Add zig example to zig project

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haxsam 2026-04-17 21:27:46 +02:00
parent b2a84f732e
commit d1e55aeb66
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3 changed files with 94 additions and 7 deletions

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@ -77,6 +77,8 @@ If we want to use rgfw for the web build we could do:
zig build -Dplatform=rgfw -Dtarget=wasm32-emscripten -Doptimize=ReleaseFast
```
## Compiling the Zig code? Just add `-Dzig` and try out zig ;)
## More Resources
See [Zig Build System](https://ziglang.org/learn/build-system/)

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@ -5,6 +5,7 @@ pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const platform = b.option(rl.PlatformBackend, "platform", "select the platform") orelse rl.PlatformBackend.glfw;
const zig = b.option(bool, "zig", "compile zig code") orelse false;
const raylib_dep = b.dependency("raylib", .{
.target = target,
@ -19,13 +20,24 @@ pub fn build(b: *std.Build) !void {
}
}
const exe_mod = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
});
exe_mod.addCSourceFile(.{ .file = b.path("src/core_basic_window.c") });
exe_mod.linkLibrary(raylib_artifact);
var exe_mod: *std.Build.Module = undefined;
if (zig) {
exe_mod = b.createModule(.{
.root_source_file = b.path("src/core_basic_window.zig"),
.target = target,
.optimize = optimize,
});
exe_mod.addImport("raylib", raylib_dep.module("raylib"));
} else {
exe_mod = b.createModule(.{
.target = target,
.optimize = optimize,
.link_libc = true,
});
exe_mod.addCSourceFile(.{ .file = b.path("src/core_basic_window.c") });
exe_mod.linkLibrary(raylib_artifact);
}
const run_step = b.step("run", "Run the app");

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@ -0,0 +1,73 @@
//*******************************************************************************************
//*
//* raylib [core] example - Basic window (adapted for HTML5 platform)
//*
//* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
//* As you will notice, code structure is slightly different to the other examples...
//* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
//*
//* This example has been created using raylib 6.0 (www.raylib.com)
//* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
//*
//* Copyright (c) 2015 Ramon Santamaria (@raysan5)
//* Rewrite in Zig by HaxSam
//*
//*******************************************************************************************
const rl = @import("raylib");
const std = @import("std");
const builtin = @import("builtin");
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const screenWidth: c_int = 800;
const screenHeight: c_int = 450;
//----------------------------------------------------------------------------------
// Program main entry point
//----------------------------------------------------------------------------------
pub fn main() void {
// Initialization
//--------------------------------------------------------------------------------------
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
if (builtin.os.tag == .emscripten) {
std.os.emscripten.emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
} else {
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
fn UpdateDrawFrame() callconv(.c) void {
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}