Missed a few f postfixes
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@ -64,7 +64,7 @@ int main(void)
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float c[2] = { pointsOfInterest[0][0], pointsOfInterest[0][1] };
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// Offset and zoom to draw the julia set at. (centered on screen and default size)
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float offset[2] = { 0.0, 0.0 };
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float offset[2] = { 0.0f, 0.0f };
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float zoom = startingZoom;
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// Get variable (uniform) locations on the shader to connect with the program
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@ -111,8 +111,8 @@ int main(void)
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if (IsKeyPressed(KEY_R))
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{
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zoom = startingZoom;
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offset[0] = 0.0;
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offset[1] = 0.0;
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offset[0] = 0.0f;
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offset[1] = 0.0f;
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SetShaderValue(shader, zoomLoc, &zoom, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, offsetLoc, offset, SHADER_UNIFORM_VEC2);
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}
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@ -134,8 +134,8 @@ int main(void)
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// Find the velocity at which to change the camera. Take the distance of the mouse
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// from the center of the screen as the direction, and adjust magnitude based on
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// the current zoom.
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offsetVelocity.x = (mousePos.x/(float)screenWidth - 0.5)*offsetSpeedMul/zoom;
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offsetVelocity.y = (mousePos.y/(float)screenHeight - 0.5)*offsetSpeedMul/zoom;
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offsetVelocity.x = (mousePos.x/(float)screenWidth - 0.5f)*offsetSpeedMul/zoom;
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offsetVelocity.y = (mousePos.y/(float)screenHeight - 0.5f)*offsetSpeedMul/zoom;
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// Apply move velocity to camera
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offset[0] += GetFrameTime()*offsetVelocity.x;
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