has to be done like that because of += in case of captured mouse
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@ -1447,25 +1447,39 @@ void PollInputEvents(void)
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} break;
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case RGFW_mousePosChanged:
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{
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float event_x = 0.0f, event_y = 0.0f;
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if (RGFW_window_isCaptured(platform.window))
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{
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CORE.Input.Mouse.currentPosition.x += (float)rgfw_event.mouse.vecX;
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CORE.Input.Mouse.currentPosition.y += (float)rgfw_event.mouse.vecY;
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event_x = (float)rgfw_event.mouse.vecX;
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event_y = (float)rgfw_event.mouse.vecY;
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}
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else
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{
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CORE.Input.Mouse.currentPosition.x = (float)rgfw_event.mouse.x;
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CORE.Input.Mouse.currentPosition.y = (float)rgfw_event.mouse.y;
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event_x = (float)rgfw_event.mouse.x;
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event_y = (float)rgfw_event.mouse.y;
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}
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#if defined(__EMSCRIPTEN__)
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double canvasWidth = 0.0;
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double canvasHeight = 0.0;
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emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
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CORE.Input.Mouse.currentPosition.x *= ((float)GetScreenWidth() / (float)canvasWidth);
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CORE.Input.Mouse.currentPosition.y *= ((float)GetScreenHeight() / (float)canvasHeight);
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{
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double canvasWidth = 0.0;
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double canvasHeight = 0.0;
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emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
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event_x *= ((float)GetScreenWidth() / (float)canvasWidth);
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event_y *= ((float)GetScreenHeight() / (float)canvasHeight);
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}
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#endif
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if (RGFW_window_isCaptured(platform.window))
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{
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CORE.Input.Mouse.currentPosition.x += event_x;
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CORE.Input.Mouse.currentPosition.y += event_y;
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}
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else
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{
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CORE.Input.Mouse.currentPosition.x = event_x;
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CORE.Input.Mouse.currentPosition.y = event_y;
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}
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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touchAction = 2;
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} break;
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