Added global audio processor
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65
src/raudio.c
65
src/raudio.c
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@ -372,6 +372,7 @@ typedef struct AudioData {
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AudioBuffer *last; // Pointer to last AudioBuffer in the list
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AudioBuffer *last; // Pointer to last AudioBuffer in the list
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int defaultSize; // Default audio buffer size for audio streams
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int defaultSize; // Default audio buffer size for audio streams
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} Buffer;
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} Buffer;
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rAudioProcessor *mixed_processor;
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struct {
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struct {
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unsigned int poolCounter; // AudioBuffer pointers pool counter
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unsigned int poolCounter; // AudioBuffer pointers pool counter
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AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
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AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
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@ -388,7 +389,8 @@ static AudioData AUDIO = { // Global AUDIO context
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// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
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// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
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// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
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// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
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// In case of music-stalls, just increase this number
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// In case of music-stalls, just increase this number
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.Buffer.defaultSize = 0
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.Buffer.defaultSize = 0,
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.mixed_processor = NULL
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};
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};
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -2278,6 +2280,60 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
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ma_mutex_unlock(&AUDIO.System.lock);
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ma_mutex_unlock(&AUDIO.System.lock);
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}
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}
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// Add processor to audio pipeline. Order of processors is important
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// Works the same way as {Attach,Detach}AudioStreamProcessor functions, except
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// these two work on the already mixed output just before sending it to the
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// sound hardware.
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void AttachAudioMixedProcessor(AudioCallback process)
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{
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ma_mutex_lock(&AUDIO.System.lock);
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rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
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processor->process = process;
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rAudioProcessor *last = AUDIO.mixed_processor;
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while (last && last->next)
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{
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last = last->next;
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}
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if (last)
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{
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processor->prev = last;
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last->next = processor;
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}
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else AUDIO.mixed_processor = processor;
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ma_mutex_unlock(&AUDIO.System.lock);
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}
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void DetachAudioMixedProcessor(AudioCallback process)
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{
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ma_mutex_lock(&AUDIO.System.lock);
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rAudioProcessor *processor = AUDIO.mixed_processor;
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while (processor)
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{
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rAudioProcessor *next = processor->next;
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rAudioProcessor *prev = processor->prev;
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if (processor->process == process)
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{
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if (AUDIO.mixed_processor == processor) AUDIO.mixed_processor = next;
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if (prev) prev->next = next;
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if (next) next->prev = prev;
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RL_FREE(processor);
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}
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processor = next;
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}
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ma_mutex_unlock(&AUDIO.System.lock);
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -2519,6 +2575,13 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
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}
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}
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}
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}
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rAudioProcessor *processor = AUDIO.mixed_processor;
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while (processor)
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{
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processor->process(pFramesOut, frameCount);
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processor = processor->next;
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}
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ma_mutex_unlock(&AUDIO.System.lock);
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ma_mutex_unlock(&AUDIO.System.lock);
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}
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}
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@ -1580,6 +1580,9 @@ RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback);
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RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
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RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
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RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
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RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
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#if defined(__cplusplus)
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#if defined(__cplusplus)
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}
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}
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#endif
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#endif
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