setting MAX_LEVEL based on actual mipcount input

This commit is contained in:
Jett 2024-12-20 08:01:58 -05:00
parent 26e12d6b35
commit c314347994

View File

@ -3301,6 +3301,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
// Activate Trilinear filtering if mipmaps are available // Activate Trilinear filtering if mipmaps are available
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // user defined mip count would break without this.
} }
#endif #endif