remove useless scissor related data
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6059705a0d
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c1621b3d6d
8
src/external/rlsw.h
vendored
8
src/external/rlsw.h
vendored
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@ -519,6 +519,7 @@ void swBindTexture(uint32_t id);
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#endif // RLSW_H
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#endif // RLSW_H
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#define RLSW_IMPL
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#ifdef RLSW_IMPL
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#ifdef RLSW_IMPL
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#include <stdlib.h>
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#include <stdlib.h>
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@ -631,8 +632,6 @@ typedef struct {
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int vpMin[2]; // Represents the minimum renderable point of the viewport (top-left)
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int vpMin[2]; // Represents the minimum renderable point of the viewport (top-left)
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int vpMax[2]; // Represents the maximum renderable point of the viewport (bottom-right)
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int vpMax[2]; // Represents the maximum renderable point of the viewport (bottom-right)
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int scPos[2]; // Represents the top-left corner of the scissor rect
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int scDim[2]; // Represents the dimensions of the scissor rect (minus one)
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int scMin[2]; // Represents the minimum renderable point of the scissor rect (top-left)
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int scMin[2]; // Represents the minimum renderable point of the scissor rect (top-left)
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int scMax[2]; // Represents the maximum renderable point of the scissor rect (bottom-right)
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int scMax[2]; // Represents the maximum renderable point of the scissor rect (bottom-right)
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float scHMin[2]; // Represents the minimum renderable point of the scissor rect in clip space
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float scHMin[2]; // Represents the minimum renderable point of the scissor rect in clip space
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@ -3384,11 +3383,6 @@ void swScissor(int x, int y, int width, int height)
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return;
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return;
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}
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}
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RLSW.scPos[0] = x;
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RLSW.scPos[1] = y;
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RLSW.scDim[0] = width;
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RLSW.scDim[1] = height;
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RLSW.scMin[0] = sw_clampi(x, 0, RLSW.framebuffer.width - 1);
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RLSW.scMin[0] = sw_clampi(x, 0, RLSW.framebuffer.width - 1);
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RLSW.scMin[1] = sw_clampi(y, 0, RLSW.framebuffer.height - 1);
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RLSW.scMin[1] = sw_clampi(y, 0, RLSW.framebuffer.height - 1);
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RLSW.scMax[0] = sw_clampi(x + width, 0, RLSW.framebuffer.width - 1);
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RLSW.scMax[0] = sw_clampi(x + width, 0, RLSW.framebuffer.width - 1);
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