Fix ScissorMode for RenderTextures on macOS

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Not-Nik 2023-02-10 14:39:53 +01:00
parent 6ae21d6581
commit c8fb058331
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@ -2323,7 +2323,7 @@ void BeginScissorMode(int x, int y, int width, int height)
#if defined(__APPLE__)
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
#else
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{