examples: fix passing long* to localtime when it expects long long*
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@ -36,7 +36,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
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const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
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long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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time_t fragShaderFileModTime = (time_t)GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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// Load raymarching shader
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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@ -72,7 +72,7 @@ int main(void)
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// Hot shader reloading
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if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)))
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{
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long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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time_t currentFragShaderModTime = (time_t)GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
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// Check if shader file has been modified
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if (currentFragShaderModTime != fragShaderFileModTime)
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