use acosf
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@ -313,7 +313,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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float dotProduct = v1.x*v2.x + v1.y*v2.y;
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float t = dotProduct < -1 ? -1 : dotProduct;
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float result = acos(t > max ? max : t);
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float result = acosf(t > max ? max : t);
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return result;
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}
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