Axis enumeration now works properly

This commit is contained in:
MrMugame 2024-03-29 00:33:35 +01:00
parent 916ea94a91
commit cc9f9f5ef8

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@ -1340,7 +1340,10 @@ static void ConfigureEvdevDevice(char *device)
// Identify the device // Identify the device
//------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------
struct input_absinfo absinfo[ABS_CNT] = { 0 }; struct {
bool exist;
struct input_absinfo info;
} absinfo[ABS_CNT] = { 0 };
// These flags aren't really a one of // These flags aren't really a one of
// Some devices could have properties we assosciate with keyboards as well as properties // Some devices could have properties we assosciate with keyboards as well as properties
@ -1365,8 +1368,12 @@ static void ConfigureEvdevDevice(char *device)
if (hasAbsXY) if (hasAbsXY)
{ {
absAxisCount += 2; absAxisCount += 2;
ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X]);
ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y]); absinfo[ABS_X].exist = true;
absinfo[ABS_Y].exist = true;
ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info);
ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info);
} }
// If it has any of these buttons it's a touch device // If it has any of these buttons it's a touch device
@ -1387,10 +1394,11 @@ static void ConfigureEvdevDevice(char *device)
{ {
if (TEST_BIT(absBits, axis)) if (TEST_BIT(absBits, axis))
{ {
absinfo[axis].exist = true;
isGamepad = true; isGamepad = true;
absAxisCount++; absAxisCount++;
ioctl(fd, EVIOCGABS(axis), &absinfo[axis]); ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info);
} }
} }
} }
@ -1445,11 +1453,11 @@ static void ConfigureEvdevDevice(char *device)
if (absAxisCount > 0) if (absAxisCount > 0)
{ {
platform.absRange.x = absinfo[ABS_X].minimum; platform.absRange.x = absinfo[ABS_X].info.minimum;
platform.absRange.width = absinfo[ABS_X].maximum - absinfo[ABS_X].minimum; platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
platform.absRange.y = absinfo[ABS_Y].minimum; platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].maximum - absinfo[ABS_Y].minimum; platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
} }
} }
else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS) else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS)
@ -1476,10 +1484,14 @@ static void ConfigureEvdevDevice(char *device)
int axisIndex = 0; int axisIndex = 0;
for (int axis = ABS_X; axis < ABS_PRESSURE; axis++) for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
{ {
platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].minimum; if (absinfo[axis].exist)
platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].maximum - absinfo[axisIndex].minimum; {
platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum;
platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum;
platform.gamepadAbsAxisMap[index][axis] = axisIndex++; platform.gamepadAbsAxisMap[index][axis] = axisIndex;
axisIndex++;
}
} }
} }
} }
@ -1591,16 +1603,20 @@ static void PollGamepadEvents(void)
} }
else if (event.type == EV_ABS) else if (event.type == EV_ABS)
{ {
// TODO : MADMAW MDAM MAP THIS if (event.code < ABS_CNT)
if (event.code < MAX_GAMEPAD_AXIS)
{ {
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value); int axisRaylib = platform.gamepadAbsAxisMap[i][event.code];
int min = platform.gamepadAbsAxisRange[i][event.code][0]; TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
int range = platform.gamepadAbsAxisRange[i][event.code][1];
// NOTE: Scaling of event.value to get values between -1..1 if (axisRaylib < MAX_GAMEPAD_AXIS)
CORE.Input.Gamepad.axisState[i][platform.gamepadAbsAxisMap[i][event.code]] = (2 * (float)(event.value - min) / range) - 1; {
int min = platform.gamepadAbsAxisRange[i][event.code][0];
int range = platform.gamepadAbsAxisRange[i][event.code][1];
// NOTE: Scaling of event.value to get values between -1..1
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1;
}
} }
} }
} }