Merge branch 'raysan5:master' into master
This commit is contained in:
commit
c5c0aeb4cb
1
.gitignore
vendored
1
.gitignore
vendored
|
|
@ -104,6 +104,7 @@ GRTAGS
|
|||
GTAGS
|
||||
|
||||
# Zig programming language
|
||||
.zig-cache/
|
||||
zig-cache/
|
||||
zig-out/
|
||||
build/
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
|
|||
[](LICENSE)
|
||||
|
||||
[](https://discord.gg/raylib)
|
||||
[](https://www.reddit.com/r/raylib/)
|
||||
[](https://www.reddit.com/r/raylib/)
|
||||
[](https://www.youtube.com/c/raylib)
|
||||
[](https://www.twitch.tv/raysan5)
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,9 @@
|
|||
#
|
||||
# This file supports building raylib examples for the following platforms:
|
||||
#
|
||||
# > PLATFORM_DESKTOP (GLFW backend):
|
||||
# > PLATFORM_DESKTOP
|
||||
# - Defaults to PLATFORM_DESKTOP_GLFW
|
||||
# > PLATFORM_DESKTOP_GFLW (GLFW backend):
|
||||
# - Windows (Win32, Win64)
|
||||
# - Linux (X11/Wayland desktop mode)
|
||||
# - macOS/OSX (x64, arm64)
|
||||
|
|
@ -52,9 +54,15 @@
|
|||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
|
||||
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
|
||||
else
|
||||
TARGET_PLATFORM = $(PLATFORM)
|
||||
endif
|
||||
|
||||
# Define required raylib variables
|
||||
PROJECT_NAME ?= raylib_examples
|
||||
RAYLIB_VERSION ?= 5.0.0
|
||||
RAYLIB_VERSION ?= 5.5.0
|
||||
RAYLIB_PATH ?= ..
|
||||
|
||||
# Define raylib source code path
|
||||
|
|
@ -91,7 +99,7 @@ BUILD_WEB_RESOURCES ?= TRUE
|
|||
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
|
||||
|
||||
# Determine PLATFORM_OS when required
|
||||
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_DESKTOP_RGFW))
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB))
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
|
|
@ -118,7 +126,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLA
|
|||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
|
|
@ -127,7 +135,7 @@ endif
|
|||
|
||||
# RAYLIB_PATH adjustment for LINUX platform
|
||||
# TODO: Do we really need this?
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
|
|
@ -135,14 +143,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
|
||||
# Default path for raylib on Raspberry Pi
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/emsdk
|
||||
|
|
@ -158,7 +166,7 @@ endif
|
|||
#------------------------------------------------------------------------------------------------
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
|
|
@ -168,7 +176,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
|
|
@ -179,15 +187,15 @@ endif
|
|||
#------------------------------------------------------------------------------------------------
|
||||
MAKE ?= make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
MAKE = emmake make
|
||||
endif
|
||||
|
||||
|
|
@ -206,11 +214,11 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
|
|||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS += -sASSERTIONS=1 --profiling
|
||||
endif
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
CFLAGS += -O3
|
||||
else
|
||||
|
|
@ -227,7 +235,7 @@ endif
|
|||
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
|
||||
# -Werror=implicit-function-declaration catch function calls without prior declaration
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
CFLAGS += -D_DEFAULT_SOURCE
|
||||
|
|
@ -238,7 +246,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||
endif
|
||||
|
||||
|
|
@ -248,7 +256,7 @@ endif
|
|||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
|
|
@ -256,10 +264,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
|
|
@ -273,7 +281,7 @@ endif
|
|||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
|
|
@ -289,7 +297,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
|
|
@ -300,7 +308,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
|||
endif
|
||||
LDFLAGS += -L$(SDL_LIBRARY_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
|
|
@ -347,7 +355,7 @@ endif
|
|||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
|
|
@ -393,7 +401,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
LDLIBS += -lglfw
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32
|
||||
|
|
@ -421,7 +429,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
|||
LDLIBS += -latomic
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32
|
||||
|
|
@ -446,12 +454,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
|
|||
LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
|
@ -638,17 +646,17 @@ others: $(OTHERS)
|
|||
# Generic compilation pattern
|
||||
# NOTE: Examples must be ready for Android compilation!
|
||||
%: %.c
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
|
||||
else ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
$(MAKE) -f Makefile.Web $@
|
||||
else
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
|
||||
endif
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
|
|
@ -661,11 +669,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.wasm *.html *.js *.data
|
||||
else
|
||||
|
|
|
|||
27
examples/examples.rc
Normal file
27
examples/examples.rc
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
GLFW_ICON ICON "raylib.ico"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 1,0,0,0
|
||||
PRODUCTVERSION 1,0,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
//BLOCK "080904E4" // English UK
|
||||
BLOCK "040904E4" // English US
|
||||
BEGIN
|
||||
VALUE "CompanyName", "raylib technologies"
|
||||
VALUE "FileDescription", "raylib example"
|
||||
VALUE "FileVersion", "1.0"
|
||||
VALUE "InternalName", "raylib-example"
|
||||
VALUE "LegalCopyright", "(c) 2024 raylib technologies (@raylibtech)"
|
||||
//VALUE "OriginalFilename", "raylib_app.exe"
|
||||
VALUE "ProductName", "raylib-example"
|
||||
VALUE "ProductVersion", "1.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
//VALUE "Translation", 0x809, 1252 // English UK
|
||||
VALUE "Translation", 0x409, 1252 // English US
|
||||
END
|
||||
END
|
||||
|
|
@ -44,10 +44,12 @@ int main(void)
|
|||
// NOTE: Billboard locked on axis-Y
|
||||
Vector3 billUp = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
// Set the height of the rotating billboard to 1.0 with the aspect ratio fixed
|
||||
Vector2 size = { source.width/source.height, 1.0f };
|
||||
|
||||
// Rotate around origin
|
||||
// Here we choose to rotate around the image center
|
||||
// NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
|
||||
Vector2 rotateOrigin = { 0.0f };
|
||||
Vector2 origin = Vector2Scale(size, 0.5f);
|
||||
|
||||
// Distance is needed for the correct billboard draw order
|
||||
// Larger distance (further away from the camera) should be drawn prior to smaller distance.
|
||||
|
|
@ -84,11 +86,11 @@ int main(void)
|
|||
if (distanceStatic > distanceRotating)
|
||||
{
|
||||
DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
|
||||
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
|
||||
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
|
||||
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
|
||||
DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,11 +30,11 @@ int main(void)
|
|||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|
||||
camera.position = (Vector3){ 6.0f, 6.0f, 6.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
|
|
@ -42,6 +42,7 @@ int main(void)
|
|||
|
||||
// Load gltf model
|
||||
Model model = LoadModel("resources/models/gltf/robot.glb");
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
// Load gltf model animations
|
||||
int animsCount = 0;
|
||||
|
|
@ -49,10 +50,6 @@ int main(void)
|
|||
unsigned int animCurrentFrame = 0;
|
||||
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -61,7 +58,8 @@ int main(void)
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||
|
||||
// Select current animation
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
|
||||
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
|
||||
|
|
@ -79,10 +77,8 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(model, position, 1.0f, WHITE); // Draw animated model
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
|
||||
|
|
@ -101,3 +97,6 @@ int main(void)
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
BIN
examples/raylib.ico
Normal file
BIN
examples/raylib.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.5 KiB |
106
examples/textures/textures_image_channel.c
Normal file
106
examples/textures/textures_image_channel.c
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Retrive image channel (mask)
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
|
||||
*
|
||||
* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
|
||||
|
||||
Image fudesumiImage = LoadImage("resources/fudesumi.png");
|
||||
|
||||
Image imageAlpha = ImageFromChannel(fudesumiImage, 3);
|
||||
ImageAlphaMask(&imageAlpha, imageAlpha);
|
||||
|
||||
Image imageRed = ImageFromChannel(fudesumiImage, 0);
|
||||
ImageAlphaMask(&imageRed, imageAlpha);
|
||||
|
||||
Image imageGreen = ImageFromChannel(fudesumiImage, 1);
|
||||
ImageAlphaMask(&imageGreen, imageAlpha);
|
||||
|
||||
Image imageBlue = ImageFromChannel(fudesumiImage, 2);
|
||||
ImageAlphaMask(&imageBlue, imageAlpha);
|
||||
|
||||
Image backgroundImage = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
|
||||
|
||||
Texture2D fudesumiTexture = LoadTextureFromImage(fudesumiImage);
|
||||
Texture2D textureAlpha = LoadTextureFromImage(imageAlpha);
|
||||
Texture2D textureRed = LoadTextureFromImage(imageRed);
|
||||
Texture2D textureGreen = LoadTextureFromImage(imageGreen);
|
||||
Texture2D textureBlue = LoadTextureFromImage(imageBlue);
|
||||
Texture2D backgroundTexture = LoadTextureFromImage(backgroundImage);
|
||||
|
||||
UnloadImage(fudesumiImage);
|
||||
UnloadImage(imageAlpha);
|
||||
UnloadImage(imageRed);
|
||||
UnloadImage(imageGreen);
|
||||
UnloadImage(imageBlue);
|
||||
UnloadImage(backgroundImage);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
|
||||
Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
|
||||
|
||||
Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
|
||||
Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
|
||||
Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
|
||||
Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
|
||||
Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
DrawTexture(backgroundTexture, 0, 0, WHITE);
|
||||
DrawTexturePro(fudesumiTexture, fudesumiRec, fudesumiPos, (Vector2) {0, 0}, 0, WHITE);
|
||||
|
||||
DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED);
|
||||
DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN);
|
||||
DrawTexturePro(textureBlue, fudesumiRec, bluePos, (Vector2) {0, 0}, 0, BLUE);
|
||||
DrawTexturePro(textureAlpha, fudesumiRec, alphaPos, (Vector2) {0, 0}, 0, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(backgroundTexture);
|
||||
UnloadTexture(fudesumiTexture);
|
||||
UnloadTexture(textureRed);
|
||||
UnloadTexture(textureGreen);
|
||||
UnloadTexture(textureBlue);
|
||||
UnloadTexture(textureAlpha);
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/textures/textures_image_channel.png
Normal file
BIN
examples/textures/textures_image_channel.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 230 KiB |
|
|
@ -15,7 +15,7 @@
|
|||
{
|
||||
"name": "RAYLIB_VERSION_MINOR",
|
||||
"type": "INT",
|
||||
"value": 1,
|
||||
"value": 5,
|
||||
"description": ""
|
||||
},
|
||||
{
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
{
|
||||
"name": "RAYLIB_VERSION",
|
||||
"type": "STRING",
|
||||
"value": "5.1-dev",
|
||||
"value": "5.5",
|
||||
"description": ""
|
||||
},
|
||||
{
|
||||
|
|
@ -1058,7 +1058,7 @@
|
|||
{
|
||||
"type": "Vector3",
|
||||
"name": "direction",
|
||||
"description": "Ray direction"
|
||||
"description": "Ray direction (normalized)"
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -7183,6 +7183,21 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageFromChannel",
|
||||
"description": "Create an image from a selected channel of another image (GRAYSCALE)",
|
||||
"returnType": "Image",
|
||||
"params": [
|
||||
{
|
||||
"type": "Image",
|
||||
"name": "image"
|
||||
},
|
||||
{
|
||||
"type": "int",
|
||||
"name": "selectedChannel"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ImageText",
|
||||
"description": "Create an image from text (default font)",
|
||||
|
|
@ -10385,7 +10400,7 @@
|
|||
},
|
||||
{
|
||||
"type": "float",
|
||||
"name": "size"
|
||||
"name": "scale"
|
||||
},
|
||||
{
|
||||
"type": "Color",
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ return {
|
|||
{
|
||||
name = "RAYLIB_VERSION_MINOR",
|
||||
type = "INT",
|
||||
value = 1,
|
||||
value = 5,
|
||||
description = ""
|
||||
},
|
||||
{
|
||||
|
|
@ -27,7 +27,7 @@ return {
|
|||
{
|
||||
name = "RAYLIB_VERSION",
|
||||
type = "STRING",
|
||||
value = "5.1-dev",
|
||||
value = "5.5",
|
||||
description = ""
|
||||
},
|
||||
{
|
||||
|
|
@ -1058,7 +1058,7 @@ return {
|
|||
{
|
||||
type = "Vector3",
|
||||
name = "direction",
|
||||
description = "Ray direction"
|
||||
description = "Ray direction (normalized)"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
@ -5521,6 +5521,15 @@ return {
|
|||
{type = "Rectangle", name = "rec"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageFromChannel",
|
||||
description = "Create an image from a selected channel of another image (GRAYSCALE)",
|
||||
returnType = "Image",
|
||||
params = {
|
||||
{type = "Image", name = "image"},
|
||||
{type = "int", name = "selectedChannel"}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "ImageText",
|
||||
description = "Create an image from text (default font)",
|
||||
|
|
@ -7221,7 +7230,7 @@ return {
|
|||
{type = "Camera", name = "camera"},
|
||||
{type = "Texture2D", name = "texture"},
|
||||
{type = "Vector3", name = "position"},
|
||||
{type = "float", name = "size"},
|
||||
{type = "float", name = "scale"},
|
||||
{type = "Color", name = "tint"}
|
||||
}
|
||||
},
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -3,9 +3,9 @@
|
|||
<Defines count="57">
|
||||
<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="5" desc="" />
|
||||
<Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" />
|
||||
<Define name="RAYLIB_VERSION" type="STRING" value="5.1-dev" desc="" />
|
||||
<Define name="RAYLIB_VERSION" type="STRING" value="5.5" desc="" />
|
||||
<Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" />
|
||||
<Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" />
|
||||
<Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" />
|
||||
|
|
@ -220,7 +220,7 @@
|
|||
</Struct>
|
||||
<Struct name="Ray" fieldCount="2" desc="Ray, ray for raycasting">
|
||||
<Field type="Vector3" name="position" desc="Ray position (origin)" />
|
||||
<Field type="Vector3" name="direction" desc="Ray direction" />
|
||||
<Field type="Vector3" name="direction" desc="Ray direction (normalized)" />
|
||||
</Struct>
|
||||
<Struct name="RayCollision" fieldCount="4" desc="RayCollision, ray hit information">
|
||||
<Field type="bool" name="hit" desc="Did the ray hit something?" />
|
||||
|
|
@ -670,7 +670,7 @@
|
|||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="572">
|
||||
<Functions count="573">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
|
|
@ -1798,6 +1798,10 @@
|
|||
<Param type="Image" name="image" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageFromChannel" retType="Image" paramCount="2" desc="Create an image from a selected channel of another image (GRAYSCALE)">
|
||||
<Param type="Image" name="image" desc="" />
|
||||
<Param type="int" name="selectedChannel" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageText" retType="Image" paramCount="3" desc="Create an image from text (default font)">
|
||||
<Param type="const char *" name="text" desc="" />
|
||||
<Param type="int" name="fontSize" desc="" />
|
||||
|
|
@ -2641,7 +2645,7 @@
|
|||
<Param type="Camera" name="camera" desc="" />
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
<Param type="float" name="size" desc="" />
|
||||
<Param type="float" name="scale" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by source">
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ project(example)
|
|||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Dependencies
|
||||
set(RAYLIB_VERSION 5.0)
|
||||
set(RAYLIB_VERSION 5.5)
|
||||
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
|
||||
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
|
||||
include(FetchContent)
|
||||
|
|
|
|||
|
|
@ -376,6 +376,9 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\models\models_loading_gltf.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Setup the project and settings
|
||||
project(raylib C)
|
||||
set(PROJECT_VERSION 5.0.0)
|
||||
set(API_VERSION 500)
|
||||
set(PROJECT_VERSION 5.5.0)
|
||||
set(API_VERSION 550)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(JoinPaths)
|
||||
|
|
|
|||
138
src/Makefile
138
src/Makefile
|
|
@ -4,7 +4,9 @@
|
|||
#
|
||||
# This file supports building raylib library for the following platforms:
|
||||
#
|
||||
# > PLATFORM_DESKTOP (GLFW backend):
|
||||
# > PLATFORM_DESKTOP
|
||||
# - Defaults to PLATFORM_DESKTOP_GLFW
|
||||
# > PLATFORM_DESKTOP_GLFW (GLFW backend):
|
||||
# - Windows (Win32, Win64)
|
||||
# - Linux (X11/Wayland desktop mode)
|
||||
# - macOS/OSX (x64, arm64)
|
||||
|
|
@ -55,12 +57,18 @@
|
|||
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
# Define target platform
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
|
||||
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
|
||||
else
|
||||
TARGET_PLATFORM = $(PLATFORM)
|
||||
endif
|
||||
|
||||
# Define required raylib variables
|
||||
RAYLIB_VERSION = 5.0.0
|
||||
RAYLIB_API_VERSION = 500
|
||||
RAYLIB_VERSION = 5.5.0
|
||||
RAYLIB_API_VERSION = 550
|
||||
|
||||
# Define raylib source code path
|
||||
RAYLIB_SRC_PATH ?= ../src
|
||||
|
|
@ -119,7 +127,7 @@ HOST_PLATFORM_OS ?= WINDOWS
|
|||
PLATFORM_OS ?= WINDOWS
|
||||
|
||||
# Determine PLATFORM_OS when required
|
||||
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_WEB PLATFORM_ANDROID PLATFORM_DESKTOP_RGFW))
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID))
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
|
|
@ -152,7 +160,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLA
|
|||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
|
|
@ -161,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
|
|||
PLATFORM_SHELL = sh
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
ifndef PLATFORM_SHELL
|
||||
PLATFORM_SHELL = sh
|
||||
|
|
@ -169,7 +177,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(PLATFORM_OS), WINDOWS)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/emsdk
|
||||
|
|
@ -181,7 +189,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
# Android architecture
|
||||
# Starting at 2019 using arm64 is mandatory for published apps,
|
||||
# Starting on August 2020, minimum required target API is Android 10 (API level 29)
|
||||
|
|
@ -221,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
endif
|
||||
|
||||
# Define raylib graphics api depending on selected platform
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
# By default use OpenGL 3.3 on desktop platforms
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
|
||||
|
|
@ -229,28 +237,28 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
# By default use OpenGL 3.3 on desktop platforms
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
# By default use OpenGL 3.3 on desktop platform with SDL backend
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
# By default use OpenGL 3.3 on desktop platforms
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# On DRM OpenGL ES 2.0 must be used
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support).
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
# By default use OpenGL ES 2.0 on Android
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
|
|
@ -260,7 +268,7 @@ endif
|
|||
CC = gcc
|
||||
AR = ar
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
|
|
@ -271,7 +279,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
# Define RPI cross-compiler
|
||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
|
|
@ -279,12 +287,12 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
|
|||
AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
CC = emcc
|
||||
AR = emar
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
# Android toolchain (must be provided for desired architecture and compiler)
|
||||
ifeq ($(ANDROID_ARCH),arm)
|
||||
CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
|
||||
|
|
@ -316,13 +324,13 @@ endif
|
|||
# -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions
|
||||
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
|
||||
# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
|
||||
CFLAGS = -Wall -D_GNU_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
|
||||
CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
|
||||
|
||||
ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
|
||||
CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM), PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM), PLATFORM_WEB)
|
||||
# NOTE: When using multi-threading in the user code, it requires -pthread enabled
|
||||
CFLAGS += -std=gnu99
|
||||
else
|
||||
|
|
@ -338,13 +346,13 @@ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
|
|||
endif
|
||||
|
||||
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS += -Os
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
CFLAGS += -O1
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
CFLAGS += -O2
|
||||
endif
|
||||
endif
|
||||
|
|
@ -354,10 +362,10 @@ endif
|
|||
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
|
||||
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
|
||||
# -Werror=implicit-function-declaration catch function calls without prior declaration
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
CFLAGS += -Werror=implicit-function-declaration
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker!
|
||||
|
|
@ -375,7 +383,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
endif
|
||||
#CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
# Compiler flags for arquitecture
|
||||
ifeq ($(ANDROID_ARCH),arm)
|
||||
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
|
||||
|
|
@ -411,19 +419,18 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
|
||||
# which contains a conflicting type Font
|
||||
CFLAGS += -DEGL_NO_X11
|
||||
CFLAGS += -Werror=implicit-function-declaration
|
||||
endif
|
||||
# Use Wayland display on Linux desktop
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS), LINUX)
|
||||
ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
|
||||
CFLAGS += -D_GLFW_X11
|
||||
endif
|
||||
|
||||
ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
|
||||
CFLAGS += -D_GLFW_WAYLAND
|
||||
LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
|
||||
|
|
@ -457,26 +464,26 @@ CFLAGS += $(CUSTOM_CFLAGS)
|
|||
INCLUDE_PATHS = -I.
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
INCLUDE_PATHS += -Iexternal/glfw/include
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I/usr/local/include
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
INCLUDE_PATHS += -Iexternal/glfw/include
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
|
||||
# Include android_native_app_glue.h
|
||||
INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
|
||||
|
|
@ -502,7 +509,7 @@ endif
|
|||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
ifneq ($(CC), tcc)
|
||||
LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
|
||||
|
|
@ -518,17 +525,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
||||
LDFLAGS += -L$(SDL_LIBRARY_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
||||
ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
|
||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
|
||||
LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
||||
# Force linking of library module to define symbol
|
||||
|
|
@ -542,7 +549,7 @@ endif
|
|||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: This is only required for dynamic library generation
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
ifeq ($(CC), tcc)
|
||||
LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
|
||||
|
|
@ -570,7 +577,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
LDLIBS = -lglfw
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
LDLIBS = -static-libgcc -lopengl32 -lgdi32
|
||||
endif
|
||||
|
|
@ -582,16 +589,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_SDL)
|
|||
endif
|
||||
LDLIBS += -lSDL2 -lSDL2main
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
|
||||
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
|
||||
LDLIBS += -latomic
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lgdi32 -lwinmm -lopengl32
|
||||
|
|
@ -615,6 +613,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_RGFW)
|
|||
LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
|
||||
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
|
||||
LDLIBS += -latomic
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
|
||||
endif
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
|
|
@ -624,8 +631,7 @@ OBJS = rcore.o \
|
|||
rtext.o \
|
||||
utils.o
|
||||
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
|
||||
OBJS += rglfw.o
|
||||
endif
|
||||
|
|
@ -640,7 +646,7 @@ ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
|
|||
OBJS += raygui.o
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
OBJS += android_native_app_glue.o
|
||||
endif
|
||||
|
||||
|
|
@ -652,14 +658,14 @@ all: raylib
|
|||
# Compile raylib library
|
||||
# NOTE: Release directory is created if not exist
|
||||
raylib: $(OBJS)
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
# Compile raylib libray for web
|
||||
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
|
||||
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
|
||||
@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
|
||||
else
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: Linking with provided resource file
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
|
||||
|
|
@ -688,7 +694,7 @@ else
|
|||
cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# Compile raylib shared library version $(RAYLIB_VERSION).
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
|
||||
|
|
@ -696,7 +702,7 @@ else
|
|||
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
|
||||
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
|
||||
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
|
||||
# WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
|
||||
|
|
@ -851,7 +857,7 @@ clean: clean_shell_$(PLATFORM_SHELL)
|
|||
|
||||
clean_shell_sh:
|
||||
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
|
||||
endif
|
||||
|
||||
|
|
|
|||
|
|
@ -207,15 +207,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
|||
const cache_include = std.fs.path.join(b.allocator, &.{ b.sysroot.?, "cache", "sysroot", "include" }) catch @panic("Out of memory");
|
||||
defer b.allocator.free(cache_include);
|
||||
|
||||
if (comptime builtin.zig_version.minor > 12) {
|
||||
var dir = std.fs.cwd().openDir(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
|
||||
dir.close();
|
||||
raylib.addIncludePath(b.path(cache_include));
|
||||
} else {
|
||||
var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
|
||||
dir.close();
|
||||
raylib.addIncludePath(.{ .path = cache_include });
|
||||
}
|
||||
var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!");
|
||||
dir.close();
|
||||
raylib.addIncludePath(.{ .cwd_relative = cache_include });
|
||||
},
|
||||
else => {
|
||||
@panic("Unsupported OS");
|
||||
|
|
|
|||
4138
src/external/RGFW.h
vendored
4138
src/external/RGFW.h
vendored
File diff suppressed because it is too large
Load Diff
|
|
@ -81,7 +81,7 @@ static PlatformData platform = { 0 }; // Platform specific data
|
|||
// Local Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#define KEYCODE_MAP_SIZE 162
|
||||
static const KeyboardKey KeycodeMap[KEYCODE_MAP_SIZE] = {
|
||||
static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
|
||||
KEY_NULL, // AKEYCODE_UNKNOWN
|
||||
0, // AKEYCODE_SOFT_LEFT
|
||||
0, // AKEYCODE_SOFT_RIGHT
|
||||
|
|
@ -1133,9 +1133,9 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|||
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_Y] = AMotionEvent_getAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_RZ, 0);
|
||||
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_TRIGGER] = AMotionEvent_getAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_BRAKE, 0) * 2.0f - 1.0f;
|
||||
event, AMOTION_EVENT_AXIS_BRAKE, 0)*2.0f - 1.0f;
|
||||
CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_TRIGGER] = AMotionEvent_getAxisValue(
|
||||
event, AMOTION_EVENT_AXIS_GAS, 0) * 2.0f - 1.0f;
|
||||
event, AMOTION_EVENT_AXIS_GAS, 0)*2.0f - 1.0f;
|
||||
|
||||
// dpad is reported as an axis on android
|
||||
float dpadX = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0);
|
||||
|
|
@ -1201,7 +1201,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|||
return 1; // Handled gamepad button
|
||||
}
|
||||
|
||||
KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE) ? KeycodeMap[keycode] : KEY_NULL;
|
||||
KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE)? mapKeycode[keycode] : KEY_NULL;
|
||||
if (key != KEY_NULL)
|
||||
{
|
||||
// Save current key and its state
|
||||
|
|
@ -1252,10 +1252,10 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|||
CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
|
||||
|
||||
// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x) / (float)CORE.Window.display.width;
|
||||
float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y) / (float)CORE.Window.display.height;
|
||||
CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x * widthRatio - (float)CORE.Window.renderOffset.x / 2;
|
||||
CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y * heightRatio - (float)CORE.Window.renderOffset.y / 2;
|
||||
float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
|
||||
float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
|
||||
CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
|
||||
CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
|
|
|
|||
|
|
@ -1147,7 +1147,7 @@ void PollInputEvents(void)
|
|||
|
||||
const unsigned char *buttons = state.buttons;
|
||||
|
||||
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
|
||||
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
|
||||
{
|
||||
int button = -1; // GamepadButton enum values assigned
|
||||
|
||||
|
|
@ -1189,7 +1189,7 @@ void PollInputEvents(void)
|
|||
// Get current axis state
|
||||
const float *axes = state.axes;
|
||||
|
||||
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
|
||||
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[i][k] = axes[k];
|
||||
}
|
||||
|
|
@ -1617,7 +1617,11 @@ int InitPlatform(void)
|
|||
CORE.Storage.basePath = GetWorkingDirectory();
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
char* glfwPlatform = "";
|
||||
#if defined(__NetBSD__)
|
||||
// Workaround for NetBSD
|
||||
char *glfwPlatform = "X11";
|
||||
#else
|
||||
char *glfwPlatform = "";
|
||||
switch (glfwGetPlatform())
|
||||
{
|
||||
case GLFW_PLATFORM_WIN32: glfwPlatform = "Win32"; break;
|
||||
|
|
@ -1626,6 +1630,7 @@ int InitPlatform(void)
|
|||
case GLFW_PLATFORM_X11: glfwPlatform = "X11"; break;
|
||||
case GLFW_PLATFORM_NULL: glfwPlatform = "Null"; break;
|
||||
}
|
||||
#endif
|
||||
|
||||
TRACELOG(LOG_INFO, "GLFW platform: %s", glfwPlatform);
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully");
|
||||
|
|
@ -1664,23 +1669,9 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
|
|||
if (IsWindowFullscreen()) return;
|
||||
|
||||
// Set current screen size
|
||||
#if defined(__APPLE__)
|
||||
|
||||
CORE.Window.screen.width = width;
|
||||
CORE.Window.screen.height = height;
|
||||
#else
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
||||
{
|
||||
Vector2 windowScaleDPI = GetWindowScaleDPI();
|
||||
|
||||
CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x);
|
||||
CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.screen.width = width;
|
||||
CORE.Window.screen.height = height;
|
||||
}
|
||||
#endif
|
||||
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
}
|
||||
|
|
@ -8,19 +8,17 @@
|
|||
* - MacOS (Cocoa)
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* - Limitation 01
|
||||
* - Limitation 02
|
||||
* - TODO
|
||||
*
|
||||
* POSSIBLE IMPROVEMENTS:
|
||||
* - Improvement 01
|
||||
* - Improvement 02
|
||||
* - TODO
|
||||
*
|
||||
* ADDITIONAL NOTES:
|
||||
* - TRACELOG() function is located in raylib [utils] module
|
||||
*
|
||||
* CONFIGURATION:
|
||||
* #define RCORE_PLATFORM_CUSTOM_FLAG
|
||||
* Custom flag for rcore on target platform -not used-
|
||||
* #define RCORE_PLATFORM_RGFW
|
||||
* Custom flag for rcore on target platform RGFW
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* - RGFW.h (main library): Windowing and inputs management
|
||||
|
|
@ -49,64 +47,61 @@
|
|||
**********************************************************************************************/
|
||||
|
||||
#ifdef GRAPHICS_API_OPENGL_ES2
|
||||
#define RGFW_OPENGL_ES2
|
||||
#define RGFW_OPENGL_ES2
|
||||
#endif
|
||||
|
||||
void ShowCursor(void);
|
||||
void CloseWindow(void);
|
||||
|
||||
#ifdef __linux__
|
||||
#define _INPUT_EVENT_CODES_H
|
||||
#if defined(__linux__)
|
||||
#define _INPUT_EVENT_CODES_H
|
||||
#endif
|
||||
|
||||
#if defined(__unix__) || defined(__linux__)
|
||||
#define _XTYPEDEF_FONT
|
||||
#define _XTYPEDEF_FONT
|
||||
#endif
|
||||
|
||||
#define RGFW_IMPLEMENTATION
|
||||
|
||||
#if defined(__WIN32) || defined(__WIN64)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define Rectangle rectangle_win32
|
||||
#define CloseWindow CloseWindow_win32
|
||||
#define ShowCursor __imp_ShowCursor
|
||||
#define _APISETSTRING_
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define Rectangle rectangle_win32
|
||||
#define CloseWindow CloseWindow_win32
|
||||
#define ShowCursor __imp_ShowCursor
|
||||
#define _APISETSTRING_
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#define Point NSPOINT
|
||||
#define Size NSSIZE
|
||||
#if defined(__APPLE__)
|
||||
#define Point NSPOINT
|
||||
#define Size NSSIZE
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char* lpMultiByteStr, int cbMultiByte, wchar_t* lpWideCharStr, int cchWideChar);
|
||||
#if defined(_MSC_VER)
|
||||
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
|
||||
#endif
|
||||
|
||||
#include "../external/RGFW.h"
|
||||
|
||||
|
||||
|
||||
#if defined(__WIN32) || defined(__WIN64)
|
||||
#undef DrawText
|
||||
#undef ShowCursor
|
||||
#undef CloseWindow
|
||||
#undef Rectangle
|
||||
#undef DrawText
|
||||
#undef ShowCursor
|
||||
#undef CloseWindow
|
||||
#undef Rectangle
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#undef Point
|
||||
#undef Size
|
||||
#if defined(__APPLE__)
|
||||
#undef Point
|
||||
#undef Size
|
||||
#endif
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <string.h> // Required for: strcmp()
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef struct {
|
||||
// TODO: Define the platform specific variables required
|
||||
|
||||
RGFW_window* window; // Native display device (physical screen connection)
|
||||
RGFW_window *window; // Native display device (physical screen connection)
|
||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -114,9 +109,11 @@ typedef struct {
|
|||
//----------------------------------------------------------------------------------
|
||||
extern CoreData CORE; // Global CORE state context
|
||||
|
||||
static PlatformData platform = { NULL }; // Platform specific
|
||||
static PlatformData platform = { NULL }; // Platform specific
|
||||
|
||||
static const unsigned short RGFWKeyToRayKey[] = {
|
||||
static bool RGFW_disableCursor = false;
|
||||
|
||||
static const unsigned short keyMappingRGFW[] = {
|
||||
[RGFW_KEY_NULL] = KEY_NULL,
|
||||
[RGFW_Quote] = KEY_APOSTROPHE,
|
||||
[RGFW_Comma] = KEY_COMMA,
|
||||
|
|
@ -254,10 +251,10 @@ void ToggleFullscreen(void)
|
|||
// Toggle borderless windowed mode
|
||||
void ToggleBorderlessWindowed(void)
|
||||
{
|
||||
CORE.Window.flags & FLAG_WINDOW_UNDECORATED;
|
||||
|
||||
if (platform.window != NULL)
|
||||
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() after window creation not available on target platform");
|
||||
{
|
||||
RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED);
|
||||
}
|
||||
}
|
||||
|
||||
// Set window state: maximized, if resizable
|
||||
|
|
@ -294,6 +291,7 @@ void SetWindowState(unsigned int flags)
|
|||
}
|
||||
if (flags & FLAG_WINDOW_RESIZABLE)
|
||||
{
|
||||
printf("%i %i\n", platform.window->r.w, platform.window->r.h);
|
||||
RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
|
||||
RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
|
||||
}
|
||||
|
|
@ -315,7 +313,7 @@ void SetWindowState(unsigned int flags)
|
|||
}
|
||||
if (flags & FLAG_WINDOW_UNFOCUSED)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_SDL");
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
|
||||
}
|
||||
if (flags & FLAG_WINDOW_TOPMOST)
|
||||
{
|
||||
|
|
@ -327,7 +325,7 @@ void SetWindowState(unsigned int flags)
|
|||
}
|
||||
if (flags & FLAG_WINDOW_TRANSPARENT)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW");
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT post window creation post window creation is not supported on PLATFORM_DESKTOP_RGFW");
|
||||
}
|
||||
if (flags & FLAG_WINDOW_HIGHDPI)
|
||||
{
|
||||
|
|
@ -335,7 +333,7 @@ void SetWindowState(unsigned int flags)
|
|||
}
|
||||
if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
|
||||
RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
|
||||
}
|
||||
if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
|
||||
{
|
||||
|
|
@ -410,7 +408,7 @@ void ClearWindowState(unsigned int flags)
|
|||
}
|
||||
if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
|
||||
{
|
||||
//SDL_SetWindowGrab(platform.window, SDL_TRUE);
|
||||
RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
|
||||
TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
|
||||
}
|
||||
if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
|
||||
|
|
@ -432,31 +430,32 @@ void SetWindowIcon(Image image)
|
|||
{
|
||||
i32 channels = 4;
|
||||
|
||||
switch (image.format) {
|
||||
switch (image.format)
|
||||
{
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
|
||||
{
|
||||
channels = 1;
|
||||
break;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
|
||||
{
|
||||
channels = 2;
|
||||
break;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
|
||||
case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
|
||||
case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
|
||||
case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
|
||||
case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
|
||||
{
|
||||
channels = 3;
|
||||
break;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
|
||||
case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
|
||||
|
|
@ -465,10 +464,10 @@ void SetWindowIcon(Image image)
|
|||
case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp
|
||||
case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
|
||||
case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
|
||||
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
|
||||
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
|
||||
{
|
||||
channels = 4;
|
||||
break;
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
@ -537,37 +536,42 @@ void SetWindowFocused(void)
|
|||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
#ifndef RGFW_WINDOWS
|
||||
return (void*)platform.window->src.window;
|
||||
#else
|
||||
#ifndef RGFW_WINDOWS
|
||||
return (void *)platform.window->src.window;
|
||||
#else
|
||||
return platform.window->src.hwnd;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
int GetMonitorCount(void)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
size_t i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
#define MAX_MONITORS_SUPPORTED 6
|
||||
|
||||
int count = MAX_MONITORS_SUPPORTED;
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
|
||||
return i;
|
||||
{
|
||||
count = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 6;
|
||||
return count;
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
int GetCurrentMonitor(void)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
|
||||
|
||||
size_t i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
if (mons[i].rect.x == mon.rect.x &&
|
||||
mons[i].rect.y == mon.rect.y)
|
||||
return i;
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
@ -576,7 +580,7 @@ int GetCurrentMonitor(void)
|
|||
// Get selected monitor position
|
||||
Vector2 GetMonitorPosition(int monitor)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
|
||||
}
|
||||
|
|
@ -584,7 +588,7 @@ Vector2 GetMonitorPosition(int monitor)
|
|||
// Get selected monitor width (currently used by monitor)
|
||||
int GetMonitorWidth(int monitor)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return mons[monitor].rect.w;
|
||||
}
|
||||
|
|
@ -592,10 +596,9 @@ int GetMonitorWidth(int monitor)
|
|||
// Get selected monitor height (currently used by monitor)
|
||||
int GetMonitorHeight(int monitor)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return mons[monitor].rect.h;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
|
|
@ -609,7 +612,7 @@ int GetMonitorPhysicalWidth(int monitor)
|
|||
// Get selected monitor physical height in millimetres
|
||||
int GetMonitorPhysicalHeight(int monitor)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return mons[monitor].physH;
|
||||
}
|
||||
|
|
@ -624,7 +627,7 @@ int GetMonitorRefreshRate(int monitor)
|
|||
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||
const char *GetMonitorName(int monitor)
|
||||
{
|
||||
RGFW_monitor* mons = RGFW_getMonitors();
|
||||
RGFW_monitor *mons = RGFW_getMonitors();
|
||||
|
||||
return mons[monitor].name;
|
||||
}
|
||||
|
|
@ -640,7 +643,7 @@ Vector2 GetWindowScaleDPI(void)
|
|||
{
|
||||
RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
|
||||
|
||||
return (Vector2){((u32)monitor.scaleX) * platform.window->r.w, ((u32) monitor.scaleX) * platform.window->r.h};
|
||||
return (Vector2){((u32)monitor.scaleX)*platform.window->r.w, ((u32) monitor.scaleX)*platform.window->r.h};
|
||||
}
|
||||
|
||||
// Set clipboard text content
|
||||
|
|
@ -670,8 +673,6 @@ void HideCursor(void)
|
|||
CORE.Input.Mouse.cursorHidden = true;
|
||||
}
|
||||
|
||||
bool RGFW_disableCursor = false;
|
||||
|
||||
// Enables cursor (unlock cursor)
|
||||
void EnableCursor(void)
|
||||
{
|
||||
|
|
@ -688,6 +689,7 @@ void EnableCursor(void)
|
|||
void DisableCursor(void)
|
||||
{
|
||||
RGFW_disableCursor = true;
|
||||
|
||||
// Set cursor position in the middle
|
||||
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||
|
||||
|
|
@ -725,7 +727,7 @@ void OpenURL(const char *url)
|
|||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
else
|
||||
{
|
||||
// TODO:
|
||||
// TODO: Open URL implementation
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -756,6 +758,58 @@ void SetMouseCursor(int cursor)
|
|||
|
||||
static KeyboardKey ConvertScancodeToKey(u32 keycode);
|
||||
|
||||
// TODO: Review function to avoid duplicate with RSGL
|
||||
char RSGL_keystrToChar(const char *str)
|
||||
{
|
||||
if (str[1] == 0) return str[0];
|
||||
|
||||
static const char *map[] = {
|
||||
"asciitilde", "`",
|
||||
"grave", "~",
|
||||
"exclam", "!",
|
||||
"at", "@",
|
||||
"numbersign", "#",
|
||||
"dollar", "$",
|
||||
"percent", "%%",
|
||||
"asciicircum", "^",
|
||||
"ampersand", "&",
|
||||
"asterisk", "*",
|
||||
"parenleft", "(",
|
||||
"parenright", ")",
|
||||
"underscore", "_",
|
||||
"minus", "-",
|
||||
"plus", "+",
|
||||
"equal", "=",
|
||||
"braceleft", "{",
|
||||
"bracketleft", "[",
|
||||
"bracketright", "]",
|
||||
"braceright", "}",
|
||||
"colon", ":",
|
||||
"semicolon", ";",
|
||||
"quotedbl", "\"",
|
||||
"apostrophe", "'",
|
||||
"bar", "|",
|
||||
"backslash", "\'",
|
||||
"less", "<",
|
||||
"comma", ",",
|
||||
"greater", ">",
|
||||
"period", ".",
|
||||
"question", "?",
|
||||
"slash", "/",
|
||||
"space", " ",
|
||||
"Return", "\n",
|
||||
"Enter", "\n",
|
||||
"enter", "\n",
|
||||
};
|
||||
|
||||
for (unsigned char i = 0; i < (sizeof(map)/sizeof(char *)); i += 2)
|
||||
{
|
||||
if (strcmp(map[i], str) == 0) return *map[i + 1];
|
||||
}
|
||||
|
||||
return '\0';
|
||||
}
|
||||
|
||||
// Register all input events
|
||||
void PollInputEvents(void)
|
||||
{
|
||||
|
|
@ -808,30 +862,31 @@ void PollInputEvents(void)
|
|||
}
|
||||
|
||||
// Register previous mouse states
|
||||
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
|
||||
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
||||
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
||||
|
||||
// Poll input events for current platform
|
||||
//-----------------------------------------------------------------------------
|
||||
CORE.Window.resizedLastFrame = false;
|
||||
|
||||
#define RGFW_HOLD_MOUSE (1L<<2)
|
||||
|
||||
#define RGFW_HOLD_MOUSE (1L<<2)
|
||||
#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
|
||||
#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
|
||||
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
|
||||
{
|
||||
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
|
||||
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
while (RGFW_window_checkEvent(platform.window))
|
||||
{
|
||||
|
||||
if (platform.window->event.type >= RGFW_jsButtonPressed && platform.window->event.type <= RGFW_jsAxisMove) {
|
||||
if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
|
||||
{
|
||||
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
|
||||
{
|
||||
CORE.Input.Gamepad.ready[platform.window->event.joystick] = true;
|
||||
|
|
@ -842,17 +897,16 @@ void PollInputEvents(void)
|
|||
}
|
||||
}
|
||||
|
||||
RGFW_Event* event = &platform.window->event;
|
||||
RGFW_Event *event = &platform.window->event;
|
||||
|
||||
// All input events can be processed after polling
|
||||
switch (event->type)
|
||||
{
|
||||
case RGFW_quit: CORE.Window.shouldClose = true; break;
|
||||
|
||||
case RGFW_dnd: // Dropped file
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < event->droppedFilesCount; i++) {
|
||||
for (int i = 0; i < event->droppedFilesCount; i++)
|
||||
{
|
||||
if (CORE.Window.dropFileCount == 0)
|
||||
{
|
||||
// When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
|
||||
|
|
@ -897,7 +951,8 @@ void PollInputEvents(void)
|
|||
{
|
||||
KeyboardKey key = ConvertScancodeToKey(event->keyCode);
|
||||
|
||||
if (key != KEY_NULL) {
|
||||
if (key != KEY_NULL)
|
||||
{
|
||||
// If key was up, add it to the key pressed queue
|
||||
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
|
||||
{
|
||||
|
|
@ -919,11 +974,10 @@ void PollInputEvents(void)
|
|||
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
||||
{
|
||||
// Add character (codepoint) to the queue
|
||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RGFW_keystrToChar(event->keyName);
|
||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RSGL_keystrToChar(event->keyName);
|
||||
CORE.Input.Keyboard.charPressedQueueCount++;
|
||||
}
|
||||
} break;
|
||||
|
||||
case RGFW_keyReleased:
|
||||
{
|
||||
KeyboardKey key = ConvertScancodeToKey(event->keyCode);
|
||||
|
|
@ -933,7 +987,8 @@ void PollInputEvents(void)
|
|||
// Check mouse events
|
||||
case RGFW_mouseButtonPressed:
|
||||
{
|
||||
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) {
|
||||
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
|
||||
break;
|
||||
}
|
||||
|
|
@ -951,7 +1006,8 @@ void PollInputEvents(void)
|
|||
case RGFW_mouseButtonReleased:
|
||||
{
|
||||
|
||||
if (event->button == RGFW_mouseScrollUp || event->button == RGFW_mouseScrollDown) {
|
||||
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
|
||||
break;
|
||||
}
|
||||
|
|
@ -968,19 +1024,20 @@ void PollInputEvents(void)
|
|||
} break;
|
||||
case RGFW_mousePosChanged:
|
||||
{
|
||||
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE) {
|
||||
|
||||
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
|
||||
{
|
||||
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
|
||||
|
||||
if ((event->point.x - (platform.window->r.w / 2)) * 2)
|
||||
if ((event->point.x - (platform.window->r.w/2))*2)
|
||||
CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x;
|
||||
if ((event->point.y - (platform.window->r.h / 2)) * 2)
|
||||
if ((event->point.y - (platform.window->r.h/2))*2)
|
||||
CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y;
|
||||
|
||||
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w / 2)) * 2;
|
||||
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h / 2)) * 2;
|
||||
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2;
|
||||
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||
CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
|
||||
CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
|
||||
|
|
@ -989,7 +1046,6 @@ void PollInputEvents(void)
|
|||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
||||
touchAction = 2;
|
||||
} break;
|
||||
|
||||
case RGFW_jsButtonPressed:
|
||||
{
|
||||
int button = -1;
|
||||
|
|
@ -1061,43 +1117,49 @@ void PollInputEvents(void)
|
|||
case RGFW_jsAxisMove:
|
||||
{
|
||||
int axis = -1;
|
||||
|
||||
size_t i;
|
||||
for (i = 0; i < event->axisesCount; i++)
|
||||
for (int i = 0; i < event->axisesCount; i++)
|
||||
{
|
||||
switch(i) {
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
if (abs(event->axis[i].x) > abs(event->axis[i].y)) {
|
||||
{
|
||||
if (abs(event->axis[i].x) > abs(event->axis[i].y))
|
||||
{
|
||||
axis = GAMEPAD_AXIS_LEFT_X;
|
||||
break;
|
||||
}
|
||||
|
||||
axis = GAMEPAD_AXIS_LEFT_Y;
|
||||
break;
|
||||
} break;
|
||||
case 1:
|
||||
if (abs(event->axis[i].x) > abs(event->axis[i].y)) {
|
||||
axis = GAMEPAD_AXIS_RIGHT_X; break;
|
||||
{
|
||||
if (abs(event->axis[i].x) > abs(event->axis[i].y))
|
||||
{
|
||||
axis = GAMEPAD_AXIS_RIGHT_X;
|
||||
break;
|
||||
}
|
||||
|
||||
axis = GAMEPAD_AXIS_RIGHT_Y; break;
|
||||
axis = GAMEPAD_AXIS_RIGHT_Y;
|
||||
} break;
|
||||
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break;
|
||||
case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
#ifdef __linux__
|
||||
float value = (event->axis[i].x + event->axis[i].y) / (float) 32767;
|
||||
float value = (event->axis[i].x + event->axis[i].y)/(float)32767;
|
||||
#else
|
||||
float value = (event->axis[i].x + -event->axis[i].y) / (float) 32767;
|
||||
float value = (event->axis[i].x + -event->axis[i].y)/(float)32767;
|
||||
#endif
|
||||
CORE.Input.Gamepad.axisState[event->joystick][axis] = value;
|
||||
|
||||
// Register button state for triggers in addition to their axes
|
||||
if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
|
||||
{
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int pressed = (value > 0.1f);
|
||||
CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
|
||||
|
||||
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
}
|
||||
|
|
@ -1137,9 +1199,7 @@ void PollInputEvents(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (RGFW_disableCursor && platform.window->event.inFocus)
|
||||
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
|
||||
|
||||
if (RGFW_disableCursor && platform.window->event.inFocus) RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
|
||||
//-----------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
|
|
@ -1151,15 +1211,7 @@ void PollInputEvents(void)
|
|||
// Initialize platform: graphics, inputs and more
|
||||
int InitPlatform(void)
|
||||
{
|
||||
// TODO: Initialize graphic device: display/window
|
||||
// It usually requires setting up the platform display system configuration
|
||||
// and connexion with the GPU through some system graphic API
|
||||
// raylib uses OpenGL so, platform should create that kind of connection
|
||||
// Below example illustrates that process using EGL library
|
||||
//----------------------------------------------------------------------------
|
||||
// Initialize RGFW internal global state, only required systems
|
||||
// Initialize graphic device: display/window and graphic context
|
||||
//----------------------------------------------------------------------------
|
||||
unsigned int flags = RGFW_CENTER | RGFW_ALLOW_DND;
|
||||
|
||||
// Check window creation flags
|
||||
|
|
@ -1199,8 +1251,7 @@ int InitPlatform(void)
|
|||
|
||||
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
|
||||
|
||||
if (CORE.Window.flags & FLAG_VSYNC_HINT)
|
||||
RGFW_window_swapInterval(platform.window, 1);
|
||||
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
|
||||
|
||||
RGFW_window_makeCurrent(platform.window);
|
||||
|
||||
|
|
@ -1241,7 +1292,7 @@ int InitPlatform(void)
|
|||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
|
||||
// TODO: Load OpenGL extensions
|
||||
// Load OpenGL extensions
|
||||
// NOTE: GL procedures address loader is required to load extensions
|
||||
//----------------------------------------------------------------------------
|
||||
rlLoadExtensions((void*)RGFW_getProcAddress);
|
||||
|
|
@ -1255,22 +1306,22 @@ int InitPlatform(void)
|
|||
// ...
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// TODO: Initialize timing system
|
||||
// Initialize timing system
|
||||
//----------------------------------------------------------------------------
|
||||
InitTimer();
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// TODO: Initialize storage system
|
||||
// Initialize storage system
|
||||
//----------------------------------------------------------------------------
|
||||
CORE.Storage.basePath = GetWorkingDirectory();
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#ifdef RGFW_X11
|
||||
#ifdef RGFW_X11
|
||||
for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
|
||||
{
|
||||
RGFW_registerJoystick(platform.window, i);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
|
||||
|
||||
|
|
@ -1281,14 +1332,12 @@ int InitPlatform(void)
|
|||
void ClosePlatform(void)
|
||||
{
|
||||
RGFW_window_close(platform.window);
|
||||
// TODO: De-initialize graphics, inputs and more
|
||||
}
|
||||
|
||||
// Keycode mapping
|
||||
static KeyboardKey ConvertScancodeToKey(u32 keycode)
|
||||
{
|
||||
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
|
||||
|
||||
static KeyboardKey ConvertScancodeToKey(u32 keycode) {
|
||||
if (keycode > sizeof(RGFWKeyToRayKey) / sizeof(unsigned short))
|
||||
return 0;
|
||||
|
||||
return RGFWKeyToRayKey[keycode];
|
||||
return keyMappingRGFW[keycode];
|
||||
}
|
||||
// EOF
|
||||
|
|
@ -64,7 +64,7 @@ typedef struct {
|
|||
SDL_Window *window;
|
||||
SDL_GLContext glContext;
|
||||
|
||||
SDL_Joystick *gamepad[MAX_GAMEPADS];
|
||||
SDL_GameController *gamepad[MAX_GAMEPADS];
|
||||
SDL_Cursor *cursor;
|
||||
bool cursorRelative;
|
||||
} PlatformData;
|
||||
|
|
@ -80,7 +80,7 @@ static PlatformData platform = { 0 }; // Platform specific data
|
|||
// Local Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#define SCANCODE_MAPPED_NUM 232
|
||||
static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
|
||||
static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
|
||||
KEY_NULL, // SDL_SCANCODE_UNKNOWN
|
||||
0,
|
||||
0,
|
||||
|
|
@ -476,9 +476,9 @@ void ClearWindowState(unsigned int flags)
|
|||
// Set icon for window
|
||||
void SetWindowIcon(Image image)
|
||||
{
|
||||
SDL_Surface* iconSurface = NULL;
|
||||
SDL_Surface *iconSurface = NULL;
|
||||
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
unsigned int rmask = 0, gmask = 0, bmask = 0, amask = 0;
|
||||
int depth = 0; // Depth in bits
|
||||
int pitch = 0; // Pixel spacing (pitch) in bytes
|
||||
|
||||
|
|
@ -492,72 +492,67 @@ void SetWindowIcon(Image image)
|
|||
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
|
||||
rmask = 0xFF, gmask = 0xFF00;
|
||||
bmask = 0, amask = 0;
|
||||
depth = 16, pitch = image.width * 2;
|
||||
depth = 16, pitch = image.width*2;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
|
||||
rmask = 0xF800, gmask = 0x07E0;
|
||||
bmask = 0x001F, amask = 0;
|
||||
depth = 16, pitch = image.width * 2;
|
||||
depth = 16, pitch = image.width*2;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // Uses BGR for 24-bit
|
||||
rmask = 0x0000FF, gmask = 0x00FF00;
|
||||
bmask = 0xFF0000, amask = 0;
|
||||
depth = 24, pitch = image.width * 3;
|
||||
depth = 24, pitch = image.width*3;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
|
||||
rmask = 0xF800, gmask = 0x07C0;
|
||||
bmask = 0x003E, amask = 0x0001;
|
||||
depth = 16, pitch = image.width * 2;
|
||||
depth = 16, pitch = image.width*2;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
|
||||
rmask = 0xF000, gmask = 0x0F00;
|
||||
bmask = 0x00F0, amask = 0x000F;
|
||||
depth = 16, pitch = image.width * 2;
|
||||
depth = 16, pitch = image.width*2;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
|
||||
rmask = 0xFF000000, gmask = 0x00FF0000;
|
||||
bmask = 0x0000FF00, amask = 0x000000FF;
|
||||
depth = 32, pitch = image.width * 4;
|
||||
depth = 32, pitch = image.width*4;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32:
|
||||
rmask = 0xFFFFFFFF, gmask = 0;
|
||||
bmask = 0, amask = 0;
|
||||
depth = 32, pitch = image.width * 4;
|
||||
depth = 32, pitch = image.width*4;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
|
||||
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
|
||||
bmask = 0xFFFFFFFF, amask = 0;
|
||||
depth = 96, pitch = image.width * 12;
|
||||
depth = 96, pitch = image.width*12;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
|
||||
rmask = 0xFFFFFFFF, gmask = 0xFFFFFFFF;
|
||||
bmask = 0xFFFFFFFF, amask = 0xFFFFFFFF;
|
||||
depth = 128, pitch = image.width * 16;
|
||||
depth = 128, pitch = image.width*16;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16:
|
||||
rmask = 0xFFFF, gmask = 0;
|
||||
bmask = 0, amask = 0;
|
||||
depth = 16, pitch = image.width * 2;
|
||||
depth = 16, pitch = image.width*2;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
|
||||
rmask = 0xFFFF, gmask = 0xFFFF;
|
||||
bmask = 0xFFFF, amask = 0;
|
||||
depth = 48, pitch = image.width * 6;
|
||||
depth = 48, pitch = image.width*6;
|
||||
break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
|
||||
rmask = 0xFFFF, gmask = 0xFFFF;
|
||||
bmask = 0xFFFF, amask = 0xFFFF;
|
||||
depth = 64, pitch = image.width * 8;
|
||||
depth = 64, pitch = image.width*8;
|
||||
break;
|
||||
default:
|
||||
// Compressed formats are not supported
|
||||
return;
|
||||
default: return; // Compressed formats are not supported
|
||||
}
|
||||
|
||||
iconSurface = SDL_CreateRGBSurfaceFrom(
|
||||
image.data, image.width, image.height, depth, pitch,
|
||||
rmask, gmask, bmask, amask
|
||||
);
|
||||
iconSurface = SDL_CreateRGBSurfaceFrom( image.data, image.width, image.height, depth, pitch, rmask, gmask, bmask, amask );
|
||||
|
||||
if (iconSurface)
|
||||
{
|
||||
|
|
@ -599,7 +594,7 @@ void SetWindowMonitor(int monitor)
|
|||
// 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3,
|
||||
// see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba
|
||||
// 2. A workaround for SDL2 is leaving fullscreen, moving the window, then entering full screen again.
|
||||
const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) ? true : false;
|
||||
const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)? true : false;
|
||||
|
||||
const int screenWidth = CORE.Window.screen.width;
|
||||
const int screenHeight = CORE.Window.screen.height;
|
||||
|
|
@ -941,15 +936,15 @@ int SetGamepadMappings(const char *mappings)
|
|||
// Set gamepad vibration
|
||||
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
|
||||
{
|
||||
//Limit input values to between 0.0f and 1.0f
|
||||
leftMotor = (0.0f > leftMotor) ? 0.0f : leftMotor;
|
||||
rightMotor = (0.0f > rightMotor) ? 0.0f : rightMotor;
|
||||
leftMotor = (1.0f < leftMotor) ? 1.0f : leftMotor;
|
||||
rightMotor = (1.0f < rightMotor) ? 1.0f : rightMotor;
|
||||
// Limit input values to between 0.0f and 1.0f
|
||||
leftMotor = (0.0f > leftMotor)? 0.0f : leftMotor;
|
||||
rightMotor = (0.0f > rightMotor)? 0.0f : rightMotor;
|
||||
leftMotor = (1.0f < leftMotor)? 1.0f : leftMotor;
|
||||
rightMotor = (1.0f < rightMotor)? 1.0f : rightMotor;
|
||||
|
||||
if (IsGamepadAvailable(gamepad))
|
||||
{
|
||||
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
|
||||
SDL_GameControllerRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*65535.0f), (Uint16)(rightMotor*65535.0f), (Uint32)(MAX_GAMEPAD_VIBRATION_TIME*1000.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1132,7 +1127,8 @@ void PollInputEvents(void)
|
|||
{
|
||||
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
|
||||
|
||||
if (key != KEY_NULL) {
|
||||
if (key != KEY_NULL)
|
||||
{
|
||||
// If key was up, add it to the key pressed queue
|
||||
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
|
||||
{
|
||||
|
|
@ -1249,15 +1245,15 @@ void PollInputEvents(void)
|
|||
|
||||
if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
|
||||
{
|
||||
platform.gamepad[jid] = SDL_JoystickOpen(jid);
|
||||
platform.gamepad[jid] = SDL_GameControllerOpen(jid);
|
||||
|
||||
if (platform.gamepad[jid])
|
||||
{
|
||||
CORE.Input.Gamepad.ready[jid] = true;
|
||||
CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(platform.gamepad[jid]);
|
||||
CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
|
||||
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
||||
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||
strncpy(CORE.Input.Gamepad.name[jid], SDL_JoystickName(platform.gamepad[jid]), 63);
|
||||
strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), 63);
|
||||
CORE.Input.Gamepad.name[jid][63] = '\0';
|
||||
}
|
||||
else
|
||||
|
|
@ -1270,15 +1266,15 @@ void PollInputEvents(void)
|
|||
{
|
||||
int jid = event.jdevice.which;
|
||||
|
||||
if (jid == SDL_JoystickInstanceID(platform.gamepad[jid]))
|
||||
if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid])))
|
||||
{
|
||||
SDL_JoystickClose(platform.gamepad[jid]);
|
||||
platform.gamepad[jid] = SDL_JoystickOpen(0);
|
||||
SDL_GameControllerClose(platform.gamepad[jid]);
|
||||
platform.gamepad[jid] = SDL_GameControllerOpen(0);
|
||||
CORE.Input.Gamepad.ready[jid] = false;
|
||||
memset(CORE.Input.Gamepad.name[jid], 0, 64);
|
||||
}
|
||||
} break;
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
{
|
||||
int button = -1;
|
||||
|
||||
|
|
@ -1312,7 +1308,7 @@ void PollInputEvents(void)
|
|||
CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
}
|
||||
} break;
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
int button = -1;
|
||||
|
||||
|
|
@ -1346,7 +1342,7 @@ void PollInputEvents(void)
|
|||
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
||||
}
|
||||
} break;
|
||||
case SDL_JOYAXISMOTION:
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
{
|
||||
int axis = -1;
|
||||
|
||||
|
|
@ -1364,13 +1360,13 @@ void PollInputEvents(void)
|
|||
if (axis >= 0)
|
||||
{
|
||||
// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
|
||||
float value = event.jaxis.value / (float) 32767;
|
||||
float value = event.jaxis.value/(float)32767;
|
||||
CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value;
|
||||
|
||||
// Register button state for triggers in addition to their axes
|
||||
if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
|
||||
{
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
||||
int pressed = (value > 0.1f);
|
||||
CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed;
|
||||
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
||||
|
|
@ -1552,14 +1548,15 @@ int InitPlatform(void)
|
|||
// Initialize gamepads
|
||||
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
|
||||
{
|
||||
platform.gamepad[i] = SDL_JoystickOpen(i);
|
||||
platform.gamepad[i] = SDL_GameControllerOpen(i);
|
||||
|
||||
if (platform.gamepad[i])
|
||||
{
|
||||
CORE.Input.Gamepad.ready[i] = true;
|
||||
CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(platform.gamepad[i]);
|
||||
CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
|
||||
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
||||
CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||
strncpy(CORE.Input.Gamepad.name[i], SDL_JoystickName(platform.gamepad[i]), 63);
|
||||
strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), 63);
|
||||
CORE.Input.Gamepad.name[i][63] = '\0';
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
|
||||
|
|
@ -1579,13 +1576,15 @@ int InitPlatform(void)
|
|||
CORE.Time.previous = GetTime(); // Get time as double
|
||||
|
||||
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1"); // SDL equivalent of timeBeginPeriod() and timeEndPeriod()
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1"); // SDL equivalent of timeBeginPeriod() and timeEndPeriod()
|
||||
#endif
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
// Initialize storage system
|
||||
//----------------------------------------------------------------------------
|
||||
CORE.Storage.basePath = GetWorkingDirectory(); // Define base path for storage
|
||||
// Define base path for storage
|
||||
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
|
||||
CHDIR(CORE.Storage.basePath);
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully");
|
||||
|
|
@ -1607,8 +1606,9 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
|
|||
{
|
||||
if (sdlScancode >= 0 && sdlScancode < SCANCODE_MAPPED_NUM)
|
||||
{
|
||||
return ScancodeToKey[sdlScancode];
|
||||
return mapScancodeToKey[sdlScancode];
|
||||
}
|
||||
|
||||
return KEY_NULL; // No equivalent key in Raylib
|
||||
}
|
||||
// EOF
|
||||
|
|
|
|||
|
|
@ -1028,7 +1028,7 @@ int InitPlatform(void)
|
|||
|
||||
// If graphic device is no properly initialized, we end program
|
||||
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
|
||||
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
|
||||
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
|
||||
|
||||
// Set some default window flags
|
||||
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
|
||||
|
|
@ -1136,7 +1136,8 @@ void ClosePlatform(void)
|
|||
|
||||
// Close the evdev devices
|
||||
|
||||
if (platform.mouseFd != -1) {
|
||||
if (platform.mouseFd != -1)
|
||||
{
|
||||
close(platform.mouseFd);
|
||||
platform.mouseFd = -1;
|
||||
}
|
||||
|
|
@ -1613,7 +1614,7 @@ static void PollKeyboardEvents(void)
|
|||
}
|
||||
}
|
||||
|
||||
TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0) ? "UP " : "DOWN", event.code, keycode);
|
||||
TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1640,7 +1641,7 @@ static void PollGamepadEvents(void)
|
|||
{
|
||||
short keycodeRaylib = linuxToRaylibMap[event.code];
|
||||
|
||||
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0) ? "UP " : "DOWN", event.code, keycodeRaylib);
|
||||
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
|
||||
|
||||
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
|
||||
{
|
||||
|
|
@ -1665,7 +1666,7 @@ static void PollGamepadEvents(void)
|
|||
int range = platform.gamepadAbsAxisRange[i][event.code][1];
|
||||
|
||||
// NOTE: Scaling of event.value to get values between -1..1
|
||||
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2 * (float)(event.value - min) / range) - 1;
|
||||
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1924,9 +1925,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
|||
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
|
||||
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
|
||||
|
||||
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) {
|
||||
nearestIndex = i;
|
||||
}
|
||||
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
|
||||
}
|
||||
|
||||
return nearestIndex;
|
||||
|
|
|
|||
|
|
@ -190,7 +190,8 @@ void ToggleFullscreen(void)
|
|||
if (enterFullscreen)
|
||||
{
|
||||
// NOTE: The setTimeouts handle the browser mode change delay
|
||||
EM_ASM(
|
||||
EM_ASM
|
||||
(
|
||||
setTimeout(function()
|
||||
{
|
||||
Module.requestFullscreen(false, false);
|
||||
|
|
@ -298,7 +299,8 @@ void ToggleBorderlessWindowed(void)
|
|||
{
|
||||
// NOTE: 1. The setTimeouts handle the browser mode change delay
|
||||
// 2. The style unset handles the possibility of a width="value%" like on the default shell.html file
|
||||
EM_ASM(
|
||||
EM_ASM
|
||||
(
|
||||
setTimeout(function()
|
||||
{
|
||||
Module.requestFullscreen(false, true);
|
||||
|
|
|
|||
|
|
@ -1550,7 +1550,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
|
|||
else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0))
|
||||
{
|
||||
// Open ogg audio stream
|
||||
stb_vorbis* ctxOgg = stb_vorbis_open_memory((const unsigned char*)data, dataSize, NULL, NULL);
|
||||
stb_vorbis* ctxOgg = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL);
|
||||
|
||||
if (ctxOgg != NULL)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
GLFW_ICON ICON "raylib.ico"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 5,0,0,0
|
||||
PRODUCTVERSION 5,0,0,0
|
||||
FILEVERSION 5,5,0,0
|
||||
PRODUCTVERSION 5,5,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
|
|
@ -11,12 +11,12 @@ BEGIN
|
|||
BEGIN
|
||||
//VALUE "CompanyName", "raylib technologies"
|
||||
VALUE "FileDescription", "raylib dynamic library (www.raylib.com)"
|
||||
VALUE "FileVersion", "5.0.0"
|
||||
VALUE "FileVersion", "5.5.0"
|
||||
VALUE "InternalName", "raylib.dll"
|
||||
VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
|
||||
VALUE "LegalCopyright", "(c) 2024 Ramon Santamaria (@raysan5)"
|
||||
VALUE "OriginalFilename", "raylib.dll"
|
||||
VALUE "ProductName", "raylib"
|
||||
VALUE "ProductVersion", "5.0.0"
|
||||
VALUE "ProductVersion", "5.5.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
|
|
|||
Binary file not shown.
11
src/raylib.h
11
src/raylib.h
|
|
@ -1,6 +1,6 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
*
|
||||
* FEATURES:
|
||||
* - NO external dependencies, all required libraries included with raylib
|
||||
|
|
@ -82,9 +82,9 @@
|
|||
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
||||
|
||||
#define RAYLIB_VERSION_MAJOR 5
|
||||
#define RAYLIB_VERSION_MINOR 1
|
||||
#define RAYLIB_VERSION_MINOR 5
|
||||
#define RAYLIB_VERSION_PATCH 0
|
||||
#define RAYLIB_VERSION "5.1-dev"
|
||||
#define RAYLIB_VERSION "5.5"
|
||||
|
||||
// Function specifiers in case library is build/used as a shared library
|
||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||
|
|
@ -421,7 +421,7 @@ typedef struct ModelAnimation {
|
|||
// Ray, ray for raycasting
|
||||
typedef struct Ray {
|
||||
Vector3 position; // Ray position (origin)
|
||||
Vector3 direction; // Ray direction
|
||||
Vector3 direction; // Ray direction (normalized)
|
||||
} Ray;
|
||||
|
||||
// RayCollision, ray hit information
|
||||
|
|
@ -1332,6 +1332,7 @@ RLAPI Image GenImageText(int width, int height, const char *text);
|
|||
// Image manipulation functions
|
||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
||||
RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||
|
|
@ -1545,7 +1546,7 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa
|
|||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
GLFW_ICON ICON "raylib.ico"
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 5,0,0,0
|
||||
PRODUCTVERSION 5,0,0,0
|
||||
FILEVERSION 5,5,0,0
|
||||
PRODUCTVERSION 5,5,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
|
|
@ -11,12 +11,12 @@ BEGIN
|
|||
BEGIN
|
||||
//VALUE "CompanyName", "raylib technologies"
|
||||
VALUE "FileDescription", "raylib application (www.raylib.com)"
|
||||
VALUE "FileVersion", "5.0.0"
|
||||
VALUE "FileVersion", "5.5.0"
|
||||
VALUE "InternalName", "raylib app"
|
||||
VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
|
||||
//VALUE "OriginalFilename", "raylib_app.exe"
|
||||
VALUE "LegalCopyright", "(c) 2024 Ramon Santamaria (@raysan5)"
|
||||
//VALUE "OriginalFilename", "raylib_app"
|
||||
VALUE "ProductName", "raylib app"
|
||||
VALUE "ProductVersion", "5.0.0"
|
||||
VALUE "ProductVersion", "5.5.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -175,7 +175,7 @@ typedef struct float16 {
|
|||
// Clamp float value
|
||||
RMAPI float Clamp(float value, float min, float max)
|
||||
{
|
||||
float result = (value < min) ? min : value;
|
||||
float result = (value < min)? min : value;
|
||||
|
||||
if (result > max) result = max;
|
||||
|
||||
|
|
@ -962,12 +962,12 @@ RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vect
|
|||
{
|
||||
Vector3 result = { 0 };
|
||||
|
||||
float amountPow2 = amount * amount;
|
||||
float amountPow3 = amount * amount * amount;
|
||||
float amountPow2 = amount*amount;
|
||||
float amountPow3 = amount*amount*amount;
|
||||
|
||||
result.x = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.x + (amountPow3 - 2 * amountPow2 + amount) * tangent1.x + (-2 * amountPow3 + 3 * amountPow2) * v2.x + (amountPow3 - amountPow2) * tangent2.x;
|
||||
result.y = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.y + (amountPow3 - 2 * amountPow2 + amount) * tangent1.y + (-2 * amountPow3 + 3 * amountPow2) * v2.y + (amountPow3 - amountPow2) * tangent2.y;
|
||||
result.z = (2 * amountPow3 - 3 * amountPow2 + 1) * v1.z + (amountPow3 - 2 * amountPow2 + amount) * tangent1.z + (-2 * amountPow3 + 3 * amountPow2) * v2.z + (amountPow3 - amountPow2) * tangent2.z;
|
||||
result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x;
|
||||
result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y;
|
||||
result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -2218,11 +2218,11 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
|
|||
// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic
|
||||
RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t)
|
||||
{
|
||||
float t2 = t * t;
|
||||
float t3 = t2 * t;
|
||||
float h00 = 2 * t3 - 3 * t2 + 1;
|
||||
float h10 = t3 - 2 * t2 + t;
|
||||
float h01 = -2 * t3 + 3 * t2;
|
||||
float t2 = t*t;
|
||||
float t3 = t2*t;
|
||||
float h00 = 2*t3 - 3*t2 + 1;
|
||||
float h10 = t3 - 2*t2 + t;
|
||||
float h01 = -2*t3 + 3*t2;
|
||||
float h11 = t3 - t2;
|
||||
|
||||
Quaternion p0 = QuaternionScale(q1, h00);
|
||||
|
|
@ -2533,7 +2533,7 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
|
|||
translation->y = mat.m13;
|
||||
translation->z = mat.m14;
|
||||
|
||||
// Extract upper-left for determinant computation.
|
||||
// Extract upper-left for determinant computation
|
||||
const float a = mat.m0;
|
||||
const float b = mat.m4;
|
||||
const float c = mat.m8;
|
||||
|
|
@ -2543,28 +2543,33 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
|
|||
const float g = mat.m2;
|
||||
const float h = mat.m6;
|
||||
const float i = mat.m10;
|
||||
const float A = e * i - f * h;
|
||||
const float B = f * g - d * i;
|
||||
const float C = d * h - e * g;
|
||||
const float A = e*i - f*h;
|
||||
const float B = f*g - d*i;
|
||||
const float C = d*h - e*g;
|
||||
|
||||
// Extract scale.
|
||||
const float det = a * A + b * B + c * C;
|
||||
float scalex = Vector3Length((Vector3) {a, b, c});
|
||||
float scaley = Vector3Length((Vector3) {d, e, f});
|
||||
float scalez = Vector3Length((Vector3) {g, h, i});
|
||||
Vector3 s = {scalex, scaley, scalez};
|
||||
// Extract scale
|
||||
const float det = a*A + b*B + c*C;
|
||||
Vector3 abc = { a, b, c };
|
||||
Vector3 def = { d, e, f };
|
||||
Vector3 ghi = { g, h, i };
|
||||
|
||||
float scalex = Vector3Length(abc);
|
||||
float scaley = Vector3Length(def);
|
||||
float scalez = Vector3Length(ghi);
|
||||
Vector3 s = { scalex, scaley, scalez };
|
||||
|
||||
if (det < 0) s = Vector3Negate(s);
|
||||
|
||||
*scale = s;
|
||||
|
||||
// Remove scale from the matrix if it is not close to zero.
|
||||
// Remove scale from the matrix if it is not close to zero
|
||||
Matrix clone = mat;
|
||||
if (!FloatEquals(det, 0))
|
||||
{
|
||||
clone.m0 /= s.x;
|
||||
clone.m5 /= s.y;
|
||||
clone.m10 /= s.z;
|
||||
|
||||
// Extract rotation
|
||||
*rotation = QuaternionFromMatrix(clone);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -490,8 +490,8 @@ void UpdateCamera(Camera *camera, int mode)
|
|||
if (IsGamepadAvailable(0))
|
||||
{
|
||||
// Gamepad controller support
|
||||
CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
|
||||
CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
|
||||
CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
|
||||
CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
|
||||
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
|
||||
if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
|
||||
|
|
|
|||
14
src/rcore.c
14
src/rcore.c
|
|
@ -3,7 +3,7 @@
|
|||
* rcore - Window/display management, Graphic device/context management and input management
|
||||
*
|
||||
* PLATFORMS SUPPORTED:
|
||||
* > PLATFORM_DESKTOP (GLFW backend):
|
||||
* > PLATFORM_DESKTOP_GLFW (GLFW backend):
|
||||
* - Windows (Win32, Win64)
|
||||
* - Linux (X11/Wayland desktop mode)
|
||||
* - macOS/OSX (x64, arm64)
|
||||
|
|
@ -493,9 +493,13 @@ void __stdcall Sleep(unsigned long msTimeout); // Required for: Wai
|
|||
const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||
#endif // !SUPPORT_MODULE_RTEXT
|
||||
|
||||
// Include platform-specific submodules
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#include "platforms/rcore_desktop.c"
|
||||
#define PLATFORM_DESKTOP_GLFW
|
||||
#endif
|
||||
|
||||
// Include platform-specific submodules
|
||||
#if defined(PLATFORM_DESKTOP_GLFW)
|
||||
#include "platforms/rcore_desktop_glfw.c"
|
||||
#elif defined(PLATFORM_DESKTOP_SDL)
|
||||
#include "platforms/rcore_desktop_sdl.c"
|
||||
#elif defined(PLATFORM_DESKTOP_RGFW)
|
||||
|
|
@ -564,10 +568,12 @@ void InitWindow(int width, int height, const char *title)
|
|||
{
|
||||
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#if defined(PLATFORM_DESKTOP_GLFW)
|
||||
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)");
|
||||
#elif defined(PLATFORM_DESKTOP_SDL)
|
||||
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
|
||||
#elif defined(PLATFORM_DESKTOP_RGFW)
|
||||
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (RGFW)");
|
||||
#elif defined(PLATFORM_WEB)
|
||||
TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
|
||||
#elif defined(PLATFORM_DRM)
|
||||
|
|
|
|||
|
|
@ -844,9 +844,9 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP,
|
||||
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
|
||||
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
|
||||
#if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL)
|
||||
#define GLAD_GLES2_IMPLEMENTATION
|
||||
#include "external/glad_gles2.h"
|
||||
#else
|
||||
|
|
@ -1560,7 +1560,7 @@ void rlNormal3f(float x, float y, float z)
|
|||
float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
|
||||
if (length != 0.0f)
|
||||
{
|
||||
float ilength = 1.0f / length;
|
||||
float ilength = 1.0f/length;
|
||||
normalx *= ilength;
|
||||
normaly *= ilength;
|
||||
normalz *= ilength;
|
||||
|
|
@ -2390,7 +2390,7 @@ void rlLoadExtensions(void *loader)
|
|||
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL)
|
||||
#if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL)
|
||||
// TODO: Support GLAD loader for OpenGL ES 3.0
|
||||
if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions");
|
||||
else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully");
|
||||
|
|
|
|||
218
src/rmodels.c
218
src/rmodels.c
|
|
@ -424,6 +424,11 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
|
|||
// Draw sphere with extended parameters
|
||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
||||
{
|
||||
#if 0
|
||||
// Basic implementation, do not use it!
|
||||
// For a sphere with 16 rings and 16 slices it requires 8640 cos()/sin() function calls!
|
||||
// New optimized version below only requires 4 cos()/sin() calls
|
||||
|
||||
rlPushMatrix();
|
||||
// NOTE: Transformation is applied in inverse order (scale -> translate)
|
||||
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
|
|
@ -459,6 +464,51 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
|
|||
}
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
#endif
|
||||
|
||||
rlPushMatrix();
|
||||
// NOTE: Transformation is applied in inverse order (scale -> translate)
|
||||
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
|
||||
rlScalef(radius, radius, radius);
|
||||
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
float ringangle = DEG2RAD*(180.0f/(rings + 1)); // Angle between latitudinal parallels
|
||||
float sliceangle = DEG2RAD*(360.0f/slices); // Angle between longitudinal meridians
|
||||
|
||||
float cosring = cosf(ringangle);
|
||||
float sinring = sinf(ringangle);
|
||||
float cosslice = cosf(sliceangle);
|
||||
float sinslice = sinf(sliceangle);
|
||||
|
||||
Vector3 vertices[4] = { 0 }; // Required to store face vertices
|
||||
vertices[2] = (Vector3){ 0, 1, 0 };
|
||||
vertices[3] = (Vector3){ sinring, cosring, 0 };
|
||||
|
||||
for (int i = 0; i < rings + 1; i++)
|
||||
{
|
||||
for (int j = 0; j < slices; j++)
|
||||
{
|
||||
vertices[0] = vertices[2]; // Rotate around y axis to set up vertices for next face
|
||||
vertices[1] = vertices[3];
|
||||
vertices[2] = (Vector3){ cosslice*vertices[2].x - sinslice*vertices[2].z, vertices[2].y, sinslice*vertices[2].x + cosslice*vertices[2].z }; // Rotation matrix around y axis
|
||||
vertices[3] = (Vector3){ cosslice*vertices[3].x - sinslice*vertices[3].z, vertices[3].y, sinslice*vertices[3].x + cosslice*vertices[3].z };
|
||||
|
||||
rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z);
|
||||
rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z);
|
||||
rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z);
|
||||
|
||||
rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z);
|
||||
rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z);
|
||||
rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z);
|
||||
}
|
||||
|
||||
vertices[2] = vertices[3]; // Rotate around z axis to set up starting vertices for next ring
|
||||
vertices[3] = (Vector3){ cosring*vertices[3].x + sinring*vertices[3].y, -sinring*vertices[3].x + cosring*vertices[3].y, vertices[3].z }; // Rotation matrix around z axis
|
||||
}
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
}
|
||||
|
||||
// Draw sphere wires
|
||||
|
|
@ -1022,16 +1072,10 @@ void DrawGrid(int slices, float spacing)
|
|||
if (i == 0)
|
||||
{
|
||||
rlColor3f(0.5f, 0.5f, 0.5f);
|
||||
rlColor3f(0.5f, 0.5f, 0.5f);
|
||||
rlColor3f(0.5f, 0.5f, 0.5f);
|
||||
rlColor3f(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
rlColor3f(0.75f, 0.75f, 0.75f);
|
||||
rlColor3f(0.75f, 0.75f, 0.75f);
|
||||
rlColor3f(0.75f, 0.75f, 0.75f);
|
||||
rlColor3f(0.75f, 0.75f, 0.75f);
|
||||
}
|
||||
|
||||
rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing);
|
||||
|
|
@ -3588,11 +3632,11 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
|
|||
}
|
||||
|
||||
// Draw a billboard
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint)
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
|
||||
{
|
||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
|
||||
DrawBillboardRec(camera, texture, source, position, (Vector2){ size, size }, tint);
|
||||
DrawBillboardRec(camera, texture, source, position, (Vector2) { scale*fabsf((float)source.width/source.height), scale }, tint);
|
||||
}
|
||||
|
||||
// Draw a billboard (part of a texture defined by a rectangle)
|
||||
|
|
@ -3601,116 +3645,82 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector
|
|||
// NOTE: Billboard locked on axis-Y
|
||||
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint);
|
||||
DrawBillboardPro(camera, texture, source, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a billboard with additional parameters
|
||||
// NOTE: Size defines the destination rectangle size, stretching the source texture as required
|
||||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width
|
||||
Vector2 sizeRatio = { size.x*fabsf((float)source.width/source.height), size.y };
|
||||
|
||||
// Compute the up vector and the right vector
|
||||
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
|
||||
Vector3 right = { matView.m0, matView.m4, matView.m8 };
|
||||
//Vector3 up = { matView.m1, matView.m5, matView.m9 };
|
||||
right = Vector3Scale(right, size.x);
|
||||
up = Vector3Scale(up, size.y);
|
||||
|
||||
Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2);
|
||||
Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2);
|
||||
|
||||
Vector3 p1 = Vector3Add(rightScaled, upScaled);
|
||||
Vector3 p2 = Vector3Subtract(rightScaled, upScaled);
|
||||
|
||||
Vector3 topLeft = Vector3Scale(p2, -1);
|
||||
Vector3 topRight = p1;
|
||||
Vector3 bottomRight = p2;
|
||||
Vector3 bottomLeft = Vector3Scale(p1, -1);
|
||||
|
||||
if (rotation != 0.0f)
|
||||
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
|
||||
if (size.x < 0.0f)
|
||||
{
|
||||
float sinRotation = sinf(rotation*DEG2RAD);
|
||||
float cosRotation = cosf(rotation*DEG2RAD);
|
||||
|
||||
// NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
|
||||
float rotateAboutX = sizeRatio.x*origin.x/2;
|
||||
float rotateAboutY = sizeRatio.y*origin.y/2;
|
||||
|
||||
float xtvalue, ytvalue;
|
||||
float rotatedX, rotatedY;
|
||||
|
||||
xtvalue = Vector3DotProduct(right, topLeft) - rotateAboutX; // Project points to x and y coordinates on the billboard plane
|
||||
ytvalue = Vector3DotProduct(up, topLeft) - rotateAboutY;
|
||||
rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin
|
||||
rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
|
||||
topLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); // Translate back to cartesian coordinates
|
||||
|
||||
xtvalue = Vector3DotProduct(right, topRight) - rotateAboutX;
|
||||
ytvalue = Vector3DotProduct(up, topRight) - rotateAboutY;
|
||||
rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
|
||||
rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
|
||||
topRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
|
||||
|
||||
xtvalue = Vector3DotProduct(right, bottomRight) - rotateAboutX;
|
||||
ytvalue = Vector3DotProduct(up, bottomRight) - rotateAboutY;
|
||||
rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
|
||||
rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
|
||||
bottomRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
|
||||
|
||||
xtvalue = Vector3DotProduct(right, bottomLeft)-rotateAboutX;
|
||||
ytvalue = Vector3DotProduct(up, bottomLeft)-rotateAboutY;
|
||||
rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
|
||||
rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
|
||||
bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
|
||||
source.x += size.x;
|
||||
source.width *= -1.0;
|
||||
right = Vector3Negate(right);
|
||||
origin.x *= -1.0f;
|
||||
}
|
||||
if (size.y < 0.0f)
|
||||
{
|
||||
source.y += size.y;
|
||||
source.height *= -1.0;
|
||||
up = Vector3Negate(up);
|
||||
origin.y *= -1.0f;
|
||||
}
|
||||
|
||||
// Translate points to the draw center (position)
|
||||
topLeft = Vector3Add(topLeft, position);
|
||||
topRight = Vector3Add(topRight, position);
|
||||
bottomRight = Vector3Add(bottomRight, position);
|
||||
bottomLeft = Vector3Add(bottomLeft, position);
|
||||
// Draw the texture region described by source on the following rectangle in 3D space:
|
||||
//
|
||||
// size.x <--.
|
||||
// 3 ^---------------------------+ 2 \ rotation
|
||||
// | | /
|
||||
// | |
|
||||
// | origin.x position |
|
||||
// up |.............. | size.y
|
||||
// | . |
|
||||
// | . origin.y |
|
||||
// | . |
|
||||
// 0 +---------------------------> 1
|
||||
// right
|
||||
Vector3 forward;
|
||||
if (rotation != 0.0) forward = Vector3CrossProduct(right, up);
|
||||
|
||||
Vector3 origin3D = Vector3Add(Vector3Scale(Vector3Normalize(right), origin.x), Vector3Scale(Vector3Normalize(up), origin.y));
|
||||
|
||||
Vector3 points[4];
|
||||
points[0] = Vector3Zero();
|
||||
points[1] = right;
|
||||
points[2] = Vector3Add(up, right);
|
||||
points[3] = up;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
points[i] = Vector3Subtract(points[i], origin3D);
|
||||
if (rotation != 0.0) points[i] = Vector3RotateByAxisAngle(points[i], forward, rotation * DEG2RAD);
|
||||
points[i] = Vector3Add(points[i], position);
|
||||
}
|
||||
|
||||
Vector2 texcoords[4];
|
||||
texcoords[0] = (Vector2) { (float)source.x/texture.width, (float)(source.y + source.height)/texture.height };
|
||||
texcoords[1] = (Vector2) { (float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height };
|
||||
texcoords[2] = (Vector2) { (float)(source.x + source.width)/texture.width, (float)source.y/texture.height };
|
||||
texcoords[3] = (Vector2) { (float)source.x/texture.width, (float)source.y/texture.height };
|
||||
|
||||
rlSetTexture(texture.id);
|
||||
|
||||
rlBegin(RL_QUADS);
|
||||
|
||||
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
|
||||
|
||||
if (sizeRatio.x*sizeRatio.y >= 0.0f)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// Bottom-left corner for texture and quad
|
||||
rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
|
||||
rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
|
||||
rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
|
||||
rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
|
||||
rlVertex3f(topRight.x, topRight.y, topRight.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reverse vertex order if the size has only one negative dimension
|
||||
rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
|
||||
rlVertex3f(topRight.x, topRight.y, topRight.z);
|
||||
|
||||
rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
|
||||
rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
|
||||
|
||||
rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
|
||||
rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
|
||||
|
||||
rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
|
||||
rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
|
||||
rlTexCoord2f(texcoords[i].x, texcoords[i].y);
|
||||
rlVertex3f(points[i].x, points[i].y, points[i].z);
|
||||
}
|
||||
|
||||
rlEnd();
|
||||
|
||||
rlSetTexture(0);
|
||||
}
|
||||
|
||||
|
|
@ -4278,7 +4288,7 @@ static Model LoadIQM(const char *fileName)
|
|||
// In case file can not be read, return an empty model
|
||||
if (fileDataPtr == NULL) return model;
|
||||
|
||||
const char* basePath = GetDirectoryPath(fileName);
|
||||
const char *basePath = GetDirectoryPath(fileName);
|
||||
|
||||
// Read IQM header
|
||||
IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr;
|
||||
|
|
@ -5156,7 +5166,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
|
||||
// Transform the vertices
|
||||
float *vertices = model.meshes[meshIndex].vertices;
|
||||
for (int k = 0; k < attribute->count; k++)
|
||||
for (unsigned int k = 0; k < attribute->count; k++)
|
||||
{
|
||||
Vector3 vt = Vector3Transform((Vector3){ vertices[3*k], vertices[3*k+1], vertices[3*k+2] }, worldMatrix);
|
||||
vertices[3*k] = vt.x;
|
||||
|
|
@ -5180,7 +5190,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
|
||||
// Transform the normals
|
||||
float *normals = model.meshes[meshIndex].normals;
|
||||
for (int k = 0; k < attribute->count; k++)
|
||||
for (unsigned int k = 0; k < attribute->count; k++)
|
||||
{
|
||||
Vector3 nt = Vector3Transform((Vector3){ normals[3*k], normals[3*k+1], normals[3*k+2] }, worldMatrixNormals);
|
||||
normals[3*k] = nt.x;
|
||||
|
|
@ -5204,7 +5214,7 @@ static Model LoadGLTF(const char *fileName)
|
|||
|
||||
// Transform the tangents
|
||||
float *tangents = model.meshes[meshIndex].tangents;
|
||||
for (int k = 0; k < attribute->count; k++)
|
||||
for (unsigned int k = 0; k < attribute->count; k++)
|
||||
{
|
||||
Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix);
|
||||
tangents[3*k] = tt.x;
|
||||
|
|
@ -5649,7 +5659,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
|
|||
}
|
||||
|
||||
// Constant animation, no need to interpolate
|
||||
if (FloatEquals(tend, tstart)) return false;
|
||||
if (FloatEquals(tend, tstart)) return true;
|
||||
|
||||
float duration = fmaxf((tend - tstart), EPSILON);
|
||||
float t = (time - tstart)/duration;
|
||||
|
|
|
|||
|
|
@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
|
|||
}
|
||||
|
||||
// NOTE: In case number of segments is odd, we add one last piece to the cake
|
||||
if (((unsigned int)segments%2) == 1)
|
||||
if ((((unsigned int)segments)%2) == 1)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
|
|
@ -2172,7 +2172,9 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
|
|||
{
|
||||
bool collision = false;
|
||||
|
||||
collision = CheckCollisionCircles(point, 0, center, radius);
|
||||
float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y);
|
||||
|
||||
if (distanceSquared <= radius*radius) collision = true;
|
||||
|
||||
return collision;
|
||||
}
|
||||
|
|
@ -2235,10 +2237,10 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa
|
|||
float dx = center2.x - center1.x; // X distance between centers
|
||||
float dy = center2.y - center1.y; // Y distance between centers
|
||||
|
||||
float distanceSquared = dx * dx + dy * dy; // Distance between centers squared
|
||||
float distanceSquared = dx*dx + dy*dy; // Distance between centers squared
|
||||
float radiusSum = radius1 + radius2;
|
||||
|
||||
collision = (distanceSquared <= (radiusSum * radiusSum));
|
||||
collision = (distanceSquared <= (radiusSum*radiusSum));
|
||||
|
||||
return collision;
|
||||
}
|
||||
|
|
@ -2329,17 +2331,17 @@ RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Ve
|
|||
return CheckCollisionCircles(p1, 0, center, radius);
|
||||
}
|
||||
|
||||
float lengthSQ = ((dx * dx) + (dy * dy));
|
||||
float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (lengthSQ);
|
||||
float lengthSQ = ((dx*dx) + (dy*dy));
|
||||
float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ);
|
||||
|
||||
if (dotProduct > 1.0f) dotProduct = 1.0f;
|
||||
else if (dotProduct < 0.0f) dotProduct = 0.0f;
|
||||
|
||||
float dx2 = (p1.x - (dotProduct * (dx))) - center.x;
|
||||
float dy2 = (p1.y - (dotProduct * (dy))) - center.y;
|
||||
float distanceSQ = ((dx2 * dx2) + (dy2 * dy2));
|
||||
float dx2 = (p1.x - (dotProduct*(dx))) - center.x;
|
||||
float dy2 = (p1.y - (dotProduct*(dy))) - center.y;
|
||||
float distanceSQ = ((dx2*dx2) + (dy2*dy2));
|
||||
|
||||
return (distanceSQ <= radius * radius);
|
||||
return (distanceSQ <= radius*radius);
|
||||
}
|
||||
|
||||
// Get collision rectangle for two rectangles collision
|
||||
|
|
|
|||
|
|
@ -1572,7 +1572,7 @@ char *TextReplace(const char *text, const char *replace, const char *by)
|
|||
byLen = TextLength(by);
|
||||
|
||||
// Count the number of replacements needed
|
||||
insertPoint = (char*)text;
|
||||
insertPoint = (char *)text;
|
||||
for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen;
|
||||
|
||||
// Allocate returning string and point temp to it
|
||||
|
|
@ -2339,7 +2339,7 @@ static GlyphInfo *LoadFontDataBDF(const unsigned char *fileData, int dataSize, i
|
|||
int readBytes = 0; // Data bytes read (line)
|
||||
int readVars = 0; // Variables filled by sscanf()
|
||||
|
||||
const char *fileText = (const char*)fileData;
|
||||
const char *fileText = (const char *)fileData;
|
||||
const char *fileTextPtr = fileText;
|
||||
|
||||
bool fontMalformed = false; // Is the font malformed
|
||||
|
|
|
|||
200
src/rtextures.c
200
src/rtextures.c
|
|
@ -1630,6 +1630,174 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
|||
return imText;
|
||||
}
|
||||
|
||||
// Create an image from a selected channel of another image
|
||||
Image ImageFromChannel(Image image, int selectedChannel)
|
||||
{
|
||||
Image result = { 0 };
|
||||
|
||||
// Security check to avoid program crash
|
||||
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
|
||||
|
||||
// Check selected channel is valid
|
||||
if (selectedChannel < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0.");
|
||||
selectedChannel = 0;
|
||||
}
|
||||
|
||||
if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE ||
|
||||
image.format == PIXELFORMAT_UNCOMPRESSED_R32 ||
|
||||
image.format == PIXELFORMAT_UNCOMPRESSED_R16)
|
||||
{
|
||||
if (selectedChannel > 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 1 channel. Setting channel to it.");
|
||||
selectedChannel = 0;
|
||||
}
|
||||
}
|
||||
else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA)
|
||||
{
|
||||
if (selectedChannel > 1)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 2 channels. Setting channel to alpha.");
|
||||
selectedChannel = 1;
|
||||
}
|
||||
}
|
||||
else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5 ||
|
||||
image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8 ||
|
||||
image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32 ||
|
||||
image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16)
|
||||
{
|
||||
if (selectedChannel > 2)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 3 channels. Setting channel to red.");
|
||||
selectedChannel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for RGBA formats
|
||||
if (selectedChannel > 3)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha.");
|
||||
selectedChannel = 3;
|
||||
}
|
||||
|
||||
// TODO: Consider other one-channel formats: R16, R32
|
||||
result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
|
||||
result.height = image.height;
|
||||
result.width = image.width;
|
||||
result.mipmaps = 1;
|
||||
|
||||
unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width*image.height, sizeof(unsigned char)); // Values from 0 to 255
|
||||
|
||||
if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
|
||||
else
|
||||
{
|
||||
for (int i = 0, k = 0; i < image.width*image.height; i++)
|
||||
{
|
||||
float pixelValue = -1;
|
||||
switch (image.format)
|
||||
{
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
|
||||
{
|
||||
pixelValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
|
||||
k += 2;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
|
||||
else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
|
||||
else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
|
||||
else if (selectedChannel == 3) pixelValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
|
||||
else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
|
||||
else if (selectedChannel == 2) pixelValue = (float)(pixel & 0b0000000000011111)*(1.0f/31);
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
|
||||
else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
|
||||
else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
|
||||
else if (selectedChannel == 3) pixelValue = (float)(pixel & 0b0000000000001111)*(1.0f/15);
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
|
||||
k += 4;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
|
||||
{
|
||||
pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
|
||||
k += 3;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32:
|
||||
{
|
||||
pixelValue = ((float *)image.data)[k];
|
||||
k += 1;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
|
||||
{
|
||||
pixelValue = ((float *)image.data)[k + selectedChannel];
|
||||
k += 3;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
|
||||
{
|
||||
pixelValue = ((float *)image.data)[k + selectedChannel];
|
||||
k += 4;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16:
|
||||
{
|
||||
pixelValue = HalfToFloat(((unsigned short *)image.data)[k]);
|
||||
k += 1;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
|
||||
{
|
||||
pixelValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]);
|
||||
k += 3;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
|
||||
{
|
||||
pixelValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]);
|
||||
k += 4;
|
||||
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
pixels[i] = (unsigned char)(pixelValue*255);
|
||||
}
|
||||
}
|
||||
|
||||
result.data = pixels;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Resize and image to new size using Nearest-Neighbor scaling algorithm
|
||||
void ImageResizeNN(Image *image,int newWidth,int newHeight)
|
||||
{
|
||||
|
|
@ -2943,6 +3111,7 @@ Color *LoadImageColors(Image image)
|
|||
pixels[i].b = 0;
|
||||
pixels[i].a = 255;
|
||||
|
||||
k += 1;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
|
||||
{
|
||||
|
|
@ -2956,9 +3125,9 @@ Color *LoadImageColors(Image image)
|
|||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
|
||||
{
|
||||
pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
|
||||
pixels[i].g = (unsigned char)(((float *)image.data)[k]*255.0f);
|
||||
pixels[i].b = (unsigned char)(((float *)image.data)[k]*255.0f);
|
||||
pixels[i].a = (unsigned char)(((float *)image.data)[k]*255.0f);
|
||||
pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f);
|
||||
pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f);
|
||||
pixels[i].a = (unsigned char)(((float *)image.data)[k + 3]*255.0f);
|
||||
|
||||
k += 4;
|
||||
} break;
|
||||
|
|
@ -2969,6 +3138,7 @@ Color *LoadImageColors(Image image)
|
|||
pixels[i].b = 0;
|
||||
pixels[i].a = 255;
|
||||
|
||||
k += 1;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
|
||||
{
|
||||
|
|
@ -2982,9 +3152,9 @@ Color *LoadImageColors(Image image)
|
|||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
|
||||
{
|
||||
pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
|
||||
pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
|
||||
pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
|
||||
pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f);
|
||||
pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f);
|
||||
pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f);
|
||||
pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 3])*255.0f);
|
||||
|
||||
k += 4;
|
||||
} break;
|
||||
|
|
@ -3431,7 +3601,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
}
|
||||
|
||||
// Calculate fixed-point increment for shorter length
|
||||
int decInc = (longLen == 0)? 0 : (shortLen<<16) / longLen;
|
||||
int decInc = (longLen == 0)? 0 : (shortLen << 16)/longLen;
|
||||
|
||||
// Draw the line pixel by pixel
|
||||
if (yLonger)
|
||||
|
|
@ -3440,7 +3610,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
||||
{
|
||||
// Calculate pixel position and draw it
|
||||
ImageDrawPixel(dst, startPosX + (j>>16), startPosY + i, color);
|
||||
ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -3449,7 +3619,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
||||
{
|
||||
// Calculate pixel position and draw it
|
||||
ImageDrawPixel(dst, startPosX + i, startPosY + (j>>16), color);
|
||||
ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3488,7 +3658,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
|
|||
{
|
||||
// Line is more horizontal
|
||||
// Calculate half the width of the line
|
||||
int wy = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dx));
|
||||
int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx));
|
||||
|
||||
// Draw additional lines above and below the main line
|
||||
for (int i = 1; i <= wy; i++)
|
||||
|
|
@ -3501,7 +3671,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
|
|||
{
|
||||
// Line is more vertical or perfectly horizontal
|
||||
// Calculate half the width of the line
|
||||
int wx = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dy));
|
||||
int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy));
|
||||
|
||||
// Draw additional lines to the left and right of the main line
|
||||
for (int i = 1; i <= wx; i++)
|
||||
|
|
@ -3647,10 +3817,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
|
|||
{
|
||||
// Calculate the 2D bounding box of the triangle
|
||||
// Determine the minimum and maximum x and y coordinates of the triangle vertices
|
||||
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
|
||||
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
|
||||
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
|
||||
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
|
||||
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x));
|
||||
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y));
|
||||
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x));
|
||||
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y));
|
||||
|
||||
// Clamp the bounding box to the image dimensions
|
||||
if (xMin < 0) xMin = 0;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user