Update pbr.fs

remove presicion mediump float because it is for GLES, and not desktop GL
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CDM15y 2024-07-17 04:37:34 +01:00 committed by GitHub
parent 24726a4bc2
commit c6ae16a277
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@ -1,7 +1,5 @@
#version 120 #version 120
precision mediump float;
#define MAX_LIGHTS 4 #define MAX_LIGHTS 4
#define LIGHT_DIRECTIONAL 0 #define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1 #define LIGHT_POINT 1
@ -17,12 +15,12 @@ struct Light {
}; };
// Input vertex attributes (from vertex shader) // Input vertex attributes (from vertex shader)
varying in vec3 fragPosition; varying vec3 fragPosition;
varying in vec2 fragTexCoord; varying vec2 fragTexCoord;
varying in vec4 fragColor; varying vec4 fragColor;
varying in vec3 fragNormal; varying vec3 fragNormal;
varying in vec4 shadowPos; varying vec4 shadowPos;
varying in mat3 TBN; varying mat3 TBN;
// Input uniform values // Input uniform values
@ -153,4 +151,4 @@ void main()
gl_FragColor = vec4(color,1.0); gl_FragColor = vec4(color,1.0);
} }