Shift to glad on macOS

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Not-Nik 2022-09-18 17:15:41 +02:00
parent 6061d1b94b
commit cf957429ec
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@ -741,17 +741,12 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
#if defined(GRAPHICS_API_OPENGL_33)
#if defined(__APPLE__)
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
#else
#define GLAD_MALLOC RL_MALLOC
#define GLAD_FREE RL_FREE
#define GLAD_GL_IMPLEMENTATION
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
#endif
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
#define GL_GLEXT_PROTOTYPES
@ -2001,10 +1996,8 @@ void rlLoadExtensions(void *loader)
{
#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21
// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions)
#if !defined(__APPLE__)
if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions");
else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully");
#endif
// Get number of supported extensions
GLint numExt = 0;
@ -2018,29 +2011,30 @@ void rlLoadExtensions(void *loader)
for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i));
#endif
#if defined(GRAPHICS_API_OPENGL_21)
#define CORE_OPENGL_33 false
#else
#define CORE_OPENGL_33 true
#endif
// Register supported extensions flags
// OpenGL 3.3 extensions supported by default (core)
RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object;
RLGL.ExtSupported.instancing = GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays;
RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two;
RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float;
RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture;
// OpenGL 3.3 extensions supported by default (core) or optional in OpenGL 2.1
RLGL.ExtSupported.vao = CORE_OPENGL_33 || GLAD_GL_ARB_vertex_array_object;
RLGL.ExtSupported.instancing = CORE_OPENGL_33 || (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays);
RLGL.ExtSupported.texNPOT = CORE_OPENGL_33 || GLAD_GL_ARB_texture_non_power_of_two;
RLGL.ExtSupported.texFloat32 = CORE_OPENGL_33 || GLAD_GL_ARB_texture_float;
RLGL.ExtSupported.texDepth = CORE_OPENGL_33 || GLAD_GL_ARB_depth_texture;
RLGL.ExtSupported.maxDepthBits = 32;
RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic;
RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp;
RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr;
RLGL.ExtSupported.texAnisoFilter = CORE_OPENGL_33 || GLAD_GL_EXT_texture_filter_anisotropic;
RLGL.ExtSupported.texMirrorClamp = CORE_OPENGL_33 || GLAD_GL_EXT_texture_mirror_clamp;
RLGL.ExtSupported.texCompASTC = CORE_OPENGL_33 || (GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr);
// Optional OpenGL 3.3 extensions
RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
#if defined(GRAPHICS_API_OPENGL_43)
RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
#endif
#if defined(__APPLE__)
// Apple provides its own extension macros
RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
#else
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
#endif
#endif // GRAPHICS_API_OPENGL_33
#if defined(GRAPHICS_API_OPENGL_ES2)