Start 2d lights example.
This commit is contained in:
parent
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commit
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@ -511,6 +511,8 @@ PHYSICS = \
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physics/physics_restitution \
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physics/physics_shatter
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EFFECTS = \
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effects/top_down_lights
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CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
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@ -525,6 +527,7 @@ models: $(MODELS)
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shaders: $(SHADERS)
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audio: $(AUDIO)
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physics: $(PHYSICS)
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effects: $(EFFECTS)
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# Generic compilation pattern
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# NOTE: Examples must be ready for Android compilation!
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146
examples/effects/top_down_lights.c
Normal file
146
examples/effects/top_down_lights.c
Normal file
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@ -0,0 +1,146 @@
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/*******************************************************************************************
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*
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* raylib [effects] example - Top Down Lights
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 4.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2021 Jeffery Myers
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "rlgl.h"
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// Custom Blend Modes
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#define RLGL_SRC_ALPHA 0x0302
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#define RLGL_MIN 0x8007
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#define RLGL_MAX 0x8008
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#define MAX_BOXES 20
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Rectangle Boxes[MAX_BOXES];
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typedef struct
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{
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Vector2 Vertecies[4];
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}ShadowGeometry;
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#define MAX_SHADOWS 40 // MAX_BOXES * 2. Each box can cast up to two shadow volumes for the edges
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typedef struct
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{
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// is this light slot active
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bool Active;
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// does this light need to be updated
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bool Dirty;
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// is this light in a valid position
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bool Valid;
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// Light position
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Vector2 Position;
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// alpha mask for the light
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RenderTexture Mask;
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// the distance the light touches
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float OuterRadius;
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// a cached rectangle of the light bounds to help with culling
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Rectangle Bounds;
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ShadowGeometry Shadows[MAX_SHADOWS];
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int ShadowCount;
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}LightInfo;
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#define MAX_LIGHTS 16
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LightInfo Lights[MAX_LIGHTS] = { 0 };
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// move a light and mark it as dirty so that we update it's mask next frame
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void MoveLight(int slot, float x, float y)
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{
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Lights[slot].Dirty = true;
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Lights[slot].Position.x = x;
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Lights[slot].Position.y = y;
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// update the cached bounds
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Lights[slot].Bounds.x = x - Lights[slot].OuterRadius;
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Lights[slot].Bounds.y = y - Lights[slot].OuterRadius;
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}
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// setup a light
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void SetUpLight(int slot, float x, float y, float radius)
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{
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Lights[slot].Active = true;
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Lights[slot].Mask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
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Lights[slot].OuterRadius = radius;
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Lights[slot].Bounds.width = radius * 2;
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Lights[slot].Bounds.height = radius * 2;
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MoveLight(slot, x, y);
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}
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// see if a light needs to update it's mask
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void UpdateLight(int slot, Rectangle* boxes, int count)
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{
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if (!Lights[slot].Active || !Lights[slot].Dirty)
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return;
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Lights[slot].Dirty = false;
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Lights[slot].ShadowCount = 0;
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}
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [effects] example - top down lights");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/effects/top_down_lights.png
Normal file
BIN
examples/effects/top_down_lights.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 10 KiB |
387
projects/VS2019/examples/top_down_lights.vcxproj
Normal file
387
projects/VS2019/examples/top_down_lights.vcxproj
Normal file
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@ -0,0 +1,387 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug.DLL|Win32">
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<Configuration>Debug.DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug.DLL|x64">
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<Configuration>Debug.DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|Win32">
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<Configuration>Release.DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|x64">
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<Configuration>Release.DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{67A9CF3B-A5E8-442E-A437-ED74A08CA312}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>top_down_lights</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>top_down_lights</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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||||
<Message>Copy Debug DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<ClCompile>
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<PrecompiledHeader>
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||||
</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
</ClCompile>
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||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
</Link>
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||||
<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
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||||
<Message>Copy Debug DLL to output directory</Message>
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||||
</PostBuildEvent>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
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</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
|
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
|
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
|
||||
<Link>
|
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
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</PostBuildEvent>
|
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<PostBuildEvent>
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<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\effects\top_down_lights.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
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<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
|
||||
|
|
@ -257,6 +257,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examp
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "effects", "effects", "{CF7D4A13-AD48-42E2-9BD6-6EF466FE04D1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_down_lights", "examples\top_down_lights.vcxproj", "{67A9CF3B-A5E8-442E-A437-ED74A08CA312}"
|
||||
EndProject
|
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Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug.DLL|x64 = Debug.DLL|x64
|
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|
|
@ -2137,6 +2141,22 @@ Global
|
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{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x64.Build.0 = Release|x64
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.Build.0 = Debug|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x86.Build.0 = Debug|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x64.ActiveCfg = Release|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x64.Build.0 = Release|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.ActiveCfg = Release|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
@ -2267,6 +2287,8 @@ Global
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{946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{CF7D4A13-AD48-42E2-9BD6-6EF466FE04D1} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312} = {CF7D4A13-AD48-42E2-9BD6-6EF466FE04D1}
|
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EndGlobalSection
|
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user