Fix DrawMeshInstanced breaking if instanceTransform is unused (#5469)
This commit is contained in:
parent
a44157c2a8
commit
c4b11a30cd
|
|
@ -1762,11 +1762,14 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
|
||||||
instancesVboId = rlLoadVertexBuffer(instanceTransforms, instances*sizeof(float16), false);
|
instancesVboId = rlLoadVertexBuffer(instanceTransforms, instances*sizeof(float16), false);
|
||||||
|
|
||||||
// Instances transformation matrices are sent to shader attribute location: SHADER_LOC_VERTEX_INSTANCE_TX
|
// Instances transformation matrices are sent to shader attribute location: SHADER_LOC_VERTEX_INSTANCE_TX
|
||||||
for (unsigned int i = 0; i < 4; i++)
|
if (material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] != -1)
|
||||||
{
|
{
|
||||||
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i);
|
for (unsigned int i = 0; i < 4; i++)
|
||||||
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
|
{
|
||||||
rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 1);
|
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i);
|
||||||
|
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
|
||||||
|
rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rlDisableVertexBuffer();
|
rlDisableVertexBuffer();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user