Add deadzone handling to core_input_gamepad example

This commit is contained in:
asdqwe 2024-10-22 21:30:38 -03:00
parent 7a4a84a561
commit d3cdcaf526

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@ -41,6 +41,14 @@ int main(void)
Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
Texture2D texXboxPad = LoadTexture("resources/xbox.png"); Texture2D texXboxPad = LoadTexture("resources/xbox.png");
// Set axis deadzones
const float laxdz = 0.1f; // Left analog X
const float laydz = 0.1f; // Left analog Y
const float raxdz = 0.1f; // Right analog X
const float raydz = 0.1f; // Right analog Y
const float ltrdz = -0.9f; // Left trigger
const float rtrdz = -0.9f; // Right trigger
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -67,6 +75,22 @@ int main(void)
{ {
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
// Get axis values
float lax = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X); // Left analog X
float lay = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y); // Left analog Y
float rax = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X); // Right analog X
float ray = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y); // Right analog Y
float ltr = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER); // Left trigger
float rtr = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER); // Right trigger
// Calculate deadzones
if (lax > -laxdz && lax < laxdz) lax = 0.0f;
if (lay > -laydz && lay < laydz) lay = 0.0f;
if (rax > -raxdz && rax < raxdz) rax = 0.0f;
if (ray > -raydz && ray < raydz) ray = 0.0f;
if (ltr < ltrdz) ltr = -1.0f;
if (rtr < rtrdz) rtr = -1.0f;
if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1) if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
{ {
DrawTexture(texXboxPad, 0, 0, DARKGRAY); DrawTexture(texXboxPad, 0, 0, DARKGRAY);
@ -100,22 +124,22 @@ int main(void)
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 39, BLACK);
DrawCircle(259, 152, 34, LIGHTGRAY); DrawCircle(259, 152, 34, LIGHTGRAY);
DrawCircle(259 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X)*20), DrawCircle(259 + (int)(lax*20),
152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, leftGamepadColor); 152 + (int)(lay*20), 25, leftGamepadColor);
// Draw axis: right joystick // Draw axis: right joystick
Color rightGamepadColor = BLACK; Color rightGamepadColor = BLACK;
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 38, BLACK);
DrawCircle(461, 237, 33, LIGHTGRAY); DrawCircle(461, 237, 33, LIGHTGRAY);
DrawCircle(461 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X)*20), DrawCircle(461 + (int)(rax*20),
237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, rightGamepadColor); 237 + (int)(ray*20), 25, rightGamepadColor);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(170, 30, 15, 70, GRAY); DrawRectangle(170, 30, 15, 70, GRAY);
DrawRectangle(604, 30, 15, 70, GRAY); DrawRectangle(604, 30, 15, 70, GRAY);
DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED); DrawRectangle(170, 30, 15, (int)(((1 + ltr)/2)*70), RED);
DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED); DrawRectangle(604, 30, 15, (int)(((1 + rtr)/2)*70), RED);
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
@ -150,24 +174,24 @@ int main(void)
// Draw axis: left joystick // Draw axis: left joystick
Color leftGamepadColor = BLACK; Color leftGamepadColor = BLACK;
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
DrawCircle(319, 255, 35, leftGamepadColor); DrawCircle(319, 255, 35, BLACK);
DrawCircle(319, 255, 31, LIGHTGRAY); DrawCircle(319, 255, 31, LIGHTGRAY);
DrawCircle(319 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X) * 20), DrawCircle(319 + (int)(lax*20),
255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, leftGamepadColor); 255 + (int)(lay*20), 25, leftGamepadColor);
// Draw axis: right joystick // Draw axis: right joystick
Color rightGamepadColor = BLACK; Color rightGamepadColor = BLACK;
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 35, BLACK);
DrawCircle(475, 255, 31, LIGHTGRAY); DrawCircle(475, 255, 31, LIGHTGRAY);
DrawCircle(475 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X) * 20), DrawCircle(475 + (int)(rax*20),
255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, rightGamepadColor); 255 + (int)(ray*20), 25, rightGamepadColor);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(169, 48, 15, 70, GRAY); DrawRectangle(169, 48, 15, 70, GRAY);
DrawRectangle(611, 48, 15, 70, GRAY); DrawRectangle(611, 48, 15, 70, GRAY);
DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED); DrawRectangle(169, 48, 15, (int)(((1 + ltr)/2)*70), RED);
DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED); DrawRectangle(611, 48, 15, (int)(((1 + rtr)/2)*70), RED);
} }
else else
{ {