example window height
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@ -26,7 +26,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 612;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
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@ -57,10 +57,12 @@ int main(void)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
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Rectangle redPos = { 410, 50, fudesumiImage.width / 2, fudesumiImage.height / 2 };
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Rectangle greenPos = { 600, 50, fudesumiImage.width / 2, fudesumiImage.height / 2 };
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Rectangle bluePos = { 410, 310, fudesumiImage.width / 2, fudesumiImage.height / 2 };
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Rectangle alphaPos = { 600, 310, fudesumiImage.width / 2, fudesumiImage.height / 2 };
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Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
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Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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//--------------------------------------------------------------------------------------
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@ -72,7 +74,7 @@ int main(void)
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BeginDrawing();
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DrawTexture(backgroundTexture, 0, 0, WHITE);
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DrawTexture(fudesumiTexture, 50, 50, WHITE);
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DrawTexturePro(fudesumiTexture, fudesumiRec, fudesumiPos, (Vector2) {0, 0}, 0, WHITE);
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DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED);
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DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN);
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