * raylib [audio] example - Raw audio streaming
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.6, last time updated with raylib 4.2 * Example originally created with raylib 1.6, last time updated with raylib 4.2
* *
* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox) * Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)

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* *
* raylib [audio] example - Sound loading and playing * raylib [audio] example - Sound loading and playing
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 3.5 * Example originally created with raylib 1.1, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [audio] example - Playing sound multiple times * raylib [audio] example - Playing sound multiple times
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.6 * Example originally created with raylib 4.6
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [audio] example - Music stream processing effects * raylib [audio] example - Music stream processing effects
* *
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 5.0 * Example originally created with raylib 4.2, last time updated with raylib 5.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - 2D Camera system * raylib [core] example - 2D Camera system
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.5, last time updated with raylib 3.0 * Example originally created with raylib 1.5, last time updated with raylib 3.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - 2d camera mouse zoom * raylib [core] example - 2d camera mouse zoom
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - 2D Camera platformer * raylib [core] example - 2D Camera platformer
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0 * Example originally created with raylib 2.5, last time updated with raylib 3.0
* *
* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [core] example - 2d camera split screen * raylib [core] example - 2d camera split screen
* *
* Example complexity rating: [] 4/4
*
* Addapted from the core_3d_camera_split_screen example: * Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c * https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
* *

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* *
* raylib [core] example - 3d camera first person * raylib [core] example - 3d camera first person
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 1.3, last time updated with raylib 1.3
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Initialize 3d camera free * raylib [core] example - Initialize 3d camera free
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 1.3, last time updated with raylib 1.3
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Initialize 3d camera mode * raylib [core] example - Initialize 3d camera mode
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 1.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - 3d cmaera split screen * raylib [core] example - 3d cmaera split screen
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0 * Example originally created with raylib 3.7, last time updated with raylib 4.0
* *
* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - Picking in 3d mode * raylib [core] example - Picking in 3d mode
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0 * Example originally created with raylib 1.3, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - automation events * raylib [core] example - automation events
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0 * Example originally created with raylib 5.0, last time updated with raylib 5.0
* *
* Example based on 2d_camera_platformer example by arvyy (@arvyy) * Example based on 2d_camera_platformer example by arvyy (@arvyy)

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* *
* raylib [core] examples - basic screen manager * raylib [core] examples - basic screen manager
* *
* Example complexity rating: [] 1/4
*
* NOTE: This example illustrates a very simple screen manager based on a states machines * NOTE: This example illustrates a very simple screen manager based on a states machines
* *
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 4.0

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* *
* raylib [core] example - Basic window * raylib [core] example - Basic window
* *
* Example complexity rating: [] 1/4
*
* Welcome to raylib! * Welcome to raylib!
* *
* To test examples, just press F6 and execute 'raylib_compile_execute' script * To test examples, just press F6 and execute 'raylib_compile_execute' script

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* *
* raylib [core] example - custom frame control * raylib [core] example - custom frame control
* *
* Example complexity rating: [] 4/4
*
* NOTE: WARNING: This is an example for advanced users willing to have full control over * NOTE: WARNING: This is an example for advanced users willing to have full control over
* the frame processes. By default, EndDrawing() calls the following processes: * the frame processes. By default, EndDrawing() calls the following processes:
* 1. Draw remaining batch data: rlDrawRenderBatchActive() * 1. Draw remaining batch data: rlDrawRenderBatchActive()

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* *
* raylib [core] example - Custom logging * raylib [core] example - Custom logging
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - Windows drop files * raylib [core] example - Windows drop files
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
* *
* Example originally created with raylib 1.3, last time updated with raylib 4.2 * Example originally created with raylib 1.3, last time updated with raylib 4.2

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* *
* raylib [core] example - Gamepad input * raylib [core] example - Gamepad input
* *
* Example complexity rating: [] 1/4
*
* NOTE: This example requires a Gamepad connected to the system * NOTE: This example requires a Gamepad connected to the system
* raylib is configured to work with the following gamepads: * raylib is configured to work with the following gamepads:
* - Xbox 360 Controller (Xbox 360, Xbox One) * - Xbox 360 Controller (Xbox 360, Xbox One)

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* *
* raylib [core] example - Gamepad information * raylib [core] example - Gamepad information
* *
* Example complexity rating: [] 1/4
*
* NOTE: This example requires a Gamepad connected to the system * NOTE: This example requires a Gamepad connected to the system
* Check raylib.h for buttons configuration * Check raylib.h for buttons configuration
* *

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* *
* raylib [core] example - Input Gestures Detection * raylib [core] example - Input Gestures Detection
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2 * Example originally created with raylib 1.4, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Keyboard input * raylib [core] example - Keyboard input
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 1.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Mouse input * raylib [core] example - Mouse input
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 4.0 * Example originally created with raylib 1.0, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] examples - Mouse wheel input * raylib [core] examples - Mouse wheel input
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.3 * Example originally created with raylib 1.1, last time updated with raylib 1.3
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Input multitouch * raylib [core] example - Input multitouch
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.1, last time updated with raylib 2.5 * Example originally created with raylib 2.1, last time updated with raylib 2.5
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - loading thread * raylib [core] example - loading thread
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires linking with pthreads library on MinGW, * NOTE: This example requires linking with pthreads library on MinGW,
* it can be accomplished passing -static parameter to compiler * it can be accomplished passing -static parameter to compiler
* *

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* *
* raylib [core] example - Generate random values * raylib [core] example - Generate random values
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.1, last time updated with raylib 1.1 * Example originally created with raylib 1.1, last time updated with raylib 1.1
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - Scissor test * raylib [core] example - Scissor test
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0 * Example originally created with raylib 2.5, last time updated with raylib 3.0
* *
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - Smooth Pixel-perfect camera * raylib [core] example - Smooth Pixel-perfect camera
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.0 * Example originally created with raylib 3.7, last time updated with raylib 4.0
* *
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and * Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and

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* *
* raylib [core] example - Storage save/load values * raylib [core] example - Storage save/load values
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2 * Example originally created with raylib 1.4, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) * raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - window flags * raylib [core] example - window flags
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 3.5, last time updated with raylib 3.5 * Example originally created with raylib 3.5, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - window scale letterbox (and virtual mouse) * raylib [core] example - window scale letterbox (and virtual mouse)
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 4.0
* *
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [core] example - Window should close * raylib [core] example - Window should close
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [core] example - World to screen * raylib [core] example - World to screen
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.3, last time updated with raylib 1.4 * Example originally created with raylib 1.3, last time updated with raylib 1.4
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Load 3d model with animations and play them * raylib [models] example - Load 3d model with animations and play them
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5 * Example originally created with raylib 2.5, last time updated with raylib 3.5
* *
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [models] example - Drawing billboards * raylib [models] example - Drawing billboards
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5 * Example originally created with raylib 1.3, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 3.5 * Example originally created with raylib 1.3, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Cubicmap loading and drawing * raylib [models] example - Cubicmap loading and drawing
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5 * Example originally created with raylib 1.8, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Draw textured cube * raylib [models] example - Draw textured cube
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 4.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - first person maze * raylib [models] example - first person maze
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5 * Example originally created with raylib 2.5, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) * raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 3.5 * Example originally created with raylib 1.0, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Heightmap loading and drawing * raylib [models] example - Heightmap loading and drawing
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.8, last time updated with raylib 3.5 * Example originally created with raylib 1.8, last time updated with raylib 3.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* *
* raylib [models] example - Models loading * raylib [models] example - Models loading
* *
* Example complexity rating: [] 1/4
*
* NOTE: raylib supports multiple models file formats: * NOTE: raylib supports multiple models file formats:
* *
* - OBJ > Text file format. Must include vertex position-texcoords-normals information, * - OBJ > Text file format. Must include vertex position-texcoords-normals information,

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* *
* raylib [models] example - loading gltf with animations * raylib [models] example - loading gltf with animations
* *
* Example complexity rating: [] 1/4
*
* LIMITATIONS: * LIMITATIONS:
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures * - Only supports 1 armature per file, and skips loading it if there are multiple armatures
* - Only supports linear interpolation (default method in Blender when checked * - Only supports linear interpolation (default method in Blender when checked

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* *
* raylib [models] example - Load models M3D * raylib [models] example - Load models M3D
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 4.5
* *
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)

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* *
* raylib [models] example - Load models vox (MagicaVoxel) * raylib [models] example - Load models vox (MagicaVoxel)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0 * Example originally created with raylib 4.0, last time updated with raylib 4.0
* *
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)

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const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
*
* Example complexity rating: [] 2/4
// We generate a checked image for texturing // We generate a checked image for texturing
Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);

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@ -2,6 +2,8 @@
* *
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh * raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 1.7, last time updated with raylib 4.0 * Example originally created with raylib 1.7, last time updated with raylib 4.0
* *
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [models] example - Show the difference between perspective and orthographic projection * raylib [models] example - Show the difference between perspective and orthographic projection
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.0, last time updated with raylib 3.7 * Example originally created with raylib 2.0, last time updated with raylib 3.7
* *
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [models] example - rlgl module usage with push/pop matrix transformations * raylib [models] example - rlgl module usage with push/pop matrix transformations
* *
* Example complexity rating: [] 4/4
*
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding) * NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
* *
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 4.0

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@ -2,6 +2,8 @@
* *
* raylib [models] example - Skybox loading and drawing * raylib [models] example - Skybox loading and drawing
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [models] example - Waving cubes * raylib [models] example - Waving cubes
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 3.7
* *
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [models] example - Plane rotations (yaw, pitch, roll) * raylib [models] example - Plane rotations (yaw, pitch, roll)
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0 * Example originally created with raylib 1.8, last time updated with raylib 4.0
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - basic lighting * raylib [shaders] example - basic lighting
* *
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Postprocessing with custom uniform variable * raylib [shaders] example - Postprocessing with custom uniform variable
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - deferred rendering * raylib [shaders] example - deferred rendering
* *
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0 * NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
* *
* Example originally created with raylib 4.5, last time updated with raylib 4.5 * Example originally created with raylib 4.5, last time updated with raylib 4.5

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Sieve of Eratosthenes * raylib [shaders] example - Sieve of Eratosthenes
* *
* Example complexity rating: [] 3/4
*
* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve. * NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
* *
* "Sift the twos and sift the threes, * "Sift the twos and sift the threes,

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - fog * raylib [shaders] example - fog
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Hot reloading * raylib [shaders] example - Hot reloading
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Hybrid Rendering * raylib [shaders] example - Hybrid Rendering
* *
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Julia sets * raylib [shaders] example - Julia sets
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - lightmap * raylib [shaders] example - lightmap
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Mesh instancing * raylib [shaders] example - Mesh instancing
* *
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 3.7, last time updated with raylib 4.2 * Example originally created with raylib 3.7, last time updated with raylib 4.2
* *
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5) * Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Model shader * raylib [shaders] example - Model shader
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Multiple sample2D with default batch system * raylib [shaders] example - Multiple sample2D with default batch system
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -1,6 +1,8 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - Color palette switch * raylib [shaders] example - Color palette switch
*
* Example complexity rating: [] 3/4
* *
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Apply a postprocessing shader to a scene * raylib [shaders] example - Apply a postprocessing shader to a scene
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Raymarching shapes generation * raylib [shaders] example - Raymarching shapes generation
* *
* Example complexity rating: [] 4/4
*
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 * NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Apply a shader to some shape or texture * raylib [shaders] example - Apply a shader to some shape or texture
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 3.7
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Simple shader mask * raylib [shaders] example - Simple shader mask
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7 * Example originally created with raylib 2.5, last time updated with raylib 3.7
* *
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)

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@ -34,6 +34,8 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing");
*
* Example complexity rating: [] 2/4
Image imBlank = GenImageColor(1024, 1024, BLANK); Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Apply an shdrOutline to a texture * raylib [shaders] example - Apply an shdrOutline to a texture
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - texture tiling * raylib [shaders] example - texture tiling
* *
* Example complexity rating: [] 2/4
*
* Example demonstrates how to tile a texture on a 3D model using raylib. * Example demonstrates how to tile a texture on a 3D model using raylib.
* *
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Texture Waves * raylib [shaders] example - Texture Waves
* *
* Example complexity rating: [] 2/4
*
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shaders] example - Depth buffer writing * raylib [shaders] example - Depth buffer writing
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 4.2 * Example originally created with raylib 1.0, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - bouncing ball * raylib [shapes] example - bouncing ball
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - collision area * raylib [shapes] example - collision area
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - Colors palette * raylib [shapes] example - Colors palette
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.0, last time updated with raylib 2.5 * Example originally created with raylib 1.0, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - draw circle sector (with gui options) * raylib [shapes] example - draw circle sector (with gui options)
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - draw rectangle rounded (with gui options) * raylib [shapes] example - draw rectangle rounded (with gui options)
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - draw ring (with gui options) * raylib [shapes] example - draw ring (with gui options)
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - easings ball anim * raylib [shapes] example - easings ball anim
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - easings box anim * raylib [shapes] example - easings box anim
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - easings rectangle array * raylib [shapes] example - easings rectangle array
* *
* Example complexity rating: [] 3/4
*
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy * NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path. * the library to same directory as example or make sure it's available on include path.
* *

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - following eyes * raylib [shapes] example - following eyes
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - Cubic-bezier lines * raylib [shapes] example - Cubic-bezier lines
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.7, last time updated with raylib 1.7 * Example originally created with raylib 1.7, last time updated with raylib 1.7
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - Draw raylib logo using basic shapes * raylib [shapes] example - Draw raylib logo using basic shapes
* *
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0 * Example originally created with raylib 1.0, last time updated with raylib 1.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - raylib logo animation * raylib [shapes] example - raylib logo animation
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0 * Example originally created with raylib 2.5, last time updated with raylib 4.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - rectangle scaling by mouse * raylib [shapes] example - rectangle scaling by mouse
* *
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5 * Example originally created with raylib 2.5, last time updated with raylib 2.5
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - splines drawing * raylib [shapes] example - splines drawing
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0 * Example originally created with raylib 5.0, last time updated with raylib 5.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [shapes] example - top down lights * raylib [shapes] example - top down lights
* *
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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@ -2,6 +2,8 @@
* *
* raylib [text] example - Codepoints loading * raylib [text] example - Codepoints loading
* *
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 4.2, last time updated with raylib 2.5 * Example originally created with raylib 4.2, last time updated with raylib 2.5
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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@ -2,6 +2,8 @@
* *
* raylib [text] example - Draw 3d * raylib [text] example - Draw 3d
* *
* Example complexity rating: [] 4/4
*
* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set) * NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
* where the texture coodinates of each quad map to the texture coordinates of the glyphs * where the texture coodinates of each quad map to the texture coordinates of the glyphs
* inside the font texture. * inside the font texture.

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