Move GetMonitorPhysicalWidth from rcore to submodule
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18
src/rcore.c
18
src/rcore.c
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@ -410,24 +410,6 @@ int GetRenderHeight(void)
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return CORE.Window.render.height;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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#if defined(PLATFORM_DESKTOP)
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int monitorCount;
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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int physicalWidth;
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glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL);
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return physicalWidth;
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}
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return 0;
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}
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// Enable waiting for events on EndDrawing(), no automatic event polling
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void EnableEventWaiting(void)
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{
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@ -1633,3 +1633,10 @@ const char *GetGamepadName(int gamepad)
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{
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return NULL;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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return 0;
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}
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@ -1507,3 +1507,20 @@ const char *GetGamepadName(int gamepad)
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return name;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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int monitorCount;
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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int physicalWidth;
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glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL);
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return physicalWidth;
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}
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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return 0;
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}
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@ -955,3 +955,10 @@ const char *GetGamepadName(int gamepad)
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return name;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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return 0;
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}
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@ -1555,3 +1555,10 @@ const char *GetGamepadName(int gamepad)
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return name;
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}
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// Get selected monitor physical width in millimetres
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int GetMonitorPhysicalWidth(int monitor)
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{
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return 0;
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}
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