diff --git a/src/raymath.h b/src/raymath.h index 5aa59338a..4ab5468af 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -337,7 +337,7 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) } // Get the intersection point of two lines A and B defined by A(p1, p2) and B(p3, p4), return true if it exists, else false -RMDEF _Bool Vector2LineIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection) +RMDEF bool Vector2LineIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection) { const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y); @@ -354,7 +354,7 @@ RMDEF _Bool Vector2LineIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, } // Get the intersection point of two segments A and B defined by A(p1, p2) and B(P3, p4), return true if it exists, else false -RMDEF _Bool Vector2SegmentIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection) +RMDEF bool Vector2SegmentIntersect(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2* pointIntersection) { const float div = (p4.y - p3.y)*(p2.x - p1.x) - (p4.x -p3.x)*(p2.y - p1.y);