From d330399a00088f78091ae5032c1f8d9918f3ccf0 Mon Sep 17 00:00:00 2001 From: asdqwe Date: Fri, 24 Jan 2025 14:19:16 -0300 Subject: [PATCH] Fix gamepad SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED event handling for PLATFORM_DESKTOP_SDL by adding joystick instance id tracking --- src/platforms/rcore_desktop_sdl.c | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 33c182a70..65a8daf5f 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -82,6 +82,7 @@ typedef struct { SDL_GLContext glContext; SDL_GameController *gamepad[MAX_GAMEPADS]; + SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids SDL_Cursor *cursor; bool cursorRelative; } PlatformData; @@ -1658,11 +1659,12 @@ void PollInputEvents(void) // Check gamepad events case SDL_JOYDEVICEADDED: { - int jid = event.jdevice.which; + int jid = event.jdevice.which; // Joystick device index if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) { platform.gamepad[jid] = SDL_GameControllerOpen(jid); + platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid])); if (platform.gamepad[jid]) { @@ -1681,14 +1683,17 @@ void PollInputEvents(void) } break; case SDL_JOYDEVICEREMOVED: { - int jid = event.jdevice.which; + int jid = event.jdevice.which; // Joystick instance id - if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]))) + for (int i = 0; i < MAX_GAMEPADS; i++) { - SDL_GameControllerClose(platform.gamepad[jid]); - platform.gamepad[jid] = SDL_GameControllerOpen(0); - CORE.Input.Gamepad.ready[jid] = false; - memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH); + if (platform.gamepadId[i] == jid) + { + SDL_GameControllerClose(platform.gamepad[i]); + CORE.Input.Gamepad.ready[i] = false; + memset(CORE.Input.Gamepad.name[i], 0, MAX_GAMEPAD_NAME_LENGTH); + platform.gamepadId[i] = -1; + } } } break; case SDL_CONTROLLERBUTTONDOWN: @@ -1967,9 +1972,15 @@ int InitPlatform(void) // Initialize input events system //---------------------------------------------------------------------------- // Initialize gamepads + for (int i = 0; i < MAX_GAMEPADS; i++) + { + platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero + } + for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++) { platform.gamepad[i] = SDL_GameControllerOpen(i); + platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i])); if (platform.gamepad[i]) {