examples: fix passing long* to localtime when it expects long long*
This commit is contained in:
parent
d7a0b46006
commit
bfb2aa45d5
|
|
@ -36,7 +36,7 @@ int main(void)
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hot reloading");
|
||||||
|
|
||||||
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
|
const char *fragShaderFileName = "resources/shaders/glsl%i/reload.fs";
|
||||||
long fragShaderFileModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
time_t fragShaderFileModTime = (time_t)GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
||||||
|
|
||||||
// Load raymarching shader
|
// Load raymarching shader
|
||||||
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
|
||||||
|
|
@ -72,7 +72,7 @@ int main(void)
|
||||||
// Hot shader reloading
|
// Hot shader reloading
|
||||||
if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)))
|
if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)))
|
||||||
{
|
{
|
||||||
long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
time_t currentFragShaderModTime = (time_t)GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
|
||||||
|
|
||||||
// Check if shader file has been modified
|
// Check if shader file has been modified
|
||||||
if (currentFragShaderModTime != fragShaderFileModTime)
|
if (currentFragShaderModTime != fragShaderFileModTime)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user