Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
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@ -7126,4 +7126,4 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
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}
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#endif
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#endif
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#endif // SUPPORT_MODULE_RMODELS
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#endif // SUPPORT_MODULE_RMODELS
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