Add basic compute shader and ssbo support in rlgl.
This commit is contained in:
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9b3d74db6b
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src/external/glad.c
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src/external/glad.c
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src/external/glad.h
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src/external/glad.h
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src/external/khrplatform.h
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src/external/khrplatform.h
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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* booleans cannot use this as the base type for their boolean.
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*
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* Tokens defined in khrplatform.h:
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*
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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*
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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* int arg1,
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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#else
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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* This follows the closing parenthesis of the function prototype arguments.
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__VMS ) || defined(__sgi)
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
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*/
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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/*
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef _WIN64
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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#if KHRONOS_SUPPORT_FLOAT
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/*
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* Float type
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*/
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typedef float khronos_float_t;
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#endif
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#if KHRONOS_SUPPORT_INT64
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/* Time types
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*
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* These types can be used to represent a time interval in nanoseconds or
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* an absolute Unadjusted System Time. Unadjusted System Time is the number
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* of nanoseconds since some arbitrary system event (e.g. since the last
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* time the system booted). The Unadjusted System Time is an unsigned
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* 64 bit value that wraps back to 0 every 584 years. Time intervals
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* may be either signed or unsigned.
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*/
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typedef khronos_uint64_t khronos_utime_nanoseconds_t;
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typedef khronos_int64_t khronos_stime_nanoseconds_t;
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#endif
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/*
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* Dummy value used to pad enum types to 32 bits.
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*/
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#ifndef KHRONOS_MAX_ENUM
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF
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#endif
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/*
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* Enumerated boolean type
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*
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* Values other than zero should be considered to be true. Therefore
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* comparisons should not be made against KHRONOS_TRUE.
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*/
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typedef enum {
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KHRONOS_FALSE = 0,
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KHRONOS_TRUE = 1,
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KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
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} khronos_boolean_enum_t;
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#endif /* __khrplatform_h_ */
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164
src/rlgl.h
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src/rlgl.h
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@ -243,6 +243,22 @@
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
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#define RL_FLOAT 0x1406 // GL_FLOAT
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#define RL_FLOAT 0x1406 // GL_FLOAT
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// Buffer usage hint
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#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW
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#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ
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#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY
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#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW
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#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ
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#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY
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#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW
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#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ
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#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY
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// GL Shader type
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#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER
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#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER
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#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -619,7 +635,7 @@ RLAPI void rlUnloadFramebuffer(unsigned int id); // Del
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// Shaders management
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// Shaders management
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RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
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RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
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RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: GL_VERTEX_SHADER, GL_FRAGMENT_SHADER)
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RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
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RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program
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RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program
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RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program
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RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program
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RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform
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RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform
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@ -629,6 +645,21 @@ RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); //
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RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler
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RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler
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RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations)
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RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations)
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// Compute shader management
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RLAPI unsigned int rlLoadComputeShaderProgram(int shaderId);
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||||||
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RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ);
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||||||
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||||||
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// Shader buffer storage object management (ssbo)
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||||||
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RLAPI unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint);
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||||||
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RLAPI void rlUnloadShaderBuffer(unsigned int ssboId);
|
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RLAPI void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset);
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RLAPI unsigned long long rlGetShaderBufferSize(unsigned int id);
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RLAPI void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset);
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RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index);
|
||||||
|
|
||||||
|
// Buffer management
|
||||||
|
RLAPI void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count);
|
||||||
|
|
||||||
// Matrix state management
|
// Matrix state management
|
||||||
RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix
|
RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix
|
||||||
RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix
|
RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix
|
||||||
|
|
@ -688,8 +719,8 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
||||||
#define GLAD_REALLOC RL_REALLOC
|
#define GLAD_REALLOC RL_REALLOC
|
||||||
#define GLAD_FREE RL_FREE
|
#define GLAD_FREE RL_FREE
|
||||||
|
|
||||||
#define GLAD_IMPLEMENTATION
|
#include "external/glad.c" // GLAD extensions loading library, includes OpenGL headers
|
||||||
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
|
#include "external/glad.h"
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
@ -888,6 +919,8 @@ typedef struct rlglData {
|
||||||
bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr)
|
bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr)
|
||||||
bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp)
|
bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp)
|
||||||
bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic)
|
bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic)
|
||||||
|
bool computeShader; // Compute shaders support (GL_ARB_compute_shader)
|
||||||
|
bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object)
|
||||||
|
|
||||||
float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f)
|
float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f)
|
||||||
int maxDepthBits; // Maximum bits for depth component
|
int maxDepthBits; // Maximum bits for depth component
|
||||||
|
|
@ -1896,6 +1929,8 @@ void rlLoadExtensions(void *loader)
|
||||||
RLGL.ExtSupported.maxDepthBits = 32;
|
RLGL.ExtSupported.maxDepthBits = 32;
|
||||||
RLGL.ExtSupported.texAnisoFilter = true;
|
RLGL.ExtSupported.texAnisoFilter = true;
|
||||||
RLGL.ExtSupported.texMirrorClamp = true;
|
RLGL.ExtSupported.texMirrorClamp = true;
|
||||||
|
if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
|
||||||
|
if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
|
||||||
#if !defined(__APPLE__)
|
#if !defined(__APPLE__)
|
||||||
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
|
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
|
||||||
if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
|
if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
|
||||||
|
|
@ -2077,6 +2112,8 @@ void rlLoadExtensions(void *loader)
|
||||||
if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported");
|
if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported");
|
||||||
if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported");
|
if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported");
|
||||||
if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported");
|
if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported");
|
||||||
|
if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported");
|
||||||
|
if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported");
|
||||||
#endif // SUPPORT_GL_DETAILS_INFO
|
#endif // SUPPORT_GL_DETAILS_INFO
|
||||||
|
|
||||||
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
|
||||||
|
|
@ -3507,7 +3544,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||||
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break;
|
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break;
|
||||||
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break;
|
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break;
|
||||||
//case GL_GEOMETRY_SHADER:
|
//case GL_GEOMETRY_SHADER:
|
||||||
//case GL_COMPUTE_SHADER:
|
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3530,7 +3567,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||||
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break;
|
case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break;
|
||||||
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break;
|
case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break;
|
||||||
//case GL_GEOMETRY_SHADER:
|
//case GL_GEOMETRY_SHADER:
|
||||||
//case GL_COMPUTE_SHADER:
|
case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -3719,6 +3756,123 @@ void rlSetShader(unsigned int id, int *locs)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
unsigned int rlLoadComputeShaderProgram(int shaderId)
|
||||||
|
{
|
||||||
|
unsigned int program = 0;
|
||||||
|
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
GLint success = 0;
|
||||||
|
program = glCreateProgram();
|
||||||
|
glAttachShader(program, shaderId);
|
||||||
|
glLinkProgram(program);
|
||||||
|
|
||||||
|
// NOTE: All uniform variables are intitialised to 0 when a program links
|
||||||
|
|
||||||
|
glGetProgramiv(program, GL_LINK_STATUS, &success);
|
||||||
|
|
||||||
|
if (success == GL_FALSE)
|
||||||
|
{
|
||||||
|
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program);
|
||||||
|
|
||||||
|
int maxLength = 0;
|
||||||
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
|
||||||
|
|
||||||
|
if (maxLength > 0)
|
||||||
|
{
|
||||||
|
int length = 0;
|
||||||
|
char *log = RL_CALLOC(maxLength, sizeof(char));
|
||||||
|
glGetProgramInfoLog(program, maxLength, &length, log);
|
||||||
|
TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
|
||||||
|
RL_FREE(log);
|
||||||
|
}
|
||||||
|
|
||||||
|
glDeleteProgram(program);
|
||||||
|
|
||||||
|
program = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Get the size of compiled shader program (not available on OpenGL ES 2.0)
|
||||||
|
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
|
||||||
|
//GLint binarySize = 0;
|
||||||
|
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
|
||||||
|
|
||||||
|
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return program;
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glDispatchCompute(groupX, groupY, groupZ);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
|
||||||
|
{
|
||||||
|
unsigned int ssbo = 0;
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glGenBuffers(1, &ssbo);
|
||||||
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
|
||||||
|
glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
|
||||||
|
#endif
|
||||||
|
return ssbo;
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlUnloadShaderBuffer(unsigned int ssboId)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glDeleteBuffers(1, &ssboId);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
|
||||||
|
glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned long long rlGetShaderBufferSize(unsigned int id)
|
||||||
|
{
|
||||||
|
khronos_int64_t size = 0;
|
||||||
|
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
|
||||||
|
glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return (size > 0) ? size : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
|
||||||
|
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlBindShaderBuffer(unsigned int id, unsigned int index)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33)
|
||||||
|
glBindBuffer(GL_COPY_READ_BUFFER, srcId);
|
||||||
|
glBindBuffer(GL_COPY_WRITE_BUFFER, destId);
|
||||||
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Matrix state management
|
// Matrix state management
|
||||||
//-----------------------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------------------
|
||||||
// Get internal modelview matrix
|
// Get internal modelview matrix
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user