diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index c98fce931..021698edb 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -100,7 +100,7 @@ int main(void) DisableCursor(); // Limit cursor to relative movement inside the window - SetTargetFPS(90); // Set our game to run at 90 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop diff --git a/examples/textures/textures_blend_modes.c b/examples/textures/textures_blend_modes.c index 660aa57a7..d97432cb2 100644 --- a/examples/textures/textures_blend_modes.c +++ b/examples/textures/textures_blend_modes.c @@ -43,6 +43,9 @@ int main(void) const int blendCountMax = 4; BlendMode blendMode = 0; + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c index 51724e037..bf9905305 100644 --- a/examples/textures/textures_image_rotate.c +++ b/examples/textures/textures_image_rotate.c @@ -45,6 +45,9 @@ int main(void) int currentTexture = 0; //--------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_logo_raylib.c b/examples/textures/textures_logo_raylib.c index f170dab48..140ebe299 100644 --- a/examples/textures/textures_logo_raylib.c +++ b/examples/textures/textures_logo_raylib.c @@ -29,6 +29,9 @@ int main(void) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading //--------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 38229f1ba..91b13d039 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -65,6 +65,9 @@ int main(void) UnloadImage(checkedIm); // Unload CPU (RAM) image data (pixels) //--------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 06b4f1dad..a65426cb6 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -48,8 +48,8 @@ int main(void) bool active = false; int framesCounter = 0; - SetTargetFPS(120); - //-------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c index 2d09623eb..8a0fe80ad 100644 --- a/examples/textures/textures_to_image.c +++ b/examples/textures/textures_to_image.c @@ -40,6 +40,9 @@ int main(void) UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) //--------------------------------------------------------------------------------------- + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key {