Fix window scaling on Wayland with GLFW 3.4+ display scaling

GLFW 3.4 defaults GLFW_SCALE_FRAMEBUFFER to TRUE on all platforms,
causing framebuffer/window size mismatch on Wayland with display
scaling (content renders in a subset of the window, mouse coordinates
are wrong).

Three fixes:
- Disable GLFW_SCALE_FRAMEBUFFER on Wayland when FLAG_WINDOW_HIGHDPI
  is not set, restoring 1:1 window-to-framebuffer mapping
- With FLAG_WINDOW_HIGHDPI, read actual framebuffer size from GLFW
  instead of resizing the window (which double-scales on Wayland
  where GLFW_SCALE_TO_MONITOR has no effect)
- Skip mouse coordinate scaling on Wayland since GLFW already reports
  coordinates in logical (window) space

Tested on NixOS/Niri with GLFW 3.4 at 1x, 1.5x, and 2x scaling.

Fixes #5504
This commit is contained in:
0xPD33 2026-02-15 23:20:50 +01:00
parent 7c48fa9ac9
commit cc4416a245

View File

@ -1465,6 +1465,10 @@ int InitPlatform(void)
#if defined(__APPLE__)
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
#endif
// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE, causing framebuffer/window
// size mismatch on Wayland with display scaling. Disable without FLAG_WINDOW_HIGHDPI.
if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
}
// Mouse passthrough
@ -1667,11 +1671,23 @@ int InitPlatform(void)
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
{
// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer
// size instead of resizing the window (which would double-scale).
int fbWidth, fbHeight;
glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
CORE.Window.render.width = fbWidth;
CORE.Window.render.height = fbHeight;
}
else
{
// Mouse input scaling for the new screen size
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
// Force window size (and framebuffer) refresh
glfwSetWindowSize(platform.handle, CORE.Window.render.width, CORE.Window.render.height);
// Force window size (and framebuffer) refresh
glfwSetWindowSize(platform.handle, CORE.Window.render.width, CORE.Window.render.height);
}
#endif
}
else CORE.Window.render = CORE.Window.screen;
@ -1867,8 +1883,9 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
CORE.Window.screen.height = (int)((float)height/scaleDpi.y);
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
// On Wayland, mouse coords are already in logical space
if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND)
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
#endif
}
else
@ -1897,8 +1914,9 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f);
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale(1.0f/scalex, 1.0f/scaley);
// On Wayland, mouse coords are already in logical space
if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND)
SetMouseScale(1.0f/scalex, 1.0f/scaley);
#endif
}