Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
This commit is contained in:
parent
a6ade0dcc6
commit
d03fbaed6d
|
|
@ -7126,4 +7126,4 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
|
|||
}
|
||||
#endif
|
||||
|
||||
#endif // SUPPORT_MODULE_RMODELS
|
||||
#endif // SUPPORT_MODULE_RMODELS
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user