REVIEWED: Temporaly fix for issue #4874
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@ -115,10 +115,10 @@ int main(void)
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// without crossing perimeter, points must be in anticlockwise order
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void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
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{
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rlSetTexture(texture.id);
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rlBegin(RL_TRIANGLES);
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rlSetTexture(texture.id);
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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for (int i = 0; i < pointCount - 1; i++)
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