Amends to the WebGL2 PR
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@ -245,8 +245,8 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2
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GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support).
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GRAPHICS = GRAPHICS_API_OPENGL_ES2
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#GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support).
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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# By default use OpenGL ES 2.0 on Android
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@ -345,8 +345,7 @@ endif
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ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
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ifeq ($(PLATFORM),PLATFORM_WEB)
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#CFLAGS += -Os
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CFLAGS += -O3
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CFLAGS += -Os
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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CFLAGS += -O1
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@ -1149,7 +1149,6 @@ RLAPI int GetTouchX(void); // Get touch posit
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RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
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RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
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RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
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RLAPI bool GetTouchPointState(int index); // Patch for touch events in web browsers
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RLAPI int GetTouchPointCount(void); // Get number of touch points
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//------------------------------------------------------------------------------------
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@ -4022,11 +4022,6 @@ int GetTouchPointId(int index)
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return id;
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}
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bool GetTouchPointState(int index)
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{
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return ( (index < MAX_TOUCH_POINTS) && (CORE.Input.Touch.currentTouchState[index] != 0) );
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}
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// Get number of touch points
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int GetTouchPointCount(void)
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{
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