Merge branch 'raysan5:master' into master

This commit is contained in:
Luiz Pestana 2022-09-27 18:49:40 -03:00 committed by GitHub
commit ca56606630
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4 changed files with 14 additions and 10 deletions

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@ -17,7 +17,7 @@ pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.
raylib.setBuildMode(mode); raylib.setBuildMode(mode);
raylib.linkLibC(); raylib.linkLibC();
raylib.addIncludeDir(srcdir ++ "/external/glfw/include"); raylib.addIncludePath(srcdir ++ "/external/glfw/include");
raylib.addCSourceFiles(&.{ raylib.addCSourceFiles(&.{
srcdir ++ "/raudio.c", srcdir ++ "/raudio.c",
@ -35,7 +35,7 @@ pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.
raylib.linkSystemLibrary("winmm"); raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32"); raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32"); raylib.linkSystemLibrary("opengl32");
raylib.addIncludeDir("external/glfw/deps/mingw"); raylib.addIncludePath("external/glfw/deps/mingw");
}, },
.linux => { .linux => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags); raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);

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@ -1285,8 +1285,8 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image

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@ -1989,8 +1989,6 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {
@ -4173,6 +4171,8 @@ static bool InitGraphicsDevice(int width, int height)
glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback); glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback);
glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback); glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
glfwMakeContextCurrent(CORE.Window.handle); glfwMakeContextCurrent(CORE.Window.handle);
#if !defined(PLATFORM_WEB) #if !defined(PLATFORM_WEB)
@ -5520,6 +5520,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
else CORE.Input.Keyboard.currentKeyState[key] = 1; else CORE.Input.Keyboard.currentKeyState[key] = 1;
// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
// Check if there is space available in the key queue // Check if there is space available in the key queue
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))
{ {

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@ -2630,7 +2630,7 @@ Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
// NOTE: Vertex data is uploaded to GPU // NOTE: Vertex data is uploaded to GPU
Mesh GenMeshHeightmap(Image heightmap, Vector3 size) Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{ {
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3.0f) #define GRAY_VALUE(c) ((float)(c.r + c.g + c.b)/3.0f)
Mesh mesh = { 0 }; Mesh mesh = { 0 };
@ -2640,7 +2640,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Color *pixels = LoadImageColors(heightmap); Color *pixels = LoadImageColors(heightmap);
// NOTE: One vertex per pixel // NOTE: One vertex per pixel
mesh.triangleCount = (mapX-1)*(mapZ-1)*2; // One quad every four pixels mesh.triangleCount = (mapX - 1)*(mapZ - 1)*2; // One quad every four pixels
mesh.vertexCount = mesh.triangleCount*3; mesh.vertexCount = mesh.triangleCount*3;
@ -2653,7 +2653,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
int tcCounter = 0; // Used to count texcoords float by float int tcCounter = 0; // Used to count texcoords float by float
int nCounter = 0; // Used to count normals float by float int nCounter = 0; // Used to count normals float by float
Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ }; Vector3 scaleFactor = { size.x/(mapX - 1), size.y/255.0f, size.z/(mapZ - 1) };
Vector3 vA = { 0 }; Vector3 vA = { 0 };
Vector3 vB = { 0 }; Vector3 vB = { 0 };
@ -2680,7 +2680,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y; mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z; mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
// another triangle - 3 vertex // Another triangle - 3 vertex
mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6]; mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6];
mesh.vertices[vCounter + 10] = mesh.vertices[vCounter + 7]; mesh.vertices[vCounter + 10] = mesh.vertices[vCounter + 7];
mesh.vertices[vCounter + 11] = mesh.vertices[vCounter + 8]; mesh.vertices[vCounter + 11] = mesh.vertices[vCounter + 8];