adding GRAPHICS_API_OPENGL_11_SOFTWARE in DrawMesh
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@ -1421,7 +1421,7 @@ void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int
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// Draw a 3d mesh with material and transform
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void DrawMesh(Mesh mesh, Material material, Matrix transform)
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{
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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