Mempool and other Allocators Optimization

Optimizations of allocators.
Renamed 'Stack' to 'Arena'.
Replaced certain define constants with an anonymous enum.
Refactored MemPool to no longer require active or deferred defragging.
This commit is contained in:
Kevin Yonan 2020-04-21 21:08:17 -07:00 committed by GitHub
parent 3494a29603
commit d075b30b15
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@ -2,7 +2,7 @@
* *
* rmem - raylib memory pool and objects pool * rmem - raylib memory pool and objects pool
* *
* A quick, efficient, and minimal free list and stack-based allocator * A quick, efficient, and minimal free list and arena-based allocator
* *
* PURPOSE: * PURPOSE:
* - A quicker, efficient memory allocator alternative to 'malloc' and friends. * - A quicker, efficient memory allocator alternative to 'malloc' and friends.
@ -55,6 +55,8 @@
#define RMEMAPI // We are building or using library as a static library (or Linux shared library) #define RMEMAPI // We are building or using library as a static library (or Linux shared library)
#endif #endif
#define RMEM_VERSION "v1.3" // changelog at bottom of header.
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -66,39 +68,45 @@ struct MemNode {
MemNode *next, *prev; MemNode *next, *prev;
}; };
// Freelist implementation
typedef struct AllocList { typedef struct AllocList {
MemNode *head, *tail; MemNode *head, *tail;
size_t len, maxNodes; size_t len;
bool autoDefrag : 1;
} AllocList; } AllocList;
typedef struct Stack { // Arena allocator.
uint8_t *mem, *base; typedef struct Arena {
uintptr_t mem, offs;
size_t size; size_t size;
} Stack; } Arena;
#define MEMPOOL_BUCKET_SIZE 8
#define MEMPOOL_BUCKET_BITS 3 enum {
MEMPOOL_BUCKET_SIZE = 8,
MEMPOOL_BUCKET_BITS = (sizeof(uintptr_t) >> 1) + 1,
MEM_SPLIT_THRESHOLD = sizeof(uintptr_t) * 4
};
typedef struct MemPool { typedef struct MemPool {
AllocList freeList; AllocList large, buckets[MEMPOOL_BUCKET_SIZE];
Stack stack; Arena arena;
MemNode *buckets[MEMPOOL_BUCKET_SIZE];
} MemPool; } MemPool;
// Object Pool // Object Pool
typedef struct ObjPool { typedef struct ObjPool {
Stack stack; uintptr_t mem, offs;
size_t objSize, freeBlocks; size_t objSize, freeBlocks, memSize;
} ObjPool; } ObjPool;
// Double-Ended Stack aka Deque // Double-Ended Stack aka Deque
typedef struct BiStack { typedef struct BiStack {
uint8_t *mem, *front, *back; uintptr_t mem, front, back;
size_t size; size_t size;
} BiStack; } BiStack;
#if defined(__cplusplus) #if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions extern "C" { // Prevents name mangling of functions
#endif #endif
@ -115,10 +123,7 @@ RMEMAPI void *MemPoolRealloc(MemPool *mempool, void *ptr, size_t bytes);
RMEMAPI void MemPoolFree(MemPool *mempool, void *ptr); RMEMAPI void MemPoolFree(MemPool *mempool, void *ptr);
RMEMAPI void MemPoolCleanUp(MemPool *mempool, void **ptrref); RMEMAPI void MemPoolCleanUp(MemPool *mempool, void **ptrref);
RMEMAPI void MemPoolReset(MemPool *mempool); RMEMAPI void MemPoolReset(MemPool *mempool);
RMEMAPI bool MemPoolDefrag(MemPool *mempool);
RMEMAPI size_t GetMemPoolFreeMemory(const MemPool mempool); RMEMAPI size_t GetMemPoolFreeMemory(const MemPool mempool);
RMEMAPI void ToggleMemPoolAutoDefrag(MemPool *mempool);
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Functions Declaration - Object Pool // Functions Declaration - Object Pool
@ -161,7 +166,9 @@ RMEMAPI intptr_t BiStackMargins(BiStack destack);
#if defined(RMEM_IMPLEMENTATION) #if defined(RMEM_IMPLEMENTATION)
#include <stdio.h> // Required for: malloc(), calloc(), free() #include <stdio.h> // Required for:
#include <stdlib.h> // Required for:
#include <string.h> // Required for:
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
@ -188,6 +195,145 @@ static inline size_t __AlignSize(const size_t size, const size_t align)
return (size + (align - 1)) & -align; return (size + (align - 1)) & -align;
} }
static MemNode *__SplitMemNode(MemNode *const node, const size_t bytes)
{
uintptr_t n = ( uintptr_t )node;
MemNode *const r = ( MemNode* )(n + (node->size - bytes));
node->size -= bytes;
r->size = bytes;
return r;
}
static void __InsertMemNodeBefore(AllocList *const list, MemNode *const insert, MemNode *const curr)
{
insert->next = curr;
if (curr->prev==NULL) list->head = insert;
else
{
insert->prev = curr->prev;
curr->prev->next = insert;
}
curr->prev = insert;
}
static void __ReplaceMemNode(MemNode *const old, MemNode *const replace)
{
replace->prev = old->prev;
replace->next = old->next;
if( old->prev != NULL )
old->prev->next = replace;
if( old->next != NULL )
old->next->prev = replace;
}
static MemNode *__RemoveMemNode(AllocList *const list, MemNode *const node)
{
if (node->prev != NULL) node->prev->next = node->next;
else
{
list->head = node->next;
if (list->head != NULL) list->head->prev = NULL;
else list->tail = NULL;
}
if (node->next != NULL) node->next->prev = node->prev;
else
{
list->tail = node->prev;
if (list->tail != NULL) list->tail->next = NULL;
else list->head = NULL;
}
list->len--;
return node;
}
static MemNode *__FindMemNode(AllocList *const list, const size_t bytes)
{
for (MemNode *node = list->head; node != NULL; node = node->next)
{
if (node->size < bytes) continue;
// close in size - reduce fragmentation by not splitting.
else if (node->size <= bytes + MEM_SPLIT_THRESHOLD) return __RemoveMemNode(list, node);
else return __SplitMemNode(node, bytes);
}
return NULL;
}
static void __InsertMemNode(MemPool *const mempool, AllocList *const list, MemNode *const node, const bool is_bucket)
{
if (list->head == NULL)
{
list->head = node;
list->len++;
}
else
{
for (MemNode *iter = list->head; iter != NULL; iter = iter->next)
{
if (( uintptr_t )iter == mempool->arena.offs)
{
mempool->arena.offs += iter->size;
__RemoveMemNode(list, iter);
iter = list->head;
}
const uintptr_t inode = ( uintptr_t )node;
const uintptr_t iiter = ( uintptr_t )iter;
const uintptr_t iter_end = iiter + iter->size;
const uintptr_t node_end = inode + node->size;
if (iter==node) return;
else if (iter < node)
{
// node was coalesced prior.
if (iter_end > inode) return;
else if (iter_end==inode && !is_bucket)
{
// if we can coalesce, do so.
iter->size += node->size;
return;
}
}
else if (iter > node)
{
// Address sort, lowest to highest aka ascending order.
if (iiter < node_end) return;
else if (iter==list->head && !is_bucket)
{
if (iter_end==inode) iter->size += node->size;
else if (node_end==iiter)
{
node->size += list->head->size;
node->next = list->head->next;
node->prev = NULL;
list->head = node;
}
else
{
node->next = iter;
node->prev = NULL;
iter->prev = node;
list->head = node;
list->len++;
}
return;
}
else if (iter_end==inode && !is_bucket)
{
// if we can coalesce, do so.
iter->size += node->size;
return;
}
else
{
__InsertMemNodeBefore(list, iter, node);
list->len++;
return;
}
}
}
}
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition - Memory Pool // Module Functions Definition - Memory Pool
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -196,114 +342,77 @@ MemPool CreateMemPool(const size_t size)
{ {
MemPool mempool = { 0 }; MemPool mempool = { 0 };
if (size == 0UL) return mempool; if (size == 0) return mempool;
else else
{ {
// Align the mempool size to at least the size of an alloc node. // Align the mempool size to at least the size of an alloc node.
mempool.stack.size = size; uint8_t *const restrict buf = malloc(size*sizeof *buf);
mempool.stack.mem = malloc(mempool.stack.size*sizeof *mempool.stack.mem); if (buf==NULL) return mempool;
if (mempool.stack.mem == NULL)
{
mempool.stack.size = 0UL;
return mempool;
}
else else
{ {
mempool.stack.base = mempool.stack.mem + mempool.stack.size; mempool.arena.size = size;
mempool.arena.mem = ( uintptr_t )buf;
mempool.arena.offs = mempool.arena.mem + mempool.arena.size;
return mempool; return mempool;
} }
} }
} }
MemPool CreateMemPoolFromBuffer(void *buf, const size_t size) MemPool CreateMemPoolFromBuffer(void *const restrict buf, const size_t size)
{ {
MemPool mempool = { 0 }; MemPool mempool = { 0 };
if ((size == 0) || (buf == NULL) || (size <= sizeof(MemNode))) return mempool;
if ((size == 0UL) || (buf == NULL) || (size <= sizeof(MemNode))) return mempool;
else else
{ {
mempool.stack.size = size; mempool.arena.size = size;
mempool.stack.mem = buf; mempool.arena.mem = ( uintptr_t )buf;
mempool.stack.base = mempool.stack.mem + mempool.stack.size; mempool.arena.offs = mempool.arena.mem + mempool.arena.size;
return mempool; return mempool;
} }
} }
void DestroyMemPool(MemPool *const mempool) void DestroyMemPool(MemPool *const restrict mempool)
{ {
if ((mempool == NULL) || (mempool->stack.mem == NULL)) return; if (mempool->arena.mem == 0) return;
else else
{ {
free(mempool->stack.mem); void *const restrict ptr = ( void* )mempool->arena.mem;
free(ptr);
*mempool = (MemPool){ 0 }; *mempool = (MemPool){ 0 };
} }
} }
void *MemPoolAlloc(MemPool *const mempool, const size_t size) void *MemPoolAlloc(MemPool *const mempool, const size_t size)
{ {
if ((mempool == NULL) || (size == 0UL) || (size > mempool->stack.size)) return NULL; if ((size == 0) || (size > mempool->arena.size)) return NULL;
else else
{ {
MemNode *new_mem = NULL; MemNode *new_mem = NULL;
const size_t ALLOC_SIZE = __AlignSize(size + sizeof *new_mem, sizeof(intptr_t)); const size_t ALLOC_SIZE = __AlignSize(size + sizeof *new_mem, sizeof(intptr_t));
const size_t BUCKET_INDEX = (ALLOC_SIZE >> MEMPOOL_BUCKET_BITS) - 1; const size_t BUCKET_SLOT = (ALLOC_SIZE >> MEMPOOL_BUCKET_BITS) - 1;
// If the size is small enough, let's check if our buckets has a fitting memory block. // If the size is small enough, let's check if our buckets has a fitting memory block.
if ((BUCKET_INDEX < MEMPOOL_BUCKET_SIZE) && if (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE)
(mempool->buckets[BUCKET_INDEX] != NULL) &&
(mempool->buckets[BUCKET_INDEX]->size >= ALLOC_SIZE))
{ {
new_mem = mempool->buckets[BUCKET_INDEX]; new_mem = __FindMemNode(&mempool->buckets[BUCKET_SLOT], ALLOC_SIZE);
mempool->buckets[BUCKET_INDEX] = mempool->buckets[BUCKET_INDEX]->next;
if( mempool->buckets[BUCKET_INDEX] != NULL )
mempool->buckets[BUCKET_INDEX]->prev = NULL;
} }
else if (mempool->freeList.head != NULL) else if (mempool->large.head != NULL)
{ {
const size_t MEM_SPLIT_THRESHOLD = 16; new_mem = __FindMemNode(&mempool->large, ALLOC_SIZE);
// If the freelist is valid, let's allocate FROM the freelist then!
for (MemNode *inode = mempool->freeList.head; inode != NULL; inode = inode->next)
{
if (inode->size < ALLOC_SIZE) continue;
else if (inode->size <= (ALLOC_SIZE + MEM_SPLIT_THRESHOLD))
{
// Close in size - reduce fragmentation by not splitting.
new_mem = inode;
(inode->prev != NULL)? (inode->prev->next = inode->next) : (mempool->freeList.head = inode->next);
(inode->next != NULL)? (inode->next->prev = inode->prev) : (mempool->freeList.tail = inode->prev);
if (mempool->freeList.head != NULL) mempool->freeList.head->prev = NULL;
else mempool->freeList.tail = NULL;
if (mempool->freeList.tail != NULL) mempool->freeList.tail->next = NULL;
mempool->freeList.len--;
break;
}
else
{
// Split the memory chunk.
new_mem = (MemNode *)((uint8_t *)inode + (inode->size - ALLOC_SIZE));
inode->size -= ALLOC_SIZE;
new_mem->size = ALLOC_SIZE;
break;
}
}
} }
if (new_mem == NULL) if (new_mem == NULL)
{ {
// not enough memory to support the size! // not enough memory to support the size!
if ((mempool->stack.base - ALLOC_SIZE) < mempool->stack.mem) return NULL; if ((mempool->arena.offs - ALLOC_SIZE) < mempool->arena.mem) return NULL;
else else
{ {
// Couldn't allocate from a freelist, allocate from available mempool. // Couldn't allocate from a freelist, allocate from available mempool.
// Subtract allocation size from the mempool. // Subtract allocation size from the mempool.
mempool->stack.base -= ALLOC_SIZE; mempool->arena.offs -= ALLOC_SIZE;
// Use the available mempool space as the new node. // Use the available mempool space as the new node.
new_mem = (MemNode *)mempool->stack.base; new_mem = ( MemNode* )mempool->arena.offs;
new_mem->size = ALLOC_SIZE; new_mem->size = ALLOC_SIZE;
} }
} }
@ -313,29 +422,28 @@ void *MemPoolAlloc(MemPool *const mempool, const size_t size)
// | mem size | lowest addr of block // | mem size | lowest addr of block
// | next node | 12 byte (32-bit) header // | next node | 12 byte (32-bit) header
// | prev node | 24 byte (64-bit) header // | prev node | 24 byte (64-bit) header
// -------------- // |------------|
// | alloc'd | // | alloc'd |
// | memory | // | memory |
// | space | highest addr of block // | space | highest addr of block
// -------------- // --------------
new_mem->next = new_mem->prev = NULL; new_mem->next = new_mem->prev = NULL;
uint8_t *const final_mem = (uint8_t *)new_mem + sizeof *new_mem; uint8_t *const restrict final_mem = ( uint8_t* )new_mem + sizeof *new_mem;
return memset(final_mem, 0, new_mem->size - sizeof *new_mem); return memset(final_mem, 0, new_mem->size - sizeof *new_mem);
} }
} }
void *MemPoolRealloc(MemPool *const restrict mempool, void *ptr, const size_t size) void *MemPoolRealloc(MemPool *const restrict mempool, void *const ptr, const size_t size)
{ {
if ((mempool == NULL) || (size > mempool->stack.size)) return NULL; if (size > mempool->arena.size) return NULL;
// NULL ptr should make this work like regular Allocation. // NULL ptr should make this work like regular Allocation.
else if (ptr == NULL) return MemPoolAlloc(mempool, size); else if (ptr == NULL) return MemPoolAlloc(mempool, size);
else if ((uintptr_t)ptr - sizeof(MemNode) < (uintptr_t)mempool->stack.mem) return NULL; else if ((uintptr_t)ptr - sizeof(MemNode) < mempool->arena.mem) return NULL;
else else
{ {
MemNode *const node = ( MemNode* )(( uint8_t* )ptr - sizeof *node); MemNode *const node = ( MemNode* )(( uint8_t* )ptr - sizeof *node);
const size_t NODE_SIZE = sizeof *node; const size_t NODE_SIZE = sizeof *node;
uint8_t *const resized_block = MemPoolAlloc(mempool, size); uint8_t *const resized_block = MemPoolAlloc(mempool, size);
if (resized_block == NULL) return NULL; if (resized_block == NULL) return NULL;
else else
{ {
@ -347,72 +455,39 @@ void *MemPoolRealloc(MemPool *const restrict mempool, void *ptr, const size_t si
} }
} }
void MemPoolFree(MemPool *const restrict mempool, void *ptr) void MemPoolFree(MemPool *const restrict mempool, void *const ptr)
{ {
if ((mempool == NULL) || (ptr == NULL) || ((uintptr_t)ptr - sizeof(MemNode) < (uintptr_t)mempool->stack.mem)) return; const uintptr_t p = ( uintptr_t )ptr;
if ((ptr == NULL) || (p - sizeof(MemNode) < mempool->arena.mem)) return;
else else
{ {
// Behind the actual pointer data is the allocation info. // Behind the actual pointer data is the allocation info.
MemNode *const mem_node = (MemNode *)((uint8_t *)ptr - sizeof *mem_node); const uintptr_t block = p - sizeof(MemNode);
const size_t BUCKET_INDEX = (mem_node->size >> MEMPOOL_BUCKET_BITS) - 1; MemNode *const mem_node = ( MemNode* )block;
const size_t BUCKET_SLOT = (mem_node->size >> MEMPOOL_BUCKET_BITS) - 1;
// Make sure the pointer data is valid. // Make sure the pointer data is valid.
if (((uintptr_t)mem_node < (uintptr_t)mempool->stack.base) || if ((block < mempool->arena.offs) ||
(((uintptr_t)mem_node - (uintptr_t)mempool->stack.mem) > mempool->stack.size) || ((block - mempool->arena.mem) > mempool->arena.size) ||
(mem_node->size == 0UL) || (mem_node->size == 0) ||
(mem_node->size > mempool->stack.size)) return; (mem_node->size > mempool->arena.size)) return;
// If the mem_node is right at the stack base ptr, then add it to the stack. // If the mem_node is right at the arena offs, then merge it back to the arena.
else if ((uintptr_t)mem_node == (uintptr_t)mempool->stack.base) else if (block == mempool->arena.offs)
{ {
mempool->stack.base += mem_node->size; mempool->arena.offs += mem_node->size;
} }
// attempted stack merge failed, try to place it into the memnode buckets
else if (BUCKET_INDEX < MEMPOOL_BUCKET_SIZE)
{
if (mempool->buckets[BUCKET_INDEX] == NULL) mempool->buckets[BUCKET_INDEX] = mem_node;
else else
{ {
for (MemNode *n = mempool->buckets[BUCKET_INDEX]; n != NULL; n = n->next) if( n==mem_node ) return; // try to place it into bucket or large freelist.
mempool->buckets[BUCKET_INDEX]->prev = mem_node; struct AllocList *const l = (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE) ? &mempool->buckets[BUCKET_SLOT] : &mempool->large;
mem_node->next = mempool->buckets[BUCKET_INDEX]; __InsertMemNode(mempool, l, mem_node, (BUCKET_SLOT < MEMPOOL_BUCKET_SIZE));
mempool->buckets[BUCKET_INDEX] = mem_node;
}
}
// Otherwise, we add it to the free list.
// We also check if the freelist already has the pointer so we can prevent double frees.
else /*if ((mempool->freeList.len == 0UL) || ((uintptr_t)mempool->freeList.head >= (uintptr_t)mempool->stack.mem && (uintptr_t)mempool->freeList.head - (uintptr_t)mempool->stack.mem < mempool->stack.size))*/
{
for (MemNode *n = mempool->freeList.head; n != NULL; n = n->next) if (n == mem_node) return;
// This code insertion sorts where largest size is last.
if (mempool->freeList.head == NULL)
{
mempool->freeList.head = mempool->freeList.tail = mem_node;
mempool->freeList.len++;
}
else if (mempool->freeList.head->size >= mem_node->size)
{
mem_node->next = mempool->freeList.head;
mem_node->next->prev = mem_node;
mempool->freeList.head = mem_node;
mempool->freeList.len++;
}
else //if (mempool->freeList.tail->size <= mem_node->size)
{
mem_node->prev = mempool->freeList.tail;
mempool->freeList.tail->next = mem_node;
mempool->freeList.tail = mem_node;
mempool->freeList.len++;
}
if (mempool->freeList.autoDefrag && (mempool->freeList.maxNodes != 0UL) && (mempool->freeList.len > mempool->freeList.maxNodes)) MemPoolDefrag(mempool);
} }
} }
} }
void MemPoolCleanUp(MemPool *const restrict mempool, void **ptrref) void MemPoolCleanUp(MemPool *const restrict mempool, void **const ptrref)
{ {
if ((mempool == NULL) || (ptrref == NULL) || (*ptrref == NULL)) return; if ((ptrref == NULL) || (*ptrref == NULL)) return;
else else
{ {
MemPoolFree(mempool, *ptrref); MemPoolFree(mempool, *ptrref);
@ -422,264 +497,127 @@ void MemPoolCleanUp(MemPool *const restrict mempool, void **ptrref)
size_t GetMemPoolFreeMemory(const MemPool mempool) size_t GetMemPoolFreeMemory(const MemPool mempool)
{ {
size_t total_remaining = (uintptr_t)mempool.stack.base - (uintptr_t)mempool.stack.mem; size_t total_remaining = mempool.arena.offs - mempool.arena.mem;
for (MemNode *n = mempool.freeList.head; n != NULL; n = n->next) total_remaining += n->size; for (MemNode *n=mempool.large.head; n != NULL; n = n->next) total_remaining += n->size;
for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++) for (MemNode *n = mempool.buckets[i]; n != NULL; n = n->next) total_remaining += n->size; for (size_t i=0; i<MEMPOOL_BUCKET_SIZE; i++) for (MemNode *n = mempool.buckets[i].head; n != NULL; n = n->next) total_remaining += n->size;
return total_remaining; return total_remaining;
} }
void MemPoolReset(MemPool *const mempool) void MemPoolReset(MemPool *const mempool)
{ {
if (mempool == NULL) return; mempool->large.head = mempool->large.tail = NULL;
mempool->freeList.head = mempool->freeList.tail = NULL; mempool->large.len = 0;
mempool->freeList.len = 0; for (size_t i = 0; i < MEMPOOL_BUCKET_SIZE; i++)
for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++) mempool->buckets[i] = NULL;
mempool->stack.base = mempool->stack.mem + mempool->stack.size;
}
bool MemPoolDefrag(MemPool *const mempool)
{ {
if (mempool == NULL) return false; mempool->buckets[i].head = mempool->buckets[i].tail = NULL;
else mempool->buckets[i].len = 0;
{
// If the memory pool has been entirely released, fully defrag it.
if (mempool->stack.size == GetMemPoolFreeMemory(*mempool))
{
MemPoolReset(mempool);
return true;
} }
else mempool->arena.offs = mempool->arena.mem + mempool->arena.size;
{
for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++)
{
while (mempool->buckets[i] != NULL)
{
if ((uintptr_t)mempool->buckets[i] == (uintptr_t)mempool->stack.base)
{
mempool->stack.base += mempool->buckets[i]->size;
mempool->buckets[i]->size = 0;
mempool->buckets[i] = mempool->buckets[i]->next;
if (mempool->buckets[i] != NULL) mempool->buckets[i]->prev = NULL;
}
else break;
}
}
const size_t PRE_DEFRAG_LEN = mempool->freeList.len;
MemNode **node = &mempool->freeList.head;
while (*node != NULL)
{
if ((uintptr_t)*node == (uintptr_t)mempool->stack.base)
{
// If node is right at the stack, merge it back into the stack.
mempool->stack.base += (*node)->size;
(*node)->size = 0UL;
((*node)->prev != NULL)? ((*node)->prev->next = (*node)->next) : (mempool->freeList.head = (*node)->next);
((*node)->next != NULL)? ((*node)->next->prev = (*node)->prev) : (mempool->freeList.tail = (*node)->prev);
if (mempool->freeList.head != NULL) mempool->freeList.head->prev = NULL;
else mempool->freeList.tail = NULL;
if (mempool->freeList.tail != NULL) mempool->freeList.tail->next = NULL;
mempool->freeList.len--;
node = &mempool->freeList.head;
}
else if (((uintptr_t)*node + (*node)->size) == (uintptr_t)(*node)->next)
{
// Next node is at a higher address.
(*node)->size += (*node)->next->size;
(*node)->next->size = 0UL;
// <-[P Curr N]-> <-[P Next N]-> <-[P NextNext N]->
//
// |--------------------|
// <-[P Curr N]-> <-[P Next N]-> [P NextNext N]->
if ((*node)->next->next != NULL) (*node)->next->next->prev = *node;
// <-[P Curr N]-> <-[P NextNext N]->
(*node)->next = (*node)->next->next;
mempool->freeList.len--;
node = &mempool->freeList.head;
}
else if ((((uintptr_t)*node + (*node)->size) == (uintptr_t)(*node)->prev) && ((*node)->prev->prev != NULL))
{
// Prev node is at a higher address.
(*node)->size += (*node)->prev->size;
(*node)->prev->size = 0UL;
// <-[P PrevPrev N]-> <-[P Prev N]-> <-[P Curr N]->
//
// |--------------------|
// <-[P PrevPrev N] <-[P Prev N]-> <-[P Curr N]->
(*node)->prev->prev->next = *node;
// <-[P PrevPrev N]-> <-[P Curr N]->
(*node)->prev = (*node)->prev->prev;
mempool->freeList.len--;
node = &mempool->freeList.head;
}
else if ((*node)->prev != NULL && (*node)->next != NULL && (uintptr_t)*node - (*node)->next->size == (uintptr_t)(*node)->next)
{
// Next node is at a lower address.
(*node)->next->size += (*node)->size;
(*node)->size = 0UL;
(*node)->next->prev = (*node)->prev;
(*node)->prev->next = (*node)->next;
*node = (*node)->next;
mempool->freeList.len--;
node = &mempool->freeList.head;
}
else if ((*node)->prev != NULL && (*node)->next != NULL && (uintptr_t)*node - (*node)->prev->size == (uintptr_t)(*node)->prev)
{
// Prev node is at a lower address.
(*node)->prev->size += (*node)->size;
(*node)->size = 0UL;
(*node)->next->prev = (*node)->prev;
(*node)->prev->next = (*node)->next;
*node = (*node)->prev;
mempool->freeList.len--;
node = &mempool->freeList.head;
}
else
{
node = &(*node)->next;
}
}
return PRE_DEFRAG_LEN > mempool->freeList.len;
}
}
}
void ToggleMemPoolAutoDefrag(MemPool *const mempool)
{
if (mempool == NULL) return;
else mempool->freeList.autoDefrag ^= true;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition - Object Pool // Module Functions Definition - Object Pool
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
union ObjInfo {
uint8_t *const byte;
size_t *const index;
};
ObjPool CreateObjPool(const size_t objsize, const size_t len) ObjPool CreateObjPool(const size_t objsize, const size_t len)
{ {
ObjPool objpool = { 0 }; ObjPool objpool = { 0 };
if ((len == 0) || (objsize == 0)) return objpool;
if ((len == 0UL) || (objsize == 0UL)) return objpool;
else else
{ {
objpool.objSize = __AlignSize(objsize, sizeof(size_t)); const size_t aligned_size = __AlignSize(objsize, sizeof(size_t));
objpool.stack.size = objpool.freeBlocks = len; uint8_t *const restrict buf = calloc(len, aligned_size);
objpool.stack.mem = calloc(objpool.stack.size, objpool.objSize); if (buf == NULL) return objpool;
objpool.objSize = aligned_size;
objpool.memSize = objpool.freeBlocks = len;
objpool.mem = ( uintptr_t )buf;
if (objpool.stack.mem == NULL) for (size_t i=0; i<objpool.freeBlocks; i++)
{ {
objpool.stack.size = 0UL; size_t *const restrict index = ( size_t* )(objpool.mem + (i*aligned_size));
return objpool; *index = i + 1;
}
else
{
for (int i = 0; i < objpool.freeBlocks; i++)
{
union ObjInfo block = { .byte = &objpool.stack.mem[i*objpool.objSize] };
*block.index = i + 1;
} }
objpool.stack.base = objpool.stack.mem; objpool.offs = objpool.mem;
return objpool; return objpool;
} }
} }
}
ObjPool CreateObjPoolFromBuffer(void *const buf, const size_t objsize, const size_t len) ObjPool CreateObjPoolFromBuffer(void *const restrict buf, const size_t objsize, const size_t len)
{ {
ObjPool objpool = { 0 }; ObjPool objpool = { 0 };
// If the object size isn't large enough to align to a size_t, then we can't use it. // If the object size isn't large enough to align to a size_t, then we can't use it.
if ((buf == NULL) || (len == 0UL) || (objsize < sizeof(size_t)) || (objsize*len != __AlignSize(objsize, sizeof(size_t))*len)) return objpool; const size_t aligned_size = __AlignSize(objsize, sizeof(size_t));
if ((buf == NULL) || (len == 0) || (objsize < sizeof(size_t)) || (objsize*len != aligned_size*len)) return objpool;
else else
{ {
objpool.objSize = __AlignSize(objsize, sizeof(size_t)); objpool.objSize = aligned_size;
objpool.stack.size = objpool.freeBlocks = len; objpool.memSize = objpool.freeBlocks = len;
objpool.stack.mem = buf; objpool.mem = (uintptr_t)buf;
for (int i = 0; i < objpool.freeBlocks; i++) for (size_t i=0; i<objpool.freeBlocks; i++)
{ {
union ObjInfo block = { .byte = &objpool.stack.mem[i*objpool.objSize] }; size_t *const restrict index = ( size_t* )(objpool.mem + (i*aligned_size));
*block.index = i + 1; *index = i + 1;
} }
objpool.stack.base = objpool.stack.mem; objpool.offs = objpool.mem;
return objpool; return objpool;
} }
} }
void DestroyObjPool(ObjPool *const objpool) void DestroyObjPool(ObjPool *const restrict objpool)
{ {
if ((objpool == NULL) || (objpool->stack.mem == NULL)) return; if (objpool->mem == 0) return;
else else
{ {
free(objpool->stack.mem); void *const restrict ptr = ( void* )objpool->mem;
free(ptr);
*objpool = (ObjPool){0}; *objpool = (ObjPool){0};
} }
} }
void *ObjPoolAlloc(ObjPool *const objpool) void *ObjPoolAlloc(ObjPool *const objpool)
{ {
if (objpool == NULL) return NULL; if (objpool->freeBlocks > 0)
else
{
if (objpool->freeBlocks > 0UL)
{ {
// For first allocation, head points to the very first index. // For first allocation, head points to the very first index.
// Head = &pool[0]; // Head = &pool[0];
// ret = Head == ret = &pool[0]; // ret = Head == ret = &pool[0];
union ObjInfo ret = { .byte = objpool->stack.base }; size_t *const restrict block = ( size_t* )objpool->offs;
objpool->freeBlocks--; objpool->freeBlocks--;
// after allocating, we set head to the address of the index that *Head holds. // after allocating, we set head to the address of the index that *Head holds.
// Head = &pool[*Head * pool.objsize]; // Head = &pool[*Head * pool.objsize];
objpool->stack.base = (objpool->freeBlocks != 0UL)? objpool->stack.mem + (*ret.index*objpool->objSize) : NULL; objpool->offs = (objpool->freeBlocks != 0)? objpool->mem + (*block*objpool->objSize) : 0;
memset(ret.byte, 0, objpool->objSize); return memset(block, 0, objpool->objSize);
return ret.byte;
} }
else return NULL; else return NULL;
} }
}
void ObjPoolFree(ObjPool *const restrict objpool, void *ptr) void ObjPoolFree(ObjPool *const restrict objpool, void *const ptr)
{ {
union ObjInfo p = { .byte = ptr }; uintptr_t block = (uintptr_t)ptr;
if ((objpool == NULL) || (ptr == NULL) || (p.byte < objpool->stack.mem) || (p.byte > objpool->stack.mem + objpool->stack.size*objpool->objSize)) return; if ((ptr == NULL) || (block < objpool->mem) || (block > objpool->mem + objpool->memSize*objpool->objSize)) return;
else else
{ {
// When we free our pointer, we recycle the pointer space to store the previous index and then we push it as our new head. // When we free our pointer, we recycle the pointer space to store the previous index and then we push it as our new head.
// *p = index of Head in relation to the buffer; // *p = index of Head in relation to the buffer;
// Head = p; // Head = p;
*p.index = (objpool->stack.base != NULL)? (objpool->stack.base - objpool->stack.mem)/objpool->objSize : objpool->stack.size; size_t *const restrict index = ( size_t* )block;
objpool->stack.base = p.byte; *index = (objpool->offs != 0)? (objpool->offs - objpool->mem)/objpool->objSize : objpool->memSize;
objpool->offs = block;
objpool->freeBlocks++; objpool->freeBlocks++;
} }
} }
void ObjPoolCleanUp(ObjPool *const restrict objpool, void **ptrref) void ObjPoolCleanUp(ObjPool *const restrict objpool, void **const restrict ptrref)
{ {
if ((objpool == NULL) || (ptrref == NULL) || (*ptrref == NULL)) return; if (ptrref == NULL) return;
else else
{ {
ObjPoolFree(objpool, *ptrref); ObjPoolFree(objpool, *ptrref);
@ -694,71 +632,85 @@ void ObjPoolCleanUp(ObjPool *const restrict objpool, void **ptrref)
BiStack CreateBiStack(const size_t len) BiStack CreateBiStack(const size_t len)
{ {
BiStack destack = { 0 }; BiStack destack = { 0 };
if (len == 0UL) return destack; if (len == 0) return destack;
uint8_t *const buf = malloc(len*sizeof *buf);
if (buf==NULL) return destack;
destack.size = len; destack.size = len;
destack.mem = malloc(len*sizeof *destack.mem); destack.mem = ( uintptr_t )buf;
if (destack.mem==NULL) destack.size = 0UL;
else
{
destack.front = destack.mem; destack.front = destack.mem;
destack.back = destack.mem + len; destack.back = destack.mem + len;
}
return destack; return destack;
} }
BiStack CreateBiStackFromBuffer(void *const buf, const size_t len) BiStack CreateBiStackFromBuffer(void *const buf, const size_t len)
{ {
BiStack destack = { 0 }; BiStack destack = { 0 };
if (len == 0UL || buf == NULL) return destack; if (len == 0 || buf == NULL) return destack;
else
{
destack.size = len; destack.size = len;
destack.mem = destack.front = buf; destack.mem = destack.front = ( uintptr_t )buf;
destack.back = destack.mem + len; destack.back = destack.mem + len;
return destack; return destack;
} }
void DestroyBiStack(BiStack *const destack)
{
if ((destack == NULL) || (destack->mem == NULL)) return;
free(destack->mem);
*destack = (BiStack){0};
} }
void *BiStackAllocFront(BiStack *const destack, const size_t len) void DestroyBiStack(BiStack *const restrict destack)
{ {
if ((destack == NULL) || (destack->mem == NULL)) return NULL; if (destack->mem == 0) return;
else
{
uint8_t *const restrict buf = ( uint8_t* )destack->mem;
free(buf);
*destack = (BiStack){0};
}
}
void *BiStackAllocFront(BiStack *const restrict destack, const size_t len)
{
if (destack->mem == 0) return NULL;
else
{
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
// front end stack is too high! // front end arena is too high!
if (destack->front + ALIGNED_LEN >= destack->back) return NULL; if (destack->front + ALIGNED_LEN >= destack->back) return NULL;
else
uint8_t *ptr = destack->front; {
uint8_t *const restrict ptr = ( uint8_t* )destack->front;
destack->front += ALIGNED_LEN; destack->front += ALIGNED_LEN;
return ptr; return ptr;
} }
}
}
void *BiStackAllocBack(BiStack *const destack, const size_t len) void *BiStackAllocBack(BiStack *const restrict destack, const size_t len)
{
if (destack->mem == 0) return NULL;
else
{ {
if ((destack == NULL) || (destack->mem == NULL)) return NULL;
const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t));
// back end stack is too low // back end arena is too low
if (destack->back - ALIGNED_LEN <= destack->front) return NULL; if (destack->back - ALIGNED_LEN <= destack->front) return NULL;
else
{
destack->back -= ALIGNED_LEN; destack->back -= ALIGNED_LEN;
return destack->back; uint8_t *const restrict ptr = ( uint8_t* )destack->back;
return ptr;
}
}
} }
void BiStackResetFront(BiStack *const destack) void BiStackResetFront(BiStack *const destack)
{ {
if ((destack == NULL) || (destack->mem == NULL)) return; if (destack->mem == 0) return;
destack->front = destack->mem; else destack->front = destack->mem;
} }
void BiStackResetBack(BiStack *const destack) void BiStackResetBack(BiStack *const destack)
{ {
if ((destack == NULL) || (destack->mem == NULL)) return; if (destack->mem == 0) return;
destack->back = destack->mem + destack->size; else destack->back = destack->mem + destack->size;
} }
void BiStackResetAll(BiStack *const destack) void BiStackResetAll(BiStack *const destack)
@ -767,9 +719,21 @@ void BiStackResetAll(BiStack *const destack)
BiStackResetFront(destack); BiStackResetFront(destack);
} }
intptr_t BiStackMargins(const BiStack destack) inline intptr_t BiStackMargins(const BiStack destack)
{ {
return destack.back - destack.front; return destack.back - destack.front;
} }
#endif // RMEM_IMPLEMENTATION #endif // RMEM_IMPLEMENTATION
/*******
* Changelog
* v1.0: First Creation.
* v1.1: bug patches for the mempool and addition of object pool.
* v1.2: addition of bidirectional arena.
* v1.3:
* optimizations of allocators.
* renamed 'Stack' to 'Arena'.
* replaced certain define constants with an anonymous enum.
* refactored MemPool to no longer require active or deferred defragging.
********/