From c022f87cd20d30fe8601b929338ebf214a949c81 Mon Sep 17 00:00:00 2001 From: Dustin Simpson Date: Thu, 8 Aug 2019 08:30:54 -0700 Subject: [PATCH] updated examples to fix mesh reference --- examples/models/models_mesh_picking.c | 2 +- examples/models/models_obj_viewer.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index f600aae84..0bf95dd10 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -105,7 +105,7 @@ int main(void) // Check ray collision against model // NOTE: It considers model.transform matrix! - meshHitInfo = GetCollisionRayModel(ray, tower); + meshHitInfo = GetCollisionRayModel(ray, &tower); if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance)) { diff --git a/examples/models/models_obj_viewer.c b/examples/models/models_obj_viewer.c index 3f43e1c89..83c8f2f1c 100644 --- a/examples/models/models_obj_viewer.c +++ b/examples/models/models_obj_viewer.c @@ -54,7 +54,7 @@ int main(void) { if (IsFileExtension(droppedFiles[0], ".obj")) { - for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]); + for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]); model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount); bounds = MeshBoundingBox(model.meshes[0]); }