Merge branch 'master' into features/ios-platform
This commit is contained in:
commit
bfbfeeb654
|
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@ -11,7 +11,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
|||
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
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||||
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
|
||||
| [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib6.c3l) | **6** | [C3](https://c3-lang.org) | MIT |
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||||
| [raylib-cs](https://github.com/raylib-cs/raylib-cs) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
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||||
| [raylib-cs](https://github.com/raylib-cs/raylib-cs) | **6.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
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||||
| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
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||||
| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
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||||
| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT |
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@ -26,6 +26,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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|||
| [raylib-cr](https://github.com/sol-vin/raylib-cr) | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org) | Apache-2.0 |
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| [ray-cyber](https://github.com/fubark/ray-cyber) | **5.0** | [Cyber](https://cyberscript.dev) | MIT |
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||||
| [dart-raylib](https://gitlab.com/wolfenrain/dart-raylib) | 4.0 | [Dart](https://dart.dev) | MIT |
|
||||
| [raylib_dart](https://pub.dev/packages/raylib_dart) | 6.0 | [Dart](https://dart.dev) | MIT |
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||||
| [bindbc-raylib3](https://github.com/o3o/bindbc-raylib3) | **5.0** | [D](https://dlang.org) | BSL-1.0 |
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||||
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
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||||
| [raylib-d](https://github.com/schveiguy/raylib-d) | **6.0** | [D](https://dlang.org) | Zlib |
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@ -49,7 +50,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [Raylib.jl](https://github.com/chengchingwen/Raylib.jl) | 4.2 | [Julia](https://julialang.org) | Zlib |
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| [kaylib](https://github.com/electronstudio/kaylib) | 3.7 | [Kotlin/native](https://kotlinlang.org) | **???** |
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| [KaylibKit](https://codeberg.org/Kenta/KaylibKit) | 4.5 | [Kotlin/native](https://kotlinlang.org) | Zlib |
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| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 5.0 | [Lua](http://www.lua.org) | ISC |
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| [raylib-lua](https://github.com/TSnake41/raylib-lua) | 5.5 | [Lua](http://www.lua.org) | ISC |
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| [raylib-lua-bindings (WIP)](https://github.com/legendaryredfox/raylib-lua-bindings) | 5.5 | [Lua](http://www.lua.org) | ISC |
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| [ReiLua](https://github.com/nullstare/ReiLua) | 5.5 | [Lua](http://www.lua.org) | MIT |
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| [raylib-lua-sol](https://github.com/RobLoach/raylib-lua-sol) | 5.5 | [Lua](http://www.lua.org) | Zlib |
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@ -62,7 +63,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [node-raylib](https://github.com/RobLoach/node-raylib) | 4.5 | [Node.js](https://nodejs.org/en) | Zlib |
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| [raylib-odin](https://github.com/odin-lang/Odin/tree/master/vendor/raylib) | **5.5** | [Odin](https://odin-lang.org) | Zlib |
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| [raylib_odin_bindings](https://github.com/Deathbat2190/raylib_odin_bindings) | 4.0-dev | [Odin](https://odin-lang.org) | MIT |
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||||
| [raylib-ocaml](https://github.com/tjammer/raylib-ocaml) | **5.0** | [OCaml](https://ocaml.org) | MIT |
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| [raylib-ocaml](https://github.com/tjammer/raylib-ocaml) | **6.0** | [OCaml](https://ocaml.org) | MIT |
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| [TurboRaylib](https://github.com/turborium/TurboRaylib) | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT |
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| [Ray4Laz](https://github.com/GuvaCode/Ray4Laz) | **6.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)/[Delphi](https://en.wikipedia.org/wiki/Delphi_(software)) | Zlib |
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| [Raylib.4.0.Pascal](https://github.com/sysrpl/Raylib.4.0.Pascal) | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib |
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@ -90,7 +91,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **6.0** | [Vala](https://vala.dev) | Zlib |
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| [raylib-wave](https://github.com/wavefnd/raylib-wave) | **auto** |[Wave](http://wave-lang.dev) | Zlib |
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| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC |
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| [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **5.6-dev** | [Zig](https://ziglang.org) | MIT |
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| [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **6.0** | [Zig](https://ziglang.org) | MIT |
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||||
| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT |
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||||
| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib |
|
||||
| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib |
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.25)
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cmake_minimum_required(VERSION 3.22)
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#this change avoid the warning that appear when we include raylib using Cmake fatch content
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project(raylib)
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@ -53,13 +53,19 @@ int main(void)
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Model model = LoadModel("resources/models/gltf/robot.glb"); // Load character model
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||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model world position
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||||
|
||||
#if SUPPORT_GPU_SKINNING
|
||||
// WARNING: SUPPORT_GPU_SKINNING is required to be enabled at raylib compile time (disabled by default)
|
||||
// It will skip loading CPU required buffers to store animation updated data, so, both modes are exclusive
|
||||
|
||||
// Load skinning shader
|
||||
// WARNING: It requires SUPPORT_GPU_SKINNING enabled on raylib (disabled by default)
|
||||
// NOTE: It must be a valid shader, following raylib attribs/uniform conventions for GPU skinning
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
|
||||
// Assign skinning shader to all materials shaders
|
||||
//for (int i = 0; i < model.materialCount; i++) model.materials[i].shader = skinningShader;
|
||||
// Skinning shader could be required to be assigned to all materials shaders, just to make
|
||||
// sure required uniforms are being updated for the mesh using that material (and shader)
|
||||
for (int i = 0; i < model.materialCount; i++) model.materials[i].shader = skinningShader;
|
||||
#endif
|
||||
|
||||
// Load model animations
|
||||
int animCount = 0;
|
||||
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@ -244,6 +250,12 @@ int main(void)
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|||
if (GuiDropdownBox((Rectangle){ GetScreenWidth() - 170.0f, 10, 160, 24 }, TextJoin(animNames, animCount, ";"),
|
||||
&animIndex1, dropdownEditMode1)) dropdownEditMode1 = !dropdownEditMode1;
|
||||
|
||||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
|
||||
GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
|
||||
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
|
||||
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
|
||||
|
||||
// Draw playing timeline with keyframes for anim0[]
|
||||
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 60.0f, GetScreenWidth() - 180.0f, 20 }, "ANIM 0",
|
||||
TextFormat("FRAME: %.2f / %i", animFrameProgress0, anims[animIndex0].keyframeCount),
|
||||
|
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@ -269,7 +281,9 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
UnloadModelAnimations(anims, animCount); // Unload model animation
|
||||
UnloadModel(model); // Unload model and meshes/material
|
||||
#if SUPPORT_GPU_SKINNING
|
||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
#endif
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
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|
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@ -52,12 +52,19 @@ int main(void)
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|||
Model model = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
#if SUPPORT_GPU_SKINNING
|
||||
// WARNING: SUPPORT_GPU_SKINNING is required to be enabled at raylib compile time (disabled by default)
|
||||
// It will skip loading CPU required buffers to store animation updated data, so, both modes are exclusive
|
||||
|
||||
// Load skinning shader
|
||||
// WARNING: GPU skinning must be enabled in raylib with a compilation flag,
|
||||
// if not enabled, CPU skinning will be used instead
|
||||
// NOTE: It must be a valid shader, following raylib attribs/uniform conventions for GPU skinning
|
||||
Shader skinningShader = LoadShader(TextFormat("resources/shaders/glsl%i/skinning.vs", GLSL_VERSION),
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
model.materials[1].shader = skinningShader;
|
||||
TextFormat("resources/shaders/glsl%i/skinning.fs", GLSL_VERSION));
|
||||
|
||||
// Skinning shader could be required to be assigned to all materials shaders, just to make
|
||||
// sure required uniforms are being updated for the mesh using that material (and shader)
|
||||
model.materials[1].shader = skinningShader; // Just assigning to materials[1] for this model
|
||||
#endif
|
||||
|
||||
// Load gltf model animations
|
||||
int animCount = 0;
|
||||
|
|
@ -111,7 +118,9 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
UnloadModelAnimations(anims, animCount); // Unload model animation
|
||||
UnloadModel(model); // Unload model and meshes/material
|
||||
#if SUPPORT_GPU_SKINNING
|
||||
UnloadShader(skinningShader); // Unload GPU skinning shader
|
||||
#endif
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ int main(void)
|
|||
{
|
||||
// Cast a ray from the screen center (where crosshair would be)
|
||||
Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
||||
Ray ray = GetMouseRay(screenCenter, camera);
|
||||
Ray ray = GetScreenToWorldRay(screenCenter, camera);
|
||||
|
||||
// Check ray collision with all voxels
|
||||
float closestDistance = 99999.0f;
|
||||
|
|
|
|||
|
|
@ -39,7 +39,8 @@ int main(void)
|
|||
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
|
||||
|
||||
// Draw one image over the other with a scaling of 1.5f
|
||||
ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE);
|
||||
ImageDrawImagePro(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height },
|
||||
(Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, (Vector2){ 0 }, 0.0f, WHITE);
|
||||
ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image
|
||||
|
||||
// Draw on the image with a few image draw methods
|
||||
|
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|
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|
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@ -30,18 +30,24 @@ set(raylib_public_headers
|
|||
|
||||
# Sources to be compiled
|
||||
set(raylib_sources
|
||||
raudio.c
|
||||
rcore.c
|
||||
rmodels.c
|
||||
rshapes.c
|
||||
rtext.c
|
||||
rtextures.c
|
||||
)
|
||||
|
||||
if (${PLATFORM} STREQUAL "iOS")
|
||||
list(APPEND raylib_sources
|
||||
rcore_ios_main.m
|
||||
)
|
||||
list(APPEND raylib_sources rcore_ios_main.m)
|
||||
endif()
|
||||
|
||||
# Only build raudio if it's enabled
|
||||
if (NOT DEFINED SUPPORT_MODULE_RAUDIO OR SUPPORT_MODULE_RAUDIO)
|
||||
list(APPEND raylib_sources raudio.c)
|
||||
endif()
|
||||
|
||||
# Only build rmodels if it's enabled
|
||||
if (NOT DEFINED SUPPORT_MODULE_RMODELS OR SUPPORT_MODULE_RMODELS)
|
||||
list(APPEND raylib_sources rmodels.c)
|
||||
endif()
|
||||
|
||||
# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw
|
||||
|
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@ -54,10 +60,10 @@ endif ()
|
|||
# Produces a variable LIBS_PRIVATE that will be used later
|
||||
include(LibraryConfigurations)
|
||||
|
||||
if (SUPPORT_MODULE_RAUDIO)
|
||||
MESSAGE(STATUS "Audio Backend: miniaudio")
|
||||
else ()
|
||||
if (DEFINED SUPPORT_MODULE_RAUDIO AND NOT SUPPORT_MODULE_RAUDIO)
|
||||
MESSAGE(STATUS "Audio Backend: None (-DCUSTOMIZE_BUILD=ON -DSUPPORT_MODULE_RAUDIO=OFF)")
|
||||
else ()
|
||||
MESSAGE(STATUS "Audio Backend: miniaudio")
|
||||
endif ()
|
||||
|
||||
add_library(raylib ${raylib_sources} ${raylib_public_headers})
|
||||
|
|
|
|||
|
|
@ -240,6 +240,9 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
|||
ifeq ($(ANDROID_ARCH),x86_64)
|
||||
ANDROID_COMPILER_ARCH = x86_64
|
||||
endif
|
||||
ifndef ANDROID_COMPILER_ARCH
|
||||
$(error ANDROID_COMPILER_ARCH: Unknown ANDROID_ARCH=$(ANDROID_ARCH))
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define raylib graphics api depending on selected platform
|
||||
|
|
|
|||
4340
src/external/RGFW/RGFW.h
vendored
4340
src/external/RGFW/RGFW.h
vendored
File diff suppressed because it is too large
Load Diff
124
src/external/rlsw.h
vendored
124
src/external/rlsw.h
vendored
|
|
@ -164,17 +164,10 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
// Fast power-of-two texture wrap (SW_REPEAT mode only)
|
||||
// When defined, textures whose width/height are powers of two use a bitmask
|
||||
// wrap (`x & (size-1)`) instead of `floorf`-based fractional wrap or the signed `%` chain in the linear sampler
|
||||
// Saves a software divide on Xtensa and a few instructions everywhere
|
||||
// NPOT textures keep using the original path via a runtime `(size & (size-1)) == 0` check,
|
||||
// so SW_REPEAT remains correct for them
|
||||
// The only observable behavior change is for POT textures sampled with negative UV coordinates:
|
||||
// bitmask wrap (two's complement) can differ from `sw_fract` by one texel
|
||||
// Off by default to keep bit-for-bit behavior; opt in if you control your asset UVs
|
||||
//
|
||||
//#define SW_TEXTURE_REPEAT_POT_FAST
|
||||
// Full NPOT texture support (enabled by default)
|
||||
// When disabled, SW_REPEAT requires POT on its axis (fast bitmask wrap)
|
||||
// SW_CLAMP remains supported for any dimension, per-axis
|
||||
#define SW_SUPPORT_NPOT_TEXTURE true
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// OpenGL Compatibility Types
|
||||
|
|
@ -2406,6 +2399,14 @@ static inline bool sw_texture_alloc(sw_texture_t *texture, const void *data, int
|
|||
int bpp = SW_PIXELFORMAT_SIZE[format];
|
||||
int newSize = w*h*bpp;
|
||||
|
||||
if (texture->pixels == NULL)
|
||||
{
|
||||
texture->minFilter = SW_NEAREST;
|
||||
texture->magFilter = SW_NEAREST;
|
||||
texture->sWrap = SW_CLAMP;
|
||||
texture->tWrap = SW_CLAMP;
|
||||
}
|
||||
|
||||
if (newSize > texture->allocSz)
|
||||
{
|
||||
void *ptr = SW_REALLOC(texture->pixels, newSize);
|
||||
|
|
@ -2470,38 +2471,25 @@ static inline void sw_texture_sample_nearest(float *SW_RESTRICT color, const sw_
|
|||
{
|
||||
int x, y;
|
||||
|
||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
||||
if ((tex->sWrap == SW_REPEAT) && ((tex->width & tex->wMinus1) == 0))
|
||||
{
|
||||
x = (int)(u*tex->width) & tex->wMinus1;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
u = (tex->sWrap == SW_REPEAT)? sw_fract(u) : sw_saturate(u);
|
||||
x = (int)(u*tex->width);
|
||||
}
|
||||
#if SW_SUPPORT_NPOT_TEXTURE
|
||||
if (tex->sWrap == SW_REPEAT) x = (int)(sw_fract(u)*tex->width);
|
||||
else x = (int)(sw_saturate(u)*tex->width);
|
||||
|
||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
||||
if ((tex->tWrap == SW_REPEAT) && ((tex->height & tex->hMinus1) == 0))
|
||||
{
|
||||
y = (int)(v*tex->height) & tex->hMinus1;
|
||||
}
|
||||
else
|
||||
if (tex->tWrap == SW_REPEAT) y = (int)(sw_fract(v)*tex->height);
|
||||
else y = (int)(sw_saturate(v)*tex->height);
|
||||
#else
|
||||
if (tex->sWrap == SW_REPEAT) x = (int)(u*tex->width) & tex->wMinus1;
|
||||
else x = (int)(sw_saturate(u)*tex->width);
|
||||
|
||||
if (tex->tWrap == SW_REPEAT) y = (int)(v*tex->height) & tex->hMinus1;
|
||||
else y = (int)(sw_saturate(v)*tex->height);
|
||||
#endif
|
||||
{
|
||||
v = (tex->tWrap == SW_REPEAT)? sw_fract(v) : sw_saturate(v);
|
||||
y = (int)(v*tex->height);
|
||||
}
|
||||
|
||||
tex->readColor(color, tex->pixels, y*tex->width + x);
|
||||
}
|
||||
|
||||
static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex, float u, float v)
|
||||
{
|
||||
// TODO: With a bit more cleverness the number of operations can
|
||||
// be clearly reduced, but for now it works fine
|
||||
|
||||
float xf = (u*tex->width) - 0.5f;
|
||||
float yf = (v*tex->height) - 0.5f;
|
||||
|
||||
|
|
@ -2514,41 +2502,36 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
|
|||
int x1 = x0 + 1;
|
||||
int y1 = y0 + 1;
|
||||
|
||||
if (tex->sWrap == SW_CLAMP)
|
||||
{
|
||||
x0 = (x0 > tex->wMinus1)? tex->wMinus1 : x0;
|
||||
x1 = (x1 > tex->wMinus1)? tex->wMinus1 : x1;
|
||||
}
|
||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
||||
else if ((tex->width & tex->wMinus1) == 0)
|
||||
{
|
||||
// POT fast path: bitmask wrap covers negative ints via two's complement
|
||||
x0 = x0 & tex->wMinus1;
|
||||
x1 = x1 & tex->wMinus1;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
if (tex->sWrap == SW_REPEAT)
|
||||
{
|
||||
#if SW_SUPPORT_NPOT_TEXTURE
|
||||
x0 = (x0%tex->width + tex->width)%tex->width;
|
||||
x1 = (x1%tex->width + tex->width)%tex->width;
|
||||
#else
|
||||
x0 = x0 & tex->wMinus1;
|
||||
x1 = x1 & tex->wMinus1;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (tex->tWrap == SW_CLAMP)
|
||||
{
|
||||
y0 = (y0 > tex->hMinus1)? tex->hMinus1 : y0;
|
||||
y1 = (y1 > tex->hMinus1)? tex->hMinus1 : y1;
|
||||
}
|
||||
#ifdef SW_TEXTURE_REPEAT_POT_FAST
|
||||
else if ((tex->height & tex->hMinus1) == 0)
|
||||
{
|
||||
y0 = y0 & tex->hMinus1;
|
||||
y1 = y1 & tex->hMinus1;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
x0 = sw_clamp_int(x0, 0, tex->wMinus1);
|
||||
x1 = sw_clamp_int(x1, 0, tex->wMinus1);
|
||||
}
|
||||
|
||||
if (tex->tWrap == SW_REPEAT)
|
||||
{
|
||||
#if SW_SUPPORT_NPOT_TEXTURE
|
||||
y0 = (y0%tex->height + tex->height)%tex->height;
|
||||
y1 = (y1%tex->height + tex->height)%tex->height;
|
||||
#else
|
||||
y0 = y0 & tex->hMinus1;
|
||||
y1 = y1 & tex->hMinus1;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
y0 = sw_clamp_int(y0, 0, tex->hMinus1);
|
||||
y1 = sw_clamp_int(y1, 0, tex->hMinus1);
|
||||
}
|
||||
|
||||
float c00[4], c10[4], c01[4], c11[4];
|
||||
|
|
@ -5187,11 +5170,25 @@ void swTexParameteri(int param, int value)
|
|||
case SW_TEXTURE_WRAP_S:
|
||||
{
|
||||
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
||||
#if !SW_SUPPORT_NPOT_TEXTURE
|
||||
if (value == SW_REPEAT && (RLSW.boundTexture->width & RLSW.boundTexture->wMinus1) != 0)
|
||||
{
|
||||
RLSW.errCode = SW_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
RLSW.boundTexture->sWrap = (SWwrap)value;
|
||||
} break;
|
||||
case SW_TEXTURE_WRAP_T:
|
||||
{
|
||||
if (!sw_is_texture_wrap_valid(value)) { RLSW.errCode = SW_INVALID_ENUM; return; }
|
||||
#if !SW_SUPPORT_NPOT_TEXTURE
|
||||
if (value == SW_REPEAT && (RLSW.boundTexture->height & RLSW.boundTexture->hMinus1) != 0)
|
||||
{
|
||||
RLSW.errCode = SW_INVALID_OPERATION;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
RLSW.boundTexture->tWrap = (SWwrap)value;
|
||||
} break;
|
||||
default: RLSW.errCode = SW_INVALID_ENUM; break;
|
||||
|
|
@ -5574,8 +5571,7 @@ static void SW_RASTER_TRIANGLE(const sw_vertex_t *v0, const sw_vertex_t *v1, con
|
|||
if (v1->position[1] > v2->position[1]) { const sw_vertex_t *tmp = v1; v1 = v2; v2 = tmp; }
|
||||
if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
|
||||
|
||||
// Extracting coordinates from the sorted vertices
|
||||
// Put x away for safe keeping; only y is used right now; silences warnings
|
||||
// Extracting Y coordinates from the sorted vertices
|
||||
float y0 = v0->position[1];
|
||||
float y1 = v1->position[1];
|
||||
float y2 = v2->position[1];
|
||||
|
|
|
|||
|
|
@ -473,8 +473,7 @@ void SetWindowFocused(void)
|
|||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
||||
return NULL;
|
||||
return (void *)platform.app->window; // Type: ANativeWindow*
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ typedef struct {
|
|||
// Local storage for the window handle returned by glfwGetX11Window
|
||||
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
|
||||
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
|
||||
XID windowHandleX11;
|
||||
Window windowHandleX11; // Underlying type: unsigned long (XID, Window)
|
||||
#endif
|
||||
} PlatformData;
|
||||
|
||||
|
|
@ -764,9 +764,10 @@ void SetWindowFocused(void)
|
|||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
void *handle = NULL;
|
||||
|
||||
#if defined(_WIN32)
|
||||
// NOTE: Returned handle is: void *HWND (windows.h)
|
||||
return glfwGetWin32Window(platform.handle);
|
||||
handle = glfwGetWin32Window(platform.handle); // Type: HWND
|
||||
#endif
|
||||
#if defined(__linux__)
|
||||
#if defined(_GLFW_WAYLAND)
|
||||
|
|
@ -774,28 +775,27 @@ void *GetWindowHandle(void)
|
|||
int platformID = glfwGetPlatform();
|
||||
if (platformID == GLFW_PLATFORM_WAYLAND)
|
||||
{
|
||||
return glfwGetWaylandWindow(platform.handle);
|
||||
handle = (void *)glfwGetWaylandWindow(platform.handle); // Type: struct wl_surface*
|
||||
}
|
||||
else
|
||||
{
|
||||
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
|
||||
return &platform.windowHandleX11;
|
||||
platform.windowHandleX11 = glfwGetX11Window(platform.handle); // Type: Window (unsigned long)
|
||||
handle = &platform.windowHandleX11;
|
||||
}
|
||||
#else
|
||||
return glfwGetWaylandWindow(platform.handle);
|
||||
handle = (void *)glfwGetWaylandWindow(platform.handle);
|
||||
#endif
|
||||
#elif defined(_GLFW_X11)
|
||||
// Store the window handle localy and return a pointer to the variable instead
|
||||
// Store the window handle locally and return a pointer to the variable instead
|
||||
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
|
||||
return &platform.windowHandleX11;
|
||||
handle = &platform.windowHandleX11;
|
||||
#endif
|
||||
#endif
|
||||
#if defined(__APPLE__)
|
||||
// NOTE: Returned handle is: (objc_object *)
|
||||
return (void *)glfwGetCocoaWindow(platform.handle);
|
||||
handle = (void *)glfwGetCocoaWindow(platform.handle); // Type: NSWindow*
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
return handle;
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
|
|
@ -839,7 +839,7 @@ int GetCurrentMonitor(void)
|
|||
// this is probably an overengineered solution for a side case
|
||||
// trying to match SDL behaviour
|
||||
|
||||
int closestDist = 0x7FFFFFFF;
|
||||
unsigned int closestDist = 0xFFFFFFFFu;
|
||||
|
||||
// Window center position
|
||||
int wcx = 0;
|
||||
|
|
@ -883,7 +883,14 @@ int GetCurrentMonitor(void)
|
|||
|
||||
int dx = wcx - xclosest;
|
||||
int dy = wcy - yclosest;
|
||||
int dist = (dx*dx) + (dy*dy);
|
||||
|
||||
// Unsigned to dodge signed overflow UB; (-x)^2 == x^2 mod 2^32 so sign drops out.
|
||||
// If |dx| or |dy| >= 65536, dist wraps and the wrong monitor may win.
|
||||
// Not a concern for realistic monitor layouts.
|
||||
unsigned int ux = (unsigned int)dx;
|
||||
unsigned int uy = (unsigned int)dy;
|
||||
unsigned int dist = ux*ux + uy*uy;
|
||||
|
||||
if (dist < closestDist)
|
||||
{
|
||||
index = i;
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@
|
|||
|
||||
void ShowCursor(void);
|
||||
void CloseWindow(void);
|
||||
double get_time_seconds(void);
|
||||
double GetTimeSeconds(void);
|
||||
|
||||
#if defined(__unix__) || defined(__linux__)
|
||||
#define _XTYPEDEF_FONT
|
||||
|
|
@ -184,6 +184,9 @@ typedef struct {
|
|||
i32 surfaceWidth;
|
||||
i32 surfaceHeight;
|
||||
#endif
|
||||
#if defined(__linux__) && defined(RGFW_X11)
|
||||
Window windowHandleX11; // Underlying type: unsigned long
|
||||
#endif
|
||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -307,113 +310,113 @@ static PlatformData platform = { 0 }; // Platform specific
|
|||
|
||||
static const unsigned short RGFW_keyConvertTable[] = {
|
||||
[RGFW_keyNULL] = KEY_NULL,
|
||||
[RGFW_apostrophe] = KEY_APOSTROPHE,
|
||||
[RGFW_comma] = KEY_COMMA,
|
||||
[RGFW_minus] = KEY_MINUS,
|
||||
[RGFW_period] = KEY_PERIOD,
|
||||
[RGFW_slash] = KEY_SLASH,
|
||||
[RGFW_0] = KEY_ZERO,
|
||||
[RGFW_1] = KEY_ONE,
|
||||
[RGFW_2] = KEY_TWO,
|
||||
[RGFW_3] = KEY_THREE,
|
||||
[RGFW_4] = KEY_FOUR,
|
||||
[RGFW_5] = KEY_FIVE,
|
||||
[RGFW_6] = KEY_SIX,
|
||||
[RGFW_7] = KEY_SEVEN,
|
||||
[RGFW_8] = KEY_EIGHT,
|
||||
[RGFW_9] = KEY_NINE,
|
||||
[RGFW_semicolon] = KEY_SEMICOLON,
|
||||
[RGFW_equals] = KEY_EQUAL,
|
||||
[RGFW_a] = KEY_A,
|
||||
[RGFW_b] = KEY_B,
|
||||
[RGFW_c] = KEY_C,
|
||||
[RGFW_d] = KEY_D,
|
||||
[RGFW_e] = KEY_E,
|
||||
[RGFW_f] = KEY_F,
|
||||
[RGFW_g] = KEY_G,
|
||||
[RGFW_h] = KEY_H,
|
||||
[RGFW_i] = KEY_I,
|
||||
[RGFW_j] = KEY_J,
|
||||
[RGFW_k] = KEY_K,
|
||||
[RGFW_l] = KEY_L,
|
||||
[RGFW_m] = KEY_M,
|
||||
[RGFW_n] = KEY_N,
|
||||
[RGFW_o] = KEY_O,
|
||||
[RGFW_p] = KEY_P,
|
||||
[RGFW_q] = KEY_Q,
|
||||
[RGFW_r] = KEY_R,
|
||||
[RGFW_s] = KEY_S,
|
||||
[RGFW_t] = KEY_T,
|
||||
[RGFW_u] = KEY_U,
|
||||
[RGFW_v] = KEY_V,
|
||||
[RGFW_w] = KEY_W,
|
||||
[RGFW_x] = KEY_X,
|
||||
[RGFW_y] = KEY_Y,
|
||||
[RGFW_z] = KEY_Z,
|
||||
[RGFW_bracket] = KEY_LEFT_BRACKET,
|
||||
[RGFW_backSlash] = KEY_BACKSLASH,
|
||||
[RGFW_closeBracket] = KEY_RIGHT_BRACKET,
|
||||
[RGFW_backtick] = KEY_GRAVE,
|
||||
[RGFW_space] = KEY_SPACE,
|
||||
[RGFW_escape] = KEY_ESCAPE,
|
||||
[RGFW_return] = KEY_ENTER,
|
||||
[RGFW_tab] = KEY_TAB,
|
||||
[RGFW_backSpace] = KEY_BACKSPACE,
|
||||
[RGFW_insert] = KEY_INSERT,
|
||||
[RGFW_delete] = KEY_DELETE,
|
||||
[RGFW_right] = KEY_RIGHT,
|
||||
[RGFW_left] = KEY_LEFT,
|
||||
[RGFW_down] = KEY_DOWN,
|
||||
[RGFW_up] = KEY_UP,
|
||||
[RGFW_pageUp] = KEY_PAGE_UP,
|
||||
[RGFW_pageDown] = KEY_PAGE_DOWN,
|
||||
[RGFW_home] = KEY_HOME,
|
||||
[RGFW_end] = KEY_END,
|
||||
[RGFW_capsLock] = KEY_CAPS_LOCK,
|
||||
[RGFW_scrollLock] = KEY_SCROLL_LOCK,
|
||||
[RGFW_numLock] = KEY_NUM_LOCK,
|
||||
[RGFW_printScreen] = KEY_PRINT_SCREEN,
|
||||
[RGFW_pause] = KEY_PAUSE,
|
||||
[RGFW_F1] = KEY_F1,
|
||||
[RGFW_F2] = KEY_F2,
|
||||
[RGFW_F3] = KEY_F3,
|
||||
[RGFW_F4] = KEY_F4,
|
||||
[RGFW_F5] = KEY_F5,
|
||||
[RGFW_F6] = KEY_F6,
|
||||
[RGFW_F7] = KEY_F7,
|
||||
[RGFW_F8] = KEY_F8,
|
||||
[RGFW_F9] = KEY_F9,
|
||||
[RGFW_F10] = KEY_F10,
|
||||
[RGFW_F11] = KEY_F11,
|
||||
[RGFW_F12] = KEY_F12,
|
||||
[RGFW_shiftL] = KEY_LEFT_SHIFT,
|
||||
[RGFW_controlL] = KEY_LEFT_CONTROL,
|
||||
[RGFW_altL] = KEY_LEFT_ALT,
|
||||
[RGFW_superL] = KEY_LEFT_SUPER,
|
||||
[RGFW_keyApostrophe] = KEY_APOSTROPHE,
|
||||
[RGFW_keyComma] = KEY_COMMA,
|
||||
[RGFW_keyMinus] = KEY_MINUS,
|
||||
[RGFW_keyPeriod] = KEY_PERIOD,
|
||||
[RGFW_keySlash] = KEY_SLASH,
|
||||
[RGFW_key0] = KEY_ZERO,
|
||||
[RGFW_key1] = KEY_ONE,
|
||||
[RGFW_key2] = KEY_TWO,
|
||||
[RGFW_key3] = KEY_THREE,
|
||||
[RGFW_key4] = KEY_FOUR,
|
||||
[RGFW_key5] = KEY_FIVE,
|
||||
[RGFW_key6] = KEY_SIX,
|
||||
[RGFW_key7] = KEY_SEVEN,
|
||||
[RGFW_key8] = KEY_EIGHT,
|
||||
[RGFW_key9] = KEY_NINE,
|
||||
[RGFW_keySemicolon] = KEY_SEMICOLON,
|
||||
[RGFW_keyEquals] = KEY_EQUAL,
|
||||
[RGFW_keyA] = KEY_A,
|
||||
[RGFW_keyB] = KEY_B,
|
||||
[RGFW_keyC] = KEY_C,
|
||||
[RGFW_keyD] = KEY_D,
|
||||
[RGFW_keyE] = KEY_E,
|
||||
[RGFW_keyF] = KEY_F,
|
||||
[RGFW_keyG] = KEY_G,
|
||||
[RGFW_keyH] = KEY_H,
|
||||
[RGFW_keyI] = KEY_I,
|
||||
[RGFW_keyJ] = KEY_J,
|
||||
[RGFW_keyK] = KEY_K,
|
||||
[RGFW_keyL] = KEY_L,
|
||||
[RGFW_keyM] = KEY_M,
|
||||
[RGFW_keyN] = KEY_N,
|
||||
[RGFW_keyO] = KEY_O,
|
||||
[RGFW_keyP] = KEY_P,
|
||||
[RGFW_keyQ] = KEY_Q,
|
||||
[RGFW_keyR] = KEY_R,
|
||||
[RGFW_keyS] = KEY_S,
|
||||
[RGFW_keyT] = KEY_T,
|
||||
[RGFW_keyU] = KEY_U,
|
||||
[RGFW_keyV] = KEY_V,
|
||||
[RGFW_keyW] = KEY_W,
|
||||
[RGFW_keyX] = KEY_X,
|
||||
[RGFW_keyY] = KEY_Y,
|
||||
[RGFW_keyZ] = KEY_Z,
|
||||
[RGFW_keyBracket] = KEY_LEFT_BRACKET,
|
||||
[RGFW_keyBackSlash] = KEY_BACKSLASH,
|
||||
[RGFW_keyCloseBracket] = KEY_RIGHT_BRACKET,
|
||||
[RGFW_keyBacktick] = KEY_GRAVE,
|
||||
[RGFW_keySpace] = KEY_SPACE,
|
||||
[RGFW_keyEscape] = KEY_ESCAPE,
|
||||
[RGFW_keyReturn] = KEY_ENTER,
|
||||
[RGFW_keyTab] = KEY_TAB,
|
||||
[RGFW_keyBackSpace] = KEY_BACKSPACE,
|
||||
[RGFW_keyInsert] = KEY_INSERT,
|
||||
[RGFW_keyDelete] = KEY_DELETE,
|
||||
[RGFW_keyRight] = KEY_RIGHT,
|
||||
[RGFW_keyLeft] = KEY_LEFT,
|
||||
[RGFW_keyDown] = KEY_DOWN,
|
||||
[RGFW_keyUp] = KEY_UP,
|
||||
[RGFW_keyPageUp] = KEY_PAGE_UP,
|
||||
[RGFW_keyPageDown] = KEY_PAGE_DOWN,
|
||||
[RGFW_keyHome] = KEY_HOME,
|
||||
[RGFW_keyEnd] = KEY_END,
|
||||
[RGFW_keyCapsLock] = KEY_CAPS_LOCK,
|
||||
[RGFW_keyScrollLock] = KEY_SCROLL_LOCK,
|
||||
[RGFW_keyNumLock] = KEY_NUM_LOCK,
|
||||
[RGFW_keyPrintScreen] = KEY_PRINT_SCREEN,
|
||||
[RGFW_keyPause] = KEY_PAUSE,
|
||||
[RGFW_keyF1] = KEY_F1,
|
||||
[RGFW_keyF2] = KEY_F2,
|
||||
[RGFW_keyF3] = KEY_F3,
|
||||
[RGFW_keyF4] = KEY_F4,
|
||||
[RGFW_keyF5] = KEY_F5,
|
||||
[RGFW_keyF6] = KEY_F6,
|
||||
[RGFW_keyF7] = KEY_F7,
|
||||
[RGFW_keyF8] = KEY_F8,
|
||||
[RGFW_keyF9] = KEY_F9,
|
||||
[RGFW_keyF10] = KEY_F10,
|
||||
[RGFW_keyF11] = KEY_F11,
|
||||
[RGFW_keyF12] = KEY_F12,
|
||||
[RGFW_keyShiftL] = KEY_LEFT_SHIFT,
|
||||
[RGFW_keyControlL] = KEY_LEFT_CONTROL,
|
||||
[RGFW_keyAltL] = KEY_LEFT_ALT,
|
||||
[RGFW_keySuperL] = KEY_LEFT_SUPER,
|
||||
// #ifndef RGFW_MACOS
|
||||
[RGFW_shiftR] = KEY_RIGHT_SHIFT,
|
||||
[RGFW_controlR] = KEY_RIGHT_CONTROL,
|
||||
[RGFW_altR] = KEY_RIGHT_ALT,
|
||||
[RGFW_superR] = KEY_RIGHT_SUPER,
|
||||
[RGFW_keyShiftR] = KEY_RIGHT_SHIFT,
|
||||
[RGFW_keyControlR] = KEY_RIGHT_CONTROL,
|
||||
[RGFW_keyAltR] = KEY_RIGHT_ALT,
|
||||
[RGFW_keySuperR] = KEY_RIGHT_SUPER,
|
||||
// #endif
|
||||
[RGFW_menu] = KEY_KB_MENU,
|
||||
[RGFW_kp0] = KEY_KP_0,
|
||||
[RGFW_kp1] = KEY_KP_1,
|
||||
[RGFW_kp2] = KEY_KP_2,
|
||||
[RGFW_kp3] = KEY_KP_3,
|
||||
[RGFW_kp4] = KEY_KP_4,
|
||||
[RGFW_kp5] = KEY_KP_5,
|
||||
[RGFW_kp6] = KEY_KP_6,
|
||||
[RGFW_kp7] = KEY_KP_7,
|
||||
[RGFW_kp8] = KEY_KP_8,
|
||||
[RGFW_kp9] = KEY_KP_9,
|
||||
[RGFW_kpPeriod] = KEY_KP_DECIMAL,
|
||||
[RGFW_kpSlash] = KEY_KP_DIVIDE,
|
||||
[RGFW_kpMultiply] = KEY_KP_MULTIPLY,
|
||||
[RGFW_kpMinus] = KEY_KP_SUBTRACT,
|
||||
[RGFW_kpPlus] = KEY_KP_ADD,
|
||||
[RGFW_kpReturn] = KEY_KP_ENTER,
|
||||
[RGFW_kpEqual] = KEY_KP_EQUAL,
|
||||
[RGFW_keyMenu] = KEY_KB_MENU,
|
||||
[RGFW_keyPad0] = KEY_KP_0,
|
||||
[RGFW_keyPad1] = KEY_KP_1,
|
||||
[RGFW_keyPad2] = KEY_KP_2,
|
||||
[RGFW_keyPad3] = KEY_KP_3,
|
||||
[RGFW_keyPad4] = KEY_KP_4,
|
||||
[RGFW_keyPad5] = KEY_KP_5,
|
||||
[RGFW_keyPad6] = KEY_KP_6,
|
||||
[RGFW_keyPad7] = KEY_KP_7,
|
||||
[RGFW_keyPad8] = KEY_KP_8,
|
||||
[RGFW_keyPad9] = KEY_KP_9,
|
||||
[RGFW_keyPadPeriod] = KEY_KP_DECIMAL,
|
||||
[RGFW_keyPadSlash] = KEY_KP_DIVIDE,
|
||||
[RGFW_keyPadMultiply] = KEY_KP_MULTIPLY,
|
||||
[RGFW_keyPadMinus] = KEY_KP_SUBTRACT,
|
||||
[RGFW_keyPadPlus] = KEY_KP_ADD,
|
||||
[RGFW_keyPadReturn] = KEY_KP_ENTER,
|
||||
[RGFW_keyPadEqual] = KEY_KP_EQUAL,
|
||||
};
|
||||
|
||||
static int mg_buttonConvertTable[] = {
|
||||
|
|
@ -453,14 +456,297 @@ static int mg_axisConvertTable[] = {
|
|||
[MG_AXIS_HAT_DPAD_DOWN] = -1,
|
||||
};
|
||||
|
||||
static KeyboardKey ConvertScancodeToKey(u32 keycode);
|
||||
void RemapMouseToTouch(int touchAction);
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
// RGFW Callbacks (instead of the older polling)
|
||||
// ---------------------------------------------------------------------------------
|
||||
static void RGFW_cb_mousenotifyfunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
CORE.Input.Mouse.cursorOnScreen = e->mouse.inWindow;
|
||||
}
|
||||
// static void RGFW_cb_windowclosefunc(const RGFW_event* e)
|
||||
// {
|
||||
// if (e->common.win != platform.window) return;
|
||||
|
||||
// // we don't want to close here. raylib handles it
|
||||
// // RGFW_window_setShouldClose(platform.window, true);
|
||||
// }
|
||||
static void RGFW_cb_dropfunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
if (CORE.Window.dropFileCount == 0)
|
||||
{
|
||||
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
|
||||
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
else if (CORE.Window.dropFileCount < 1024)
|
||||
{
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
|
||||
}
|
||||
static void RGFW_cb_windowresizefunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
CORE.Window.resizedLastFrame = true;
|
||||
|
||||
#if defined(__APPLE__)
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetupViewport(platform.window->w, platform.window->h);
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
}
|
||||
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#elif defined(PLATFORM_WEB_RGFW)
|
||||
// do nothing but prevent other behavior
|
||||
#else
|
||||
SetupViewport(platform.window->w, platform.window->h);
|
||||
|
||||
// Consider content scaling if required
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
CORE.Window.screen.width = (int)(platform.window->w/scaleDpi.x);
|
||||
CORE.Window.screen.height = (int)(platform.window->h/scaleDpi.y);
|
||||
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
}
|
||||
|
||||
CORE.Window.currentFbo.width = CORE.Window.screen.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.screen.height;
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
#if defined(__APPLE__)
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||
|
||||
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#endif
|
||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||
|
||||
// in software mode we dont have the viewport so we need to reverse the highdpi changes
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
platform.surfaceWidth *= scaleDpi.x;
|
||||
platform.surfaceHeight *= scaleDpi.y;
|
||||
}
|
||||
|
||||
if (platform.surfacePixels != NULL)
|
||||
{
|
||||
RL_FREE(platform.surfacePixels);
|
||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||
}
|
||||
|
||||
if (platform.surface != NULL)
|
||||
{
|
||||
RGFW_surface_free(platform.surface);
|
||||
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
|
||||
swResize(platform.surfaceWidth, platform.surfaceHeight);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
static void RGFW_cb_windowmaximizefunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized
|
||||
}
|
||||
static void RGFW_cb_windowminimizefunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified
|
||||
}
|
||||
static void RGFW_cb_windowrestorefunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
if (RGFW_window_isMaximized(platform.window))
|
||||
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored
|
||||
if (RGFW_window_isMinimized(platform.window))
|
||||
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored
|
||||
}
|
||||
static void RGFW_cb_windowmovefunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
CORE.Window.position.x = platform.window->x;
|
||||
CORE.Window.position.y = platform.window->x;
|
||||
}
|
||||
static void RGFW_cb_keycharfunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
// NOTE: event.text.text data comes an UTF-8 text sequence but registering codepoints (int)
|
||||
// Check if there is space available in the queue
|
||||
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
||||
{
|
||||
// Add character (codepoint) to the queue
|
||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = e->keyChar.value;
|
||||
CORE.Input.Keyboard.charPressedQueueCount++;
|
||||
}
|
||||
}
|
||||
static void RGFW_cb_scrollfunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
CORE.Input.Mouse.currentWheelMove.x += e->delta.x;
|
||||
CORE.Input.Mouse.currentWheelMove.y += e->delta.y;
|
||||
}
|
||||
static void RGFW_cb_mousebuttonfunc(const RGFW_event* e)
|
||||
{
|
||||
if (e->common.win != platform.window) return;
|
||||
|
||||
int btn = e->button.value;
|
||||
if (btn == RGFW_mouseLeft) btn = 1;
|
||||
else if (btn == RGFW_mouseRight) btn = 2;
|
||||
else if (btn == RGFW_mouseMiddle) btn = 3;
|
||||
|
||||
// pressed or released
|
||||
if (e->button.state){
|
||||
CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
|
||||
CORE.Input.Touch.currentTouchState[btn - 1] = 1;
|
||||
|
||||
// simulate touch with the mouse
|
||||
RemapMouseToTouch(1);
|
||||
} else
|
||||
{
|
||||
CORE.Input.Mouse.currentButtonState[btn - 1] = 0;
|
||||
CORE.Input.Touch.currentTouchState[btn - 1] = 0;
|
||||
|
||||
// simulate touch with the mouse
|
||||
RemapMouseToTouch(0);
|
||||
}
|
||||
}
|
||||
static void RGFW_cb_mouserawmotionfunc(const RGFW_event* e)
|
||||
{
|
||||
if (!RGFW_window_isRawMouseMode(platform.window))
|
||||
{
|
||||
// if not raw, use non-raw motion. this prevents the doubled events
|
||||
return;
|
||||
}
|
||||
|
||||
float mouseX = 0.0f;
|
||||
float mouseY = 0.0f;
|
||||
mouseX = e->delta.x;
|
||||
mouseY = e->delta.y;
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
double canvasWidth = 0.0;
|
||||
double canvasHeight = 0.0;
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
mouseX *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
mouseY *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
#endif
|
||||
|
||||
CORE.Input.Mouse.currentPosition.x += mouseX;
|
||||
CORE.Input.Mouse.currentPosition.y += mouseY;
|
||||
|
||||
// simulate touch with the mouse
|
||||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
||||
RemapMouseToTouch(2);
|
||||
}
|
||||
static void RGFW_cb_mousemotionfunc(const RGFW_event* e)
|
||||
{
|
||||
if (RGFW_window_isRawMouseMode(platform.window))
|
||||
{
|
||||
// if raw, use raw motion. this prevents the doubled events
|
||||
return;
|
||||
}
|
||||
|
||||
float mouseX = 0.0f;
|
||||
float mouseY = 0.0f;
|
||||
mouseX = e->mouse.x;
|
||||
mouseY = e->mouse.y;
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
double canvasWidth = 0.0;
|
||||
double canvasHeight = 0.0;
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
mouseX *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
mouseY *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
#endif
|
||||
|
||||
CORE.Input.Mouse.currentPosition.x = mouseX;
|
||||
CORE.Input.Mouse.currentPosition.y = mouseY;
|
||||
|
||||
// simulate touch with the mouse
|
||||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
||||
RemapMouseToTouch(2);
|
||||
}
|
||||
static void RGFW_cb_keyfunc(const RGFW_keyEvent* e)
|
||||
{
|
||||
if (e->win != platform.window) return;
|
||||
|
||||
KeyboardKey key = ConvertScancodeToKey(e->value);
|
||||
if (key == KEY_NULL) return;
|
||||
|
||||
// pressed or released
|
||||
if (e->state)
|
||||
{
|
||||
// If key was up, add it to the key pressed queue
|
||||
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
|
||||
{
|
||||
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
|
||||
CORE.Input.Keyboard.keyPressedQueueCount++;
|
||||
}
|
||||
|
||||
CORE.Input.Keyboard.currentKeyState[key] = 1;
|
||||
|
||||
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) RGFW_window_setShouldClose(platform.window, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Input.Keyboard.currentKeyState[key] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
||||
bool InitGraphicsDevice(void); // Initialize graphics device
|
||||
|
||||
static KeyboardKey ConvertScancodeToKey(u32 keycode);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -473,10 +759,9 @@ static KeyboardKey ConvertScancodeToKey(u32 keycode);
|
|||
// Check if application should close
|
||||
bool WindowShouldClose(void)
|
||||
{
|
||||
if (CORE.Window.shouldClose == false)
|
||||
CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
|
||||
if (CORE.Window.shouldClose == false) CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
|
||||
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
||||
else return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Toggle fullscreen mode
|
||||
|
|
@ -851,15 +1136,25 @@ void SetWindowFocused(void)
|
|||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
if (platform.window == NULL) return NULL;
|
||||
void *handle = NULL;
|
||||
|
||||
#if defined(RGFW_WASM)
|
||||
return (void *)&platform.window->src.ctx;
|
||||
#elif defined(RGFW_WAYLAND)
|
||||
return (void *)platform.window->src.surface;
|
||||
#else
|
||||
return (void *)platform.window->src.window;
|
||||
if (platform.window != NULL)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
handle = (void *)platform.window->src.window; // Type: HWND
|
||||
#elif defined(__linux__)
|
||||
#if defined(RGFW_X11)
|
||||
platform.windowHandleX11 = platform.window->src.window; // Type: Window (unsigned long)
|
||||
handle = &platform.window->src.window;
|
||||
#elif defined(RGFW_WAYLAND)
|
||||
handle = (void *)platform.window->src.surface; // Type: struct wl_surface*
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
handle = (void *)platform.window->src.window; // Type: id, NSWindow*
|
||||
#endif
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
|
|
@ -1168,7 +1463,7 @@ double GetTime(void)
|
|||
{
|
||||
// CORE.Time.base is nanoseconds as integer
|
||||
double baseTime = (double)CORE.Time.base*1e-9;
|
||||
double time = get_time_seconds() - baseTime;
|
||||
double time = GetTimeSeconds() - baseTime;
|
||||
|
||||
return time;
|
||||
}
|
||||
|
|
@ -1275,9 +1570,6 @@ void PollInputEvents(void)
|
|||
// Map touch position to mouse position for convenience
|
||||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
||||
|
||||
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
||||
bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones
|
||||
|
||||
// Register previous keys states
|
||||
// NOTE: Android supports up to 260 keys
|
||||
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
||||
|
|
@ -1309,291 +1601,9 @@ void PollInputEvents(void)
|
|||
CORE.Time.previous = GetTime();
|
||||
}
|
||||
|
||||
RGFW_event rgfw_event;
|
||||
while (RGFW_window_checkEvent(platform.window, &rgfw_event))
|
||||
{
|
||||
// All input events can be processed after polling
|
||||
switch (rgfw_event.type)
|
||||
{
|
||||
case RGFW_mouseEnter: CORE.Input.Mouse.cursorOnScreen = true; break;
|
||||
case RGFW_mouseLeave: CORE.Input.Mouse.cursorOnScreen = false; break;
|
||||
case RGFW_quit:
|
||||
RGFW_window_setShouldClose(platform.window, true);
|
||||
return;
|
||||
case RGFW_dataDrop: // Dropped file
|
||||
{
|
||||
for (int i = 0; i < rgfw_event.drop.count; i++)
|
||||
{
|
||||
if (CORE.Window.dropFileCount == 0)
|
||||
{
|
||||
// When a new file is dropped, reserve a fixed number of slots for all possible dropped files
|
||||
// at the moment limiting the number of drops at once to 1024 files but this behaviour should probably be reviewed
|
||||
// TODO: Pointers should probably be reallocated for any new file added...
|
||||
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
|
||||
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], rgfw_event.drop.files[i]);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
else if (CORE.Window.dropFileCount < 1024)
|
||||
{
|
||||
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
||||
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], rgfw_event.drop.files[i]);
|
||||
|
||||
CORE.Window.dropFileCount++;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
|
||||
}
|
||||
} break;
|
||||
|
||||
// Window events are also polled (Minimized, maximized, close...)
|
||||
case RGFW_windowResized:
|
||||
{
|
||||
// set flag that the window was resized
|
||||
CORE.Window.resizedLastFrame = true;
|
||||
|
||||
#if defined(__APPLE__)
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetupViewport(platform.window->w, platform.window->h);
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
}
|
||||
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#elif defined(PLATFORM_WEB_RGFW)
|
||||
// do nothing but prevent other behavior
|
||||
#else
|
||||
SetupViewport(platform.window->w, platform.window->h);
|
||||
|
||||
// Consider content scaling if required
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
CORE.Window.screen.width = (int)(platform.window->w/scaleDpi.x);
|
||||
CORE.Window.screen.height = (int)(platform.window->h/scaleDpi.y);
|
||||
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
|
||||
|
||||
// Mouse scale does not seem to be needed
|
||||
//SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.screen.width = platform.window->w;
|
||||
CORE.Window.screen.height = platform.window->h;
|
||||
}
|
||||
|
||||
CORE.Window.currentFbo.width = CORE.Window.screen.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.screen.height;
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
|
||||
#if defined(__APPLE__)
|
||||
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
|
||||
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
|
||||
SetupViewport(platform.window->w*currentMonitor->pixelRatio, platform.window->h*currentMonitor->pixelRatio);
|
||||
|
||||
CORE.Window.render.width = CORE.Window.screen.width*currentMonitor->pixelRatio;
|
||||
CORE.Window.render.height = CORE.Window.screen.height*currentMonitor->pixelRatio;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
#endif
|
||||
platform.surfaceWidth = CORE.Window.currentFbo.width;
|
||||
platform.surfaceHeight = CORE.Window.currentFbo.height;
|
||||
|
||||
// in software mode we dont have the viewport so we need to reverse the highdpi changes
|
||||
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
Vector2 scaleDpi = GetWindowScaleDPI();
|
||||
platform.surfaceWidth *= scaleDpi.x;
|
||||
platform.surfaceHeight *= scaleDpi.y;
|
||||
}
|
||||
|
||||
if (platform.surfacePixels != NULL)
|
||||
{
|
||||
RL_FREE(platform.surfacePixels);
|
||||
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth*platform.surfaceHeight*4);
|
||||
}
|
||||
|
||||
if (platform.surface != NULL)
|
||||
{
|
||||
RGFW_surface_free(platform.surface);
|
||||
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
|
||||
swResize(platform.surfaceWidth, platform.surfaceHeight);
|
||||
}
|
||||
#endif
|
||||
} break;
|
||||
case RGFW_windowMaximized:
|
||||
{
|
||||
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized
|
||||
} break;
|
||||
case RGFW_windowMinimized:
|
||||
{
|
||||
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified
|
||||
} break;
|
||||
case RGFW_windowRestored:
|
||||
{
|
||||
if (RGFW_window_isMaximized(platform.window))
|
||||
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored
|
||||
if (RGFW_window_isMinimized(platform.window))
|
||||
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored
|
||||
} break;
|
||||
case RGFW_windowMoved:
|
||||
{
|
||||
CORE.Window.position.x = platform.window->x;
|
||||
CORE.Window.position.y = platform.window->x;
|
||||
} break;
|
||||
|
||||
// Keyboard events
|
||||
case RGFW_keyPressed:
|
||||
{
|
||||
KeyboardKey key = ConvertScancodeToKey(rgfw_event.key.value);
|
||||
if (key != KEY_NULL)
|
||||
{
|
||||
// If key was up, add it to the key pressed queue
|
||||
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
|
||||
{
|
||||
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
|
||||
CORE.Input.Keyboard.keyPressedQueueCount++;
|
||||
}
|
||||
|
||||
CORE.Input.Keyboard.currentKeyState[key] = 1;
|
||||
|
||||
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) RGFW_window_setShouldClose(platform.window, true);
|
||||
}
|
||||
} break;
|
||||
case RGFW_keyReleased:
|
||||
{
|
||||
KeyboardKey key = ConvertScancodeToKey(rgfw_event.key.value);
|
||||
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
|
||||
} break;
|
||||
|
||||
case RGFW_keyChar:
|
||||
{
|
||||
// NOTE: event.text.text data comes an UTF-8 text sequence but registering codepoints (int)
|
||||
// Check if there is space available in the queue
|
||||
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
||||
{
|
||||
// Add character (codepoint) to the queue
|
||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = rgfw_event.keyChar.value;
|
||||
CORE.Input.Keyboard.charPressedQueueCount++;
|
||||
}
|
||||
} break;
|
||||
|
||||
// Check mouse events
|
||||
case RGFW_mouseScroll:
|
||||
{
|
||||
CORE.Input.Mouse.currentWheelMove.x += rgfw_event.scroll.x;
|
||||
CORE.Input.Mouse.currentWheelMove.y += rgfw_event.scroll.y;
|
||||
} break;
|
||||
case RGFW_mouseButtonPressed:
|
||||
{
|
||||
int btn = rgfw_event.button.value;
|
||||
if (btn == RGFW_mouseLeft) btn = 1;
|
||||
else if (btn == RGFW_mouseRight) btn = 2;
|
||||
else if (btn == RGFW_mouseMiddle) btn = 3;
|
||||
|
||||
CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
|
||||
CORE.Input.Touch.currentTouchState[btn - 1] = 1;
|
||||
|
||||
touchAction = 1;
|
||||
} break;
|
||||
case RGFW_mouseButtonReleased:
|
||||
{
|
||||
int btn = rgfw_event.button.value;
|
||||
if (btn == RGFW_mouseLeft) btn = 1;
|
||||
else if (btn == RGFW_mouseRight) btn = 2;
|
||||
else if (btn == RGFW_mouseMiddle) btn = 3;
|
||||
|
||||
CORE.Input.Mouse.currentButtonState[btn - 1] = 0;
|
||||
CORE.Input.Touch.currentTouchState[btn - 1] = 0;
|
||||
|
||||
touchAction = 0;
|
||||
} break;
|
||||
case RGFW_mousePosChanged:
|
||||
{
|
||||
float mouseX = 0.0f;
|
||||
float mouseY = 0.0f;
|
||||
if (RGFW_window_isCaptured(platform.window))
|
||||
{
|
||||
mouseX = (float)rgfw_event.mouse.vecX;
|
||||
mouseY = (float)rgfw_event.mouse.vecY;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseX = (float)rgfw_event.mouse.x;
|
||||
mouseY = (float)rgfw_event.mouse.y;
|
||||
}
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
double canvasWidth = 0.0;
|
||||
double canvasHeight = 0.0;
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
mouseX *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
mouseY *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
#endif
|
||||
if (RGFW_window_isCaptured(platform.window))
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x += mouseX;
|
||||
CORE.Input.Mouse.currentPosition.y += mouseY;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = mouseX;
|
||||
CORE.Input.Mouse.currentPosition.y = mouseY;
|
||||
}
|
||||
|
||||
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
||||
touchAction = 2;
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
#if SUPPORT_GESTURES_SYSTEM
|
||||
if (touchAction > -1)
|
||||
{
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
// Register touch actions
|
||||
gestureEvent.touchAction = touchAction;
|
||||
|
||||
// Assign a pointer ID
|
||||
gestureEvent.pointId[0] = 0;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0];
|
||||
else gestureEvent.position[0] = GetMousePosition();
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures-system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
|
||||
touchAction = -1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
// using RGFW callbacks instead of polling
|
||||
RGFW_pollEvents();
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
mg_event gamepad_event;
|
||||
|
|
@ -1650,9 +1660,12 @@ void PollInputEvents(void)
|
|||
|
||||
int axisCount = 0;
|
||||
for (int i = 0; i < MG_AXIS_COUNT; i += 1) {
|
||||
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported) {
|
||||
if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported)
|
||||
{
|
||||
axisCount += 1;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1873,6 +1886,25 @@ int InitPlatform(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
// Set callbacks
|
||||
RGFW_setEventCallback(RGFW_mouseEnter, RGFW_cb_mousenotifyfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseLeave, RGFW_cb_mousenotifyfunc);
|
||||
// RGFW_setEventCallback(RGFW_windowClose, RGFW_cb_windowclosefunc); // do not close here. let raylib handle it
|
||||
RGFW_setEventCallback(RGFW_dataDrop, RGFW_cb_dropfunc);
|
||||
RGFW_setEventCallback(RGFW_windowResized, RGFW_cb_windowresizefunc);
|
||||
RGFW_setEventCallback(RGFW_windowMaximized, RGFW_cb_windowmaximizefunc);
|
||||
RGFW_setEventCallback(RGFW_windowMinimized, RGFW_cb_windowminimizefunc);
|
||||
RGFW_setEventCallback(RGFW_windowRestored, RGFW_cb_windowrestorefunc);
|
||||
RGFW_setEventCallback(RGFW_windowMoved, RGFW_cb_windowmovefunc);
|
||||
RGFW_setEventCallback(RGFW_keyChar, RGFW_cb_keycharfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseScroll, RGFW_cb_scrollfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseButtonPressed, RGFW_cb_mousebuttonfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseButtonReleased, RGFW_cb_mousebuttonfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseRawMotion, RGFW_cb_mouserawmotionfunc);
|
||||
RGFW_setEventCallback(RGFW_mouseMotion, RGFW_cb_mousemotionfunc);
|
||||
RGFW_setEventCallback(RGFW_keyPressed, (RGFW_genericFunc)RGFW_cb_keyfunc);
|
||||
RGFW_setEventCallback(RGFW_keyReleased, (RGFW_genericFunc)RGFW_cb_keyfunc);
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
|
||||
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
|
@ -1994,8 +2026,39 @@ static KeyboardKey ConvertScancodeToKey(u32 keycode)
|
|||
return (KeyboardKey)RGFW_keyConvertTable[keycode];
|
||||
}
|
||||
|
||||
// assign mouse to touches
|
||||
// 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
||||
void RemapMouseToTouch(int touchAction)
|
||||
{
|
||||
#if SUPPORT_GESTURES_SYSTEM
|
||||
if (touchAction < 0) return;
|
||||
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
|
||||
// Register touch actions
|
||||
gestureEvent.touchAction = touchAction;
|
||||
|
||||
// Assign a pointer ID
|
||||
gestureEvent.pointId[0] = 0;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = 1;
|
||||
|
||||
// Register touch points position, only one point registered
|
||||
if (touchAction == 2 /* || realTouch */) gestureEvent.position[0] = CORE.Input.Touch.position[0];
|
||||
else gestureEvent.position[0] = GetMousePosition();
|
||||
|
||||
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||
|
||||
// Gesture data is sent to gestures-system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Helper functions for Time
|
||||
double get_time_seconds(void)
|
||||
double GetTimeSeconds(void)
|
||||
{
|
||||
double currentTime = 0.0;
|
||||
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@
|
|||
#include "SDL3/SDL.h"
|
||||
#elif defined(USING_SDL2_PROJECT)
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_syswm.h" // Required to get window handlers
|
||||
#else
|
||||
#include "SDL.h"
|
||||
#endif
|
||||
|
|
@ -101,6 +102,13 @@ typedef struct {
|
|||
SDL_GameController *gamepad[MAX_GAMEPADS];
|
||||
SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids, they do not start from 0
|
||||
SDL_Cursor *cursor;
|
||||
|
||||
#if defined(__linux__)
|
||||
// Local storage for the window handle (X11)
|
||||
// NOTE: On SDL is not possible to know windowing backend at compile time, so,
|
||||
// just in case, avoiding X11 specific types here
|
||||
unsigned long windowHandleX11; // Underlying type for: XID, Window
|
||||
#endif
|
||||
} PlatformData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
@ -920,9 +928,60 @@ void SetWindowFocused(void)
|
|||
}
|
||||
|
||||
// Get native window handle
|
||||
// NOTE: Handle type depends on OS and windowing system
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
return (void *)platform.window;
|
||||
void *handle = NULL;
|
||||
|
||||
#if defined(USING_SDL3_PROJECT)
|
||||
// REF: https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h#L1590
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(platform.window);
|
||||
#if defined(_WIN32)
|
||||
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL); // Type: HWND
|
||||
#elif defined(__linux__)
|
||||
unsigned long windowId = (unsigned long)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0); // Type: unsigned long (XID, Window)
|
||||
if (windowId != 0)
|
||||
{
|
||||
// X11 window ID
|
||||
platform.windowHandleX11 = windowId;
|
||||
handle = &platform.windowHandleX11;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wayland, get display surface pointer
|
||||
// NOTE: Alternative SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER
|
||||
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL); // Type: struct wl_surface*
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
handle = (void *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL); // Type: NSWindow*
|
||||
#endif
|
||||
#elif defined(USING_SDL2_PROJECT)
|
||||
SDL_SysWMinfo wmInfo = { 0 };
|
||||
SDL_VERSION(&wmInfo.version);
|
||||
if (SDL_GetWindowWMInfo(platform.window, &wmInfo))
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
handle = (void *)wmInfo.info.win.window; // Type: HWND
|
||||
#elif defined(__linux__)
|
||||
if (wmInfo.subsystem == SDL_SYSWM_X11)
|
||||
{
|
||||
// X11, get window ID (unsigned long)
|
||||
platform.windowHandleX11 = (unsigned long)wmInfo.info.x11.window;
|
||||
handle = &platform.windowHandleX11;
|
||||
}
|
||||
else if (wmInfo.subsystem == SDL_SYSWM_WAYLAND)
|
||||
{
|
||||
// Wayland, get display surface pointer
|
||||
// NOTE: Alternative: wmInfo.info.wl.display
|
||||
handle = (void *)wmInfo.info.wl.surface; // Type: struct wl_surface*
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
handle = (void *)wmInfo.info.cocoa.window; // Type: NSWindow*
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// Get number of monitors
|
||||
|
|
|
|||
|
|
@ -1023,7 +1023,7 @@ void SetWindowFocused(void)
|
|||
// Get native window handle
|
||||
void *GetWindowHandle(void)
|
||||
{
|
||||
return platform.hwnd;
|
||||
return (void *)platform.hwnd;
|
||||
}
|
||||
|
||||
int GetMonitorCount(void)
|
||||
|
|
@ -1257,8 +1257,9 @@ void OpenURL(const char *url)
|
|||
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||
else
|
||||
{
|
||||
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
||||
sprintf(cmd, "explorer \"%s\"", url);
|
||||
int len = strlen(url) + 32;
|
||||
char *cmd = (char *)RL_CALLOC(len, sizeof(char));
|
||||
snprintf(cmd, len, "explorer \"%s\"", url);
|
||||
int result = system(cmd);
|
||||
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
||||
RL_FREE(cmd);
|
||||
|
|
@ -2033,7 +2034,7 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state)
|
|||
{
|
||||
CORE.Input.Keyboard.currentKeyState[key] = state;
|
||||
|
||||
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = true;
|
||||
if ((key == CORE.Input.Keyboard.exitKey) && (state == 1)) CORE.Window.shouldClose = true;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam);
|
||||
|
||||
|
|
@ -2052,8 +2053,11 @@ static void HandleMouseButton(int button, char state)
|
|||
static void HandleRawInput(LPARAM lparam)
|
||||
{
|
||||
RAWINPUT input = { 0 };
|
||||
UINT inputSize = 0;
|
||||
|
||||
if (GetRawInputData((HRAWINPUT)lparam, RID_INPUT, NULL, &inputSize, sizeof(RAWINPUTHEADER)) != 0) return;
|
||||
if (inputSize > sizeof(input)) return;
|
||||
|
||||
UINT inputSize = sizeof(input);
|
||||
UINT size = GetRawInputData((HRAWINPUT)lparam, RID_INPUT, &input, &inputSize, sizeof(RAWINPUTHEADER));
|
||||
|
||||
if (size == (UINT)-1) TRACELOG(LOG_ERROR, "WIN32: Failed to get raw input data [ERROR: %lu]", GetLastError());
|
||||
|
|
@ -2270,4 +2274,4 @@ static bool IsWglExtensionAvailable(HDC hdc, const char *extension)
|
|||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -91,7 +91,7 @@ bool InitGraphicsDevice(void); // Initialize graphics device
|
|||
// Module Internal Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if !defined(_WIN32)
|
||||
static int kbhit(void); // Check if a key has been pressed
|
||||
static int kbhit(void); // Check if key has been pressed
|
||||
static char getch(void) { return getchar(); } // Get pressed character
|
||||
#endif
|
||||
|
||||
|
|
@ -562,7 +562,7 @@ void ClosePlatform(void)
|
|||
// Module Internal Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if !defined(_WIN32)
|
||||
// Check if a key has been pressed
|
||||
// Check if key has been pressed
|
||||
static int kbhit(void)
|
||||
{
|
||||
struct termios oldt = { 0 };
|
||||
|
|
|
|||
|
|
@ -1013,7 +1013,7 @@ Sound LoadSoundAlias(Sound source)
|
|||
return sound;
|
||||
}
|
||||
|
||||
// Check if a sound is valid (data loaded and buffers initialized)
|
||||
// Check if sound is valid (data loaded and buffers initialized)
|
||||
bool IsSoundValid(Sound sound)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -1215,7 +1215,7 @@ void StopSound(Sound sound)
|
|||
StopAudioBuffer(sound.stream.buffer);
|
||||
}
|
||||
|
||||
// Check if a sound is playing
|
||||
// Check if sound is playing
|
||||
bool IsSoundPlaying(Sound sound)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -1751,7 +1751,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
|
|||
return music;
|
||||
}
|
||||
|
||||
// Check if a music stream is valid (context and buffers initialized)
|
||||
// Check if music stream is valid (context and buffers initialized)
|
||||
bool IsMusicValid(Music music)
|
||||
{
|
||||
return ((music.ctxData != NULL) && // Validate context loaded
|
||||
|
|
@ -1784,7 +1784,7 @@ void UnloadMusicStream(Music music)
|
|||
else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData);
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_FLAC
|
||||
else if (music.ctxType == MUSIC_AUDIO_FLAC) { drflac_close((drflac *)music.ctxData); drflac_free((drflac *)music.ctxData, NULL); }
|
||||
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_close((drflac *)music.ctxData);
|
||||
#endif
|
||||
#if SUPPORT_FILEFORMAT_XM
|
||||
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
|
||||
|
|
|
|||
169
src/raylib.h
169
src/raylib.h
|
|
@ -1071,7 +1071,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
|
|||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
|
||||
RLAPI bool IsShaderValid(Shader shader); // Check if shader is valid (loaded on GPU)
|
||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
|
|
@ -1081,7 +1081,6 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
|
|||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||
|
||||
// Screen-space-related functions
|
||||
#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
|
||||
RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
|
||||
RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
|
||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get screen space position for a 3d world space position
|
||||
|
|
@ -1142,14 +1141,14 @@ RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custo
|
|||
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
||||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
||||
|
||||
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
|
||||
RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
|
||||
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist
|
||||
RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist
|
||||
RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file
|
||||
RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file
|
||||
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists), returns 0 on success
|
||||
RLAPI int FileRemove(const char *fileName); // Remove file (if exists), returns 0 on success
|
||||
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success
|
||||
RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success
|
||||
RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file, returns 0 on success
|
||||
RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file, returns -1 if index not found or index otherwise
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if directory path exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
|
||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
||||
|
|
@ -1161,13 +1160,13 @@ RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previ
|
|||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||
RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||
RLAPI int ChangeDirectory(const char *dirPath); // Change working directory, returns 0 on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if given path is a file or a directory
|
||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
|
||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`
|
||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
|
||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||
RLAPI bool IsFileDropped(void); // Check if file has been dropped into window
|
||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
||||
RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory
|
||||
|
|
@ -1198,23 +1197,23 @@ RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a reco
|
|||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Input-related functions: keyboard
|
||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
|
||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
||||
RLAPI bool IsKeyPressed(int key); // Check if key has been pressed once
|
||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if key has been pressed again
|
||||
RLAPI bool IsKeyDown(int key); // Check if key is being pressed
|
||||
RLAPI bool IsKeyReleased(int key); // Check if key has been released once
|
||||
RLAPI bool IsKeyUp(int key); // Check if key is NOT being pressed
|
||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||
RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
|
||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||
|
||||
// Input-related functions: gamepads
|
||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if gamepad is available
|
||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if gamepad button has been pressed once
|
||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if gamepad button is being pressed
|
||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if gamepad button has been released once
|
||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if gamepad button is NOT being pressed
|
||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
|
||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
|
||||
|
|
@ -1222,10 +1221,10 @@ RLAPI int SetGamepadMappings(const char *mappings); // Set internal ga
|
|||
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
||||
|
||||
// Input-related functions: mouse
|
||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
||||
RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
|
||||
RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
|
||||
RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
|
||||
RLAPI bool IsMouseButtonPressed(int button); // Check if mouse button has been pressed once
|
||||
RLAPI bool IsMouseButtonDown(int button); // Check if mouse button is being pressed
|
||||
RLAPI bool IsMouseButtonReleased(int button); // Check if mouse button has been released once
|
||||
RLAPI bool IsMouseButtonUp(int button); // Check if mouse button is NOT being pressed
|
||||
RLAPI int GetMouseX(void); // Get mouse position X
|
||||
RLAPI int GetMouseY(void); // Get mouse position Y
|
||||
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
|
||||
|
|
@ -1248,7 +1247,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
|||
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture has been detected
|
||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if gesture has been detected
|
||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
|
|
@ -1268,7 +1267,7 @@ RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, f
|
|||
// Set texture and rectangle to be used on shapes drawing
|
||||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle rec); // Set texture and rectangle to be used on shapes drawing
|
||||
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
|
||||
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
||||
|
||||
|
|
@ -1281,6 +1280,26 @@ RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color
|
|||
RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
|
||||
RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
|
||||
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle, counter-clockwise vertex order
|
||||
RLAPI void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors, counter-clockwise vertex/color order
|
||||
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline, counter-clockwise vertex order
|
||||
RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
|
||||
RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
|
||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors, counter-clockwise color order
|
||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float thick, Color color); // Draw rectangle outline with line thickness
|
||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
||||
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
|
||||
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float thick, Color color); // Draw rectangle lines with rounded edges outline and line thickness
|
||||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon of n sides
|
||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float thick, Color color); // Draw a polygon outline of n sides with line thickness
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||
RLAPI void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle
|
||||
|
|
@ -1288,32 +1307,13 @@ RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, floa
|
|||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||
RLAPI void DrawCircleLinesEx(Vector2 center, float radius, float thick, Color color); // Draw circle outline with line thickness
|
||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
||||
RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version)
|
||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
||||
RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
|
||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
||||
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
|
||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
||||
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
|
||||
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle lines with rounded edges outline
|
||||
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
RLAPI void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors (vertex in counter-clockwise order!)
|
||||
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
|
||||
RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
|
||||
RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
|
||||
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon of n sides
|
||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
||||
|
||||
// Splines drawing functions
|
||||
RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
||||
|
|
@ -1423,21 +1423,26 @@ RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);
|
|||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image with extended parameters
|
||||
RLAPI void ImageDrawLineStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a lines sequence within an image
|
||||
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
||||
RLAPI void ImageDrawTriangleGradient(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
||||
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
||||
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle lines within an image
|
||||
RLAPI void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image with line thickness
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle within an image
|
||||
|
||||
RLAPI void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint); // Draw an image within an image
|
||||
RLAPI void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint); // Draw a part of an image defined by a rectangle within an image
|
||||
RLAPI void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint); // Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
|
||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||
|
||||
|
|
@ -1447,9 +1452,9 @@ RLAPI Texture2D LoadTexture(const char *fileName);
|
|||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
|
||||
RLAPI bool IsTextureValid(Texture2D texture); // Check if texture is valid (loaded in GPU)
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
|
||||
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if render texture is valid (loaded in GPU)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
|
||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
|
||||
|
|
@ -1462,10 +1467,10 @@ RLAPI void SetTextureWrap(Texture2D texture, int wrap);
|
|||
// Texture drawing functions
|
||||
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a texture (or part of it) that stretches or shrinks nicely
|
||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with rotation and scale
|
||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle rec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle srcrec, Rectangle dstrec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dstrec, Vector2 origin, float rotation, Color tint); // Draw a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Color/pixel related functions
|
||||
RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
|
||||
|
|
@ -1482,7 +1487,7 @@ RLAPI Color ColorAlpha(Color color, float alpha); // G
|
|||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||
RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
|
||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
||||
RLAPI Color GetPixelColor(const void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
|
||||
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
|
||||
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
|
||||
|
||||
|
|
@ -1493,10 +1498,10 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
|
|||
// Font loading/unloading functions
|
||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with defined codepoints and generation size, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
RLAPI bool IsFontValid(Font font); // Check if font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
|
||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||
|
|
@ -1569,19 +1574,19 @@ RLAPI float TextToFloat(const char *text);
|
|||
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||
RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
|
||||
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
|
||||
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle, counter-clockwise vertex order
|
||||
RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
|
||||
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
||||
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with defined rings and slices
|
||||
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
||||
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color); // Draw a cylinder/cone
|
||||
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int slices, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color); // Draw a cylinder/cone wires
|
||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||
|
|
@ -1595,19 +1600,19 @@ RLAPI void DrawGrid(int slices, float spacing);
|
|||
// Model management functions
|
||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||
RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
|
||||
RLAPI bool IsModelValid(Model model); // Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||
|
||||
// Model drawing functions
|
||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with custom transform
|
||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires with custom transform
|
||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by rectangle
|
||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source rectangle with scaling and rotation
|
||||
|
||||
// Mesh management functions
|
||||
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
|
||||
|
|
@ -1636,7 +1641,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||
// Material loading/unloading functions
|
||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||
RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
|
||||
RLAPI bool IsMaterialValid(Material material); // Check if material is valid (shader assigned, map textures loaded in GPU)
|
||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||
|
|
@ -1677,7 +1682,7 @@ RLAPI bool IsWaveValid(Wave wave); // Check i
|
|||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
RLAPI Sound LoadSoundAlias(Sound source); // Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
RLAPI bool IsSoundValid(Sound sound); // Check if a sound is valid (data loaded and buffers initialized)
|
||||
RLAPI bool IsSoundValid(Sound sound); // Check if sound is valid (data loaded and buffers initialized)
|
||||
RLAPI void UpdateSound(Sound sound, const void *data, int frameCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
|
||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||
|
|
@ -1690,7 +1695,7 @@ RLAPI void PlaySound(Sound sound); // Play a
|
|||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if sound is currently playing
|
||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
||||
|
|
@ -1703,7 +1708,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
|||
// Music management functions
|
||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||
RLAPI bool IsMusicValid(Music music); // Check if a music stream is valid (context and buffers initialized)
|
||||
RLAPI bool IsMusicValid(Music music); // Check if music stream is valid (context and buffers initialized)
|
||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||
|
|
|
|||
88
src/rcore.c
88
src/rcore.c
|
|
@ -1297,7 +1297,7 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
|
|||
return shader;
|
||||
}
|
||||
|
||||
// Check if a shader is valid (loaded on GPU)
|
||||
// Check if shader is valid (loaded on GPU)
|
||||
bool IsShaderValid(Shader shader)
|
||||
{
|
||||
return ((shader.id > 0) && // Validate shader id (GPU loaded successfully)
|
||||
|
|
@ -2209,13 +2209,12 @@ void SetSaveFileTextCallback(SaveFileTextCallback callback)
|
|||
// NOTE: Only rename file name required, not full path
|
||||
int FileRename(const char *fileName, const char *fileRename)
|
||||
{
|
||||
int result = 0;
|
||||
int result = -1;
|
||||
|
||||
if (FileExists(fileName))
|
||||
{
|
||||
result = rename(fileName, fileRename);
|
||||
}
|
||||
else result = -1;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -2223,13 +2222,12 @@ int FileRename(const char *fileName, const char *fileRename)
|
|||
// Remove file (if exists)
|
||||
int FileRemove(const char *fileName)
|
||||
{
|
||||
int result = 0;
|
||||
int result = -1;
|
||||
|
||||
if (FileExists(fileName))
|
||||
{
|
||||
result = remove(fileName);
|
||||
}
|
||||
else result = -1;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -2238,18 +2236,21 @@ int FileRemove(const char *fileName)
|
|||
// NOTE: If destination path does not exist, it is created!
|
||||
int FileCopy(const char *srcPath, const char *dstPath)
|
||||
{
|
||||
int result = 0;
|
||||
int result = -1;
|
||||
int srcDataSize = 0;
|
||||
unsigned char *srcFileData = LoadFileData(srcPath, &srcDataSize);
|
||||
|
||||
// Create required paths if they do not exist
|
||||
if (!DirectoryExists(GetDirectoryPath(dstPath)))
|
||||
result = MakeDirectory(GetDirectoryPath(dstPath));
|
||||
if (DirectoryExists(GetDirectoryPath(dstPath))) result = 0; // Already exists
|
||||
else result = MakeDirectory(GetDirectoryPath(dstPath));
|
||||
|
||||
if (result == 0) // Directory created successfully (or already exists)
|
||||
if (result == 0) // Directory created successfully or already exists
|
||||
{
|
||||
if ((srcFileData != NULL) && (srcDataSize > 0))
|
||||
result = SaveFileData(dstPath, srcFileData, srcDataSize);
|
||||
{
|
||||
bool saved = SaveFileData(dstPath, srcFileData, srcDataSize);
|
||||
if (saved) result = 0;
|
||||
}
|
||||
}
|
||||
|
||||
UnloadFileData(srcFileData);
|
||||
|
|
@ -2265,11 +2266,18 @@ int FileMove(const char *srcPath, const char *dstPath)
|
|||
|
||||
if (FileExists(srcPath))
|
||||
{
|
||||
FileCopy(srcPath, dstPath);
|
||||
|
||||
// Make sure file has been correctly copied before removing
|
||||
if (FileExists(dstPath) && (GetFileLength(srcPath) == GetFileLength(dstPath))) result = FileRemove(srcPath);
|
||||
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
|
||||
result = FileCopy(srcPath, dstPath);
|
||||
|
||||
if (result == 0)
|
||||
{
|
||||
// Make sure file has been correctly copied before removing
|
||||
if (FileExists(dstPath) && (GetFileLength(srcPath) == GetFileLength(dstPath)))
|
||||
{
|
||||
result = FileRemove(srcPath);
|
||||
if (result != 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to remove source file after copy", srcPath);
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
|
||||
}
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Source file does not exist", srcPath);
|
||||
|
||||
|
|
@ -2280,16 +2288,18 @@ int FileMove(const char *srcPath, const char *dstPath)
|
|||
// WARNING: DEPENDENCY: [rtext] module
|
||||
int FileTextReplace(const char *fileName, const char *search, const char *replacement)
|
||||
{
|
||||
int result = 0;
|
||||
int result = -1;
|
||||
|
||||
#if SUPPORT_MODULE_RTEXT
|
||||
char *fileText = NULL;
|
||||
char *fileTextUpdated = { 0 };
|
||||
|
||||
#if SUPPORT_MODULE_RTEXT
|
||||
if (FileExists(fileName))
|
||||
{
|
||||
fileText = LoadFileText(fileName);
|
||||
fileTextUpdated = TextReplaceAlloc(fileText, search, replacement);
|
||||
result = SaveFileText(fileName, fileTextUpdated);
|
||||
bool saved = SaveFileText(fileName, fileTextUpdated);
|
||||
if (saved) result = 0;
|
||||
MemFree(fileTextUpdated);
|
||||
UnloadFileText(fileText);
|
||||
}
|
||||
|
|
@ -2399,7 +2409,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Check if a directory path exists
|
||||
// Check if directory path exists
|
||||
bool DirectoryExists(const char *dirPath)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -2804,17 +2814,19 @@ int MakeDirectory(const char *dirPath)
|
|||
}
|
||||
|
||||
// Change working directory, returns true on success
|
||||
bool ChangeDirectory(const char *dirPath)
|
||||
int ChangeDirectory(const char *dirPath)
|
||||
{
|
||||
bool result = CHDIR(dirPath);
|
||||
// NOTE: On success, CHDIR() return 0; on error, returns -1 and errno is set to indicate the error,
|
||||
// depending on the filesystem, other errors can be returned
|
||||
int result = CHDIR(dirPath);
|
||||
|
||||
if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dirPath);
|
||||
else TRACELOG(LOG_INFO, "SYSTEM: Working Directory: %s", dirPath);
|
||||
|
||||
return (result == 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check if a given path point to a file
|
||||
// Check if given path point to a file
|
||||
bool IsPathFile(const char *path)
|
||||
{
|
||||
struct stat result = { 0 };
|
||||
|
|
@ -2879,7 +2891,7 @@ bool IsFileNameValid(const char *fileName)
|
|||
return valid;
|
||||
}
|
||||
|
||||
// Check if a file has been dropped into window
|
||||
// Check if file has been dropped into window
|
||||
bool IsFileDropped(void)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -3790,7 +3802,7 @@ void PlayAutomationEvent(AutomationEvent event)
|
|||
// Module Functions Definition: Input Handling: Keyboard
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Check if a key has been pressed once
|
||||
// Check if key has been pressed once
|
||||
bool IsKeyPressed(int key)
|
||||
{
|
||||
bool pressed = false;
|
||||
|
|
@ -3803,7 +3815,7 @@ bool IsKeyPressed(int key)
|
|||
return pressed;
|
||||
}
|
||||
|
||||
// Check if a key has been pressed again
|
||||
// Check if key has been pressed again
|
||||
bool IsKeyPressedRepeat(int key)
|
||||
{
|
||||
bool repeat = false;
|
||||
|
|
@ -3816,7 +3828,7 @@ bool IsKeyPressedRepeat(int key)
|
|||
return repeat;
|
||||
}
|
||||
|
||||
// Check if a key is being pressed (key held down)
|
||||
// Check if key is being pressed (key held down)
|
||||
bool IsKeyDown(int key)
|
||||
{
|
||||
bool down = false;
|
||||
|
|
@ -3829,7 +3841,7 @@ bool IsKeyDown(int key)
|
|||
return down;
|
||||
}
|
||||
|
||||
// Check if a key has been released once
|
||||
// Check if key has been released once
|
||||
bool IsKeyReleased(int key)
|
||||
{
|
||||
bool released = false;
|
||||
|
|
@ -3842,7 +3854,7 @@ bool IsKeyReleased(int key)
|
|||
return released;
|
||||
}
|
||||
|
||||
// Check if a key is NOT being pressed (key not held down)
|
||||
// Check if key is NOT being pressed (key not held down)
|
||||
bool IsKeyUp(int key)
|
||||
{
|
||||
bool up = false;
|
||||
|
|
@ -3913,7 +3925,7 @@ void SetExitKey(int key)
|
|||
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
|
||||
//int SetGamepadMappings(const char *mappings)
|
||||
|
||||
// Check if a gamepad is available
|
||||
// Check if gamepad is available
|
||||
bool IsGamepadAvailable(int gamepad)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -3929,7 +3941,7 @@ const char *GetGamepadName(int gamepad)
|
|||
return CORE.Input.Gamepad.name[gamepad];
|
||||
}
|
||||
|
||||
// Check if a gamepad button has been pressed once
|
||||
// Check if gamepad button has been pressed once
|
||||
bool IsGamepadButtonPressed(int gamepad, int button)
|
||||
{
|
||||
bool pressed = false;
|
||||
|
|
@ -3942,7 +3954,7 @@ bool IsGamepadButtonPressed(int gamepad, int button)
|
|||
return pressed;
|
||||
}
|
||||
|
||||
// Check if a gamepad button is being pressed
|
||||
// Check if gamepad button is being pressed
|
||||
bool IsGamepadButtonDown(int gamepad, int button)
|
||||
{
|
||||
bool down = false;
|
||||
|
|
@ -3955,7 +3967,7 @@ bool IsGamepadButtonDown(int gamepad, int button)
|
|||
return down;
|
||||
}
|
||||
|
||||
// Check if a gamepad button has NOT been pressed once
|
||||
// Check if gamepad button has NOT been pressed once
|
||||
bool IsGamepadButtonReleased(int gamepad, int button)
|
||||
{
|
||||
bool released = false;
|
||||
|
|
@ -3968,7 +3980,7 @@ bool IsGamepadButtonReleased(int gamepad, int button)
|
|||
return released;
|
||||
}
|
||||
|
||||
// Check if a gamepad button is NOT being pressed
|
||||
// Check if gamepad button is NOT being pressed
|
||||
bool IsGamepadButtonUp(int gamepad, int button)
|
||||
{
|
||||
bool up = false;
|
||||
|
|
@ -4017,7 +4029,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
|
|||
//void SetMousePosition(int x, int y)
|
||||
//void SetMouseCursor(int cursor)
|
||||
|
||||
// Check if a mouse button has been pressed once
|
||||
// Check if mouse button has been pressed once
|
||||
bool IsMouseButtonPressed(int button)
|
||||
{
|
||||
bool pressed = false;
|
||||
|
|
@ -4033,7 +4045,7 @@ bool IsMouseButtonPressed(int button)
|
|||
return pressed;
|
||||
}
|
||||
|
||||
// Check if a mouse button is being pressed
|
||||
// Check if mouse button is being pressed
|
||||
bool IsMouseButtonDown(int button)
|
||||
{
|
||||
bool down = false;
|
||||
|
|
@ -4049,7 +4061,7 @@ bool IsMouseButtonDown(int button)
|
|||
return down;
|
||||
}
|
||||
|
||||
// Check if a mouse button has been released once
|
||||
// Check if mouse button has been released once
|
||||
bool IsMouseButtonReleased(int button)
|
||||
{
|
||||
bool released = false;
|
||||
|
|
@ -4065,7 +4077,7 @@ bool IsMouseButtonReleased(int button)
|
|||
return released;
|
||||
}
|
||||
|
||||
// Check if a mouse button is NOT being pressed
|
||||
// Check if mouse button is NOT being pressed
|
||||
bool IsMouseButtonUp(int button)
|
||||
{
|
||||
bool up = false;
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ void UpdateGestures(void); // Update gestures detec
|
|||
|
||||
#if defined(RGESTURES_STANDALONE)
|
||||
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
bool IsGestureDetected(int gesture); // Check if a gesture has been detected
|
||||
bool IsGestureDetected(int gesture); // Check if gesture has been detected
|
||||
int GetGestureDetected(void); // Get latest detected gesture
|
||||
|
||||
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||
|
|
@ -257,7 +257,7 @@ void SetGesturesEnabled(unsigned int flags)
|
|||
GESTURES.enabledFlags = flags;
|
||||
}
|
||||
|
||||
// Check if a gesture have been detected
|
||||
// Check if gesture have been detected
|
||||
bool IsGestureDetected(unsigned int gesture)
|
||||
{
|
||||
if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
|
||||
|
|
|
|||
|
|
@ -903,7 +903,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
|
|||
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi
|
||||
// provided headers (despite being defined in official Khronos GLES2 headers)
|
||||
// TODO: Avoid raylib platform-dependent code on rlgl, it should be a completely portable library
|
||||
#if defined(PLATFORM_DRM)
|
||||
#if defined(PLATFORM_DRM) // Use CONFIG_DRM?
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
||||
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
|
||||
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
|
||||
|
|
|
|||
185
src/rmodels.c
185
src/rmodels.c
|
|
@ -435,7 +435,7 @@ void DrawSphere(Vector3 centerPos, float radius, Color color)
|
|||
DrawSphereEx(centerPos, radius, 16, 16, color);
|
||||
}
|
||||
|
||||
// Draw sphere with extended parameters
|
||||
// Draw sphere with defined rings and slices
|
||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
|
||||
{
|
||||
#if 0
|
||||
|
|
@ -772,7 +772,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
|
|||
void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color)
|
||||
{
|
||||
if (slices < 3) slices = 3;
|
||||
|
||||
if (rings < 1) rings = 1;
|
||||
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
|
||||
|
||||
// draw a sphere if start and end points are the same
|
||||
|
|
@ -911,7 +911,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int
|
|||
void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color)
|
||||
{
|
||||
if (slices < 3) slices = 3;
|
||||
|
||||
if (rings < 1) rings = 1;
|
||||
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
|
||||
|
||||
// draw a sphere if start and end points are the same
|
||||
|
|
@ -1167,7 +1167,7 @@ Model LoadModelFromMesh(Mesh mesh)
|
|||
return model;
|
||||
}
|
||||
|
||||
// Check if a model is valid (loaded in GPU, VAO/VBOs)
|
||||
// Check if model is valid (loaded in GPU, VAO/VBOs)
|
||||
bool IsModelValid(Model model)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -1222,6 +1222,8 @@ void UnloadModel(Model model)
|
|||
// Unload animation data
|
||||
RL_FREE(model.skeleton.bones);
|
||||
RL_FREE(model.skeleton.bindPose);
|
||||
RL_FREE(model.currentPose);
|
||||
RL_FREE(model.boneMatrices);
|
||||
|
||||
TRACELOG(LOG_INFO, "MODEL: Unloaded model (and meshes) from RAM and VRAM");
|
||||
}
|
||||
|
|
@ -2228,7 +2230,7 @@ Material LoadMaterialDefault(void)
|
|||
return material;
|
||||
}
|
||||
|
||||
// Check if a material is valid (map textures loaded in GPU)
|
||||
// Check if material is valid (map textures loaded in GPU)
|
||||
bool IsMaterialValid(Material material)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -3916,7 +3918,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
|||
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
|
||||
}
|
||||
|
||||
// Draw a model with extended parameters
|
||||
// Draw a model with custom transform
|
||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
||||
{
|
||||
// Calculate transformation matrix from function parameters
|
||||
|
|
@ -3970,7 +3972,7 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
|||
rlDisableWireMode();
|
||||
}
|
||||
|
||||
// Draw a model wires (with texture if set) with extended parameters
|
||||
// Draw a model wires with custom transform
|
||||
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
||||
{
|
||||
rlEnableWireMode();
|
||||
|
|
@ -3983,22 +3985,22 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
|
|||
// Draw a billboard
|
||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
|
||||
{
|
||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
Rectangle rec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
|
||||
DrawBillboardRec(camera, texture, source, position, (Vector2){ scale*fabsf((float)source.width/source.height), scale }, tint);
|
||||
DrawBillboardRec(camera, texture, rec, position, (Vector2){ scale*fabsf((float)rec.width/rec.height), scale }, tint);
|
||||
}
|
||||
|
||||
// Draw a billboard (part of a texture defined by a rectangle)
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
|
||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector2 size, Color tint)
|
||||
{
|
||||
// NOTE: Billboard locked on axis-Y
|
||||
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
DrawBillboardPro(camera, texture, source, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint);
|
||||
DrawBillboardPro(camera, texture, rec, position, up, size, Vector2Scale(size, 0.5), 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a billboard with additional parameters
|
||||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
||||
// Draw a billboard texture defined by source rectangle with scaling and rotation
|
||||
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle rec, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
// Compute the up vector and the right vector
|
||||
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
|
|
@ -4009,20 +4011,20 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
|
|||
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
|
||||
if (size.x < 0.0f)
|
||||
{
|
||||
source.x -= size.x;
|
||||
source.width *= -1.0;
|
||||
rec.x -= size.x;
|
||||
rec.width *= -1.0;
|
||||
right = Vector3Negate(right);
|
||||
origin.x *= -1.0f;
|
||||
}
|
||||
if (size.y < 0.0f)
|
||||
{
|
||||
source.y -= size.y;
|
||||
source.height *= -1.0;
|
||||
rec.y -= size.y;
|
||||
rec.height *= -1.0;
|
||||
up = Vector3Negate(up);
|
||||
origin.y *= -1.0f;
|
||||
}
|
||||
|
||||
// Draw the texture region described by source on the following rectangle in 3D space:
|
||||
// Draw the texture region described by rec on the following rectangle in 3D space:
|
||||
//
|
||||
// size.x <--.
|
||||
// 3 ^---------------------------+ 2 \ rotation
|
||||
|
|
@ -4054,10 +4056,10 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
|
|||
}
|
||||
|
||||
Vector2 texcoords[4];
|
||||
texcoords[0] = (Vector2){ (float)source.x/texture.width, (float)(source.y + source.height)/texture.height };
|
||||
texcoords[1] = (Vector2){ (float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height };
|
||||
texcoords[2] = (Vector2){ (float)(source.x + source.width)/texture.width, (float)source.y/texture.height };
|
||||
texcoords[3] = (Vector2){ (float)source.x/texture.width, (float)source.y/texture.height };
|
||||
texcoords[0] = (Vector2){ (float)rec.x/texture.width, (float)(rec.y + rec.height)/texture.height };
|
||||
texcoords[1] = (Vector2){ (float)(rec.x + rec.width)/texture.width, (float)(rec.y + rec.height)/texture.height };
|
||||
texcoords[2] = (Vector2){ (float)(rec.x + rec.width)/texture.width, (float)rec.y/texture.height };
|
||||
texcoords[3] = (Vector2){ (float)rec.x/texture.width, (float)rec.y/texture.height };
|
||||
|
||||
rlSetTexture(texture.id);
|
||||
rlBegin(RL_QUADS);
|
||||
|
|
@ -5375,16 +5377,18 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
|||
cgltf_node node = *skin.joints[i];
|
||||
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
|
||||
|
||||
// Find parent bone index
|
||||
// Find parent bone index by walking up the node tree past any
|
||||
// non-joint ancestors (intermediate transform nodes used by some
|
||||
// DCC exporters), until we hit a node that is also in skin.joints.
|
||||
int parentIndex = -1;
|
||||
|
||||
for (unsigned int j = 0; j < skin.joints_count; j++)
|
||||
cgltf_node *ancestor = node.parent;
|
||||
while (ancestor != NULL && parentIndex == -1)
|
||||
{
|
||||
if (skin.joints[j] == node.parent)
|
||||
for (unsigned int j = 0; j < skin.joints_count; j++)
|
||||
{
|
||||
parentIndex = (int)j;
|
||||
break;
|
||||
if (skin.joints[j] == ancestor) { parentIndex = (int)j; break; }
|
||||
}
|
||||
if (parentIndex == -1) ancestor = ancestor->parent;
|
||||
}
|
||||
|
||||
bones[i].parent = parentIndex;
|
||||
|
|
@ -6140,17 +6144,36 @@ static Model LoadGLTF(const char *fileName)
|
|||
|
||||
for (int i = 0; i < model.skeleton.boneCount; i++)
|
||||
{
|
||||
cgltf_node *node = skin.joints[i];
|
||||
cgltf_float worldTransform[16];
|
||||
cgltf_node_transform_world(node, worldTransform);
|
||||
Matrix worldMatrix = {
|
||||
worldTransform[0], worldTransform[4], worldTransform[8], worldTransform[12],
|
||||
worldTransform[1], worldTransform[5], worldTransform[9], worldTransform[13],
|
||||
worldTransform[2], worldTransform[6], worldTransform[10], worldTransform[14],
|
||||
worldTransform[3], worldTransform[7], worldTransform[11], worldTransform[15]
|
||||
};
|
||||
Matrix bindMatrix = { 0 };
|
||||
cgltf_float inverseBindTransform[16] = { 0 };
|
||||
|
||||
MatrixDecompose(worldMatrix,
|
||||
if ((skin.inverse_bind_matrices != NULL) &&
|
||||
(skin.inverse_bind_matrices->count >= skin.joints_count) &&
|
||||
cgltf_accessor_read_float(skin.inverse_bind_matrices, i, inverseBindTransform, 16))
|
||||
{
|
||||
Matrix inverseBindMatrix = {
|
||||
inverseBindTransform[0], inverseBindTransform[4], inverseBindTransform[8], inverseBindTransform[12],
|
||||
inverseBindTransform[1], inverseBindTransform[5], inverseBindTransform[9], inverseBindTransform[13],
|
||||
inverseBindTransform[2], inverseBindTransform[6], inverseBindTransform[10], inverseBindTransform[14],
|
||||
inverseBindTransform[3], inverseBindTransform[7], inverseBindTransform[11], inverseBindTransform[15]
|
||||
};
|
||||
bindMatrix = MatrixInvert(inverseBindMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
cgltf_float worldTransform[16] = { 0 };
|
||||
cgltf_node_transform_world(skin.joints[i], worldTransform);
|
||||
|
||||
Matrix worldMatrix = {
|
||||
worldTransform[0], worldTransform[4], worldTransform[8], worldTransform[12],
|
||||
worldTransform[1], worldTransform[5], worldTransform[9], worldTransform[13],
|
||||
worldTransform[2], worldTransform[6], worldTransform[10], worldTransform[14],
|
||||
worldTransform[3], worldTransform[7], worldTransform[11], worldTransform[15]
|
||||
};
|
||||
bindMatrix = worldMatrix;
|
||||
}
|
||||
|
||||
MatrixDecompose(bindMatrix,
|
||||
&(model.skeleton.bindPose[i].translation),
|
||||
&(model.skeleton.bindPose[i].rotation),
|
||||
&(model.skeleton.bindPose[i].scale));
|
||||
|
|
@ -6515,20 +6538,58 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
|||
if (data->skins_count > 0)
|
||||
{
|
||||
cgltf_skin skin = data->skins[0];
|
||||
|
||||
// Precompute, per joint, the static transform contributed by any
|
||||
// intermediate non-joint nodes between the joint and its nearest
|
||||
// joint ancestor. This handles exporters (e.g. wow.export) that
|
||||
// store bone offsets on dummy parent nodes rather than on the
|
||||
// joints themselves. Depends only on the skin, not the animation.
|
||||
int jointCount = (int)skin.joints_count;
|
||||
Matrix *extOffset = (Matrix *)RL_MALLOC(jointCount*sizeof(Matrix));
|
||||
|
||||
if (extOffset == NULL)
|
||||
{
|
||||
// Allocation failed: abort animation loading at the source rather than
|
||||
// propagating a NULL pointer into the per-frame transform loop below
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to allocate joint offset buffer", fileName);
|
||||
cgltf_free(data);
|
||||
UnloadFileData(fileData);
|
||||
*animCount = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*animCount = (int)data->animations_count;
|
||||
animations = (ModelAnimation *)RL_CALLOC(data->animations_count, sizeof(ModelAnimation));
|
||||
|
||||
Transform worldTransform = { 0 };
|
||||
cgltf_float cgltf_worldTransform[16] = { 0 };
|
||||
cgltf_node *node = skin.joints[0];
|
||||
cgltf_node_transform_world(node->parent, cgltf_worldTransform);
|
||||
Matrix worldMatrix = {
|
||||
cgltf_worldTransform[0], cgltf_worldTransform[4], cgltf_worldTransform[8], cgltf_worldTransform[12],
|
||||
cgltf_worldTransform[1], cgltf_worldTransform[5], cgltf_worldTransform[9], cgltf_worldTransform[13],
|
||||
cgltf_worldTransform[2], cgltf_worldTransform[6], cgltf_worldTransform[10], cgltf_worldTransform[14],
|
||||
cgltf_worldTransform[3], cgltf_worldTransform[7], cgltf_worldTransform[11], cgltf_worldTransform[15]
|
||||
};
|
||||
MatrixDecompose(worldMatrix, &worldTransform.translation, &worldTransform.rotation, &worldTransform.scale);
|
||||
for (int k = 0; k < jointCount; k++)
|
||||
{
|
||||
extOffset[k] = MatrixIdentity();
|
||||
cgltf_node *n = skin.joints[k]->parent;
|
||||
|
||||
while (n != NULL)
|
||||
{
|
||||
bool isJoint = false;
|
||||
for (int jj = 0; jj < jointCount; jj++)
|
||||
{
|
||||
if (skin.joints[jj] == n)
|
||||
{
|
||||
isJoint = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isJoint) break;
|
||||
|
||||
// Compose the intermediate node's local TRS (scale, then rotation, then translation)
|
||||
Matrix nodeScale = MatrixScale(n->scale[0], n->scale[1], n->scale[2]);
|
||||
Matrix nodeRotation = QuaternionToMatrix((Quaternion){ n->rotation[0], n->rotation[1], n->rotation[2], n->rotation[3] });
|
||||
Matrix nodeTranslation = MatrixTranslate(n->translation[0], n->translation[1], n->translation[2]);
|
||||
Matrix nodeTransform = MatrixMultiply(MatrixMultiply(nodeScale, nodeRotation), nodeTranslation);
|
||||
|
||||
extOffset[k] = MatrixMultiply(extOffset[k], nodeTransform);
|
||||
n = n->parent;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int a = 0; a < data->animations_count; a++)
|
||||
{
|
||||
|
|
@ -6637,19 +6698,19 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
|||
}
|
||||
}
|
||||
|
||||
animations[a].keyframePoses[j][k] = (Transform){
|
||||
.translation = translation,
|
||||
.rotation = rotation,
|
||||
.scale = scale
|
||||
};
|
||||
}
|
||||
// Compose joint local TRS, then prepend the static
|
||||
// intermediate non-joint offsets so the final TRS is
|
||||
// expressed relative to the joint's skeleton parent.
|
||||
Matrix S = MatrixScale(scale.x, scale.y, scale.z);
|
||||
Matrix R = QuaternionToMatrix(rotation);
|
||||
Matrix T = MatrixTranslate(translation.x, translation.y, translation.z);
|
||||
Matrix jointLocal = MatrixMultiply(MatrixMultiply(S, R), T);
|
||||
Matrix combined = MatrixMultiply(jointLocal, extOffset[k]);
|
||||
|
||||
Transform *root = &animations[a].keyframePoses[j][0];
|
||||
root->rotation = QuaternionMultiply(worldTransform.rotation, root->rotation);
|
||||
root->scale = Vector3Multiply(root->scale, worldTransform.scale);
|
||||
root->translation = Vector3Multiply(root->translation, worldTransform.scale);
|
||||
root->translation = Vector3RotateByQuaternion(root->translation, worldTransform.rotation);
|
||||
root->translation = Vector3Add(root->translation, worldTransform.translation);
|
||||
Transform tr;
|
||||
MatrixDecompose(combined, &tr.translation, &tr.rotation, &tr.scale);
|
||||
animations[a].keyframePoses[j][k] = tr;
|
||||
}
|
||||
|
||||
BuildPoseFromParentJoints(bones, animations[a].boneCount, animations[a].keyframePoses[j]);
|
||||
}
|
||||
|
|
@ -6658,6 +6719,8 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
|||
RL_FREE(boneChannels);
|
||||
RL_FREE(bones);
|
||||
}
|
||||
|
||||
RL_FREE(extOffset);
|
||||
}
|
||||
|
||||
if (data->skins_count > 1)
|
||||
|
|
|
|||
1057
src/rshapes.c
1057
src/rshapes.c
File diff suppressed because it is too large
Load Diff
16
src/rtext.c
16
src/rtext.c
|
|
@ -327,7 +327,7 @@ extern void UnloadFontDefault(void)
|
|||
defaultFont.recs = NULL;
|
||||
}
|
||||
|
||||
// Get the default font, useful to be used with extended parameters
|
||||
// Get the default font
|
||||
Font GetFontDefault()
|
||||
{
|
||||
return defaultFont;
|
||||
|
|
@ -381,9 +381,9 @@ Font LoadFont(const char *fileName)
|
|||
return font;
|
||||
}
|
||||
|
||||
// Load Font from TTF or BDF font file with generation parameters
|
||||
// NOTE: You can pass an array with desired characters, those characters should be available in the font
|
||||
// if array is NULL, default char set is selected 32..126
|
||||
// Load font from file with defined codepoints and generation size
|
||||
// NOTE: NULL for codepoints and 0 for codepointCount to load the default character set (32..126),
|
||||
// font size is provided in pixels height
|
||||
Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount)
|
||||
{
|
||||
Font font = { 0 };
|
||||
|
|
@ -593,7 +593,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
return font;
|
||||
}
|
||||
|
||||
// Check if a font is valid (font data loaded)
|
||||
// Check if font is valid (font data loaded)
|
||||
// WARNING: GPU texture not checked
|
||||
bool IsFontValid(Font font)
|
||||
{
|
||||
|
|
@ -683,7 +683,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
|
|||
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
|
||||
// stbtt_MakeCodepointBitmap() -- renders into a provided bitmap
|
||||
|
||||
// Check if a glyph is available in the font
|
||||
// Check if glyph is available in the font
|
||||
// WARNING: if (index == 0), glyph not found, it could fallback to default .notdef glyph (if defined in font)
|
||||
int index = stbtt_FindGlyphIndex(&fontInfo, cp);
|
||||
|
||||
|
|
@ -2672,8 +2672,8 @@ static Font LoadBMFont(const char *fileName)
|
|||
for (int i = 1; i < pageCount; i++)
|
||||
{
|
||||
Rectangle srcRec = { 0.0f, 0.0f, (float)imWidth, (float)imHeight };
|
||||
Rectangle destRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight };
|
||||
ImageDraw(&fullFont, imFonts[i], srcRec, destRec, WHITE);
|
||||
Rectangle dstRec = { 0.0f, (float)imHeight*(float)i, (float)imWidth, (float)imHeight };
|
||||
ImageDrawImagePro(&fullFont, imFonts[i], srcRec, dstRec, (Vector2){ 0 }, 0.0f, WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
426
src/rtextures.c
426
src/rtextures.c
|
|
@ -1500,7 +1500,8 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
|||
if ((codepoint != ' ') && (codepoint != '\t'))
|
||||
{
|
||||
Rectangle rec = { (float)(textOffsetX + font.glyphs[index].offsetX), (float)(textOffsetY + font.glyphs[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height };
|
||||
ImageDraw(&imText, font.glyphs[index].image, (Rectangle){ 0, 0, (float)font.glyphs[index].image.width, (float)font.glyphs[index].image.height }, rec, tint);
|
||||
ImageDrawImagePro(&imText, font.glyphs[index].image, (Rectangle){ 0, 0, (float)font.glyphs[index].image.width, (float)font.glyphs[index].image.height },
|
||||
rec, (Vector2){ 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
if (font.glyphs[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing);
|
||||
|
|
@ -1744,7 +1745,7 @@ void ImageResize(Image *image, int newWidth, int newHeight)
|
|||
// Security check to avoid program crash
|
||||
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
|
||||
|
||||
// Check if a fast path can be used on image scaling
|
||||
// Check if fast path can be used on image scaling
|
||||
// It can be for 8 bit per channel images with 1 to 4 channels per pixel
|
||||
if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ||
|
||||
(image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) ||
|
||||
|
|
@ -3506,7 +3507,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
}
|
||||
|
||||
// Initialize variables for drawing loop
|
||||
int endVal = longLen;
|
||||
int endVal = longLen + 1;
|
||||
int sgnInc = 1;
|
||||
|
||||
// Adjust direction increment based on longLen sign
|
||||
|
|
@ -3514,6 +3515,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
{
|
||||
longLen = -longLen;
|
||||
sgnInc = -1;
|
||||
endVal -= 2;
|
||||
}
|
||||
|
||||
// Calculate fixed-point increment for shorter length
|
||||
|
|
@ -3523,7 +3525,8 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
if (yLonger)
|
||||
{
|
||||
// If line is more vertical, iterate over y-axis
|
||||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
||||
// Init j with 0.5 in 16-bit fixed point (1 << 15) for better rounding.
|
||||
for (int i = 0, j = (1 << 15); i != endVal; i += sgnInc, j += decInc)
|
||||
{
|
||||
// Calculate pixel position and draw it
|
||||
ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color);
|
||||
|
|
@ -3532,7 +3535,7 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
|
|||
else
|
||||
{
|
||||
// If line is more horizontal, iterate over x-axis
|
||||
for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc)
|
||||
for (int i = 0, j = (1 << 15); i != endVal; i += sgnInc, j += decInc)
|
||||
{
|
||||
// Calculate pixel position and draw it
|
||||
ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color);
|
||||
|
|
@ -3607,144 +3610,15 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
|
|||
}
|
||||
}
|
||||
|
||||
// Draw circle within an image
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
// Draw a lines sequence within an image
|
||||
void ImageDrawLineStrip(Image *dst, const Vector2 *points, int pointCount, Color color)
|
||||
{
|
||||
int x = 0;
|
||||
int y = radius;
|
||||
int decesionParameter = 3 - 2*radius;
|
||||
|
||||
while (y >= x)
|
||||
for (int i = 0; i < pointCount - 1; i++)
|
||||
{
|
||||
ImageDrawRectangle(dst, centerX - x, centerY + y, x*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - x, centerY - y, x*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - y, centerY + x, y*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - y, centerY - x, y*2, 1, color);
|
||||
x++;
|
||||
|
||||
if (decesionParameter > 0)
|
||||
{
|
||||
y--;
|
||||
decesionParameter = decesionParameter + 4*(x - y) + 10;
|
||||
}
|
||||
else decesionParameter = decesionParameter + 4*x + 6;
|
||||
ImageDrawLineV(dst, points[i], points[i + 1], color);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw circle within an image (Vector version)
|
||||
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
|
||||
{
|
||||
ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color);
|
||||
}
|
||||
|
||||
// Draw circle outline within an image
|
||||
void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
{
|
||||
int x = 0;
|
||||
int y = radius;
|
||||
int decesionParameter = 3 - 2*radius;
|
||||
|
||||
while (y >= x)
|
||||
{
|
||||
ImageDrawPixel(dst, centerX + x, centerY + y, color);
|
||||
ImageDrawPixel(dst, centerX - x, centerY + y, color);
|
||||
ImageDrawPixel(dst, centerX + x, centerY - y, color);
|
||||
ImageDrawPixel(dst, centerX - x, centerY - y, color);
|
||||
ImageDrawPixel(dst, centerX + y, centerY + x, color);
|
||||
ImageDrawPixel(dst, centerX - y, centerY + x, color);
|
||||
ImageDrawPixel(dst, centerX + y, centerY - x, color);
|
||||
ImageDrawPixel(dst, centerX - y, centerY - x, color);
|
||||
x++;
|
||||
|
||||
if (decesionParameter > 0)
|
||||
{
|
||||
y--;
|
||||
decesionParameter = decesionParameter + 4*(x - y) + 10;
|
||||
}
|
||||
else decesionParameter = decesionParameter + 4*x + 6;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw circle outline within an image (Vector version)
|
||||
void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
|
||||
{
|
||||
ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color);
|
||||
}
|
||||
|
||||
// Draw rectangle within an image
|
||||
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color);
|
||||
}
|
||||
|
||||
// Draw rectangle within an image (Vector version)
|
||||
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
|
||||
{
|
||||
ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color);
|
||||
}
|
||||
|
||||
// Draw rectangle within an image
|
||||
void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
|
||||
{
|
||||
// Security check to avoid program crash
|
||||
if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return;
|
||||
|
||||
// Security check to avoid drawing out of bounds in case of bad user data
|
||||
if (rec.x < 0) { rec.width += rec.x; rec.x = 0; }
|
||||
if (rec.y < 0) { rec.height += rec.y; rec.y = 0; }
|
||||
if (rec.width < 0) rec.width = 0;
|
||||
if (rec.height < 0) rec.height = 0;
|
||||
|
||||
// Clamp the size the the image bounds
|
||||
if ((rec.x + rec.width) >= dst->width) rec.width = dst->width - rec.x;
|
||||
if ((rec.y + rec.height) >= dst->height) rec.height = dst->height - rec.y;
|
||||
|
||||
// Check if the rect is even inside the image
|
||||
if ((rec.x >= dst->width) || (rec.y >= dst->height)) return;
|
||||
if (((rec.x + rec.width) <= 0) || (rec.y + rec.height <= 0)) return;
|
||||
|
||||
int sy = (int)rec.y;
|
||||
int sx = (int)rec.x;
|
||||
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, dst->format);
|
||||
|
||||
// Fill in the first pixel of the first row based on image format
|
||||
ImageDrawPixel(dst, sx, sy, color);
|
||||
|
||||
int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel;
|
||||
unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset;
|
||||
|
||||
// Repeat the first pixel data throughout the row
|
||||
for (int x = 1; x < (int)rec.width; x *= 2)
|
||||
{
|
||||
int pixelsToCopy = MIN(x, (int)rec.width - x);
|
||||
memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, pixelsToCopy*bytesPerPixel);
|
||||
}
|
||||
|
||||
// Repeat the first row data for all other rows
|
||||
int bytesPerRow = bytesPerPixel*(int)rec.width;
|
||||
for (int y = 1; y < (int)rec.height; y++)
|
||||
{
|
||||
memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw rectangle lines within an image
|
||||
void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
Rectangle rec = { posX, posY, width, height };
|
||||
ImageDrawRectangleLinesEx(dst, rec, 1, color);
|
||||
}
|
||||
|
||||
// Draw rectangle lines within an image with extended parameters
|
||||
void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color)
|
||||
{
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
|
||||
ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
|
||||
}
|
||||
|
||||
// Draw triangle within an image
|
||||
void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
||||
{
|
||||
|
|
@ -3930,9 +3804,169 @@ void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, C
|
|||
}
|
||||
}
|
||||
|
||||
// Draw an image (source) within an image (destination)
|
||||
// Draw rectangle within an image
|
||||
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color);
|
||||
}
|
||||
|
||||
// Draw rectangle within an image (Vector version)
|
||||
void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
|
||||
{
|
||||
ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color);
|
||||
}
|
||||
|
||||
// Draw rectangle within an image
|
||||
void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
|
||||
{
|
||||
// Security check to avoid program crash
|
||||
if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return;
|
||||
|
||||
// Security check to avoid drawing out of bounds in case of bad user data
|
||||
if (rec.x < 0) { rec.width += rec.x; rec.x = 0; }
|
||||
if (rec.y < 0) { rec.height += rec.y; rec.y = 0; }
|
||||
if (rec.width < 0) rec.width = 0;
|
||||
if (rec.height < 0) rec.height = 0;
|
||||
|
||||
// Clamp the size the the image bounds
|
||||
if ((rec.x + rec.width) >= dst->width) rec.width = dst->width - rec.x;
|
||||
if ((rec.y + rec.height) >= dst->height) rec.height = dst->height - rec.y;
|
||||
|
||||
// Check if the rect is even inside the image
|
||||
if ((rec.x >= dst->width) || (rec.y >= dst->height)) return;
|
||||
if (((rec.x + rec.width) <= 0) || (rec.y + rec.height <= 0)) return;
|
||||
|
||||
int sy = (int)rec.y;
|
||||
int sx = (int)rec.x;
|
||||
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, dst->format);
|
||||
|
||||
// Fill in the first pixel of the first row based on image format
|
||||
ImageDrawPixel(dst, sx, sy, color);
|
||||
|
||||
int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel;
|
||||
unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset;
|
||||
|
||||
// Repeat the first pixel data throughout the row
|
||||
for (int x = 1; x < (int)rec.width; x *= 2)
|
||||
{
|
||||
int pixelsToCopy = MIN(x, (int)rec.width - x);
|
||||
memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, pixelsToCopy*bytesPerPixel);
|
||||
}
|
||||
|
||||
// Repeat the first row data for all other rows
|
||||
int bytesPerRow = bytesPerPixel*(int)rec.width;
|
||||
for (int y = 1; y < (int)rec.height; y++)
|
||||
{
|
||||
memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw rectangle lines within an image
|
||||
void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color)
|
||||
{
|
||||
Rectangle rec = { posX, posY, width, height };
|
||||
ImageDrawRectangleLinesEx(dst, rec, 1, color);
|
||||
}
|
||||
|
||||
// Draw rectangle lines within an image with line thickness
|
||||
void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color)
|
||||
{
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
|
||||
ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
|
||||
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
|
||||
}
|
||||
|
||||
// Draw circle within an image
|
||||
void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
{
|
||||
int x = 0;
|
||||
int y = radius;
|
||||
int decesionParameter = 3 - 2*radius;
|
||||
|
||||
while (y >= x)
|
||||
{
|
||||
ImageDrawRectangle(dst, centerX - x, centerY + y, x*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - x, centerY - y, x*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - y, centerY + x, y*2, 1, color);
|
||||
ImageDrawRectangle(dst, centerX - y, centerY - x, y*2, 1, color);
|
||||
x++;
|
||||
|
||||
if (decesionParameter > 0)
|
||||
{
|
||||
y--;
|
||||
decesionParameter = decesionParameter + 4*(x - y) + 10;
|
||||
}
|
||||
else decesionParameter = decesionParameter + 4*x + 6;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw circle within an image (Vector version)
|
||||
void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
|
||||
{
|
||||
ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color);
|
||||
}
|
||||
|
||||
// Draw circle outline within an image
|
||||
void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color)
|
||||
{
|
||||
int x = 0;
|
||||
int y = radius;
|
||||
int decesionParameter = 3 - 2*radius;
|
||||
|
||||
while (y >= x)
|
||||
{
|
||||
ImageDrawPixel(dst, centerX + x, centerY + y, color);
|
||||
ImageDrawPixel(dst, centerX - x, centerY + y, color);
|
||||
ImageDrawPixel(dst, centerX + x, centerY - y, color);
|
||||
ImageDrawPixel(dst, centerX - x, centerY - y, color);
|
||||
ImageDrawPixel(dst, centerX + y, centerY + x, color);
|
||||
ImageDrawPixel(dst, centerX - y, centerY + x, color);
|
||||
ImageDrawPixel(dst, centerX + y, centerY - x, color);
|
||||
ImageDrawPixel(dst, centerX - y, centerY - x, color);
|
||||
x++;
|
||||
|
||||
if (decesionParameter > 0)
|
||||
{
|
||||
y--;
|
||||
decesionParameter = decesionParameter + 4*(x - y) + 10;
|
||||
}
|
||||
else decesionParameter = decesionParameter + 4*x + 6;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw circle outline within an image (Vector version)
|
||||
void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
|
||||
{
|
||||
ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color);
|
||||
}
|
||||
|
||||
// Draw a gradient-filled circle within an image
|
||||
void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer)
|
||||
{
|
||||
// TODO: Implement gradient circle drawing
|
||||
}
|
||||
|
||||
// Draw an image within an image
|
||||
void ImageDrawImage(Image *dst, Image src, int posX, int posY, Color tint)
|
||||
{
|
||||
Rectangle srcRec = { 0, 0, src.width, src.height };
|
||||
Rectangle dstRec = { posX, posY, srcRec.width, srcRec.height };
|
||||
ImageDrawImagePro(dst, src, srcRec, dstRec, (Vector2){ 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a part of an image defined by a rectangle within an image
|
||||
void ImageDrawImageRec(Image *dst, Image src, Rectangle srcRec, Vector2 position, Color tint)
|
||||
{
|
||||
Rectangle dstRec = { position.x, position.y, srcRec.width, srcRec.height };
|
||||
ImageDrawImagePro(dst, src, srcRec, dstRec, (Vector2){ 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image
|
||||
// NOTE: Color tint is applied to source image
|
||||
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
|
||||
// TODO: WARNING: origin and rotation are not implemented
|
||||
void ImageDrawImagePro(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
// Security check to avoid program crash
|
||||
if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) ||
|
||||
|
|
@ -3993,7 +4027,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
|
|||
// [x] Consider fast path: no alpha blending required cases (src has no alpha)
|
||||
// [x] Consider fast path: same src/dst format with no alpha -> direct line copy
|
||||
// [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend()
|
||||
// [ ] TODO: Support 16bit and 32bit (float) channels drawing
|
||||
// [-] Support 16bit and 32bit (float) channels drawing
|
||||
|
||||
Color colSrc = { 0 };
|
||||
Color colDst = { 0 };
|
||||
|
|
@ -4077,7 +4111,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
|
|||
mipmapDstRec.x /= 2;
|
||||
mipmapDstRec.y /= 2;
|
||||
|
||||
ImageDraw(&mipmapDst, mipmapSrc, mipmapSrcRec, mipmapDstRec, tint);
|
||||
ImageDrawImagePro(&mipmapDst, mipmapSrc, mipmapSrcRec, mipmapDstRec, (Vector2){ 0 }, 0.0f, tint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4104,7 +4138,7 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position,
|
|||
Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
|
||||
Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };
|
||||
|
||||
ImageDraw(dst, imText, srcRec, dstRec, WHITE);
|
||||
ImageDrawImagePro(dst, imText, srcRec, dstRec, (Vector2){ 0 }, 0.0f, WHITE);
|
||||
|
||||
UnloadImage(imText);
|
||||
}
|
||||
|
|
@ -4230,7 +4264,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
|
|||
ImageMipmaps(&faces);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
|
||||
for (int i = 0; i < 6; i++) ImageDrawImagePro(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, (Vector2){ 0 }, 0.0f, WHITE);
|
||||
|
||||
UnloadImage(mipmapped);
|
||||
}
|
||||
|
|
@ -4293,7 +4327,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
|
|||
return target;
|
||||
}
|
||||
|
||||
// Check if a texture is valid (loaded in GPU)
|
||||
// Check if texture is valid (loaded in GPU)
|
||||
bool IsTextureValid(Texture2D texture)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -4318,7 +4352,7 @@ void UnloadTexture(Texture2D texture)
|
|||
}
|
||||
}
|
||||
|
||||
// Check if a render texture is valid (loaded in GPU)
|
||||
// Check if render texture is valid (loaded in GPU)
|
||||
bool IsRenderTextureValid(RenderTexture2D target)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
@ -4486,28 +4520,28 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
|||
DrawTextureEx(texture, position, 0, 1.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a texture with extended parameters
|
||||
// Draw a texture with rotation and scale
|
||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
|
||||
{
|
||||
Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
Rectangle dest = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
|
||||
Rectangle srcrec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
|
||||
Rectangle dstrec = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
|
||||
Vector2 origin = { 0.0f, 0.0f };
|
||||
|
||||
DrawTexturePro(texture, source, dest, origin, rotation, tint);
|
||||
DrawTexturePro(texture, srcrec, dstrec, origin, rotation, tint);
|
||||
}
|
||||
|
||||
// Draw a part of a texture (defined by a rectangle)
|
||||
void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint)
|
||||
void DrawTextureRec(Texture2D texture, Rectangle rec, Vector2 position, Color tint)
|
||||
{
|
||||
Rectangle dest = { position.x, position.y, fabsf(source.width), fabsf(source.height) };
|
||||
Rectangle dstrec = { position.x, position.y, fabsf(rec.width), fabsf(rec.height) };
|
||||
Vector2 origin = { 0.0f, 0.0f };
|
||||
|
||||
DrawTexturePro(texture, source, dest, origin, 0.0f, tint);
|
||||
DrawTexturePro(texture, rec, dstrec, origin, 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
||||
// NOTE: origin is relative to destination rectangle size
|
||||
void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTexturePro(Texture2D texture, Rectangle srcrec, Rectangle dstrec, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
// Check if texture is valid
|
||||
if (texture.id > 0)
|
||||
|
|
@ -4517,11 +4551,11 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
|
||||
bool flipX = false;
|
||||
|
||||
if (source.width < 0) { flipX = true; source.width *= -1; }
|
||||
if (source.height < 0) source.y -= source.height;
|
||||
if (srcrec.width < 0) { flipX = true; srcrec.width *= -1; }
|
||||
if (srcrec.height < 0) srcrec.y -= srcrec.height;
|
||||
|
||||
if (dest.width < 0) dest.width *= -1;
|
||||
if (dest.height < 0) dest.height *= -1;
|
||||
if (dstrec.width < 0) dstrec.width *= -1;
|
||||
if (dstrec.height < 0) dstrec.height *= -1;
|
||||
|
||||
Vector2 topLeft = { 0 };
|
||||
Vector2 topRight = { 0 };
|
||||
|
|
@ -4531,33 +4565,33 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
// Only calculate rotation if needed
|
||||
if (rotation == 0.0f)
|
||||
{
|
||||
float x = dest.x - origin.x;
|
||||
float y = dest.y - origin.y;
|
||||
float x = dstrec.x - origin.x;
|
||||
float y = dstrec.y - origin.y;
|
||||
topLeft = (Vector2){ x, y };
|
||||
topRight = (Vector2){ x + dest.width, y };
|
||||
bottomLeft = (Vector2){ x, y + dest.height };
|
||||
bottomRight = (Vector2){ x + dest.width, y + dest.height };
|
||||
topRight = (Vector2){ x + dstrec.width, y };
|
||||
bottomLeft = (Vector2){ x, y + dstrec.height };
|
||||
bottomRight = (Vector2){ x + dstrec.width, y + dstrec.height };
|
||||
}
|
||||
else
|
||||
{
|
||||
float sinRotation = sinf(rotation*DEG2RAD);
|
||||
float cosRotation = cosf(rotation*DEG2RAD);
|
||||
float x = dest.x;
|
||||
float y = dest.y;
|
||||
float x = dstrec.x;
|
||||
float y = dstrec.y;
|
||||
float dx = -origin.x;
|
||||
float dy = -origin.y;
|
||||
|
||||
topLeft.x = x + dx*cosRotation - dy*sinRotation;
|
||||
topLeft.y = y + dx*sinRotation + dy*cosRotation;
|
||||
|
||||
topRight.x = x + (dx + dest.width)*cosRotation - dy*sinRotation;
|
||||
topRight.y = y + (dx + dest.width)*sinRotation + dy*cosRotation;
|
||||
topRight.x = x + (dx + dstrec.width)*cosRotation - dy*sinRotation;
|
||||
topRight.y = y + (dx + dstrec.width)*sinRotation + dy*cosRotation;
|
||||
|
||||
bottomLeft.x = x + dx*cosRotation - (dy + dest.height)*sinRotation;
|
||||
bottomLeft.y = y + dx*sinRotation + (dy + dest.height)*cosRotation;
|
||||
bottomLeft.x = x + dx*cosRotation - (dy + dstrec.height)*sinRotation;
|
||||
bottomLeft.y = y + dx*sinRotation + (dy + dstrec.height)*cosRotation;
|
||||
|
||||
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
|
||||
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
|
||||
bottomRight.x = x + (dx + dstrec.width)*cosRotation - (dy + dstrec.height)*sinRotation;
|
||||
bottomRight.y = y + (dx + dstrec.width)*sinRotation + (dy + dstrec.height)*cosRotation;
|
||||
}
|
||||
|
||||
rlSetTexture(texture.id);
|
||||
|
|
@ -4567,23 +4601,23 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
else rlTexCoord2f(source.x/width, source.y/height);
|
||||
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||
else rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||
rlVertex2f(topLeft.x, topLeft.y);
|
||||
|
||||
// Bottom-left corner for texture and quad
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||
else rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
if (flipX) rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||
else rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||
rlVertex2f(bottomRight.x, bottomRight.y);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
if (flipX) rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||
else rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||
rlVertex2f(topRight.x, topRight.y);
|
||||
|
||||
rlEnd();
|
||||
|
|
@ -4597,7 +4631,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
/*
|
||||
rlSetTexture(texture.id);
|
||||
rlPushMatrix();
|
||||
rlTranslatef(dest.x, dest.y, 0.0f);
|
||||
rlTranslatef(dstrec.x, dstrec.y, 0.0f);
|
||||
if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
||||
|
||||
|
|
@ -4606,24 +4640,24 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
|
||||
|
||||
// Bottom-left corner for texture and quad
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
else rlTexCoord2f(source.x/width, source.y/height);
|
||||
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||
else rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||
rlVertex2f(0.0f, 0.0f);
|
||||
|
||||
// Bottom-right corner for texture and quad
|
||||
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
rlVertex2f(0.0f, dest.height);
|
||||
if (flipX) rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||
else rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||
rlVertex2f(0.0f, dstrec.height);
|
||||
|
||||
// Top-right corner for texture and quad
|
||||
if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
|
||||
rlVertex2f(dest.width, dest.height);
|
||||
if (flipX) rlTexCoord2f(srcrec.x/width, (srcrec.y + srcrec.height)/height);
|
||||
else rlTexCoord2f((srcrec.x + srcrec.width)/width, (srcrec.y + srcrec.height)/height);
|
||||
rlVertex2f(dstrec.width, dstrec.height);
|
||||
|
||||
// Top-left corner for texture and quad
|
||||
if (flipX) rlTexCoord2f(source.x/width, source.y/height);
|
||||
else rlTexCoord2f((source.x + source.width)/width, source.y/height);
|
||||
rlVertex2f(dest.width, 0.0f);
|
||||
if (flipX) rlTexCoord2f(srcrec.x/width, srcrec.y/height);
|
||||
else rlTexCoord2f((srcrec.x + srcrec.width)/width, srcrec.y/height);
|
||||
rlVertex2f(dstrec.width, 0.0f);
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
rlSetTexture(0);
|
||||
|
|
@ -4632,15 +4666,15 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
|
|||
}
|
||||
|
||||
// Draw a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
|
||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dstrec, Vector2 origin, float rotation, Color tint)
|
||||
{
|
||||
if (texture.id > 0)
|
||||
{
|
||||
float width = (float)texture.width;
|
||||
float height = (float)texture.height;
|
||||
|
||||
float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width;
|
||||
float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height;
|
||||
float patchWidth = ((int)dstrec.width <= 0)? 0.0f : dstrec.width;
|
||||
float patchHeight = ((int)dstrec.height <= 0)? 0.0f : dstrec.height;
|
||||
|
||||
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
|
||||
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
|
||||
|
|
@ -4699,7 +4733,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
|
|||
rlSetTexture(texture.id);
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(dest.x, dest.y, 0.0f);
|
||||
rlTranslatef(dstrec.x, dstrec.y, 0.0f);
|
||||
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
|
||||
rlTranslatef(-origin.x, -origin.y, 0.0f);
|
||||
|
||||
|
|
@ -5178,7 +5212,7 @@ Color GetColor(unsigned int hexValue)
|
|||
}
|
||||
|
||||
// Get color from a pixel from certain format
|
||||
Color GetPixelColor(void *srcPtr, int format)
|
||||
Color GetPixelColor(const void *srcPtr, int format)
|
||||
{
|
||||
Color color = { 0 };
|
||||
|
||||
|
|
|
|||
|
|
@ -675,13 +675,12 @@ int main(int argc, char *argv[])
|
|||
// WARNING 2: raylib.a and raylib.web.a must be available when compiling locally
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", GetFileNameWithoutExt(inFileName));
|
||||
//putenv("RAYLIB_DIR=C:\\GitHub\\raylib");
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", GetFileNameWithoutExt(inFileName));
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
#endif
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
|
||||
// Update generated .html metadata
|
||||
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||
|
|
@ -778,10 +777,9 @@ int main(int argc, char *argv[])
|
|||
// WARNING: EMSDK_PATH must be set to proper location when calling from GitHub Actions
|
||||
#if defined(_WIN32)
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
||||
#else
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
||||
#endif
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exRecategory, exRename));
|
||||
|
||||
// Update generated .html metadata
|
||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exRename),
|
||||
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exRename));
|
||||
|
|
@ -917,7 +915,7 @@ int main(int argc, char *argv[])
|
|||
// Set required environment variables
|
||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
//putenv("MAKE=mingw32-make");
|
||||
//putenv("MAKE=make");
|
||||
//ChangeDirectory(exBasePath);
|
||||
#endif
|
||||
for (int i = 0; i < exBuildListCount; i++)
|
||||
|
|
@ -933,7 +931,7 @@ int main(int argc, char *argv[])
|
|||
// Build example for PLATFORM_DESKTOP
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName));
|
||||
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName));
|
||||
#elif defined(PLATFORM_DRM)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
||||
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DRM -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
|
|
@ -949,13 +947,9 @@ int main(int argc, char *argv[])
|
|||
// Build: raylib.com/examples/<category>/<category>_example_name.data
|
||||
// Build: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB\n", exName);
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
#endif
|
||||
|
||||
// Update generated .html metadata
|
||||
LOG("INFO: [%s] Updating HTML Metadata...\n", TextFormat("%s.html", exName));
|
||||
UpdateWebMetadata(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName),
|
||||
|
|
@ -1312,11 +1306,10 @@ int main(int argc, char *argv[])
|
|||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exInfo->name);
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exInfo->name);
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
||||
#endif
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exInfo->category, exInfo->name));
|
||||
|
||||
// Update generated .html metadata
|
||||
LOG("INFO: [%s.html] Updating HTML Metadata...\n", exInfo->name);
|
||||
|
|
@ -1495,7 +1488,7 @@ int main(int argc, char *argv[])
|
|||
// Set required environment variables
|
||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||
//_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
//putenv("MAKE=mingw32-make");
|
||||
//putenv("MAKE=make");
|
||||
//ChangeDirectory(exBasePath);
|
||||
//_putenv("MAKE_PATH=C:\\raylib\\w64devkit\\bin");
|
||||
//_putenv("EMSDK_PATH = C:\\raylib\\emsdk");
|
||||
|
|
@ -1592,7 +1585,7 @@ int main(int argc, char *argv[])
|
|||
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
||||
|
|
@ -1641,13 +1634,13 @@ int main(int argc, char *argv[])
|
|||
// Set required environment variables
|
||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
//putenv("MAKE=mingw32-make");
|
||||
//putenv("MAKE=make");
|
||||
//ChangeDirectory(exBasePath);
|
||||
#endif
|
||||
// Build example for PLATFORM_DESKTOP
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||
#elif defined(PLATFORM_DRM)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DRM (Host: POSIX)\n", exName);
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="Windows-1252" ?>
|
||||
<raylibAPI>
|
||||
<Defines count="57">
|
||||
<Defines count="56">
|
||||
<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="6" desc="" />
|
||||
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
|
||||
|
|
@ -57,7 +57,6 @@
|
|||
<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
|
||||
<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
|
||||
<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
|
||||
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
|
||||
</Defines>
|
||||
<Structs count="35">
|
||||
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
|
||||
|
|
@ -682,7 +681,7 @@
|
|||
<Param type="unsigned int" name="frames" desc="" />
|
||||
</Callback>
|
||||
</Callbacks>
|
||||
<Functions count="602">
|
||||
<Functions count="607">
|
||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
|
|
@ -880,7 +879,7 @@
|
|||
<Param type="const char *" name="vsCode" desc="" />
|
||||
<Param type="const char *" name="fsCode" desc="" />
|
||||
</Function>
|
||||
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
|
||||
<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if shader is valid (loaded on GPU)">
|
||||
<Param type="Shader" name="shader" desc="" />
|
||||
</Function>
|
||||
<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
|
||||
|
|
@ -1051,34 +1050,34 @@
|
|||
<Function name="SetSaveFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data saver">
|
||||
<Param type="SaveFileTextCallback" name="callback" desc="" />
|
||||
</Function>
|
||||
<Function name="FileRename" retType="int" paramCount="2" desc="Rename file (if exists)">
|
||||
<Function name="FileRename" retType="int" paramCount="2" desc="Rename file (if exists), returns 0 on success">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
<Param type="const char *" name="fileRename" desc="" />
|
||||
</Function>
|
||||
<Function name="FileRemove" retType="int" paramCount="1" desc="Remove file (if exists)">
|
||||
<Function name="FileRemove" retType="int" paramCount="1" desc="Remove file (if exists), returns 0 on success">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
</Function>
|
||||
<Function name="FileCopy" retType="int" paramCount="2" desc="Copy file from one path to another, dstPath created if it doesn't exist">
|
||||
<Function name="FileCopy" retType="int" paramCount="2" desc="Copy file from one path to another, dstPath created if it doesn't exist, returns 0 on success">
|
||||
<Param type="const char *" name="srcPath" desc="" />
|
||||
<Param type="const char *" name="dstPath" desc="" />
|
||||
</Function>
|
||||
<Function name="FileMove" retType="int" paramCount="2" desc="Move file from one directory to another, dstPath created if it doesn't exist">
|
||||
<Function name="FileMove" retType="int" paramCount="2" desc="Move file from one directory to another, dstPath created if it doesn't exist, returns 0 on success">
|
||||
<Param type="const char *" name="srcPath" desc="" />
|
||||
<Param type="const char *" name="dstPath" desc="" />
|
||||
</Function>
|
||||
<Function name="FileTextReplace" retType="int" paramCount="3" desc="Replace text in an existing file">
|
||||
<Function name="FileTextReplace" retType="int" paramCount="3" desc="Replace text in an existing file, returns 0 on success">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
<Param type="const char *" name="search" desc="" />
|
||||
<Param type="const char *" name="replacement" desc="" />
|
||||
</Function>
|
||||
<Function name="FileTextFindIndex" retType="int" paramCount="2" desc="Find text in existing file">
|
||||
<Function name="FileTextFindIndex" retType="int" paramCount="2" desc="Find text in existing file, returns -1 if index not found or index otherwise">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
<Param type="const char *" name="search" desc="" />
|
||||
</Function>
|
||||
<Function name="FileExists" retType="bool" paramCount="1" desc="Check if file exists">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
</Function>
|
||||
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if a directory path exists">
|
||||
<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if directory path exists">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileExtension" retType="bool" paramCount="2" desc="Check file extension (recommended include point: .png, .wav)">
|
||||
|
|
@ -1113,10 +1112,10 @@
|
|||
<Function name="MakeDirectory" retType="int" paramCount="1" desc="Create directories (including full path requested), returns 0 on success">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="ChangeDirectory" retType="bool" paramCount="1" desc="Change working directory, return true on success">
|
||||
<Function name="ChangeDirectory" retType="int" paramCount="1" desc="Change working directory, returns 0 on success">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if a given path is a file or a directory">
|
||||
<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if given path is a file or a directory">
|
||||
<Param type="const char *" name="path" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
|
||||
|
|
@ -1125,7 +1124,7 @@
|
|||
<Function name="LoadDirectoryFiles" retType="FilePathList" paramCount="1" desc="Load directory filepaths, files and directories, no subdirs scan">
|
||||
<Param type="const char *" name="dirPath" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadDirectoryFilesEx" retType="FilePathList" paramCount="3" desc="Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`">
|
||||
<Function name="LoadDirectoryFilesEx" retType="FilePathList" paramCount="3" desc="Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'">
|
||||
<Param type="const char *" name="basePath" desc="" />
|
||||
<Param type="const char *" name="filter" desc="" />
|
||||
<Param type="bool" name="scanSubdirs" desc="" />
|
||||
|
|
@ -1133,7 +1132,7 @@
|
|||
<Function name="UnloadDirectoryFiles" retType="void" paramCount="1" desc="Unload filepaths">
|
||||
<Param type="FilePathList" name="files" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
|
||||
<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if file has been dropped into window">
|
||||
</Function>
|
||||
<Function name="LoadDroppedFiles" retType="FilePathList" paramCount="0" desc="Load dropped filepaths">
|
||||
</Function>
|
||||
|
|
@ -1206,19 +1205,19 @@
|
|||
<Function name="PlayAutomationEvent" retType="void" paramCount="1" desc="Play a recorded automation event">
|
||||
<Param type="AutomationEvent" name="event" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if a key has been pressed once">
|
||||
<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if key has been pressed once">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if a key has been pressed again">
|
||||
<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if key has been pressed again">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if a key is being pressed">
|
||||
<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if key is being pressed">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if a key has been released once">
|
||||
<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if key has been released once">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if a key is NOT being pressed">
|
||||
<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if key is NOT being pressed">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="GetKeyPressed" retType="int" paramCount="0" desc="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty">
|
||||
|
|
@ -1231,25 +1230,25 @@
|
|||
<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
|
||||
<Param type="int" name="key" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
|
||||
<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if gamepad is available">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
</Function>
|
||||
<Function name="GetGamepadName" retType="const char *" paramCount="1" desc="Get gamepad internal name id">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if a gamepad button has been pressed once">
|
||||
<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if gamepad button has been pressed once">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if a gamepad button is being pressed">
|
||||
<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if gamepad button is being pressed">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if a gamepad button has been released once">
|
||||
<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if gamepad button has been released once">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if a gamepad button is NOT being pressed">
|
||||
<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if gamepad button is NOT being pressed">
|
||||
<Param type="int" name="gamepad" desc="" />
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
|
|
@ -1271,16 +1270,16 @@
|
|||
<Param type="float" name="rightMotor" desc="" />
|
||||
<Param type="float" name="duration" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
|
||||
<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if mouse button has been pressed once">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if a mouse button is being pressed">
|
||||
<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if mouse button is being pressed">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if a mouse button has been released once">
|
||||
<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if mouse button has been released once">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if a mouse button is NOT being pressed">
|
||||
<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if mouse button is NOT being pressed">
|
||||
<Param type="int" name="button" desc="" />
|
||||
</Function>
|
||||
<Function name="GetMouseX" retType="int" paramCount="0" desc="Get mouse position X">
|
||||
|
|
@ -1325,7 +1324,7 @@
|
|||
<Function name="SetGesturesEnabled" retType="void" paramCount="1" desc="Enable a set of gestures using flags">
|
||||
<Param type="unsigned int" name="flags" desc="" />
|
||||
</Function>
|
||||
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if a gesture has been detected">
|
||||
<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if gesture has been detected">
|
||||
<Param type="unsigned int" name="gesture" desc="" />
|
||||
</Function>
|
||||
<Function name="GetGestureDetected" retType="int" paramCount="0" desc="Get latest detected gesture">
|
||||
|
|
@ -1352,7 +1351,7 @@
|
|||
</Function>
|
||||
<Function name="SetShapesTexture" retType="void" paramCount="2" desc="Set texture and rectangle to be used on shapes drawing">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Rectangle" name="source" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
</Function>
|
||||
<Function name="GetShapesTexture" retType="Texture2D" paramCount="0" desc="Get texture that is used for shapes drawing">
|
||||
</Function>
|
||||
|
|
@ -1403,6 +1402,134 @@
|
|||
<Param type="int" name="spaceSize" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangle" retType="void" paramCount="4" desc="Draw a color-filled triangle, counter-clockwise vertex order">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleGradient" retType="void" paramCount="6" desc="Draw triangle with interpolated colors, counter-clockwise vertex/color order">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="c1" desc="" />
|
||||
<Param type="Color" name="c2" desc="" />
|
||||
<Param type="Color" name="c3" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleLines" retType="void" paramCount="4" desc="Draw triangle outline, counter-clockwise vertex order">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleFan" retType="void" paramCount="3" desc="Draw a triangle fan defined by points (first vertex is the center)">
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleStrip" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangle" retType="void" paramCount="5" desc="Draw a color-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleV" retType="void" paramCount="3" desc="Draw a color-filled rectangle (Vector version)">
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRec" retType="void" paramCount="2" desc="Draw a color-filled rectangle">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectanglePro" retType="void" paramCount="4" desc="Draw a color-filled rectangle with pro parameters">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientV" retType="void" paramCount="6" desc="Draw a vertical-gradient-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="top" desc="" />
|
||||
<Param type="Color" name="bottom" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientH" retType="void" paramCount="6" desc="Draw a horizontal-gradient-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="left" desc="" />
|
||||
<Param type="Color" name="right" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientEx" retType="void" paramCount="5" desc="Draw a gradient-filled rectangle with custom vertex colors, counter-clockwise color order">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="col1" desc="" />
|
||||
<Param type="Color" name="col2" desc="" />
|
||||
<Param type="Color" name="col3" desc="" />
|
||||
<Param type="Color" name="col4" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleLines" retType="void" paramCount="5" desc="Draw rectangle outline">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleLinesEx" retType="void" paramCount="3" desc="Draw rectangle outline with line thickness">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRounded" retType="void" paramCount="4" desc="Draw rectangle with rounded edges">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="4" desc="Draw rectangle lines with rounded edges">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLinesEx" retType="void" paramCount="5" desc="Draw rectangle lines with rounded edges outline and line thickness">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="float" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPoly" retType="void" paramCount="5" desc="Draw a polygon of n sides">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPolyLines" retType="void" paramCount="5" desc="Draw a polygon outline of n sides">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPolyLinesEx" retType="void" paramCount="6" desc="Draw a polygon outline of n sides with line thickness">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="float" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawCircle" retType="void" paramCount="4" desc="Draw a color-filled circle">
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
|
|
@ -1447,6 +1574,12 @@
|
|||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawCircleLinesEx" retType="void" paramCount="4" desc="Draw circle outline with line thickness">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawEllipse" retType="void" paramCount="5" desc="Draw ellipse">
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
|
|
@ -1491,134 +1624,6 @@
|
|||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangle" retType="void" paramCount="5" desc="Draw a color-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleV" retType="void" paramCount="3" desc="Draw a color-filled rectangle (Vector version)">
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRec" retType="void" paramCount="2" desc="Draw a color-filled rectangle">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectanglePro" retType="void" paramCount="4" desc="Draw a color-filled rectangle with pro parameters">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientV" retType="void" paramCount="6" desc="Draw a vertical-gradient-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="top" desc="" />
|
||||
<Param type="Color" name="bottom" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientH" retType="void" paramCount="6" desc="Draw a horizontal-gradient-filled rectangle">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="left" desc="" />
|
||||
<Param type="Color" name="right" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleGradientEx" retType="void" paramCount="5" desc="Draw a gradient-filled rectangle with custom vertex colors">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="topLeft" desc="" />
|
||||
<Param type="Color" name="bottomLeft" desc="" />
|
||||
<Param type="Color" name="bottomRight" desc="" />
|
||||
<Param type="Color" name="topRight" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleLines" retType="void" paramCount="5" desc="Draw rectangle outline">
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleLinesEx" retType="void" paramCount="3" desc="Draw rectangle outline with extended parameters">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="lineThick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRounded" retType="void" paramCount="4" desc="Draw rectangle with rounded edges">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLines" retType="void" paramCount="4" desc="Draw rectangle lines with rounded edges">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawRectangleRoundedLinesEx" retType="void" paramCount="5" desc="Draw rectangle lines with rounded edges outline">
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="float" name="roundness" desc="" />
|
||||
<Param type="int" name="segments" desc="" />
|
||||
<Param type="float" name="lineThick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangle" retType="void" paramCount="4" desc="Draw a color-filled triangle (vertex in counter-clockwise order!)">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleGradient" retType="void" paramCount="6" desc="Draw triangle with interpolated colors (vertex in counter-clockwise order!)">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="c1" desc="" />
|
||||
<Param type="Color" name="c2" desc="" />
|
||||
<Param type="Color" name="c3" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleLines" retType="void" paramCount="4" desc="Draw triangle outline (vertex in counter-clockwise order!)">
|
||||
<Param type="Vector2" name="v1" desc="" />
|
||||
<Param type="Vector2" name="v2" desc="" />
|
||||
<Param type="Vector2" name="v3" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleFan" retType="void" paramCount="3" desc="Draw a triangle fan defined by points (first vertex is the center)">
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangleStrip" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPoly" retType="void" paramCount="5" desc="Draw a polygon of n sides">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPolyLines" retType="void" paramCount="5" desc="Draw a polygon outline of n sides">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawPolyLinesEx" retType="void" paramCount="6" desc="Draw a polygon outline of n sides with extended parameters">
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="float" name="lineThick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawSplineLinear" retType="void" paramCount="4" desc="Draw spline: Linear, minimum 2 points">
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
|
|
@ -2067,63 +2072,10 @@
|
|||
<Param type="int" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircle" retType="void" paramCount="5" desc="Draw a filled circle within an image">
|
||||
<Function name="ImageDrawLineStrip" retType="void" paramCount="4" desc="Draw a lines sequence within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleV" retType="void" paramCount="4" desc="Draw a filled circle within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleLines" retType="void" paramCount="5" desc="Draw circle outline within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleLinesV" retType="void" paramCount="4" desc="Draw circle outline within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangle" retType="void" paramCount="6" desc="Draw rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleV" retType="void" paramCount="4" desc="Draw rectangle within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleRec" retType="void" paramCount="3" desc="Draw rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleLines" retType="void" paramCount="6" desc="Draw rectangle lines within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleLinesEx" retType="void" paramCount="4" desc="Draw rectangle lines within an image with extended parameters">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="int" name="thick" desc="" />
|
||||
<Param type="const Vector2 *" name="points" desc="" />
|
||||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawTriangle" retType="void" paramCount="5" desc="Draw triangle within an image">
|
||||
|
|
@ -2161,11 +2113,93 @@
|
|||
<Param type="int" name="pointCount" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDraw" retType="void" paramCount="5" desc="Draw a source image within a destination image (tint applied to source)">
|
||||
<Function name="ImageDrawRectangle" retType="void" paramCount="6" desc="Draw rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleV" retType="void" paramCount="4" desc="Draw rectangle within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleRec" retType="void" paramCount="3" desc="Draw rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleLines" retType="void" paramCount="6" desc="Draw rectangle lines within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawRectangleLinesEx" retType="void" paramCount="4" desc="Draw rectangle lines within an image with line thickness">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="int" name="thick" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircle" retType="void" paramCount="5" desc="Draw a filled circle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleV" retType="void" paramCount="4" desc="Draw a filled circle within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleLines" retType="void" paramCount="5" desc="Draw circle outline within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="int" name="centerX" desc="" />
|
||||
<Param type="int" name="centerY" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleLinesV" retType="void" paramCount="4" desc="Draw circle outline within an image (Vector version)">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="int" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawCircleGradient" retType="void" paramCount="5" desc="Draw a gradient-filled circle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Vector2" name="center" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="Color" name="inner" desc="" />
|
||||
<Param type="Color" name="outer" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawImage" retType="void" paramCount="5" desc="Draw an image within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Image" name="src" desc="" />
|
||||
<Param type="int" name="posX" desc="" />
|
||||
<Param type="int" name="posY" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawImageRec" retType="void" paramCount="5" desc="Draw a part of an image defined by a rectangle within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Image" name="src" desc="" />
|
||||
<Param type="Rectangle" name="srcRec" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawImagePro" retType="void" paramCount="7" desc="Draw a part of an image defined by a rectangle into destination rectangle, with scaling and rotation, within an image">
|
||||
<Param type="Image *" name="dst" desc="" />
|
||||
<Param type="Image" name="src" desc="" />
|
||||
<Param type="Rectangle" name="srcRec" desc="" />
|
||||
<Param type="Rectangle" name="dstRec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="ImageDrawText" retType="void" paramCount="6" desc="Draw text (using default font) within an image (destination)">
|
||||
|
|
@ -2199,13 +2233,13 @@
|
|||
<Param type="int" name="width" desc="" />
|
||||
<Param type="int" name="height" desc="" />
|
||||
</Function>
|
||||
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
|
||||
<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if texture is valid (loaded in GPU)">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
</Function>
|
||||
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
|
||||
<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if render texture is valid (loaded in GPU)">
|
||||
<Param type="RenderTexture2D" name="target" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
|
||||
|
|
@ -2242,7 +2276,7 @@
|
|||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTextureEx" retType="void" paramCount="5" desc="Draw a Texture2D with extended parameters">
|
||||
<Function name="DrawTextureEx" retType="void" paramCount="5" desc="Draw a Texture2D with rotation and scale">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
|
|
@ -2251,14 +2285,14 @@
|
|||
</Function>
|
||||
<Function name="DrawTextureRec" retType="void" paramCount="4" desc="Draw a part of a texture defined by a rectangle">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Rectangle" name="source" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector2" name="position" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTexturePro" retType="void" paramCount="6" desc="Draw a part of a texture defined by a rectangle with 'pro' parameters">
|
||||
<Function name="DrawTexturePro" retType="void" paramCount="6" desc="Draw a part of a texture defined by a source rectangle to destination rectangle, with scaling and rotation">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Rectangle" name="source" desc="" />
|
||||
<Param type="Rectangle" name="dest" desc="" />
|
||||
<Param type="Rectangle" name="srcrec" desc="" />
|
||||
<Param type="Rectangle" name="dstrec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
|
|
@ -2266,7 +2300,7 @@
|
|||
<Function name="DrawTextureNPatch" retType="void" paramCount="6" desc="Draw a texture (or part of it) that stretches or shrinks nicely">
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="NPatchInfo" name="nPatchInfo" desc="" />
|
||||
<Param type="Rectangle" name="dest" desc="" />
|
||||
<Param type="Rectangle" name="dstrec" desc="" />
|
||||
<Param type="Vector2" name="origin" desc="" />
|
||||
<Param type="float" name="rotation" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
|
|
@ -2326,7 +2360,7 @@
|
|||
<Param type="unsigned int" name="hexValue" desc="" />
|
||||
</Function>
|
||||
<Function name="GetPixelColor" retType="Color" paramCount="2" desc="Get Color from a source pixel pointer of certain format">
|
||||
<Param type="void *" name="srcPtr" desc="" />
|
||||
<Param type="const void *" name="srcPtr" desc="" />
|
||||
<Param type="int" name="format" desc="" />
|
||||
</Function>
|
||||
<Function name="SetPixelColor" retType="void" paramCount="3" desc="Set color formatted into destination pixel pointer">
|
||||
|
|
@ -2344,7 +2378,7 @@
|
|||
<Function name="LoadFont" retType="Font" paramCount="1" desc="Load font from file into GPU memory (VRAM)">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadFontEx" retType="Font" paramCount="4" desc="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height">
|
||||
<Function name="LoadFontEx" retType="Font" paramCount="4" desc="Load font from file with defined codepoints and generation size, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height">
|
||||
<Param type="const char *" name="fileName" desc="" />
|
||||
<Param type="int" name="fontSize" desc="" />
|
||||
<Param type="const int *" name="codepoints" desc="" />
|
||||
|
|
@ -2363,7 +2397,7 @@
|
|||
<Param type="const int *" name="codepoints" desc="" />
|
||||
<Param type="int" name="codepointCount" desc="" />
|
||||
</Function>
|
||||
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
|
||||
<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if font is valid (font data loaded, WARNING: GPU texture not checked)">
|
||||
<Param type="Font" name="font" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadFontData" retType="GlyphInfo *" paramCount="7" desc="Load font data for further use">
|
||||
|
|
@ -2628,7 +2662,7 @@
|
|||
<Param type="float" name="rotationAngle" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawTriangle3D" retType="void" paramCount="4" desc="Draw a color-filled triangle (vertex in counter-clockwise order!)">
|
||||
<Function name="DrawTriangle3D" retType="void" paramCount="4" desc="Draw a color-filled triangle, counter-clockwise vertex order">
|
||||
<Param type="Vector3" name="v1" desc="" />
|
||||
<Param type="Vector3" name="v2" desc="" />
|
||||
<Param type="Vector3" name="v3" desc="" />
|
||||
|
|
@ -2668,7 +2702,7 @@
|
|||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawSphereEx" retType="void" paramCount="5" desc="Draw sphere with extended parameters">
|
||||
<Function name="DrawSphereEx" retType="void" paramCount="5" desc="Draw sphere with defined rings and slices">
|
||||
<Param type="Vector3" name="centerPos" desc="" />
|
||||
<Param type="float" name="radius" desc="" />
|
||||
<Param type="int" name="rings" desc="" />
|
||||
|
|
@ -2687,7 +2721,7 @@
|
|||
<Param type="float" name="radiusTop" desc="" />
|
||||
<Param type="float" name="radiusBottom" desc="" />
|
||||
<Param type="float" name="height" desc="" />
|
||||
<Param type="int" name="slices" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawCylinderEx" retType="void" paramCount="6" desc="Draw a cylinder with base at startPos and top at endPos">
|
||||
|
|
@ -2703,7 +2737,7 @@
|
|||
<Param type="float" name="radiusTop" desc="" />
|
||||
<Param type="float" name="radiusBottom" desc="" />
|
||||
<Param type="float" name="height" desc="" />
|
||||
<Param type="int" name="slices" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawCylinderWiresEx" retType="void" paramCount="6" desc="Draw a cylinder wires with base at startPos and top at endPos">
|
||||
|
|
@ -2711,7 +2745,7 @@
|
|||
<Param type="Vector3" name="endPos" desc="" />
|
||||
<Param type="float" name="startRadius" desc="" />
|
||||
<Param type="float" name="endRadius" desc="" />
|
||||
<Param type="int" name="slices" desc="" />
|
||||
<Param type="int" name="sides" desc="" />
|
||||
<Param type="Color" name="color" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawCapsule" retType="void" paramCount="6" desc="Draw a capsule with the center of its sphere caps at startPos and endPos">
|
||||
|
|
@ -2749,7 +2783,7 @@
|
|||
<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
|
||||
<Param type="Mesh" name="mesh" desc="" />
|
||||
</Function>
|
||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
|
||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if model is valid (loaded in GPU, VAO/VBOs)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
|
||||
|
|
@ -2764,7 +2798,7 @@
|
|||
<Param type="float" name="scale" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawModelEx" retType="void" paramCount="6" desc="Draw a model with extended parameters">
|
||||
<Function name="DrawModelEx" retType="void" paramCount="6" desc="Draw a model with custom transform">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
<Param type="Vector3" name="rotationAxis" desc="" />
|
||||
|
|
@ -2778,7 +2812,7 @@
|
|||
<Param type="float" name="scale" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawModelWiresEx" retType="void" paramCount="6" desc="Draw a model wires (with texture if set) with extended parameters">
|
||||
<Function name="DrawModelWiresEx" retType="void" paramCount="6" desc="Draw a model wires with custom transform">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
<Param type="Vector3" name="rotationAxis" desc="" />
|
||||
|
|
@ -2797,18 +2831,18 @@
|
|||
<Param type="float" name="scale" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by source">
|
||||
<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by rectangle">
|
||||
<Param type="Camera" name="camera" desc="" />
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Rectangle" name="source" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
<Param type="Color" name="tint" desc="" />
|
||||
</Function>
|
||||
<Function name="DrawBillboardPro" retType="void" paramCount="9" desc="Draw a billboard texture defined by source and rotation">
|
||||
<Function name="DrawBillboardPro" retType="void" paramCount="9" desc="Draw a billboard texture defined by source rectangle with scaling and rotation">
|
||||
<Param type="Camera" name="camera" desc="" />
|
||||
<Param type="Texture2D" name="texture" desc="" />
|
||||
<Param type="Rectangle" name="source" desc="" />
|
||||
<Param type="Rectangle" name="rec" desc="" />
|
||||
<Param type="Vector3" name="position" desc="" />
|
||||
<Param type="Vector3" name="up" desc="" />
|
||||
<Param type="Vector2" name="size" desc="" />
|
||||
|
|
@ -2916,7 +2950,7 @@
|
|||
</Function>
|
||||
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
|
||||
</Function>
|
||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
|
||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if material is valid (shader assigned, map textures loaded in GPU)">
|
||||
<Param type="Material" name="material" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
|
||||
|
|
@ -3030,7 +3064,7 @@
|
|||
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data">
|
||||
<Param type="Sound" name="source" desc="" />
|
||||
</Function>
|
||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if a sound is valid (data loaded and buffers initialized)">
|
||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if sound is valid (data loaded and buffers initialized)">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (default data format: 32 bit float, stereo)">
|
||||
|
|
@ -3067,7 +3101,7 @@
|
|||
<Function name="ResumeSound" retType="void" paramCount="1" desc="Resume a paused sound">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if a sound is currently playing">
|
||||
<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if sound is currently playing">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="SetSoundVolume" retType="void" paramCount="2" desc="Set volume for a sound (1.0 is max level)">
|
||||
|
|
@ -3110,7 +3144,7 @@
|
|||
<Param type="const unsigned char *" name="data" desc="" />
|
||||
<Param type="int" name="dataSize" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if a music stream is valid (context and buffers initialized)">
|
||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if music stream is valid (context and buffers initialized)">
|
||||
<Param type="Music" name="music" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user