Android touch fix: check for POINTER_UP and UP events

This commit is contained in:
di-ant 2021-11-23 19:31:23 +06:00
parent 460eba53c7
commit c0da7f1065

View File

@ -5439,6 +5439,14 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
return 0; return 0;
} }
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
// Don't register pointers lifted during this action,
// otherwise they get stuck until next pointer event
if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP)
CORE.Input.Touch.pointCount -= 1;
// Register touch points count // Register touch points count
CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event); CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event);
@ -5455,9 +5463,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Touch.position[i].y /= (float)GetScreenHeight(); CORE.Input.Touch.position[i].y /= (float)GetScreenHeight();
} }
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
else if (flags == AMOTION_EVENT_ACTION_UP) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; else if (flags == AMOTION_EVENT_ACTION_UP) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;