Fixed write to access to nullptr when animation has no normals
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@ -1636,9 +1636,11 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
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model.meshes[m].animVertices[vCounter + 1] = 0;
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model.meshes[m].animVertices[vCounter + 1] = 0;
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model.meshes[m].animVertices[vCounter + 2] = 0;
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model.meshes[m].animVertices[vCounter + 2] = 0;
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model.meshes[m].animNormals[vCounter] = 0;
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if(model.meshes[m].animNormals!=NULL){
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model.meshes[m].animNormals[vCounter + 1] = 0;
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model.meshes[m].animNormals[vCounter] = 0;
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model.meshes[m].animNormals[vCounter + 2] = 0;
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model.meshes[m].animNormals[vCounter + 1] = 0;
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model.meshes[m].animNormals[vCounter + 2] = 0;
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}
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for (int j = 0; j < 4; j++)
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for (int j = 0; j < 4; j++)
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{
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{
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