Merge branch 'raysan5:master' into master
This commit is contained in:
commit
c74aa74731
82
.github/workflows/update_examples.yml
vendored
82
.github/workflows/update_examples.yml
vendored
|
|
@ -11,7 +11,7 @@ on:
|
|||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
|
|
@ -23,48 +23,50 @@ jobs:
|
|||
version: 'latest'
|
||||
actions-cache-folder: 'emsdk-cache'
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
|
||||
- name: Clone raylib.com repo to update files
|
||||
run: |
|
||||
git clone https://x-access-token:${{ secrets.GITHUB_TOKEN }}@github.com/raysan5/raylib.com.git
|
||||
shell: bash
|
||||
|
||||
- name: Build and run rexm tool (requires GNU Makefile)
|
||||
# "rexm update" validates and updates all required examples in raylib and even raylib.com repos,
|
||||
# note that it calls examples/Makefile.Web internally, so it requires [make] tool available
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y libopengl0 libglu1-mesa libx11-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev
|
||||
cd "${{ github.workspace }}/src"
|
||||
make PLATFORM=PLATFORM_DESKTOP
|
||||
sudo make install
|
||||
make clean
|
||||
make PLATFORM=PLATFORM_WEB
|
||||
cd ../tools/rexm/
|
||||
make
|
||||
export REXM_EXAMPLES_BASE_PATH="${{ github.workspace }}/examples"
|
||||
export REXM_EXAMPLES_WEB_PATH="${{ github.workspace }}/raylib.com/examples"
|
||||
export REXM_EXAMPLES_TEMPLATE_FILE_PATH="${{ github.workspace }}/examples/examples_template.c"
|
||||
export REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH="${{ github.workspace }}/examples/examples_template.png"
|
||||
export REXM_EXAMPLES_COLLECTION_FILE_PATH="${{ github.workspace }}/examples/examples_list.txt"
|
||||
export REXM_EXAMPLES_VS2022_SLN_FILE="${{ github.workspace }}/projects/VS2022/raylib.sln"
|
||||
export EMSDK_PATH="${{ github.workspace }}/emsdk-cache/emsdk-main"
|
||||
./rexm update
|
||||
shell: bash
|
||||
|
||||
- name: Commit changes to raylib repo (DISABLED)
|
||||
if: github.event_name == 'push' && false
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
git clone https://x-access-token:${GITHUB_TOKEN}@github.com/raysan5/raylib.com.git
|
||||
shell: cmd
|
||||
git config --global user.name "github-actions[bot]"
|
||||
git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git add -A
|
||||
git commit -m "Update examples collection" || echo "git exited with code 1, nothing changed"
|
||||
git push
|
||||
shell: bash
|
||||
|
||||
- name: Build and run rexm tool (VS2022 solution)
|
||||
# rexm should update all required files in raylib and even raylib.com repo,
|
||||
# but not sure if it can do that from an Action, maybe it requires manual copy
|
||||
- name: Push changes to raylib.com repo (DISABLED)
|
||||
if: github.event_name == 'push' && false
|
||||
run: |
|
||||
cd tools/rexm/VS2022
|
||||
msbuild.exe rexm.sln /target:rexm /property:Configuration=Release /property:Platform=x64
|
||||
cd ../../..
|
||||
set REXM_EXAMPLES_BASE_PATH="examples"
|
||||
set REXM_EXAMPLES_WEB_PATH="../raylib.com/examples"
|
||||
set REXM_EXAMPLES_TEMPLATE_FILE_PATH="examples/examples_template.c"
|
||||
set REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH="examples/examples_template.png"
|
||||
set REXM_EXAMPLES_COLLECTION_FILE_PATH="examples/examples_list.txt"
|
||||
set REXM_EXAMPLES_VS2022_SLN_FILE="projects/VS2022/raylib.sln"
|
||||
set EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-main"
|
||||
.\tools\rexm\VS2022\build\rexm\bin\x64\Release\rexm.exe update
|
||||
cd ../..
|
||||
shell: cmd
|
||||
|
||||
- name: Commit changes to raylib repo
|
||||
run: |
|
||||
#git config user.name "github-actions[bot]"
|
||||
#git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
#git add -A
|
||||
#git commit -m "Update examples collection"
|
||||
#git push
|
||||
|
||||
- name: Push changes to raylib.com repo
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
#git config --global user.name "github-actions[bot]"
|
||||
#git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
#git add examples
|
||||
#git commit -m "Update web examples"
|
||||
#git push origin
|
||||
cd raylib.com
|
||||
git add -A
|
||||
git commit -m "Update web examples" || echo "git exited with code 1, nothing changed"
|
||||
git push origin
|
||||
shell: bash
|
||||
|
|
|
|||
3
.gitignore
vendored
3
.gitignore
vendored
|
|
@ -116,3 +116,6 @@ tools/parser/raylib_parser
|
|||
tools/rexm/rexm.exe
|
||||
tools/rexm/rexm
|
||||
|
||||
# CI
|
||||
emsdk-cache/
|
||||
raylib.com/
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ const config_h_flags = outer: {
|
|||
break :outer flags[0..i].*;
|
||||
};
|
||||
|
||||
fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
|
||||
pub fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
|
||||
var raylib_flags_arr: std.ArrayList([]const u8) = .empty;
|
||||
defer raylib_flags_arr.deinit(b.allocator);
|
||||
|
||||
|
|
|
|||
|
|
@ -507,7 +507,7 @@ CORE = \
|
|||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
core/core_3d_fps_controller \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_picking \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
|
|
@ -599,6 +599,7 @@ TEXT = \
|
|||
text/text_raylib_fonts \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_unicode \
|
||||
text/text_unicode_ranges \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
|
|
|
|||
|
|
@ -507,7 +507,7 @@ CORE = \
|
|||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
core/core_3d_fps_controller \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_picking \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
|
|
@ -599,6 +599,7 @@ TEXT = \
|
|||
text/text_raylib_fonts \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_unicode \
|
||||
text/text_unicode_ranges \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
|
|
@ -703,7 +704,7 @@ core/core_3d_camera_mode: core/core_3d_camera_mode.c
|
|||
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_fps_controller: core/core_3d_fps_controller.c
|
||||
core/core_3d_camera_fps: core/core_3d_camera_fps.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_3d_picking: core/core_3d_picking.c
|
||||
|
|
@ -999,14 +1000,14 @@ text/text_input_box: text/text_input_box.c
|
|||
|
||||
text/text_raylib_fonts: text/text_raylib_fonts.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
|
||||
--preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
|
||||
--preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
|
||||
--preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
|
||||
--preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
|
||||
--preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
|
||||
--preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
|
||||
--preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
|
||||
--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
|
||||
--preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
|
||||
--preload-file text/resources/sprite_fonts/mecha.png@resources/sprite_fonts/mecha.png \
|
||||
--preload-file text/resources/sprite_fonts/setback.png@resources/sprite_fonts/setback.png \
|
||||
--preload-file text/resources/sprite_fonts/romulus.png@resources/sprite_fonts/romulus.png \
|
||||
--preload-file text/resources/sprite_fonts/pixantiqua.png@resources/sprite_fonts/pixantiqua.png \
|
||||
--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
|
||||
--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
|
||||
|
||||
text/text_rectangle_bounds: text/text_rectangle_bounds.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
|
@ -1017,6 +1018,10 @@ text/text_unicode: text/text_unicode.c
|
|||
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
|
||||
--preload-file text/resources/symbola.fnt@resources/symbola.fnt
|
||||
|
||||
text/text_unicode_ranges: text/text_unicode_ranges.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf
|
||||
|
||||
text/text_writing_anim: text/text_writing_anim.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 161]
|
||||
## EXAMPLES COLLECTION [TOTAL: 162]
|
||||
|
||||
### category: core [37]
|
||||
|
||||
|
|
@ -40,7 +40,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [core_3d_fps_controller](core/core_3d_fps_controller.c) | <img src="core/core_3d_fps_controller.png" alt="core_3d_fps_controller" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐⭐⭐☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||
|
|
@ -122,7 +122,7 @@ Examples using raylib textures functionality, including image/textures loading/g
|
|||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
|
||||
### category: text [12]
|
||||
### category: text [13]
|
||||
|
||||
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
|
||||
|
||||
|
|
@ -140,6 +140,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
|||
| [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
|
||||
### category: models [23]
|
||||
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
|
||||
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Module playing (streaming)
|
||||
* raylib [audio] example - module playing (streaming)
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Music playing (streaming)
|
||||
* raylib [audio] example - music playing (streaming)
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Raw audio streaming
|
||||
* raylib [audio] example - raw audio streaming
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Sound loading and playing
|
||||
* raylib [audio] example - sound loading and playing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - spatialized 3D sound
|
||||
* raylib [audio] example - 3d sound positioning
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -32,7 +32,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
|
||||
|
||||
InitAudioDevice();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Music stream processing effects
|
||||
* raylib [audio] example - stream effects
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 2D Camera system
|
||||
* raylib [core] example - 2d camera
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 2D Camera platformer
|
||||
* raylib [core] example - 2d camera platformer
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
@ -54,7 +54,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
|
||||
|
||||
Player player = { 0 };
|
||||
player.position = (Vector2){ 400, 280 };
|
||||
|
|
|
|||
|
|
@ -106,9 +106,9 @@ int main(void)
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
Vector2 mouse_delta = GetMouseDelta();
|
||||
lookRotation.x -= mouse_delta.x*sensitivity.x;
|
||||
lookRotation.y += mouse_delta.y*sensitivity.y;
|
||||
Vector2 mouseDelta = GetMouseDelta();
|
||||
lookRotation.x -= mouseDelta.x*sensitivity.x;
|
||||
lookRotation.y += mouseDelta.y*sensitivity.y;
|
||||
|
||||
char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
|
||||
char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
|
||||
|
|
@ -261,7 +261,10 @@ static void UpdateCameraAngle(Camera *camera)
|
|||
Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
|
||||
|
||||
// Rotate view vector around right axis
|
||||
Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, -lookRotation.y - lean.y);
|
||||
float pitchAngle = -lookRotation.y -
|
||||
lean.y;
|
||||
pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
|
||||
Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);
|
||||
|
||||
// Head animation
|
||||
// Rotate up direction around forward axis
|
||||
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 8.9 KiB |
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d camera free
|
||||
* raylib [core] example - 3d camera free
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d camera mode
|
||||
* raylib [core] example - 3d camera mode
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 3d cmaera split screen
|
||||
* raylib [core] example - 3d camera split screen
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Picking in 3d mode
|
||||
* raylib [core] example - 3d picking
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] examples - basic screen manager
|
||||
* raylib [core] example - basic screen manager
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window
|
||||
* raylib [core] example - basic window
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
||||
* raylib [core] example - basic window
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Custom logging
|
||||
* raylib [core] example - custom logging
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Windows drop files
|
||||
* raylib [core] example - drop files
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - HighDPI
|
||||
* raylib [core] example - high dpi
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] e/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Gamepad input
|
||||
* raylib [core] example - gamepad input
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input Gestures Detection
|
||||
* raylib [core] example - input gestures
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input Gestures for Web
|
||||
* raylib [core] example - input gestures web
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Keyboard input
|
||||
* raylib [core] example - keyboard input
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Mouse input
|
||||
* raylib [core] example - mouse input
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] examples - Mouse wheel input
|
||||
* raylib [core] example - input mouse wheel
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Input multitouch
|
||||
* raylib [core] example - input multitouch
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Generate random values
|
||||
* raylib [core] example - generate random values
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Scissor test
|
||||
* raylib [core] example - scissor test
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Smooth Pixel-perfect camera
|
||||
* raylib [core] example - smooth pixel-perfect camera
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Storage save/load values
|
||||
* raylib [core] example - storage save/load values
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
|
||||
* raylib [core] example - vr simulator
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - window scale letterbox (and virtual mouse)
|
||||
* raylib [core] example - window scale letterbox
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -27,12 +27,12 @@
|
|||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
const int windowWidth = 800;
|
||||
const int windowHeight = 450;
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
// Enable config flags for resizable window and vertical synchro
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
|
||||
InitWindow(windowWidth, windowHeight, "raylib [core] example - window scale letterbox");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox");
|
||||
SetWindowMinSize(320, 240);
|
||||
|
||||
int gameScreenWidth = 640;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Window should close
|
||||
* raylib [core] example - window should close
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - World to screen
|
||||
* raylib [core] example - core world screen
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ core;core_3d_camera_mode;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
|
|||
core;core_3d_camera_free;⭐️☆☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_first_person;⭐️⭐️☆☆;1.3;1.3;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_split_screen;⭐️⭐️⭐️☆;3.7;4.0;"Jeffery Myers";@JeffM2501
|
||||
core;core_3d_fps_controller;⭐️⭐️⭐️☆;5.5;5.5;"Agnis Aldins";@nezvers
|
||||
core;core_3d_camera_fps;⭐️⭐️⭐️☆;5.5;5.5;"Agnis Aldins";@nezvers
|
||||
core;core_3d_picking;⭐️⭐️☆☆;1.3;4.0;"Ramon Santamaria";@raysan5
|
||||
core;core_world_screen;⭐️⭐️☆☆;1.3;1.4;"Ramon Santamaria";@raysan5
|
||||
core;core_custom_logging;⭐️⭐️⭐️☆;2.5;2.5;"Pablo Marcos Oltra";@pamarcos
|
||||
|
|
@ -168,3 +168,4 @@ others;easings_testbed;⭐️⭐️⭐️☆;2.5;3.0;"Juan Miguel López";@flash
|
|||
others;raylib_opengl_interop;⭐️⭐️⭐️⭐️;3.8;4.0;"Stephan Soller";@arkanis
|
||||
others;embedded_files_loading;⭐️⭐️☆☆;3.0;3.5;"Kristian Holmgren";@defutura
|
||||
others;raymath_vector_angle;⭐️⭐️☆☆;1.0;4.6;"Ramon Santamaria";@raysan5
|
||||
text;text_unicode_ranges;⭐⭐⭐⭐️;2.5;4.0;"Vlad Adrian";@demizdor
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Load 3d model with animations and play them
|
||||
* raylib [models] example - model animation
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Drawing billboards
|
||||
* raylib [models] example - billboard render
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
@ -26,7 +26,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Using bones as socket for calculating the positioning of something
|
||||
* raylib [models] example - bone socket
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
||||
* raylib [models] example - box collisions
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Cubicmap loading and drawing
|
||||
* raylib [models] example - cubicmap loading and drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -25,7 +25,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Draw textured cube
|
||||
* raylib [models] example - draw cube texture
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
|
||||
* raylib [models] example - geometric shapes
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Doing skinning on the gpu using a vertex shader
|
||||
* raylib [models] example - gpu skinning
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
@ -37,7 +37,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Heightmap loading and drawing
|
||||
* raylib [models] example - heightmap terrain
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
@ -25,7 +25,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
|
||||
|
||||
// Define our custom camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Models loading
|
||||
* raylib [models] example - models loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - loading gltf with animations
|
||||
* raylib [models] example - loading gltf animations
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Load models M3D
|
||||
* raylib [models] example - model loading m3d
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -31,7 +31,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Load models vox (MagicaVoxel)
|
||||
* raylib [models] example - magicavoxel loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - procedural mesh generation
|
||||
* raylib [models] example - mesh generation
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
|
||||
* raylib [models] example - mesh picking
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Show the difference between perspective and orthographic projection
|
||||
* raylib [models] example - orthographic projection
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
@ -30,7 +30,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example - point rendering
|
||||
* raylib [models] example - point rendering
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Skybox loading and drawing
|
||||
* raylib [models] example - skybox rendering
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
@ -37,7 +37,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Tesseract view
|
||||
* raylib [models] example - tesseract view
|
||||
*
|
||||
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Waving cubes
|
||||
* raylib [models] example - waving cubes
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Plane rotations (yaw, pitch, roll)
|
||||
* raylib [models] example - plane rotations (yaw, pitch, roll)
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [easings] example - Easings Testbed
|
||||
* raylib [easings] example - easings testbed
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [others] example - Embedded files loading (Wave and Image)
|
||||
* raylib [others] example - embedded files loading
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - OpenGL point particle system
|
||||
* raylib [others] example - OpenGL interoperatibility
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
@ -71,7 +71,7 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - point particles");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [others] example - OpenGL interoperatibility");
|
||||
|
||||
Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/point_particle.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/point_particle.fs", GLSL_VERSION));
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Vector Angle
|
||||
* raylib [math] example - vector angle
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [rlgl] example - compute shader - Conway's Game of Life
|
||||
* raylib [rlgl] example - compute shader - game of life
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
|
||||
* shaders used in this example are #version 430 (OpenGL 4.3)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
#version 120
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
#version 120
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#version 100
|
||||
#version 120
|
||||
|
||||
#extension GL_EXT_frag_depth : enable
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Basic PBR
|
||||
* raylib [shaders] example - basic pbr
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Postprocessing with custom uniform variable
|
||||
* raylib [shaders] example - custom uniform variable
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - deferred rendering
|
||||
* raylib [shaders] example - deferred render
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - hybrid rendering
|
||||
* raylib [shaders] example - write depth buffer
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Julia sets
|
||||
* raylib [shaders] example - julia sets
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Mesh instancing
|
||||
* raylib [shaders] example - mesh instancing
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Model shader
|
||||
* raylib [shaders] example - model shader
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Color palette switch
|
||||
* raylib [shaders] example - color palette switch
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Apply a postprocessing shader to a scene
|
||||
* raylib [shaders] example - postprocessing shader
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Raymarching shapes generation
|
||||
* raylib [shaders] example - raymarching shapes
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Shadowmap
|
||||
* raylib [shaders] example - shadowmap
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Apply a shader to some shape or texture
|
||||
* raylib [shaders] example - shapes and texture shaders
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
* raylib [shaders] example - simple shader mask
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
* raylib [shaders] example - shader spotlight
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Texture drawing
|
||||
* raylib [shaders] example - texture drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Texture Waves
|
||||
* raylib [shaders] example - texture waves
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Vertex displacement
|
||||
* raylib [shaders] example - vertex displacement
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - depth buffer writing
|
||||
* raylib [shaders] example - write depth buffer
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
||||
* raylib [shapes] example - basic shapes drawing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Colors palette
|
||||
* raylib [shapes] example - colors palette
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - fancy clock using basic shapes
|
||||
* raylib [shapes] example - digital clock
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Double Pendulum
|
||||
* raylib [shapes] example - double pendulum
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw circle sector (with gui options)
|
||||
* raylib [shapes] example - draw circle sector
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
||||
* raylib [shapes] example - draw rectangle rounded
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw ring (with gui options)
|
||||
* raylib [shapes] example - draw ring
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Cubic-bezier lines
|
||||
* raylib [shapes] example - cubic-bezier lines
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw raylib logo using basic shapes
|
||||
* raylib [shapes] example - raylib logo using shapes
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - advanced rectangle drawing
|
||||
* raylib [shapes] example - rectangle avanced
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user