Changed CheckCollisionPointPolygon to CheckCollisionPointPoly
This commit is contained in:
parent
d2ff3c271e
commit
cdcff62411
|
|
@ -1130,7 +1130,7 @@ RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);
|
||||||
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||||
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||||
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||||
RLAPI bool CheckCollisionPointPolygon(Vector2 polygon[], int vertexCount, Vector2 point); // Check if point is inside a polygon
|
RLAPI bool CheckCollisionPointPolygon(Vector2 point, Vector2 *polygon, int vertexCount); // Check if point is inside a polygon
|
||||||
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -1526,7 +1526,7 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
|
||||||
|
|
||||||
// Another function from GeeksForGeeks
|
// Another function from GeeksForGeeks
|
||||||
// Returns true if the point p lies inside the polygon[] with n vertices
|
// Returns true if the point p lies inside the polygon[] with n vertices
|
||||||
bool CheckCollisionPointPolygon(Vector2 polygon[], int vertexCount, Vector2 point)
|
bool CheckCollisionPointPoly(Vector2 point, Vector2 *polygon, int vertexCount)
|
||||||
{
|
{
|
||||||
// There must be at least 3 vertices in polygon[]
|
// There must be at least 3 vertices in polygon[]
|
||||||
if (vertexCount < 3) return false;
|
if (vertexCount < 3) return false;
|
||||||
|
|
@ -1643,7 +1643,6 @@ static float EaseCubicInOut(float t, float b, float c, float d)
|
||||||
// Point inside polygon checking code
|
// Point inside polygon checking code
|
||||||
// Credit to https://www.geeksforgeeks.org/how-to-check-if-a-given-point-lies-inside-a-polygon/
|
// Credit to https://www.geeksforgeeks.org/how-to-check-if-a-given-point-lies-inside-a-polygon/
|
||||||
|
|
||||||
#define INF 10000
|
|
||||||
// Given three colinear points p, q, r, the function checks if
|
// Given three colinear points p, q, r, the function checks if
|
||||||
// point q lies on line segment 'pr'
|
// point q lies on line segment 'pr'
|
||||||
static bool OnSegment(Vector2 p, Vector2 q, Vector2 r)
|
static bool OnSegment(Vector2 p, Vector2 q, Vector2 r)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user