Removed variable declaration to avoid shadowing warning.
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@ -6670,7 +6670,7 @@ static Model LoadM3D(const char *fileName)
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model.meshes[i].boneCount = model.boneCount;
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model.meshes[i].boneCount = model.boneCount;
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model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
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model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
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for (int j = 0; j < model.meshes[i].boneCount; j++)
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for (j = 0; j < model.meshes[i].boneCount; j++)
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{
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{
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model.meshes[i].boneMatrices[j] = MatrixIdentity();
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model.meshes[i].boneMatrices[j] = MatrixIdentity();
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}
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}
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