[rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
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@ -451,7 +451,12 @@ void ToggleFullscreen(void)
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{
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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{
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{
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
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{
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@ -474,7 +479,11 @@ void ToggleBorderlessWindowed(void)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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{
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{
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if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
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if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
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{
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@ -523,7 +532,11 @@ void SetWindowState(unsigned int flags)
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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{
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{
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
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CORE.Window.fullscreen = true;
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CORE.Window.fullscreen = true;
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@ -582,7 +595,11 @@ void SetWindowState(unsigned int flags)
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{
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitor = SDL_GetWindowDisplayIndex(platform.window);
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const int monitorCount = SDL_GetNumVideoDisplays();
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const int monitorCount = SDL_GetNumVideoDisplays();
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#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
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if ((monitor > 0) && (monitor <= monitorCount))
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#else
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if ((monitor >= 0) && (monitor < monitorCount))
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if ((monitor >= 0) && (monitor < monitorCount))
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#endif
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{
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{
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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}
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@ -903,6 +920,7 @@ int GetCurrentMonitor(void)
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int currentMonitor = 0;
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int currentMonitor = 0;
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// Be away that this returns an ID in SDL3 and a Index in SDL2
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currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
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currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
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return currentMonitor;
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return currentMonitor;
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