Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum

This commit is contained in:
RossMartin 2026-02-05 23:08:28 +01:00
parent a6ade0dcc6
commit d03fbaed6d

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@ -7126,4 +7126,4 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
}
#endif
#endif // SUPPORT_MODULE_RMODELS
#endif // SUPPORT_MODULE_RMODELS